Developers' Games of 2011

Levine! Molyneux! Jaffe! Garriott!

We've had our say. You've had your say. But what about the people who made the games? What were their favourites of the year just ended? Yes, it's that time of year again, when we pester our favourite creators for their reflections and then watch them show us up with their witty and insightful explanations.

Read on to find out what the likes of BioShock developer Ken Levine, Lionhead founder Peter Molyneux, spaceship-loving Richard Garriott and Twisted Metal creator David Jaffe have to say, among many others. Thank you very much to everyone who took the time to contribute.

Dark Souls (From Software, Namco Bandai)

Dylan Cuthbert is founder of PixelJunk developer Q-Games, and one of the creators of Star Fox 64 3D.

"This game is utter, utter s***. But that's just the first two hours of 100; after that it opens up into the most amazing and fulfilling and sheer scarily tense game I have ever played. You might not like it at first but Stockholm Syndrome kicks in and you'll find yourself heavily addicted, craving it every waking hour and talking feverishly in low tones to your friends about how you cleverly stabbed the Capra Demon in the neck and he still stomped all over you, and you went back for more... at least 20 times before you triumphed.

"The game kind of looks like an RPG but it is more of an action game, and is what I imagine would happen if the original Prince of Persia and Ghosts and Goblins got together and had a child. Also, instead of myriads of missions given to you by NPCs (like a certain recent RPG it is often compared with) the entire game revolves roughly around just two or three ultimate goals and you'll spend a hundred hours of pain and enthralment getting there."

Brad Muir led development of Iron Brigade at Double Fine.

"[Dark Souls] is my runaway game of the year. No question. It's weird, because it's such a bizarre, controversial kind of game. It's not for everyone and it will rub a lot of people the wrong way. Because it's so difficult and the death penalty is so high it really puts a lot of pressure on you. The tension of exploring that world... but it's a great world to explore. When you get into it and you start exploring and trying to poke at its edges and find out what it's about, it's an incredible experience. It has that haunted house feeling - not knowing what's going to be around the corner and not knowing what the hell the rules are. It really recreates that super-tense feeling.

"I loved it - loved the systems, loved the weird Japanese flavour. It plays like first edition Dungeons and Dragons through a Japanese lens. The art is crazy, the monster design is weird - but also familiar because it is very D&D. Frustrating as all hell though.

"Plus, as a game designer I think they are doing all these weird unique multiplayer things, like how people can just invade your world - sort of like forced PvP. Oh my God, I feel like if someone brought that up in a design meeting for a Western game they'd be shot on sight. Huge balls on the From Software guys. Coming from banging my head against Battletoads as a kid, I really respect their willingness to take those kinds of risks in the modern market, and I hope they get rewarded."

The Legend of Zelda: Skyward Sword (Nintendo)

'Developers' Games of 2011' Screenshot 1

Skyward Sword, Geremy Mustard's game of 2010, is one of the Wii's best games.

Geremy Mustard is technical director of Chair, the Epic Games-owned studio behind Shadow Complex and Infinity Blade.

"My favourite game this year is The Legend of Zelda: Skyward Sword. While the nostalgia factor was high, the game is incredibly polished and really fun. And I like games that end."

Portal 2 (Valve Software, EA)

Dino Patti is founder and CEO of Limbo developer Playdead, which is currently working on an unannounced game.

"To be honest I don't have much time since I began the company, so completing a game is nearly impossible. So it's important for me to prioritise, and Portal 2 was an obvious choice for me. The narrative is not as good as Half-Life 2 and the 'mind-boggling' element is not as surprising as the original Portal, but looking at the whole package it delivers solid gameplay, the humour is well-executed and the narrative for me surpasses all triple-A productions of 2011."

The Witcher 2 (CD Projekt, Namco Bandai)

Ivan Buchta is CEO of ArmA 3 developer Bohemia Interactive.

