Limbo dev: the retail model is "broken"
"Why should I get a console if games need to be installed?"
The retail video game model "has always been and still is broken".
That's according to Dino Patti, boss of Limbo developer Playdead games.
Limbo, a digitally distributed game that launched last year on Xbox Live Arcade, wowed critics and proved an immense commercial success. It was later released on PC and PlayStation 3.
Patti is yet to reveal Playdead's next game, but told Eurogamer it will almost certainly be downloadable - something he's perfectly happy with because, in his view, discs are outdated.
"The retail model has always been and still is broken, from a developer's point of view," Patti told Eurogamer at the GameCity6 festival.
"Driving discs in a big van all over the world is really inefficient. I don't understand how anyone can make money out of this. Driving a truck to Japan just to get it delivered to people when they can get it from the net? Hopefully the new consoles will embrace the download space even more."
While Microsoft has remained quiet on its next Xbox plans, Sony has indicated its next PlayStation will not be digital-only.
"We do business in parts of the world where network infrastructure isn't as robust as one would hope," former Sony Computer Entertainment boss Kaz Hirai said in August last year.
"There's always going to be requirement for a business of our size and scope to have a physical medium. To think everything will be downloaded in two years, three years or even ten years from now is taking it a little bit to the extreme."
Patti agreed with Hirai, but insisted the world was turning towards digital.
"There will be discs for a long time from now, but the world has adopted download. When your mum and dad start to download things, that's when it's everybody who does it. So many publishers are pushing [discs] and there are so many channels which just won't die easily. In terms of money it's still bigger than download. There are still a lot of people who buy their games that way. It still makes a better presence."
Patti also singled out the need to install modern console games as an annoyance - echoing similar complaints made by Twisted Metal maker David Jaffe.
"I hate to have the disc myself," Patti said. "I only buy the disc if I want a console game, but everything else I download from Steam. And all the new games today also need to be installed. Why did I get a console if the games need to be installed? That really sucks. That's a PC.
"It should be more like plug and play. The first consoles were cartridges. When it takes one hour to install Gran Turismo 5? I don't know. Obviously it improves performance, but they should be able to build consoles with better performance from the disc drive."
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Comments (88) Latest comment 7 months ago
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erm......because I aint got two grand to spend on a PC?
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Other than that I am really glad that I now have the possibility to install 360 games to the hard drive, if only to keep the noise down. After all it's still optional on the 360, but I do agree about the inefficiency the disc-based retail model brings. Nevertheless I don't see it going away anytime soon, certainly not in the next 10 years.
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Indeed, I find it quite ridiculous that digital downloads are more expensive, it hardly encourages going this route. I like using Steam but once again a big title I want (Skyrim) is £35, it's only £30 on ShopTo.
Further more, if you're buying on consoles you have resale/trade in value, if it's digital only you won't get that any more.
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Didn't the first Xbox function a bit like that? The game you just played previously was loaded from hard drive cache. But X360 changed this - and to be honest I was a bit disappointed when I realized that.
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Plus, i enjoyed queueing at midnight for gta4 with a couple of hundred people, it makes you feel like you are part of a larger community. You wont get that with a download queue.
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Battlefield 3's texture pack install for xbox360 says "hi!"
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"I hate to have the disc myself," I don't hate the thing of having the disc, but I despise the part where if I want to play the game, it'll demand I go and try to find it again. That's the bit that puts me off, the DRM.
The DRM is the worst of this generation, that sours the supposed-to-be leisurely experience of gaming, for everyone, but the pirates.
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Anyway, that is at least for me besides the point. When it comes to the problems both the retail and download market are suffering from these days having to install a game can hardly be the deciding factor. There are way too many other things that are wrong with both models.
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I like my physical media, it makes me feel like i actually own it.
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"Sony has indicated its next PlayStation will not be digital-only" - it's going to play cassettes and vinyl?
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actually every downloadable xbox360 game or game update needs to be installed to the HDD in order to run. There are many PS3 games that do not require an install to play - Uncharted 2 is one example.
personally, I usually install my games to my xbox HDD in order to reduce the horrible jet engine noise the console makes when I run games from the disc. I never have this problem when using my PS3.
