Notch can match Schafer's $13m Psychonauts 2 budget valuation
"I can do that."
Minecraft creator Markus "Notch" Persson is able to match Tim Schafer's $13 million Psychonauts 2 development budget valuation.
"I can do that," he told the Double Fine boss.
"I was like, 'I don't think you can make [it] for a million dollars'," Schafer told Kotaku.
"The original game was, I think, $13 million, I think you have to match the original game.
"As soon as I mentioned the amount of money he said, 'Yeah, I can do that.'"
It's unclear whether Notch is willing to invest the $13 million from his own bulging bank account or contribute a certain amount before helping raise investment from elsewhere.
Notch's millions were made off the back of the phenomenal success of sandbox creation game Minecraft.
At the time of publication, over 22 million people had registered to play and just shy of five million people bought the game.
Last week Notch shocked the gaming world and Schafer himself when he said on his Twitter page that he was willing to personally fund a sequel to Double Fine's cult classic Psychonauts.
Double Fine head Tim Schafer has continually stated he would like to develop a second Psychonauts game, but has been unable to secure publisher-funding to back the project.
"Let's make Psychonauts 2 happen," Notch tweeted to Schafer.
"Also, I'm serious."
Psychonauts was first released in 2005 to positive reviews but disappointing sales. Double Fine recovered the rights to the game's publishing proceeds last year. Since then, the digital PC version has been seen a substantial update via Steam, and a new Mac version has been launched.
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Comments (48) Latest comment 3 months ago
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I wonder, however, will the sequel sell as good as it deserves?
I bought the original when it was still new and was really disappointed that not much people did that.
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Although surely he could throw $13 million at something else? Something... truly useful?
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The bad sales were squarely down to Majesco's bad handling of it.
They blew the advertising budget on one big competition, and were slow to get the game to Europe. (I had to buy mine direct from Double Fine).
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Or does he just not know what the hell to do with all his new money, and doesn't mind losing a couple of million for just one game?
It's such a weird direction this industry suddenly seems to be going in. Of course publishers are perhaps a bit conservative and stifle innovation, but surely they have a better idea of what sells than an individual consumer? I feel like this grassroots approach will come crashing down quickly when people lose their own invested money.
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It can actually be bought on the xbox live market place
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It's apparently playable on Xbox 360 although not without a few issues from what I gather. It's up for download so you don't need to hunt for a disc if you don't have one.
The PC version seems pretty solid and shows up in Steam sales often enough, although it was on sale a week or so back so probably not for a while now. Perhaps the only down side is that the game assumes you're playing on Xbox, so all the on screen buttons the original Xbox ones. Not really that hard to deal with though.
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Although surely he could throw $13 million at something else? Something... truly useful?
What a strange comment, it's obvious the man wants to spend the money on something he really likes, like someone who drives fancy cars would spend in developing in one, be part of it.
Not sure what "useful" means as well, like "charity" ? This project probably is going to more than a couple of jobs, and tbh, even I, a rather left-winged guy, am getting tired of this kinda bs.
Seriously, what's "trully useful", who decides what's "trully useful", must we wake up Stalin and ask him ?
I can understand it's not making a video game, not mention that making video games used to be a profession like any other, a job where ppl made a product and then sell it, but nowdays it's not, it seems we must spend our money in shit "trully useful". Close EG. Better yet, nationalize EG, for the people. Let's make these people do shit "trully useful".
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Of course publishers are perhaps a bit conservative and stifle innovation, but surely they have a better idea of what sells than an individual consumer?
They probably do, but I genuinely think in cases like this and the Kickstarter thing, people aren't really so worried about how many copies it sells or how much money it will make, they just want an awesome game to get made. I have no doubt Notch is aware this could lose him money, but he wants to do it anyway.
It's what makes the internet great, the spirit of "well, if the big companies don't want to do it, we'll just do it ourselves".
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Just goes to show that Notch is a gamer like us, and with everything going on in the industry at the moment, esp. with how corporate and cold its become, its nice to have someone like that in it.
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It's also available DRM free.
http://www.gog.com/en/gamecard/psychonauts
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These crowd funded products sound nice on paper but does anyone think we will ever enter a golden age when your £40 pre-order is paid upfront... for a game that might not be released for years? Yeeeeeeeeah-no.
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One day we won't need the likes of EA, Acti and Ubi messing things up and that will only be a good thing.
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Thanks for the responses. I'll probably grab it from GOG or Steam then.
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(I'm trusting you, Pat!)
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So, Notch. Wanna' help out there, too?
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I wonder how it is to live your life not worrying about money. I can't even buy food without worrying about every penny.
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Publishers generally haven't got a fucking clue which is why when they do get a hit they milk it till it bleeds.
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Second that. I already played it on the PC, but i'd gladly play it on the PS too, were it available.
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