Retrospective: Crash Bandicoot

In a spin with the unofficial PlayStation mascot.

They say every cloud has a silver lining, and the rather pointless controversy swirling around Uncharted 3 and the question of linearity in games has had at least one beneficial after effect: it's prompted me to return to Naughty Dog's first big gaming franchise, Crash Bandicoot.

He's furrier than Nathan Drake, a lot less chatty and considerably more orange, but played with the benefit of hindsight, that swashbuckling cartoon marsupial is a closer relation to the cinematic sweep of Uncharted than you might think.

Both games feature a daring hero who ventures deep into hostile and remote locations such as jungles, volcanoes and icy mountains. Each progresses along lushly designed gameplay corridors, A to B obstacle courses where only dexterity and agility prevent both our heroes from meeting grisly fates, as stones crush, walls crumble and bottomless pits yawn open beneath their feet.

Occasionally the camera will sweep around for a different view on the action, be it a traditional side-on run and jump section, a to-camera dash away from some rapidly encroaching threat or a fast-paced vehicle chase (even if the vehicle in question is a warthog).

Admittedly, Crash tends to find his path blocked by skunks and turtles rather than gun-toting henchmen and supernatural creatures, his world more Saturday morning kid's cartoon than blockbuster cliffhanger, but the two heroes are undeniably close cousins in gameplay intent if not aesthetic style.

2

In 2001, Nestle cereals gave away free Crash and Spyro toys. Fame!

Also like Nathan Drake, Crash Bandicoot debuted as a PlayStation exclusive. Releasing in 1996, only a few months after Mario 64, it was a weird time for the platform game, as decades of perfectly good 2D game design was suddenly junked by the arrival of these strange things called "polygons". With no 2D past to live up to, Crash was particularly well placed to straddle this generational divide.

Perhaps that's why the gameplay is a curious mixture of the old and new. There's nothing particularly innovative in Crash's world - certainly not when compared to Mario's first venture into 3D - yet it still felt like something pretty spectacular for the time.

"Like playing a cartoon" was something of a mantra for the platform genre at the time, and Crash came closer than most with his Looney Tunes gait and rubbery bouncing. What he didn't do was talk, his mute face-pulling a deliberate design choice brought about by Naughty Dog's belief that characters who talked too much were lame. They may have had a point.

In gameplay terms, Crash drew most of his influence not from Mario but from Donkey Kong Country. As the early 3D game code couldn't handle more than a couple of enemies at a time, the empty spaces in each level were filled in with fruit to be collected, and when this distraction proved too shallow, the fruits were hidden inside crates.

Smashing crates to collect stuff is now a cliché in itself, but Naughty Dog did something rather cunning with this nascent trope, using different kinds of crates to create clever little puzzles. Some crates could be bounced on repeatedly to gain more fruit, and to reach other crates hovering in the air. TNT crates would explode if struck, and began a countdown if jumped on. And since Crash's spin attach would knock any unclaimed fruit off the screen for good, there was real skill involved in maximising the, er, fruits of your fruit collecting labour.

3

For the later games, Crash was given tribal tattoos. Edgy!

Despite its simple exterior, there was a lot more to Crash Bandicoot than dashing to the end of the level. Collecting three matching icons of villains Neo Cortex and Nitrous Brio or Crash's suspiciously sultry girlfriend Tawna would teleport you to a side-on bonus stage, where extra lives could be earned - and lost.

This was no story-driven game where the aim was to hurry you to the next cutscene as painlessly as possible. Despite the cuddly visuals, Crash Bandicoot could be a fearsomely tough game. After a fairly gentle start at N. Sanity Beach, the difficulty ramped up considerably within just a few levels. Not only did the game require precise jumping skills (performed using the d-pad, since this was before the dawn of the analogue sticks) but it often demanded split second reactions as well. Gauntlets of do-or-die leaps and one-hit-kill enemies left little room for timid players to squeak through.

