Games of 2011: Might & Magic Clash of Heroes HD

A match-three made in heaven.

Might & Magic: Clash of Heroes is a game. You know, like chess, or backgammon, or tic-tac-toe, or, heck, Kerplunk. There are two sides in play, you take it in turns to make your move and success demands skill, concentration and, occasionally, a dash of luck.

Why am I pointing out such an obvious truism? Well, in a year when most of the big AAA duckhunts doggedly insisted on leading the player by the hand from one scripted, retina-scorching set piece to the next, it was mightily refreshing to see a mainstream console title really explore the millenia-old science of play and offer the grey matter some nourishment.

In a similar fashion to, say, Advance Wars before it, Capybara's phenomenal puzzle RPG reveled in the primal thrill of competition, of using your smarts to slowly grind down a seemingly more powerful opponent, of gradually mastering a rule set that at first sight seems bewilderingly complex.

Capybara's art team nailed the upgrade from pixels to paintbrushes - Clash of Heroes HD is a stunner.

For the uninitiated, it's a lavish re-imagining of a forgotten DS gem, expanded, re-balanced and rebuilt from the ground up. Spun-off from Ubisoft's dusty, dyed-in-the-wool RPG franchise, Clash of Heroes is essentially a match-three puzzler with some narrative window-dressing and character progression thrown in, a la Puzzle Quest.

If your mouse cursor is currently hovering over the 'back' button, I'd urge you to read on, because the gameplay system at Clash of Heroes' core is a thing of rare, bewitching beauty - a creation so deep and so elegant that it will keep you up at night pondering its intricacies.

In summary - as your hero wanders from node to node on the game's railed world map you'll sporadically be thrown into battle, with your army of units lining up facing that of your opponent. Each turn gives you three moves to shuffle your troops around in an effort to line up three units of the same colour. Match them up along the horizontal and your units combine into a defensive wall that sprouts up ahead of your front line.

However, if you match them along a vertical, they'll link together into one unit and begin charging up for an attack. That takes a set number of turns depending on the unit type but once it's maxed out, the unit will race up the screen and attack its opposing numbers. Should it be powerful enough to break through enemy lines and reach the top of the screen, it will take hit points off your opponent. The first one to zero loses.

Capybara then proceeds to pile on additional depth. Matching two sets of units in one move gives you an extra turn. Combine more than one triplet of units of the same colour and strength in one turn and they'll link together across the board, exponentially increasing their cumulative HP as they charge. Successfully stack an additional set of three on a charging unit of the same colour and your soldiers will combine for a massive attack.

On top of all that, you've got a magic meter that builds up as you take hits, Elite and Champion unit types that you unlock as you progress and special artifacts that you can equip to afford yourself additional powers, such as regenerating walls or boosted HP. Oh, and each of your unit types has a different attack strategy - for example, some are pure muscle, others cast spells that drain HP over an extended period of time and others freeze charging units so they miss turns. Like I said, deep.

While at first daunting, it's a joy to witness Capy's layer cake design push you further and further as the game progresses, slowly piling on the complexity and ratcheting up the pressure. It's the only game I've played this year that has continued to gnaw away at my brain as I lay in bed trying to sleep. I've seen battle formations seemingly materialise in plates of food, puzzle solutions come to me as I'm doing the dishes and eureka moments appear out of nowhere while doodling mindlessly on a notepad mid phone conversation. If there's a videogame equivalent of an earworm (a mindworm?), this is surely it.

And it's testament to how absorbing the gameplay is that the game's lovely Saturday morning cartoon visuals only warrant a footnote. The truth is, the combat system is so precisely formed that it would work just as well if the units were simply differently coloured circles, squares or triangles. That said, Capy's delicious character design is further icing on the cupcake.

