Cliff Bleszinski on Gears of War future, would love to "reboot" Unreal
"We could be faced with the console transition at some point."
If Epic makes another game in the Gears of War franchise - highly likely give its success - the developer will make sure it feels "fresh and new".
"In the future, who knows?" Epic design director Cliff Bleszinski said during a VGA press conference following the announcement of Fortnite.
"We could be faced with the console transition at some point. We would certainly love to make more experiences in the Gears universe. If we get around to it, I want to make sure we switch it up sufficiently so it still feels like Gears DNA, but it feels fresh and new."
Xbox 360 exclusive Gears of War 3 launched to critical and commercial acclaim. It sold over three million copies worldwide during its first week on sale. The franchise has generated over one billion dollars in sales.
Bleszinski once again stressed that Gears remains closely linked to Xbox maker Microsoft - casting doubt on the possibility of the franchise ever appearing on a Sony console.
"It's technically capable, but we have a good deal with Microsoft, so that's the home of Gears for the foreseeable future," he said.
"Business is business man. We could speculate about anything. What if streaming online services decided they wanted to make a great deal with us? Then Gears would be a streaming game. But as of right now, Microsoft's been an amazing partner for us."
Bleszinski said he hoped the stonking success of Gears of War 3 would help drag the announced movie project out of "development limbo". "It's still in a little bit of a movie development limbo right now," he said, "but hopefully with the success of 3 we'll see it poke back up."
During the press conference Bleszinski was asked about the future of Unreal, an Epic-owned franchise that has gone dark in recent years.
The outspoken developer said he would love to reboot it - but the chances of him doing so seem low.
"I will tell you right now, if you could magically double Epic's team temporarily and just build another game like that I would love to do it," he said.
"I've had all sorts of crazy ideas. I think it would be amazing to reboot the original Unreal with a Fallout/Skyrim vibe, where it's more about exploration than it is about action, and more RPG elements.
"But we're a slave to our success with games like Gears and Infinity Blade. Thankfully we're able to craft a new IP with something like Fortnite right now."
You may also like...
-
Activision vs. Vince Zampella and Jason West: Inside the game industry trial of the decade 55
-
Dirt Showdown Review 86
-
Skyrim gets mounted combat in new update 24
-
Minecraft overtakes Black Ops on XBL activity chart 23
-
Ghost Recon: Future Soldier Review 131
-
Amalur developer 38 Studios lays off all staff - report 34
-
The Cave Preview: Double Fine's New Game for Sega 19
-
Judge recommends US Xbox 360 ban 171
-
Going Hardcore in Diablo 3 92
-
First Castlevania: Lords of Shadow 2 image spotted 24
-
Diablo 3 real money auction house delayed again, client side patch out next week 17
-
Diablo 3 Review 244
-
Mass Effect 3 Rebellion DLC release date announced 14
-
Dragon's Dogma Review 136
-
New FIFA Euro 2012 update fixes game crashing 3
Comments (30) Latest comment 5 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
No. Dear God no. You already tarnished the flawless UT2k4 by releasing UT3, but that's no reason to take the franchise out back and end it's life.
Just give us an UT-HD remake and we'll all pretend you didn't even try and hint at turning one of the best FPS series ever made into an exploration RPG.
EDIT: Well that's me told then haha.
I have a problem in that wherever I see 'Unreal', I immediately see 'Unreal Tournament'. My bad folks!
Still. Another UT would be lovely.
Comment below viewing threshold Show
Just go back and look at what made UT99 such an excellent game, and what made UT3 such a bad one.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I can't help but disagree. Unreal and Unreal Tournament are pretty distinct entities already. Frankly I'd welcome the return of the single player Unreal franchise so long as it's closer in feel to Unreal 1 than Unreal 2 as Unreal 1 had a lot more mystery to it and Na Pali felt like a genuinely alien world to me.
That said if they do revisit Unreal I think they need to focus on the single player element and keep UT as the multiplayer focus.
Also I've never understood the disdain for UT3, of all the post UT games it's the one that most reminded me of the 'feel' of the first UT.