And when you did die, punishment was harsh. Checkpoints were rare, and the game retained enough old school DNA that failure was very much an option. It's been a long time since gamers were faced with a Game Over screen, but Crash Bandicoot - a "kid's game" by today's industry standards - would happily send you back to the menu when those lives ran dry.

4

Real bandicoots look nothing like this, of course. Science!

What's most deceptive about Crash is how it rewarded repeat play. Completing a level without losing a life would earn a bonus, while smashing every crate was similarly rewarded. Doing both in the same run was the goal for dedicated players, granting a crystal to prove you'd not just finished a stage, but aced it as well. This would then grant access to new areas, unseen by unworthy gamers. With its emphasis on replay and crate-smashing, there are glimmers of the future Lego games here - so it's perhaps not surprising that Traveller's Tales was the first studio to inherit the series from Naughty Dog once it moved on to Jak and Daxter.

Crash Bandicoot wasn't really inventive enough to leave any lasting mark on his genre but he was certainly more characterful, and his games more polished, than most of his late 90s peers. Naughty Dog stayed with him through two increasingly impressive sequels and the truly fantastic Mario Kart rival Crash Team Racing, but ever since he's been in a sort of slow, quiet decline as popular taste has moved away from anthropomorphic animals and towards the sort of cinematic realism that would lead to Uncharted.

It would be a shame if the forgettable 2008 offering Mind Over Mutant was Crash's last outing. Over the years several studios tried to extricate him from the colourful corridors he'd traversed since 1996, attempting to widen the boundaries of his world and introduce more depth to the gameplay, but they always reverted back to type before the games hit the shelves.

It's a shame, as Crash had the makings of a gaming icon. Maybe not at the sort of level occupied by plumbers and hedgehogs, but for five years he was the default mascot of the original PlayStation and it would be nice to see him brought back for one last lap. Perhaps as a cameo in Uncharted 4...

Comments (40) Latest comment 7 months ago

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  • -cerberus- #1 7 months ago

    Good read. Never really enjoyed the first Crash but played the sequel to death. Getting 100% on that game was a real challenge.
  • jbmac7788 #2 7 months ago

    Enjoyed this article. FYI, all the Crash PS1 games are free to download for PS Plus members at the moment

    Just had a quick blast on Crash 3. Was a really good series in its time
  • Cobalt_Jackal #3 7 months ago

    BTW Solid Snake is actually the unofficial Playstation mascot... just sayin. :)
    Edited by Cobalt_Jackal at 06/11/11 @ 11:01
  • Pinewood_Groves #4 7 months ago

    Expected the link to lame talking characters to go to Sonic and co.
  • Torkin #5 7 months ago

    It's true, it was a challenge, I don't remember if completed it at 100%.

    The recent discussions about Uncharted and linearity are not focused on what's the problem with current games. It's not linearity, there always has been linear games and that doesn't make them bad, as Crash Bandicoot can prove. It's the constant hand-holding of most of the blockbuster titles, that takes away the challenge and the fun.
  • xandoodle #6 7 months ago

    What's most deceptive about Crash is how it rewarded repeat play. Completing a level without losing a life would earn a bonus, while smashing every crate was similarly rewarded. Doing both in the same run was the goal for dedicated players, granting a crystal to prove you'd not just finished a stage, but aced it as well. This would then grant access to new areas, unseen by unworthy gamers.
    Good retrospective and all… but I'd bet you'd have never complimented the Sonic Adventure games for doing similar..
  • sega #7 7 months ago

    I remember enjoying the first game in a "seems similar to Donkey Kong Country" kind of way as I was trying to fill the void left by that game, Sonic and Mario from the generation before it.