Rather than prosaic orcs and elves, we get armour-clad grizzly bears that tear through enemy lines; death-dealing unicorns that leap over opposition's defences; blunderbuss-wielding gremlins that chirp evilly as they pepper the enemy with buckshot; and smirking succubi that sashay across the battlefield engulfing your foes in flame. It's a memorable cast.

There is a price to pay for all that hand-drawn animation. Clash of Heroes is a memory-guzzler and the loading screens in the console versions are long, frequent and patience-sapping. The recently-released PC version is the way to go here.

It was harder to dig out the gems amidst Xbox Live Arcade and PSN's increasingly cluttered and less quality-controlled output this year but, along with Bastion and From Dust, Capy's effort undoubtedly shone the brightest. Kudos too to Ubisoft for, along with Outland, Chahi's aforementioned god game and, hopefully, I Am Alive, showing some imagination in their downloadable output.

Alas, judging by the sparsely populated online lobbies soon after launch, it was a title that many passed over, perhaps thanks to that generic fantasy moniker. A pity, because Clash of Heroes provided some of the purest gameplay of 2011 - the product of a development team that clearly understands why people still play mahjong, or Risk, or Go, generations after they were first conceived. Now that the November blockbuster blitzkrieg is over, there's no better time to discover what you missed out on.

Comments (28) Latest comment 5 months ago

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  • dadrester #1 5 months ago

    stupidly addictive game. kept me up until the small hours again last night and i'm totally out of it now. it's in my top 5 list
  • RedSparrows #2 5 months ago

    Wonderful game, one of my favourites from this year.

    Many hours in it too, if that's something you consider when making purchases.
  • Olemak #3 5 months ago

    A fantastic little game, the best tenner I ever spent. Good to see it getting some recognition.
  • Stompy #4 5 months ago

    Post deleted at 23:13:35 17-04-2012
  • HisDudness #5 5 months ago

    One of my top 5 this year as well. Amazing how much time I sunk into this. Did anyone try the multi-player though? Certainly worth the cost for the single player alone though.
  • weblaus #6 5 months ago

    I wonder why the price to pay for handdrawn animation was supposedly so high on PS3 and Xbox 360 - okay, it's HD sprites and backgrounds now, but you can't seriously make me believe that powerful consoles with lots of RAM couldn't do without lengthy and frequent loading breaks, especially when the same game had no such problems in its original DS incarnation.

    I absolutely adore Clash of Heroes, but Capybara dropped the ball badly in this regard.
    Edited by weblaus at 24/12/11 @ 10:32
  • Ironlungs76 #7 5 months ago

    Great solo campaign, good humour and a tough learning curve certainly make this a worthwhile purchase.

    The online aspect, although just as much fun, did boil down to a certain amount of luck though. Well, luck and those damned Spider Cloak wearing gits :(
  • Nevflinn #8 5 months ago

    This is the kind of game we can't talk about often enough. I've taken a break from it, but perhaps the Christmas break is the perfect time to dive back into it. Thanks for the article, Eurogamer.

    ...And online might be more fun if they nerfed Varkas a little bit. I like the challenge, but it's tricky when he can empower his champions to kill me twice over!
  • Monstro #9 5 months ago

    Totally agree, this has stolen far too many hours of my life. A wonderful game.

    Haven't dabbled in multiplayer yet though...
  • PyD #10 5 months ago

    so so much final boss rage quitting
  • ubergine #11 5 months ago

    Hopfeully it will pick up some more sales from this article. I want to see more games like this or Advance Wars and Fire Emblem appear on XBLA.
  • Ryze #12 5 months ago

    Games of 2011 is looking like a marvellous feature so far.

    Highlighting the gems I may have missed.

    SPOT ON GUYS.

    :)
  • ieatatoms #13 5 months ago

    I am a massive fan of both Advance Wars and Fire Emblem and so am somewhat embarrassed to have allowed this to slip past me (although the release date suggests it came out during my Honours year examinations so I will forgive myself this time...)

    I will certainly purchase and do my bit to fill up those online lobbies!

