Big changes to Diablo 3 detailed, more to come
"No one will remember if the game is late."
If you played the Diablo 3 beta, admired its polish and reckoned the game couldn't be far from release, think again: game director and arch-tinkerer Jay Wilson has unveiled extensive changes to the game's systems, some minor, some major - and promised that even bigger revisions are on the way.
The way character stats and itemisation work is being changed, along with numerous adjustments to the interface, crafting and customisation systems - and "we're working on major changes to the skill and rune systems that we're not ready to talk about," Wilson said. And with that, the chances of the game seeing release in the first half of 2012 all but vanished.
"While working on Diablo 3 we've been called out for messing around with systems too much, that the game is good as-is and we should just release it," said Wilson, who has talked Diablo fans through countless changes to the fundaments of the game since its unveiling in the summer of 2008.
"I think that's a fair argument to make, but I also think it's incorrect. Our job isn't just to put out a game, it's to release the next Diablo game. No one will remember if the game is late, only if it's great."
Of the current adjustments, most of which can be seen in the beta, the headline change is to character attributes: Defense, Attack and Precision are being dropped and the core stats are now Strength, Dexterity, Intellect and Vitality. The idea is to give each class a core stat and "reduce the amount of item overlap, diversify our item pool, and create a cleaner, more exciting itemisation system," Wilson said.
"Obviously these stat changes are one of the bigger systems changes we're currently working on as they have far reaching requirements to re-itemise and balance the game," he added, ominously.
Beyond that, one of the artisan crafting characters, the Mystic, is being dropped from the game, along with the associated Enhancement customisation system: it "simply wasn't adding anything", said Wilson. The Cauldron of Jordan and Nephalem Cube that allowed players to salvage or sell items on the go have been removed, as the Stone of Recall (now called Town Portal) allows players to do these tasks easily enough and "it's a good idea to break up combat". The Blacksmith can now salvage items, but common (white) items can no longer be salvaged.
Staple Diablo item, the Scroll of Identification, has been junked and all characters now have an innate ability to identify items; the fifth quick-slot button is now a dedicated potion button; and character stats can be seen on the inventory UI.
"There's a lot of work left to be done, though," Wilson warned, just in case you were worrying that his team was rushing the game out of the door. "We're constantly tuning and making balance changes; it's a massive task," he added.
"We want Diablo 3 to be the best game it can be when it launches. To get there, we're going to be iterating on designs we've had in place for a long time, making changes to systems you've spent a lot of time theorycrafting, and removing features you may have come to associate with the core of the experience.
"Our hope is that by embracing our iterative design process in which we question ourselves and our decisions, Diablo 3 won't just live up to our expectations, but will continue to do so a decade after it's released."
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Comments (81) Latest comment 4 months ago
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I'll have expired by the time they release this!
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But i can't see this coming out before its ready for console.
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Many websites had the game up for pre-order since last year and I placed mine with ShopTo.net. It's kind of annoying to have the developer then turn around and admit that the game is nowhere near finished. Well, just shut up then, keep quiet and get on with it until the game IS completed!
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Or maybe I'm just too eager to play it NOW and don't like waiting...
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I am very afraid that they might mess things up too much in Diablo 3 thus making Torchlight 2 more of a successor to Diablo 2 than Diablo 3. This is what I am afraid of but hoping is wrong. I guess I'm just prepared for the worst
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And keep in mind that Blizzard have no financial pressure whatsoever to worry about. Lucky bastards!
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So exactly how the much maligned (on Eurogamer) SWTOR does it.
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Just try bridging the gap playing Torchlight 2 and even Torchlight 3. Maybe it'll make you appreciate Diablo III all the more?
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I might be dead by the time this is released and my wife will already be struggling with the funeral bill.
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It's virtually unrecognisable, balance- and which-things-worked-wise from the modern version of the game.
Just release it fun and patch it later.
Hell, I'd play it more if I thought I'd have frequent patches to keep me interested.
Take a leaf out of Valve's book and release mutators every week and patch them into the main game if they work.
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There's no release date for T2 anymore, there's basically no gameplay video, hardly any screenshots, no updates. At this rate, I'd be surprised if T2 is actually released earlier than D3.
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A couple of years since announcement is hardly the next DNF. And blizzard always take their time with their games, as do Valve, and they've never released a bad product.
Wind your neck in, you're embarassing yourself.
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Sorted.