"My personal favourite for 2011 is Witcher 2. I just finally started playing it and it's an amazing experience in every aspect: my favourite setting of Andrzej Sapkowski's books, great visual style, music, fine-tuned gameplay and great fun."

Battlefield 3 (DICE, EA)

"As a first outing for the Frostbite engine [Battlefield 3] also bodes very well for the future, as it's inevitably just going to get better and better."

Matthew Prior, EA Sports

Matthew Prior is associate producer of the PlayStation Vita version of FIFA at EA Sports.

"Tough choice, as it's been a great year for games, but if backed into a corner I would have to go with Battlefield 3. As a huge fan of Battlefield 2 back on the PC it was great to see this brought to console in such a stunning way. It's set the bar in terms of visuals, realism and immersive/destructive environments, and of course the inclusion of all the vehicles adds something not available in many other games in the genre.

"As a first outing for the Frostbite engine it also bodes very well for the future, as it's inevitably just going to get better and better."

Tactics Ogre: Let Us Cling Together (Square Enix)

Greg Kasavin is creative director of downloadable action game Bastion at Supergiant Games.

"When I think back on 2011 and try to choose a single favourite game, it really has to be Tactics Ogre: Let Us Cling Together, the PSP update of the classic Japanese strategy RPG. Even while I was working until the wee hours of the morning trying to finish Bastion in the first half of the year, I would still always spend some time playing Tactics Ogre before falling asleep each night.

"It had a way of putting my mind in a good place, and I played it for months. Games don't often have this kind of richness in their stories or gameplay, let alone both. Tactics Ogre is a complex game on all fronts, and expects a lot from the player, but gave back to me in spades."

The Elder Scrolls 5: Skyrim (Bethesda Game Studios)

"The game that's really taken over my life is Skyrim."

Ken Levine, Irrational Games

Gears of War 3 lead designer Lee Perry, now working on Fortnite.

"Favourite game of 2011? Going to have to go with Skyrim on that. I know it sounds like 'going with the masses', but sometimes the masses get it right. That game is amazing, several co-workers are actually injured from so many prolonged days sitting there playing it and digging through the inch-thick strategy guide. Just try and go 20 minutes around another gamer without a Skyrim discussion coming up, it's impossible."

Ken Levine is founder of Irrational Games, the developer behind the BioShock series. He is currently hard at work on 2012 release BioShock Infinite.

"The game that's really taken over my life is Skyrim. It's interesting, watching the arc of that game going from the Elder Scrolls games back in the nineties, these real, nerdy hardcore things, to what they are now, which is still this game that's very appealing to a hardcore gamer like myself, but speaks to such a broad audience.

"It's primarily because they create these amazing worlds. I tweeted one night I was spending my entire night catching butterflies. Who would have thought? If I had pitched to somebody, we're going to make this experience, and you can spend hours if you want just walking around catching butterflies, people would tell me I was crazy. But the fact it allows both the scale of fighting dragons to catching butterflies and watching the sunset, that's all really amazing stuff. It's an incredible achievement in world creation and an inspiring product with an insanely awesome amount of content that feels terrific. I applaud those guys."

Minecraft (Mojang)

Ultima creator Richard Garriott, aka Lord British, now working on Facebook game The Ultimate Collector.

"This sandbox game is one I love to play, wish I made, and will inspire my future work!"

UK video game legend Peter Molyneux is creative director of Microsoft Game Studios Europe and founder of Lionhead, the studio behind the Fable series.

'Developers' Games of 2011' Screenshot 2

Notch's phenomenal indie hit Minecraft is Populous creator Peter Molyneux's pick.

"This year Markus [Persson] and Mojang have taken us all on a development journey. At the start of the year the game was rough and ready but with a purity which showed amazing potential. Now here we are at the end of the year and Minecraft is stuffed full of features, achievements, discoverable mines and villages and even an endgame. I truly feel that we, the fans, have participated in its development."

