Reckoning dev's biggest concern is you're still playing Skyrim
"I'm not going to pretend that Skyrim doesn't exist."
The biggest concern at Kingdoms of Amalur: Reckoning developer Big Huge Games right now is you're still playing Skyrim.
According to lead designer Ian Frazier, if you and lots of other gamers are still playing Skyrim, you may not be interested in Reckoning, out next month.
Reckoning is a huge, open world high fantasy RPG. Sound like a game you've played?
"Frankly, Reckoning is either going to do well enough that we're going to be in a good place or people are going to go, nope, I'm still playing Skyrim, I'm not interested, in which case we're hosed," Frazier told Eurogamer.
"It's going to be one of those extremes."
Frazier described Skyrim as "our big competitor". "It's hard not to go, it's the devil! It's evil!" he said.
But, he's a fan - perhaps not as big a fan as others, but a fan. "It's a good game. It's got problems. It's not God's gift to gaming, as some are describing it. But it is good. It's a lot of fun. They do a lot of stuff really well.
"But a lot of folks are still playing it, and that's been one of my biggest concerns. It's the same thing as if we had released first. It's hundreds of hours of content and it's a high fantasy world. Are people just going to be bored? Are they just done with high fantasy for a while? I hope not. But that's the big concern at the studio."
Alternatively, Skyrim's incredible success - 10 million players and counting - suggests interest in fantasy RPGs it at an all-time high.
"Not just Skyrim, but RPGs in general have been in an upswing over the last few years," Frazier explained.
"Skyrim in particular, here's a giant open world game where you can do whatever you want in this fantasy setting, and everybody goes, wow, this is fun, I like this. And a few months later, oh, this is the same sort of thing I like except I can do a lot more awesome stuff in combat. Let's hope that is the thing that makes us succeed."
Gamers and press have been quick to compare Reckoning to Skyrim ever since it was announced.
This situation has "its ups and downs", Frazier said, but he's happy to discuss his gargantuan rival - even if it's bad PR.
"PR wise it's not a good idea for us to talk about any of our competitors too much, or anything else in the RPG space because we're trying to sell Reckoning," he said.
"Our livelihood depends on it. But I'm not going to pretend that Skyrim doesn't exist and it doesn't have a pretty big bearing on our success in both directions."
Reckoning chief Ken Rolston - who led development on Elder Scrolls games Morrowind and Oblivion - raised eyebrows earlier this week when he said his game "has the best, coolest, fastest-paced, most tactile and silly-exciting fantasy combat of any RPG".
Frazier echoed those comments - indeed he went one step further.
"The combat - I'll be very blunt - it is leagues better than Skyrim's. It's better than pretty much everything in the RPG space. I'm proud of our combat," he said.
Frazier pointed to Reckoning's Destiny System, which governs the game's class system, and its art style, as other points of difference.
Reckoning's art style in particular is "a big selling point".
Skyrim "is a little monochromatic, and it's snowy. It's just very white," Frazier said. "It's snowing, it was just snowing and it's about to start snowing again.
"It is cool, it's just it is samey throughout. And it's a big world, so it's like, I just want some variety.
"One thing I think we've done a pretty good job with is the art for each major zone and each of the dungeons is completely different. It's like, I'm in a desert, I'm in a swamp - really radically different environments.
"We embrace colour left and right."
Reckoning has over 130 hand-crafted dungeons, Frazier revealed. "We just made them" with "brute force"," he said.
"Our level design pipeline is great. You can make a dungeon that's pretty cool-looking pretty darn fast. So we've been able to craft a lot of them with a lot of variety to them across the course of development."
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Comments (123) Latest comment 3 weeks ago
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If it's big enough, and open enough, it'll be broken. Even Zelda was broken in the part that let you complete objectives in your choice of order!
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/cries
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On a positive note, it all looks great and combat works well.
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Luckily I did not, and later I restrained myself from buying it until the major issues were fixed on the platform.
As of now, Bethesda still haven't made any progress on that front, and after having played the (mouthful of a) demo of Reckoning, I am pretty sure that I won't be playing Skyrim in the immediate future (if at all)
Edit:
@ShiftyGeezer
The developer said that the demo was based on an old build of the game, in addition to the fact that it was not made in-house; it was commissioned to a third party, instead.
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There is a difference between ONE game breaking bug the team did not spot (in the case of Zelda and that bug has been fixed!) and the game breaking engine Skyrim uses. Skyrim was broken when Oblivion was released in 2006.