"The PS3 is the only console where games "need" to be installed, as mentioned by the Limbo dev."
he didn't say this anywhere in the above article and even if he did he'd be wrong.
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Remove the "even downloadable PSN..." bit from your comment
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GT5 is a very bad example, as they coded it with over 14,000 small files, rather than fewer, larger ones. Criterion have it down with Burnout Paradise and NFS Hot Pursuit: neither game needs (nor, indeed, provides for) install to the hard drive - they both run direct from the Blu-Ray. So it's not a matter of what the technology can do, but more a matter of what the developers can be bothered to do.
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Digital distribution does have its problems, but they are not insurmountable problems. Drive space, bandwidth, network coverage and costs are all things that have room for improvement, and have indeed been improving over recent years. That's how things generally get better in general after all.
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Umm.. doesn't this complaint sort of undermine his argument for digital distribution as well?
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Absolutely nothing was recoverable from my YLOD of PS3 for instance, the hard drive is encrypted to be readable in no device other than the PS3 it came from.
Digital distribution is simply not a robust enough solution in the long term on a closed console platform, if the successor to the PS3 opts for an alternate 'developer friendly' architecture you can kiss all that content you bought goodbye, it's a dead loss that's highly unlikely to work on the PS4, can't be sold and Sony definitely aren't going to keep it online forever or allow you to download the data to a PC for use via an emulator one day.
Digital distribution turns console games into ephemera, consume and throwaway. Never look back.
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so you can play XBLA games without the need for an install can you? that's a first. where are these games stored when you're not playing them?
"There are no games on other platforms that do. This is uniquely a PS3 problem."
PC is another platform that requires a game be installed before you can play.
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i think this just demonstrates how little he actually understands the market, and how unqualified he is to be making sweeping statements about content distribution.
Physical disc distribution works, especially where high speed un-metered broadband is prevalent, but for some customers they prefer browsing the whole going to the bricks and mortar retailers. Choice is a good thing, and the competition it brings helps keep prices low.
I suspect he thinks the model is broken purely because he gets a smaller cut of the profits, which probably just means, as others have pointed out here, that there is little parity of pricing structures between download and physical purchases.
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Just so you know for the future, even if the installation operation is hidden by the console or part of the download, the fact is that the games are still installed on the hard disc. Installation is the operation of putting them on the hard drive in a runnable state, which is part of the download for Xbox 360 games, and isn't only the operation that takes place when you choose to install from a disc or run through an installation wizard on a PC.
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It's the ADD generation.
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The XBox only cached certain bits of data, and it was down to the developer to choose which bits. It wasn't a full install by any means.
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1. You're used to being in the action within 30 seconds of putting the disk in (or 5 seconds, with a cartridge)
2. Your drive doesn't have the capacity for as many games as you want (my old 20GB Xbox had room for one installed disk game, and I had to make decisions about which XBLA games to keep)
I don't have a PS3, but it sounds very irritating indeed, that you'd put a new retail disk in, then have to wait 10 minutes or more before you could play.
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I would argue the current digital model is far more broken, this guy is bigging up Steam (the biggest download service supposedly claiming 75% of the download market) but Steam is basically a subscription, they are not your games you don't "buy" them you subcribe to access them. No doubt someone will now jump in to say "oh but Valve said they'd free games of Steam if they went under" but their T&Cs tell a different story.
Until download sites sell to you like GOG or many indies (as in you buy the game, download it, it is yours end of story) I'll never go download only, mind you seeing as this shit industry can't even do that simple thing with discs anymore thanks to their anti-consumer DRMS I doubt I'll ever see that happen anyway.
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I'm not denying the PS3 has forced installs, just saying if you can't wait 30 minutes (which is very rarely the case it takes that long) to install and play a game you must be extremely impatient or perhaps have ADD.
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djclownshoes?