Resident Evil 4 HD (Capcom)

Craig Duncan is senior studio director at Kinect Sports developer Rare.

"One of my favourite games ever, now on my Xbox 360 hard drive with Achievements, super challenging, great story and tense action sequences and then more side stories unlocked once you finish the main story mode. When I heard of the HD remake I downloaded it with genuine excitement the day it came out and then played it through again for over 20 hours over two weeks - stunning!"

Batman: Arkham City (Rocksteady Studios, Warner Bros.)

David Jaffe is founder of Eat Sleep Play and creator of PlayStation 3 exclusive Twisted Metal.

"The one I've enjoyed the most this year is a toss-up right now between Rayman Origins, Batman: Arkham City, Skyrim and Jetpack Joyride on my iPhone. If I had to choose I'd probably say Arkham City.

"I just loved the structure. I've never been a huge sandbox gamer. I love the Zelda structure, but when you get bigger than that...

"With Batman, I thought for the first time in recent years it actually had a direction or a voice that really was equivalent to the Christopher Nolan films or some of the best Batman comic writers."

David Jaffe, Eat Sleep Play

I was on a panel with Todd Howard at PAX. I barely know the guy, I think he hates me - I could tell when they edited it together they just had these glances he was shooting at me like, 'You're a f***ing idiot.' Nah, he's probably the nicest guy in the world, and he's so out of my league in terms of what he does. But the point is, I remember saying to him, those huge games, even though I appreciate them, they overwhelm me to the point that even with Skyrim it's almost like, based on the time I have and the way my brain works, it's too much for me to get fully immersed in.

"Whereas what I love about Darksiders and Zelda and this new Batman is that they're sandbox enough that it makes me feel immersed in the space but it leads me enough and it's constricted enough that I still feel like I'm being taken by the hand and being shown something cool frequently enough that I don't end up getting lost.

"Structurally it's the best of both worlds, the new combat is great, the attention to detail - when I saw Catwoman doing her defensive move for the first time where she kisses the guy I was like, 'Oh you gotta be kidding me, that's just so brilliant.'

"And on top of that sits this great... It's too easy in this industry to crib inspiration from films - and I did it too, with Twisted Metal Black - but to stand on the shoulders of movie directors and ape their style and then say 'this is mine'. And then have the press show up and give you credit for it like you did something special. With Batman, I thought for the first time in recent years it actually had a direction or a voice that really was equivalent to the Christopher Nolan films or some of the best Batman comic writers. It really did add to the canon and had an understanding and its own spin on the Batman mythos, which I thought was a great wrapper around the brilliant gameplay structure.

"It was firing on all cylinders, on all levels."

Feature compiled by Wesley Yin-Poole, Robert Purchese and Fred Dutton. With huge thanks to everyone who contributed!

Comments (56) Latest comment 2 months ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Lexx87 #1 2 months ago

    Nice to see Dark Souls getting lots of love.
  • steve1979 #2 2 months ago

    Nice article, but I vote no one ever asks David Jaffe's opinion on anything ever again. The man loves the sound of his own voice. Even in written form.
  • king_ghidra #3 2 months ago

    I was hoping Tactics Ogre would make the readers' list, but I knew there probably wouldn't be enough PSP players here, or even PSP players here who have played it, to make it happen.

    It is an absolutely brilliant game with astonishing depth and quality of execution, and it certainly deserves a little more oxygen of publicity.
  • coastal #4 2 months ago

    EA Producer chooses EA game shocker. Have some balls Matthew Prior!
  • Cjail #5 2 months ago

    I would have loved to hear Amy Hennig on this.
  • zegerman1942 #6 2 months ago

    @coastal Or he could just be honest and like the game?
  • local_celebrity #7 2 months ago

    @steve1979

    Au contraire, I could listen to David Jaffe all day. He's batshit mental. He also says exactly what he's thinking at any given moment - even if it makes him look like a bellend.