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And let's face it, identification was never really a "mechanic". It was annoying having to dedicate endless bag space to scrolls so that you could identify your loot. They weren't optional, there was no risk/reward mechanic for using them (for example, no chance of destroying an item by accident if you tried to identify it using a scroll instead of in the town). Ditto for scrolls of town portal. They added nothing to the game aside form an artificial financial barrier for low-level players, who ironically are the ones that tend to use them more.
Without knowing exactly what limits and systems are being put into place to ensure balance, it's premature to say that the removal of Town Portal and Identification scrolls is, in itself, a bad thing.
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But I'm pretty sure the community is much more annoyed by the lack of a release date than by all the little tweaks they feel are so important. It doesn't even make sense. Blizzard has a track record for constantly tweaking their games AFTER the release. Putting so much effort in it BEFORE the RELEASE is just throwing money out of the window, because once the player count reaches a million they will see balancing issues they could never see in the closed beta.
Taking your time is great. Taking too much time not so much.
Do you see and feel that
Starcraft 2 was 5 years in development?
Rage was 7 years in development?
Duke Nukem Forever was 13 years in development?
Half-Life 2 was 7 years in development?
Personally I am pretty disappointed when a game is so long in development and the end result is not much better than a competitor who has been in development for 24 months. Especially so cause for some strange reason they don't seem to have more content. You'd think the designers can easily put 100+ hours worth of gameplay into these games after several years.
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release it when its ready
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Comparing Blizzard and 3D Realms is really quite absurd though.
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I can wait. Release the game when you think it is ready, Blizzard.
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Lol, proof please. It's the fastest growing MMO ever released.
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There's no release date for T2 anymore, there's basically no gameplay video, hardly any screenshots, no updates. At this rate, I'd be surprised if T2 is actually released earlier than D3.
Why do you crush my dreams so? Why?
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Eh, No...
Did they change a lot of things over the many years it was patched for? - Sure, great support but that doesn't mean it was broken at the start and definitely not utterly.
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I'm worried(hopefully unfounded), all these delays could lead to a multi-platform launch on PC and consoles and what they actually do right now is optimizing the engine and integrating good gamepad support.
Not a good thing in my book. I don't like too many compromises in games.
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The Valve theory.
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Whilst i can't argue about dwindling subscriber numbers, i do know that on one hand a lot of people are unsubscribing after completing the main storyline.
Example, from my guild of 264 (beta) only about 55 have kept an ongoing subscription after main storyline completion, if this is a similiar situation across the board, then a few eyebrows are probably being raised at EA/Bioware.
Oh and this: SAN FRANCISCO (MarketWatch) -- Shares of Electronic Arts Inc. fell nearly 3% to $17.75 on Thursday morning after an analyst with Brean Murray Carret & Co. cut his price target on the stock to $22 from $28, citing concerns about the recently released online multi-player game "Star Wars: The Old Republic." In a note to clients, analyst Todd Mitchell wrote that "creeping concerns" about the performance of "Star Wars" -- which was released in late December -- is causing him to trim his earnings estimates for the 2013 fiscal year. "Specifically, initial sales appear to be below expectations, and casual observation of early play is causing us to rethink our churn assumptions," Mitchell wrote.
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Nope. I'm also certain that multi-platform development is having a huge delaying effect.
But that's fair enough isn't it?
Just so long as everything isn't delayed until the next gen of consoles.
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What I can confidently say though is that there are less people renewing their subscription than bought the game in December. I'm actually not one of them - I'm playing through the game slowly and enjoying it, but my continued patronage is severely dependant on Bioware's ability to a)fix the game's UI and combat delay in the next couple of months, and b) not completely fuck up the game again next time they release a patch.
I don't want this to derail into a SWTOR thread - there are SWTOR threads for that. All I was saying is that it is quite rare to see a developer change the fundamantals of their game based on a beta test in the way in which Blizzard have decided to here.
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I think it's going to be worth the wait.
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Over the next year or two, makers of single-player games will realise that they can get away with including always-on drm as long as a) they've got some excuse for it in the eyes of the players and b) they can actually come up with a reason for processing some game critical element on the server side so you can't play a cracked version. Diablo is just an early example, but consider KOTOR as well, which very much has an mmo side and a single-player side.
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A famous quote:
"Art is never finished, only abandoned." –Leonardo da Vinci
Release the game already! These system changes can be updated in future expansions or updates. I feel this delay has more to do with the console releases. Nevertheless at least there are great games to bridge the gap.
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If the gameplay lends itself as well as they are saying to joypad control, with Blizzard saying it plays even better on a joypad, then yes. I have my doubts though.