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Maybe it's not having Jeremy Soul's music but as large as the world claims to be, the opening forest felt like corridors with the same set pieces repeated.The stacked pieces of ruin on top of each where not the same epic view as Skyrim's believable, eroded world. Everything was straight angles in the architecture, pretty, but a bit too straight for my taste.
Also, the combat felt floaty and quite frankly the problem is not Skyrim, for me it is that it felt similar to Dragon Age II, which was okay, but not something I need again so quickly.
I wish them all the best and happy to read so many people love it (every developer deserves attention for their hard work) but it just didn't make me "feel" anything. And "feeling": an emotive attachment to the world, is still Skyrim's very welcome and strong gift to gaming, at least for me.
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Maybe you would prefer a game much smaller and linear than Skyrim. But if my game completely crashed out permanently I'd be pissed off too.
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I'm still playing Skyrim, not even close to finished, and I've got bits and pieces to polish off on other big winter releases like Batman, Zelda and Uncharted. By late Spring/early summer I'll be finished and ready for something new, but it's too soon. I can't see this one doing well to be honest.
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But I have to disagree about Skyrim lacking visual variety. The time lapse videos on Digital Foundary show how untrue that is. Skyrim has so many different yet beautiful vistas. I would rather have a cohesive world with subtle differentiation in its regions than a patchwork mish-mash of SNOW AREA, DESERT AREA, LAVA AREA.
I would however be impressed if Reckoning can do a better job than Skyrim of differentiating the dungeons. It must take a lot of time to make a huge volume of dungeon areas without making the player feel deja-vu before even seeing more than 1/4 of them.
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/shuts up
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Does EA tell their devs to publicly compare their game with the genre's big boy, and claim it's much better? I'm so tired of NFS is better than GT, Battlefield better than CoD, etc.
Just release the fucking game and let gamers and press decide. EG will give it 8/10, so you already lost against Skyrim.
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I'll still pick this up eventually though I thought demo was cool and I like the art style, the Dwarfs made me laugh.
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I see them as two entirely different experiences, though.
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Added to that the combat works really really well rouge/wizard skill switching flows at least just as well as an fighter (DMC/Bayanetta), the only fault I found was the lock on system doesn't really work with bows and selecting targets, but that can be fixed in a patch.
Bottom line is if you like Action RPGs this seems a solid title to be on your lists this year
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Reckoning is going the opposite direction with its cartoon-style combat, so it's even doubtful if you can compare the combat system of the two.
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Amalur on the other has given me hours of enjoyment just from the demo. Sure, that has some issues too but it doesn't get in the way of the game. As it is I expect to be deep into Amalur before 1.4 comes out and Skyrim will have to wait.
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I am looking forward to the combat system. As much as people tear into Ken Rolston's comment about it being the best, he's not far off the mark. I don't personally categorise Demon's/Dark Souls into his comparison. They're almost a totally different genre to me.
If you compare Reckoning to things like Skyrim, Divinity, Arcana, Two Worlds and it's ilk, his comment makes more sense.
As a side note, those interested in the Souls gameplay should consider trying Risen. Which has a very underrated combat system. Though structurally it is more similar to the games mentioned above.
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I usually go into these games and want to take my time and explore the world, but I can't say I really felt any motivation to do that in the demo unfortunately.
I hope the full game is better, I'll definitely be interested to see how it reviews.
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Hopefully I can just finish Zelda first!
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I think Ian Frazier is right though. The vast majority of Skyrim players will be done with the game, but I'm not so sure they will want to dive straight into another huge RPG. I hope they do. I'm sure I will!
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This game will probably be fairly bug free due to the extended time they had before Christmas to polish the game. And they have been gold for awhile so expect any dev time to be on patch if anything goes astray and they are releasing sizable DLC pretty soon after launch.
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Surely there is no such thing.
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I can see your point, but my question is, why should they *have* to be different genres? Why not a Skyrim-esque story-driven RPG with the combat mechanics of Dark Souls?
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This game could well be a good alternative though
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Sadly, no. I would have had time for this along with Skyrim, but I will no longer hand over my money to EA.
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The main quest is complete I am practically indestructible but I have that many glitched quests and stuck items in my inventory I will probably trade it in for this or Xenoblade C.
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it stutters like mad even on my 360 I not sure how good the update will be for the PS3, i hope it works.
The best version seems to be for PC though.
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I was happily enjoying the Kingdom of Amalur demo when I experienced a plethora of troublesome glitches. A part of my floor disappeared in the forest which then proceeded to mess up and multiply my character a million times (a time lapse effect?), all my sound effects then muted themselves (with no way to get them back) and I wasn't able to draw my weapons in one battle, until I spammed square and triangle relentlessly, then it just sort of popped and started working again.