    He's a total wildcard, the Lee Ryan of videogames. I love him.
  • PeacockDreams #8 2 months ago

    Matthew Prior you utter douche!

    Would it of killed you to show some Kudos to another company?
  • coastal #9 2 months ago

    @zegerman1942 Maybe, but as PeacockDreams said, it wouldn't have hurt to show some Kudos outside of the EA big blue doors.
  • Dogme #10 2 months ago

    @steve1979 His opinion is just the same as everyone elses, just louder :D
  • photoboy #11 2 months ago

    It's great to see RE4 HD get some love, it was definitely one of my favourite games of the year. Despite being from the previous generation, it still manages to outshine many current gen games. I actually stopped playing Gears 3 while I finished off RE4 for the umpteenth time. It has to rank as one of the greatest games ever made (especially the Wii version).
  • Ahskay #12 2 months ago

    Matthew Priors comment is a joke. The game isn't even that good and a lot of people still can't run it on their pc.

    I vote for the worst company of the year 2011; EA

    It brought us online passes, drm schemes, a demo beta (whatever) and worst of all. It created Origin wich is basically all the before mentioned in one big package.

    Only kudos they can receive from me is for SSX.
  • king26 #13 2 months ago

    On the other hand EA brought us the best sports game, the best horror and best FPS. Online passes are a good thing that help provide security to developers. A great year for EA
  • DrStrangelove #14 2 months ago

    The narrative is not as good as Half-Life 2 and the 'mind-boggling' element is not as surprising as the original Portal, but looking at the whole package it delivers solid gameplay, the humour is well-executed and the narrative for me surpasses all triple-A productions of 2011.

    Reads like place 15 of the year.
  • Hellion83 #15 2 months ago

    Post deleted at 20:12:17 01-02-2012
  • MarketZero #16 2 months ago

    Always interesting to hear what the devs think, just like when footballers say who their favourite player is, and why.

    I do think that Gs OTY should be split between full price releases and downloadable XBLA/PSN style games in future. For me this year I reckon Bastion, or Toy Soldiers Cold War...

    ...or Bastion.
  • uninspiredcup #17 2 months ago

    "Battlefield 3. As a huge fan of Battlefield 2 back on the PC it was great to see this brought to console in such a stunning way"

    Can't be much of a fan if you are playing it on console.
  • weebl #18 2 months ago

    No mention of Modern Warfare 3?

    Yeah, I said it.
  • -cerberus- #19 2 months ago

    Aw, no word on RAGE?
  • Xardan #20 2 months ago

    Noticing a lot of Dark Souls isnt for everyone, not a mainstream game, i liked it before it was cool thing going on...

    Get over yourselves.
  • Feanor #21 2 months ago

    Great pic for the story. Kasavin, Jaffe and this Duncan fellow all made fantastic choices.
  • MrSnotbail #22 2 months ago

    Post deleted at 14:52:18 02-01-2012
  • MrSnotbail #23 2 months ago

    Opening paragraph: "there favourites", shouldn't it be their favourites? I'm sorry to be the grammar nazi here, but it just looks wrong to my non-british eyes.
    In case, "there" should be correct in that context, please let me know and help me improve my english, tha! :)
  • not_themilkybarkid #24 2 months ago

    @king26 Wow, EA brought out Mario Kart 7, Amnesia The Dark Descent and Portal 2? Nobody told me!