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- stand aside demon or I'll whack you w/ my level 27 zimmer frame of incontinence.
Personally I'm bored shitless just hearing about the delays in this title.
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Release it when it's ready, Blizzard. When Diablo is ready for us, we'll be ready for him.
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Initial sales were well north of a million, and it's always to be expected to have a small number of people dropping off after the initial free period. And MMOs play the long game. Just because they dont sell a gazillion copies on day one does not mean that it won't be successful.
What is more important is that sales momentum continues with a decent attach rate for subscription, something which noone can really predict or look at until there is at least 6 months worth of data.
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You realise that nothing in the game forces you to use the cash shop, right? Everything on there will be available, in-game, using in-game currency.
Sounds like you just want to try justifying piracy.
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The so called auction house with real money that is anonymous is bull. Blizzard could easily sell the items themselves and nobody would know.
after how bad DLC has damaged gaming already, the last thing I want is a cash shop openly in the game. regardless if I don't have to use it or not.
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To me, this means "delay SSX and Syndicate please", not "keep on delaying something that could well be the best game of the year".
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I agree people lack foresight.
First it was DLC then this whole online culture of being "connected" which is sold to people as a feature whereas its a leash.
Next comes Blizz with its online money laundering program.
If that is successfull gaming is in for hard days next gen.
This doesn't have to do anything with choiche because no matter what I choose the majority decision will influence my gaming habits as well. Wether I like it or not.
All I see is in this supposedly age of "free speach" and a load of other bullshit, that companies and not just in gaming, try to take every possible freedom from users/consumers/people.
All in all sometimes people have to be protected from themselves.
You can have all the choiches in the world if you don't know how to choose.
eg: blind Blizz fanboys who would sell thir mothers to Blizzard if asked and Blizz knows this.
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But the worry is that it's worse then needless perfectionism: it's easy to believe that after all this time, they've simply lost perspective.
And I'll bet some developers are REALLY cheesed off about having major features pulled so late in development...
So I'm taking this with a slightly concerned 'fair play!'. Just a shame that when it comes out, it will be almost impossible to say whether the two-year tinker time has made any tangible difference...
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You have a simple mind.
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Ubisoft should learn from this.
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Yes your simple mind imagined that up, good one. It shows just what kind of mentality you have. Ahhh I remember being 13 too and getting a girl and shagging her was the biggest achievement any boy could dream of! And people like you made fun of the chess/fantasy/boardgame/maths/science/whatever geeks because you again imagined that they had less chance of achieving this oh so lofty goal you use as some kind of benchmark in your life.
As for the hardcore/mainstream thing, if you really knew me, you would have seen how much I loved Batman Arkham City. Is that not mainstream? But how could it be?! How could I like that game but not Skyrim?! It doesn't fit your dumbass 13 year olds psychological profile?! Oh noooez!!! The reason I don't like Skyrim is because it's shit. It has shit story, shit dialogue, shit 'quests' (chores), and the most shit thing of all is the combat which is the majority of what you do. Not only is it shit, but it's buggy shit. And not only that, but it's overhyped by Bethesda and the media they paid off, and they manipulated the simple minds of people like you in to thinking it's actually game of the year material. So yeah, how terrible I am for not being impressed by some overhyped buggy shit.
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Same as with the varying priced NPC who sells you unidentified items. I really liked that, that I could CHOOSE to spend my money and hope for something good from random blue item. It could end up complete trash, but that's the gamble and it's fun.
There's no point in unidentified items at all, if all I'd need to do is push a button to draw upon my character's miraculous, never-ending font of arcane knowledge..It's plain and simple bullshit, and I am not impressed.
Every character just innately knows what an item is?...fuck off. We can tell this is going to consoles.
("Town Portal" - what's in a name, I'm not concerned there).
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I seriously hope that doesn't turn out accurate, otherwise that's a prediction towards a lacklustre 2012. D3 will be competent at what it does, but is probably not, as a game, going to blow people's socks off...Why? Because of its protracted development, the amount of time since D2/LoD. Plus, the dominance of CoD/BF. People's Friend's Lists are not going to be chocka with D3 games. WoW collaboration extends the reach, but I don't think it permeates as far as the shooters.
The train is headed out of the station, and Blizzard are content to just let it happen. Believing that the name will sell it, and on that, I agree it probably will.
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Identify scrolls / Stats / Talent trees too complicated? Well, we at Blizzard with just remove all of that so you can mindlessly click away.