Insomniac explains departure from Resistance series
The end of a Chimera.
Insomniac big cheese Ted Price has recorded a video statement confirming yesterday's news that the developer will no longer work on the PS3 series of Resistance games.
You could say the studio now resists resisting Resistance resistance.
"Some of you may have seen the headlines we inadvertently made through an interview I did, where I confirmed that we are not making any more Resistance games," a calm Price pronounced. "Now this is not the first time that those of us at Insomniac have said this, but today it was big news.
"So I did want to confirm it, face to face, that we are not moving on with the Resistance franchise."
He added: "We believe that Resistance has reached its logical conclusion in terms of the story that we wanted to tell. However, that doesn't mean the Resistance franchise isn't continuing; it's already in the capable hands of Nihilistic, and Sony's shepherding. We know that it will continue to live on and expand. And we're excited, as fanboys, to see where it goes.
"So I did want to confirm it, face to face, that we are not moving on with the Resistance franchise."
Ted Price, CEO and president, Insomniac Games
"But I wanted to thank all of you, our fans, and certainly those of you who have played Resistance, for coming with us on this journey from Resistance 1 all the way through [to] Resistance 3. Your enthusiasm, your comments and your critiques have been extremely helpful and rewarding for us at the same time."
That's odd; perhaps Ted Price forgot what Eurogamer reader weaselrat wrote in the comments section of the Resistance: Fall of Man review five years ago. But I can't work out how "Resistance sucks balls. Yeehaaaaaa" was extremely helpful or rewarding.
Price progressed: "We're very much looking forward to having you with us as we move onto other games such as Overstrike. So, thank you very much for your support."
Insomniac's next game Overstrike will be published by EA and - a studio first - be a game developed for Xbox 360 as well as PS3.
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Comments (26) Latest comment 3 weeks ago
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EDIT: Oops, I've made a mistake on the internet, now I'm for it.
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Simple: he said "our fans". Somehow I *think* this commenter isn't one of them. Don't know, it's just a *hunch*...
But anyway. What the heck is happening with gaming journalism these days that one can't write a simple news article without taking a jab/cheap shot at someone? It's pretty annoying. The Escapist wasn't like this, Eurogamer wasn't like this, but both suddenly are doing this left and right, while others have been doing it for some time.
OK, we get that gaming journalism just entered its teens years, but bitch please.
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"We'd prefer to work on something else, and let someone else drive Resistance into the ground..."
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Well, you could, but the only time I'd try would be as part of a drinking game.
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I mean radio reports with a drawing of chaps looking at a map!!!! Bit lazy lads.
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"You could say the studio now resists resisting Resistance resistance."
No, you wouldn't say it because it's not funny and doesn't make sense.
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He says "not moving on with", not "not moving on from".
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But I'm not arguing about that,
I'm just saying since the whole thing ultimately messed up the chimera, a better effort towards an epilogue could have being made seeing as Insomniac knew it was going to be the last of their trilogy.
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Hardcore gamers follow developers but I'm not sure the mass market do just yet. Hence why we get so many sequels, it's the only way developers can build up a fan base.
I know we get a lot of sequels in the film industry too, but people seem far more aware of a new Christopher Nolan film than simply the new COD. Inception was essentially a new IP by the guy who made The Dark Knight.
The acid test will be whether the new Bungie and Respawn titles fair well compared with Halo 4 and the CoD 17 (?).
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"You could say the studio now resists resisting Resistance resistance."
Magical.
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This is the problem that faces going from "Hale is the POV character for the battle of britain" to "Hale is the POV character for the battle of the world" to "Cappelli is just trying to save his family". They shrunk back their perspective. It made for a much better game, but it kind of hurts to end the trilogy on that point.
I dunno, I think they were buggered either way, but I am glad they focused on making R3 a solid game with a fun story rather than trying to just one-up R2.
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This is PR fluff. They aren't making any more because they weren't successful, not because of anything to do with creative juices or logical conclusions.</quote>
1 and 2 saw reasonable success but 3 less so. Its a shame because as a single player experience they are much better than any cod or many commercially better received titles.
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Sony's.
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If we want games need to raise the bar, these 'ok but not great' franchises need to be shoved aside so better games can be made. We should be celebrating this.
I feel exactly the same about the Killzone series, despite it's fantastic visuals. Games need to move on.
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