    EA suck the soul out of everything they touch. Their insistence of strapping a badly thought out multiplayer mode to every single game they release is just the latest incarnation of their shittiness.
  • Alf-Life #25 2 months ago

    EA Guy one was lame, big up our own engine!
  • not_themilkybarkid #26 2 months ago

    Matthew Prior seemed to be picking based on best game engine, not best game. Battlefield 3 does arguably have the most interesting graphics technology of any current game, and has lots of promise for the next gen (DF did a good article on it, and how much better it looks on a top end PC), but it sounds like the single player campaign it was strapped to was rather subpar. So I can see it being one of the most interesting games to a big developer.
  • JohnnyCullen Verified UK News Editor, VG247 #27 2 months ago

    @not_themilkybarkid EA did actually bring out Portal 2, albeit it the console version only, via EA Partners.
  • Cjail #28 2 months ago

    @MrSnotbail
    You are right, and speaking of Grammar Nazi watch this video: it's hilarious!
    http://www .youtube.com/watch?v=N4vf8N6GpdM
    Edited by 2 at 02/01/12 @ 15:27
  • Squidgywidgywoo #29 2 months ago

    @Cjail Quality video. :)
    Edited by 1 at 02/01/12 @ 16:11
  • retr0gamer #30 2 months ago

    Nice to see Tactics Ogre get mentioned. Realy is an amazing game but unfortunately on the wrong platform for it to make any sort of impact.
  • stryker1121 #31 2 months ago

    Couple of sneaky little potshots at Skyrim it seems: "I like games that end" and the NPC comment. Jealous, guys? Levine's synopsis of Skyrim is perfectly worded and is why it gets my vote for GOTY.
  • kirankara #32 2 months ago

    @uninspiredcup who said he's playing it on console, al he said was it was nice to see it was great to see it bright to console in such a great way.
    anyway, many gamers play it on console, not everyone has to be a stuck up their own arse PC douche.

    this isn't a direct insult at PC gamers, just the ones who are so self righteous than unless something is on PC and doesn't have 1080p res,,32 x aa and runs at 1000 fps then it can't be enjoyable
  • TheGuvernor #33 2 months ago

    The industry is f*****g doomed if these are the games developer like best!
    (BF3 & Skyrim, excluded)

    Not even one of these muppets mentions RAGE & the tech behind it?
    Sleeping at the wheel...
    Edited by 1 at 02/01/12 @ 18:43
  • digitalash #34 2 months ago

    I agree with David Jaffe's choice and reasoning, but that man is halfway between a PR landmine and a PR goldmine. What was all that talking shit about Todd Howard for "looking at him funny" in aid of? Needs to think a bit more before he runs his mouth.

    Also, it's depressing but inevitable that the EA bloke picked an EA game.
  • Arsecake_Baker #35 2 months ago

    "Oh my God, I feel like if someone brought that up in a design meeting for a Western game they'd be shot on sight."

    This is so terribly terribly sad!
  • -cerberus- #36 2 months ago

    @Hellion83: "id software could learn a lot from the guys at Visceral."

    Like what? Implementing endless non-scary monster closets?
  • mr2ange #37 2 months ago

    Dylan Cuthbert = Damn bloody right

    Everyone else can go suck eggs.

    Skyrim may have everyone's knickers in a twist right now, But Dark Souls will be remembered long after Skyrim is lying in the dust unloved and uncared for after the next 3 barrel loads of shite that Bethesda shovel out, unfinished, unstable and unplayable.

    Expecting loads of negs, but you know wha? I dont care. I made my point and i'll stand by it. Wheras Bethesda do the same old shit each time, From software make something new and interesting every time.
  • gjgjg #38 2 months ago

  • patchbox360 #39 2 months ago

    Levine! Molyneux? Jaffe! Garriott!
  • gillri #40 2 months ago

    @TheGuvernor

    You dont like Skyward Sword and Dark Souls!? both incredible games for me
  • Arkwright #41 2 months ago

    @EddieMink
    Had to mark you down for that Clarey comment. I nearly threw up all over my screen when I read it.
  • FuzzyDuck #42 2 months ago

    I'm glad to see popular, mainstream games that are generally well received being listed, rather than 'cooler-than-thou' indie nonsense that's only for name dropping.

    "You lot are a sour bunch of whining cunt rags..." says EddieMink.