Comment below viewing threshold Show
Comment below viewing threshold Show
But how cool would a new Unreal title be with a game world like Skyrim? Incredible!! If Cliffy could recreate that feeling of awe from the original Unreal game, you know, when you first step off the exploding mothership onto an alien world, then couple that with an open world concept and truly next-gen graphics I think I would have a game-gasm.
BTW, I wonder how many people reading this even remember of ever even knew about the original, genre changing Unreal game? Man, I'm getting old.
Comment below viewing threshold Show
Comment below viewing threshold Show
I think he's on about unreal not unreal tournament, the original unreal was a story driven FPS set on a massive world.
Comment below viewing threshold Show
Comment below viewing threshold Show
Sounds like a great idea to me.
Comment below viewing threshold Show
Stepping out into the world from the crashed space ship at the start of the game had such an incredible impact, I had never seen something as grandiose like that before. The colorful world, the rocky mountains with the waterfall towering high above you, it was just mind boggling. Same with the Sun Spire. That was just so huge. And the music made it all the more powerful.
Fast forward to 2011 and we've had numerous games that show large open landscapes like what we've seen in Unreal. It's just not special anymore. I think they could remake Unreal and show a huge open valley, but it just wouldn't make the same impact like Unreal did almost 14 years ago.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Stepping out into the world from the crashed space ship at the start of the game had such an incredible impact, I had never seen something as grandiose like that before. The colorful world, the rocky mountains with the waterfall towering high above you, it was just mind boggling.
I don't know what games you have been playing lately but most of them are far more "brown and grey" than Quake ever was
Comment below viewing threshold Show
Comment below viewing threshold Show
Good point!! That's the closest I've felt to the sense of excitement and for lack of a better word, "awe" that I've felt in a videogame since Unreal. When you finally crash land on Halo and start "Flawless Cowboy" my balls always shrunk a bit with that sense of the unknown. When you crawl out of the dropship and first get your bearings it's truly an epic experience. The Banshees flying overhead, the sunlight dappling through the swaying trees, and then a fucking troop transport hovers over you and drops off a recon squad of Jackals and Grunts...
Sooo awesome!!
Comment below viewing threshold Show
Comment below viewing threshold Show
Unreal 2s XMP mod was SIIIIIIIIIIIIIIIIIIIIICK!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
There aren't enough sci-fi vistas, imo. The amount of time I have spent salivating over some Halo levels means I want more - if Unreal were to take a Rage/Borderlands approach, minus the latter's XP, but actually be colourful and set on stunning jungle/pastoral worlds, then yes please.
I.e Avatar - crap story + Halo + more + Unreal.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
But they can craft a new ip in a fortnight?
Am I missing something here?
Or is this the usual " its All meta" CliffyB BS?
Comment below viewing threshold Show
Unfortunately FPS game design hasn't changed much since "Quake" came out and you can boil everything down to essentially drawing a line from one point in 3D space to another otherwise known as hit detection. Around this premise, there really hasn't been much going on apart from adding pissy little things like damage modifiers, aim sway and so on.
-
Admittedly, "Gears" paired the 'pop & stop' cover system to "Halo's" '30-second action bubbles", but games bar the exception of the 1st "Fear" mostly suffer from super weak AI and poor level design which seems to be par for the course these days. While everybody lauds the realistic task -based AI management in "Fear" why is it that nobody has improved on it, or even utilises it given that it's been made open source for 3 or 4 years now? You can blame the rise & rise of 'monster closets' on "Call of Duty" which gives exciting set pieces but at the cost of being one -dimensional, or being responsive otherwise known as 'skill'.
Despite the failure of "APB" I think Dave Jones had the right idea. Persistent, cloud -based FPS in large areas w/ dynamic ways to create emergent play. Braben's canned game "The Outsider" was going in that direction too. Shame that given the chance to make something new, Cliff -notes goes for a "Tower Defense" clone?
Game industry is lame.
-- Chuan
Comment below viewing threshold Show
Comment below viewing threshold Show
Making another Unreal tournament would be a really uninteresting thing to do, there are many free games (warsaw, nexuiz)that are much better then the latest installment in the series.
And remember that you can have a multiplayer-DM experience in a single player game too.
Comment below viewing threshold Show