    Also, an obligatory Merry Christmas to everybody!
  • JayKwon #14 5 months ago

    Played it on the DS first, but bought it again for XBLA, because I wouldn't mind playing the game again with that beautiful artwork. Multiplayer against some friends was awesome too :D! Great game, my favourite indie game of the year (again).
  • KDR_11k #15 5 months ago

    The HD consoles have fairly pathetic amounts of RAM, even at the time of their release a PC with that little RAM would've been considered a joke. It's no surprise that HD sprites will fill it quickly. The DS operates at something like 256x192, full HD is 1920x1080. The DS also uses only 18 bit color depth as opposed to the full 24 used by the consoles. A full framebuffer (ignoring the Z-buffer) is ~100kB on the DS and ~6 MB on an HD console.
  • AaronTurner #16 5 months ago

    Waiting for this to turn up in the Steam sale, tomorrow please!!
  • dadrester #17 5 months ago

    @KDR_11k it's not even rendered in full HD on PS3. Loading times, and the sheer amount of loading are really my only gripe with this gem.
  • Fozzie_bear #18 5 months ago

    My favourite game of the year, this.
  • mr_bez #19 5 months ago

    Downloaded the demo of this and got really into it and was planning to buy it, then PSN went down for a month and by the time it was back, I'd moved on.

    Then my second child was born and I've barely had chance to touch my PS3 since. Really hope this hits iOS at some point. It'd be a perfect fit and that'd be my commute sorted for weeks.
  • Ternon #20 5 months ago

    This is weird, why would Eurogamer mention this cartoony crap instead of real Might and Magic Heroes 6 with its superb graphics, animation and gameplay??
  • king26 #21 5 months ago

    Merry Xmas Eurogamer guys, I disagree with you're Uncharted 3, Battlefield 3 and Killzone 3 scores but who cares have a great xmas and a happy new years you guys!!!!!!!
  • jovus #22 5 months ago

    Amazing game! Would again buy it if it comes out for iPad!
  • _motoki_ #23 5 months ago

    Re: Steam Sale. It's already on sale for 33% off. I don't think it's a big enough title to make sale of the day. Also, it's a Steam works game so you can buy the PC version elsewhere & it will still register on Steam.
  • Ahskay #24 5 months ago

    Great game! I got it right before the great blackness of march 2011 and it kept me very amused during that offline time.
  • DreamT #25 5 months ago

    'It was harder to dig out the gems amidst Xbox Live Arcade and PSN's increasingly cluttered and less quality-controlled output this year but'

    I can't speak for PSN but this is nonsense. This was easily the best year for XBLA with many quality games worth playing. Torchlight, Hard Corps, Ms Splosion Man, Iron Brigade, Dishwasher: VS, Bastion, ITSP, Toy Soldiers: CW, Crimson Alliance, Clash of Heroes, Might and Magic, Trine 2, Joe Danger, Stacking etc, etc.

    Or am I missing something? It was easy to find good XBLA games this year, because there were tons of them. All you have to do is cycle through the list in order of release to see how much better this year was overall.

    Been tempted by Clash of Heroes but I prefer action gameplay games. If this had hack n' slash action gameplay I would have bought it in a heartbeat.
  • ThaneKrios #26 5 months ago

    The multiplayer is incredibly addictive.
  • RagingKileak #27 5 months ago

    I must admit that I wish I had grabbed this at 800msp or whatever it was in a brief sale a month or 2 ago. It seems well worth more tbh, but I now have about 5 boxed releases to start and a number of other arcade games such as Bastion.

    Not enough time for me nowadays!! Think I might buy anyway...

    Matt
  • BellyFullOfHell #28 5 months ago

    Didn't think this was my sort of thing anymore... This convinced me to have a pop and well, I'm still not sure. It looks pretty, and plays like Advance Wars crossed with Magical Drop. Weird, to say the least.