3DR "bewildered" by Max Payne film
But Scott Miller also "proud", bizarrely.
Scott Miller, producer of the Max Payne videogame, has voiced first his bewilderment at the movie adaptation starring Mark Wahlberg, and then, er, his pride in it.
"There are several fundamental story flaws ... in the film that have me shaking my head in bewilderment," Miller had originally told Edge, echoing venomous reviews from critics.
His confusion surrounded the clumsy recreation of the story, which involves Max Payne seeking revenge on a drug syndicate that murdered his family.
Miller said not only was this motivation buried for half of the film, but other characters were also misrepresented. And he could "go on and on" about his problems with it in general.
So it was surprising to hear him issue an about-turn: "To be clear, I'm proud of this film," he said a bit later, reasoning that in film-land, the amount of people involved often leads to misinterpreted IP.
"Clearly, doing a game-to-film is not easy. And in Max Payne's case, it's a miracle it ever reached the big screen," explained Miller.
"A book could be written on the winding hazard-filled path this project took, through different studios, scripts, and even lawsuits.
"Not to mention Rockstar Games [which], after they bought the IP, made serious attempts, including legal, to try to prevent this movie from being made, and were non-cooperative in providing materials that would help with pre-production," he added.
He was also quite surprised by the USD 18 million the film took during its opening weekend in the US, topping the box office ahead of meaty competition from legendary director Oliver Stone.
"This kind of opening brings us a lot closer to the reality of a sequel," said Miller.
Max Payne opens across UK cinemas on 14th November.
You may also like...
-
Happy Action Theater Review
-
Motorola Xoom 2 Tablet Reviews
-
ModNation Racers: Road Trip Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Sony confirms PS Vita 1st Party digital only game prices
-
Sony explains PlayStation Vita game price strategy
-
Why Devs Owe You Nothing
-
Halo 4 Master Chief action figure flaunts new suit design
-
Rockstar mulling LA Noire 2 development
-
Mojang: no plans for Minecraft on Vita
-
3DS Ambassador Super Mario Bros. game updated
-
DICE working on multiple Battlefield 3 fixes
-
Face-Off: Final Fantasy 13-2
-
Mass Effect 3 Demo: The First 20 Minutes
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
EGTV: Eurogamer playtests PlayStation Vita
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Who Killed Rare?
-
Tim Schafer: publishers aren't evil
-
Apple begins Foxconn factories inspections
-
Kingdoms of Amalur: Reckoning Review
-
App of the Day: Monkey Bump
-
Retrospective: Star Wars Episode I Racer
-
Gotham City Impostors Review
-
Metal Gear Solid 5 expected between April 2013 and May 2014









Comments (17) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Noooooooooooooooooooooooooooooo.
Comment below viewing threshold Show
Really? Is it unreasonable to expect that the people that license the IP might actually do a good job?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
perhaps i'm being idealistic, but with so many companies involved in the industry, if it was good business to do good licenses, there'd be more of them. not ALL companies can incompetent, can they?
Comment below viewing threshold Show
Comment below viewing threshold Show
My oh my. Look at the reviews and shake your head in bewilderment and then pride. I guess he will be 'nauseated, disgusted, appalled" by the sequel and also "ecstatic" about it!
Comment below viewing threshold Show
I hope he means for the game.
Comment below viewing threshold Show
You seem to suggest that making a ton of money practically requires that the end result be of poor quality?
I know we gamers perpetuate this myth that there are only two states of product;
a) high quality that nobody buys because customers are idiots
b) low quality that everybody buys because customers are idiots
but this is indeed a myth, shored up by a sense of superiority that is unfornately a core part of the hardcore gaming community.
On the whole, good films make more money than bad films when both share the same customer space. FACT.
P.s. every company that buys an IP does so to make money from it. Why else would any company bother spending money?
Comment below viewing threshold Show
Comment below viewing threshold Show
I admire them for trying, but it was a mishmash with resulted in very little action. The visuals and camera work were really nice, it had the right style, just a mis-balance of substance. It's a shame for The Wahlberg because this really was a role that could have stood out had the movie been allowed it.
Comment below viewing threshold Show
http://uk .ps3.ign.com/articles/860/86011...
Comment below viewing threshold Show
*light goes off in head indicating additional revenue that could be generated by a sequel*
"To be clear though, I think it's a really great film and everyone should go see it! Definitely."
Comment below viewing threshold Show
What I didnt get from the trailer was whether they used the bullet-time effects from the game as they was its main selling point. Although the Matrix has already done bullet-time way better I still enjoy seeing it as its visually stunning.
Comment below viewing threshold Show
Comment below viewing threshold Show
Awwwww bless.
/tickles DB2K under chin