    As a character Crash didn't come close to Mario, Sonic and DK but the game was still pretty fun nontheless. Time hasn't been good to it, though - can't say I've had much of an urge to go back to it but was a fun substitute for the time.
  • DSR3 #8 7 months ago

    I have to say that the first one was just OK. However Crash 2, Crash 3 and CTR were amazing games and personally the best 3 games on PS1!
  • IncredibleKoosh #9 7 months ago

    Although I thought the second and third games were far better, this still looks bloody good. Particularly compared to a lot of games from the same era.
  • Mister-Wario #10 7 months ago

    A fair analysis of the series. Perhaps it wasn't the most groundbreaking series ever, but it was a solid game with challenging gameplay and a great rogue's gallery. And, you know, some of the later games after Naughty Dog weren't bad. Crash Bash was a great party game that stayed true to the spirit of the original series, Wrath of Cortex was solid, albeit unremarkable, and Twinsanity went in a very different direction which I really enjoyed. Cortex is a brilliantly eloquent character.

    I didn't get on with the first one much, but I played the heck out of Crash 2, and Crash 3 was amazing in a PS1-only household. I remember when we rented it and spent basically all day playing it.
  • Quak #11 7 months ago

    I think the links between the games are a bit tenuous to be honest and could be made with hundreds of different games from a number of different developers.
  • AdamAsunder #12 7 months ago

    It's funny you should mention DKC, I was round my mate's last night playing that up until three in the morning. Games these days have conditioned us into lame ass gamers because it was bloody tough. That first minecart level was insanely difficult.

    It was amazing though to see a room full of adults cooing over an ancient platform game. Music is still awesome.
  • Eoin #13 7 months ago

    "It would be a shame if the forgettable 2008 offering Mind Over Mutant was Crash's last outing."

    There have been two mobile games in the series since then,the more notable one being Crash Bandicoot Nitro Kart 2 for iOS. Apparently it's fairly decent.
  • hosedoctor69 #14 7 months ago

    I missed Crash first time around but grabbed all four Crash games for free last week and I'm really loving playing them in the breaks between getting my ass handed to me as I slog through Uncharted 3 on Crushing! Naughty Dog FTW! :)
  • RawNinjaKid #15 7 months ago

    My opinion of Crash, is the exactly I thought 15 years ago. It's good, very good....

    buy why should I play this, when I can spend my TIME better playing the original high quality platform series, MARIO! Which is much better.
    Edited by RawNinjaKid at 06/11/11 @ 14:41
  • exenpipp #16 7 months ago

    Am I the only one that loved Crash Bash? I found that game fantastic!
  • X #17 7 months ago

    I'd love it if they went back the the series roots and tried to do another game more like this one. The last few I just couldn't get in to.
  • MatMan562 #18 7 months ago

    The Crash games, were the games of my childhood, I spent so long playing Crash Team Racing...

    Getting Crash 1-3 and CTR on PS+ was an amazing unexpected surprise and I was pleasantly surprised that they are still just as good as I remember them. I thought that i'd get bored of them and it would just be a trip down memory lane but they're actually great fun.

    Maybe someone could make a downloadable game in the style of the first few games.

    To Crash!

    /Raises glass
  • inutaihanyou #19 7 months ago

    I still have crash 3 on CD from my childhood and i downloaded Crash 1 and 2 from PSN as soon as i bought a PS3 due to my nostalgia tears. I still enjoy every minute i play
  • Mister-Wario #20 7 months ago

    @RawNinjaKid That statement is operating under the assumption we only play a few games, or that only one game series has any merit, or that one game has to exist to the absence of another.

    At the end of the day, Crash might not reach the lofty heights of Mario, but back in the day it was still an entertaining, colourful and challenging game, and one that should not be overlooked just because other games came along before and after it.
  • alexbulluk #21 7 months ago

    Crash Bandicoot is my favourite game, ever. I've 100%'ed the first one loads of times now, and played the other 3 to death too (CTR was a great early multiplayer experience). There's something about it that I've never really seen in other games, and something that nobody other than Naughty Dog could create (as proven by the abysmal attempts after the ND era).