This isn't taking into account minor stuff like quest marks on the map not disappearing properly, one of the gnomes losing the ability to lip synch and the Fae on the hill skipping through all her dialogue (as in going through it very fast, so I couldn't read it) and also being silent.
I understand the demo was outsourced, but that's not a good enough excuse. I waited for patches for Dark Souls to fix unfair glitches in PvP, I am *still* waiting for Skyrim to become playable past a 6MB savefile and I'm afraid I'm not going to be waiting for patches for the Kingdom of Amulur when it is released. Unless of course, the game has none of these glitches (which I will want to see for myself).
EDIT: Also - No. No no no. The combat is miles better than Skyrim, but you're being silly saying it's better than Dark Souls.
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No they don't have to be. They just simply are in my opinion. I'm just saying that Reckoning and Souls games aren't really comparable. So his comment didn't ruffle my feathers as it did to a lot of other Souls fans. I compare Reckoning to games that it is similar to.
If you want "Skyrim-esque story-driven RPG with the combat mechanics of Dark Souls" try the aforementioned Risen.
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Got Skyrim, Forza 4, Dark Souls and Saints Row 3 to get through first
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You'll not be surprised to hear that Risen is one of my favorite games of all time. An underappreciated gem IMO.
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I think "fable deluxe" is probably the best way to describe what I saw; the same sort of colourful humourous fantasy world with similarly over the top combat. Now however you've got a real stealth system, real levelling up, real npc interaction, multiple races, etc etc ultimately this seems like the fable 3 I wanted, as such I'm gonna be all over that shit =P
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Xenoblade seems okay?
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He is right about Skyrim though; actually I only finished Oblivion in December (if you can ever really finish) so I am a bit bored of Fantasy- I still haven't unwrapped Skyrim (getting Skyrim at Christmas is why I had to finish Oblivion)as I have been playing other things.
Even if Amalur gets great reviews it will be a while before it is even on my radar.
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Yes much closer to Fable I would say.
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Also, trying to surpass the music of Skyrim is going to be a big ask
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I bet its on par with Two Worlds 2, even though the setting was pretty good and the graphics were really quite nice, unfortunatly i lost interest after 4-5 hours.
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The combat system is the main reason I won't be buying this game. That and the fact I am still playing the superior Skyrim.
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Surely they should have known boring medieval-fantasy is the busiest period.
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Dark Souls! End of.
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Played the Alumar demo and the combat was so fun, and the vibrant colours and WoW style environments really won me over.
I've messed about with the Finesse tree a few times since and I am very eager to get my hands on the final game.
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Good luck to KoA anyway, i'll wait for gamer reviews.)
And yeah, I don't thing that combat have to be arcade to be better then one in TES. What I like about it is seqence of poison-arrow-melee-block-magic-scrolls, instead of dodgeroll-dodgeroll-swing-swing-swing-dodgeroll-qte. Knight in plate armour can't jump and dodge like an acrobat.)))
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Nah, will try the demo, see how it reviews and make sure it's not too buggy on the pc...if it all adds up I'll be happy to buy it closeish to release. Can't have too much RPG and even though I'm mostly playing Skyrim I still have a void left by the complete fail that was swtor.
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http://www.gametrailers.com/video/a-heroes-kingdoms -of/726133
Just take my money already...
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So Amalur Reckoning Whatever You're Called, if you can provide me with a Skyrim type experience but fix both those things... and this is also your first game?! Shit I might even buy two copies.
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Anyway, Reckoning looks far too similar to a thousand other rpg's I've played and feels a bit, well, uninspring when being played to really warrant a full price buy. Maybe I'll pick it up during the summer drought.
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As good as Skyrim is its not the unbeatable, best of all time game I thought it was gona be, and all that stuff about living a life and not having to do quests is nonsense
It just doesnt draw me back the way I thought it would
Just hope DLC doesnt come out until March sometime, then Kingdoms will be f'd
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I've seen so many piss poor button bashing gamers playing in first person its laughable, there utter useless with their hit someone and move back style, and then they complain that combat sucks
Admittely Skyrim could do with some different fighting styles, the enemies in Dark Souls are awesome because there so varied, and their moves are all their own
Bethesda should bring out enemies with varied fighting styles and strengths, being either a melee(single, or dual)or a ranged fighter(bow or magic) just aint cutting it
I always loved how you could change your lightsaber style in KOTOR, why is no one copying this quality idea
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That's a lame excuse. ALL RPG's are derivative! Even going back to games in the 1980s that you have never even heard of, they are all derivative of the likes of Tolkein. The fact that some of you think Skyrim is somehow immune from those same criticisms is just sad.