Dancing exploit uncovered in The Old Republic
Bit boogie at launch.
Players of recently released MMO titan Star Wars: The Old Republic have uncovered a bug that allows them to avoid enemy attacks entirely.
As reported by our friends over at Rock Paper Shotgun, entering the command /getdown not only begins the game's social character dances - it also causes your opponent's attacks to be continually interrupted.
We haven't verified for ourselves whether this affects player-versus-player combat, but the video below suggests players participating in even the most challenging end-game group content could effectively breeze through the toughest - and most rewarding - bosses.
BioWare has taken a tough stance on players it deems to have broken The Old Republic's Terms of Service, so experiment at your own risk. Safer to watch the video of the exploit in action below.
Expect a patch imminently.
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Comments (22) Latest comment 5 months ago
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Whilst the game at launch is fabulous, there are a few annoying performance problems, especially for people using high end rigs, lets hope Bioware sorts that and this rather bizarre dance issue out.
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Your right it's back online, not sure what Bioware mean by this then!
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for eight hours on January 4th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET. All game servers will be offline during this period. This maintenance is expected to take no more than eight hours, but could be extended.
http://www.swtor.com/blog/scheduled-maintenance-january-4-2012
Go figure!
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But it is quite funny... dance off boss minigame!!!
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House of (no) Pain: 'Jump Around'
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/does a caterpillar
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Let's hope the don't banning the poor bastards that try this...
After all they are just dancing...
Ok that was lame