    I'd love for Naughty Dogs next project to be a re mastered full HD remake of Crash 1, so they can really send him out in style.
  • theguy #22 7 months ago

    I think crash team racing (CTR) was better than Mario kart
  • electrolite #23 7 months ago

    Crash 3 was a fabulous game, and CTR was a match for Mario Kart 64. I seem to remember a decent, if more generic, platformer on the GBA too
  • CloudXIV #24 7 months ago

    I played Crash 1-3 to death. The 1st game was the most hardcore and still is my favorite, it made me scream and chew my gamepad. Good times.
  • alexbulluk #25 7 months ago

    @electrolite Yeah, the GBA game was Crash XS. It was actually pretty good. Different, but good.
  • Rens11 #26 7 months ago

    Great memories getting crash bandicoot for Xmas when i was about 7 :D
  • handsonhips101 #27 7 months ago

    I always thought the original games were a testament to good programming. The graphics still hold up well today.
  • alcides #28 7 months ago

    I spent 4 happy Christmases with Naughty Dogs games. I remember discovering the first pic out of the second game, and it looked so futuristic and polished!

    Finishing the first one was an impossible challenge, especially with to-camera jumps punctuated with balancing blades and narrow edges and all of that in the dark, FUCKING BLACKOUT.

    Production value let others weeping in a corner, the music was great, humour was everywhere...

    AND YES, Crash Team Racing was way better than many Mario Kart iterations, there I said it.
  • jamieleng #29 7 months ago

    I thought the OTT port was handled by an outside developer & seeing as they did a good job, they would probably be asked to do Majora's Mask. So how exactly would that impact on the development of a new 3DS made by Nintendo proper?
  • alcides #30 7 months ago

  • Jolly_Armadillo #31 7 months ago

    I played crash of the titans and I LIKED it!
  • Bigkopman #32 7 months ago

    Loved CTR! Played that multi-player to death.
  • BuckEntropy #33 7 months ago

    Even then, I felt CB's gameplay was also notably linear, generically derivative, and little nuanced. The definition of style over substance, like basically every other ND game. And why I've never been able to count myself a fan. Clearly it's an ethic that has worked out well for them though, and a valuable sort of pure example.
  • AbortionOfJesus #34 7 months ago

    There was a game in development which I found interesting. It's just some unfinished cutscenes and a bunch of concept art, but it's the Crash Bandicoot game that was cancelled after Activision decided to fire the entire developing team, apparently because their rhythm games weren't selling as well as expected.

    [youtube]

    Hey, there's no gameplay in the video, but I would gladly see the outcome of the game if it were to ever be finished, or a completely different Crash platformer. Activision is still deleting videos of the game, so who knows what that means.
  • AbortionOfJesus #35 7 months ago

    @AbortionOfJesus http://www.youtube.com/watch?v=Gd7f1ziJq_s

    Sorry, I can not into Youtube linking. You should be able to preview your comment.
  • danger.to.others #36 7 months ago

    If the general vibe of the internet whenever Crash comes up is accurate, I'm probably alone in this, but I thought Mind Over Mutant was the best Crash Bandicoot yet.
    They make another Crash, they have at least one sale right here, since I can't think of a single one of his games that let me down by any of the different developers.

    Mario or Sonic are the trendy, fitting in with the group answer for platformers. Crash has always been the the outsider who doesn't care what the cool kids think.
  • Sodding_Gamer #37 7 months ago

    @DSR3

    Got to agree with you there. Crash 1 was alright. But Crash 2 was my all time favourite. Ahh the memories of jumping on the little polar bears head for like 15 extra lives!
  • Fantomex #38 7 months ago

    Crash Bandicoot really should of died a death after Naughty Dog went on to different things.
  • darm #39 7 months ago

    I loved all 3 Crash games, although 100% was really hard, only got it in 2 I think. But Crash Team Racing was a game I hated with passion. It was an insult to me. Like a cheap movie tie-in, they took a character I loved and put him it into a game I had absolutely no fun playing.
  • qwertymz #40 7 months ago

    They should release a Crash Bandicoot HD collection for the PS3. *dreams*