    And now we know why he's right at home here!
  • FenderMaster #43 2 months ago

    @mr2ange Got to laugh at people criticising Skyrim for being buggy, unfinished and broken, then gushing about Dark Souls...

    Dark Souls had a horrendous framerate at times, Blighttown in particular was unplayable, but it wasn't the only place where the frame rate dipped to single digits. I had issues in Darkroot forest, the depths, New Londo ruins and more. Several bosses in my playthrough glitched themselves to death (The first Drake, and the Hydra at Ash Lake). The dragon head glitch was abused by everyone to grind levels, and pvp was broken with the ring of fog and tranquil walk of peace.

    Both were good, but deeply flawed games, Skyrim was the more flawed of the two, but had greater scope, but both games manage to charm in spite of technical issues.
  • MrSnotbail #44 2 months ago

    @Cjail
    thank you, it really is. I actually lol'd :) -now, after re-reading what I wrote earlier, I think I have to work on my comma setting skills. Still, it is good to know my education wasn't all for naught.
  • Triggerhappytel #45 2 months ago

    I'm not suggesting Battlefield 3 couldn't have been Matthew Prior's favourite game, but his comment does read like a slightly awkward self-congratulatory press release.
  • Slipstream #46 2 months ago

    Dark Souls, Tactics Ogre and Resident Evil 4 on the same page?

    This is too much win on one page...
  • barnard666 #47 2 months ago

    Poor rare, if the guy is proud to have managed to put 20 hours in over two weeks, on a semi retro title it sums up why they are losing the plot. I also make games for a living, and still play them for hours on end, it's important for my creativity, it keeps me fresh and full of ideas. It gives me a huige pool of things to draw influence from, and stops me from getting stuck in some time period that no longer exists, our market is changing so rapidly that I don't think Resi 4 really competes anymore.
  • orangpelupa #48 2 months ago

    thanks th article, nice to see the fave game from devs.

    btw
    Skyward Sword, Geremy Mustard's game of 2010, is one of the Wii's best games.
    2011?
  • TheGuvernor #49 2 months ago

    @gillri

    I'm being a bit of a wind up merchant for sure; it's too easy around here sometimes!

    I don't play rpg's much & feel strongly that some technically brilliant & innovative shooters were highly unappreciated this year - RAGE, Bulletstorm, CRYSIS2.

    peace out.
  • JadedSoul #50 2 months ago

    With Jaffe all the way.
  • zegerman1942 #51 2 months ago

    @coastal Why would i pay kudos to something i did not think is the best game of the year. EA is kinda big and DICE is one studio of many. i give Matt the benefit of the doubt. Rather than jump on the hate bandwagon.
  • zegerman1942 #52 2 months ago

    @TheGuvernor thats cause Rage sucks ass and the tech behind it is not really that impressive considering what else is out there. super textures might look good from 100 yards away, but i personal prefer a coke can that's burried in the mud to look a bit better than a pixilated flat image.
  • Slipstream #53 2 months ago

    @barnard666 Contrarily I can't help but feel that Resident Evil 4 is where AAA creativity peaked.
    Apart from eye candy I'm seeing as much of a leap in gameplay as Resi 4 was, not an easy feat by any means, but I wouldn't count it out yet.
  • TheGuvernor #54 2 months ago

    @zegerman1942

    m8, I couldn't disagree w/ you more.
    I loved RAGE & felt it was visually incredible.
    Everyone got their knickers' in a twist about the textures, when the overall effect of idTech5 was mind blowing.
    No assets were repeated, no tiles ANYWHERE. And ran like a champ on older systems.
    It was different & people didn't give it a chance.
  • Slipstream #55 2 months ago

    @TheGuvernor No assets were repeated, no tiles ANYWHERE.

    Are you serious? That sounds rather impressive.
  • OliverH #56 2 months ago

    Isn't it telling that Skyrim gets the nod from the developers of Bioshock and Gears of War 3?