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Not having to put a disc in is nice though, but for now it's not worth sacrificing 'quality assets' ... I'm glad developers can choose, so we have the full range of titles available. Eventually I can imagine fiber connections to the cloud so fast that you can stream the game from the servers live, no on-live video streaming system necessary, just use the Cloud as a virtual, very fast HDD, or use the combination and cache stuff to HDD to save some bandwidth (as long as that is still an issue, but that will probably go away, especially as these things could be mirrored locally by providers). Heck, at 5MB/s (40Mb/s) download speed, my internet connection is already pretty close to being able to, say, play back a BluRay remotely, and the next upgrade in dataplan, 120Mb/s or 12MB/s is already a match for the PS3's BluRay drive in that respect, possibly with faster seek times
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Yes, apart from the fact that, while I can download stuff with 5MB/s on my pc, when my ps3 or 360 starts downloading I can go for a walk to the city, drink a few beers, walk back home and watch the remaining 25% of the download.
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Of course I'd prefer not to have installs but they really don't bother me, I concentrate my worries on things more important.
I'm not defending the PS3, it has it's faults as does the 360, clearly you're very passionate about the 360 though, next you'll be listing 360 face off wins.
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"Some of you people really are very childish when it comes to defending a brand instead of looking at facts."
Really, you're the one calling others 'tools'.
You seem to have quite the problem getting worked up about this subject.
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For people just buying Gt5 now it probably takes 3 hours to install and download gb's worth of patches before getting to play the game lol
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This is a bloody good point and something I would like to see more of from the next generation. Agreeably, the PS3 is really the only sufferer here, but quicker loading in general should be a major focus in the next gen.
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Not only that, but having a physical medium is a lot different in terms of ownership of the product than a download. With a download you basically only have a lease of that data and it can be withdrawn at any point. People won't wake up to this until their whole music, film and game collection are all on the cloud and they effectively don't own anything.
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Anyway, for someone who's advocating a download only model, I can't quite see the point of bleating about install times...
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Personally I will always prefer physical media for games and movies, not so much for music. Considering this digital only revolution is around the corner I read today that Blu Ray disc sales are seeing big increases.
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"that same person then made a post addressed to me claiming that XBLA games have installs, when they don't."
yes they do. XBLA games download and install during the same operation. the license required to play each downloaded/installed game is also stored on the console.
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ie i go to a store like Game and i take a 32gb pendrive, perhaps it came with my xbox 720 and is exclusive to that, I see Halo 6 is on offer and i want to buy it. I go to the counter and offer the clerk some money they intern hand over a small device like a chip and pin reader into that i insert a numerical code associated with my account. At that point Halo 6 is registered to my xbox and i could go home and download it direct from microsoft despite buying it from Game. However if i don't want to download it i hand over my pendrive and they transfer the game assets onto it, perhaps i go for a coffee and pick it up later depending on the speed of this. Once this is complete i go home and put the pendrive into my shiny xbox 720 and then i can play the game from the pendrive or transfer over to the built in 2Tb hard drive.
Problem solved, no more DVD's or blue rays for the games, completely digital distribution with no download issue for people with limited broadband, stores like Game and HMV love it because they are still needed and used (hell they even need less stock space) and i microsoft can still sell me the game via download directly to my console if they choose to.
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.
The days of plug cartridge and play are gone.
The information on the disc is so dense, it's a drag to read it all on the fly.
Games now need more and more data to be pretty and up to date.
.
I like DL games, but i always wonder what if i need the space or HDD brakes, what then? i lose all?
There is a certain security about having a disc. Although i can see the advantage for small developers to bypass the whole production and shipping system by DLC thus having more money to develop and have a fighting chance.
.
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The new consoles would do well to support more downloads. Make services like steam on the xbox and ps...put the latest games on it for sale aswell instead of only putting older games on it. You want to play BF3? Just download it from the PS store/xbox live and play, like pc gamers can aswell. Keep the disc support though i use my PS3 mostly as blu-ray player, saves me buying yet another device!
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Microsoft could even go as far as to eliminate the DVD drive, if they let people post old 360 games back to them in exchange for digital versions being added to their download queue. It would be so easy for them to reward customer loyalty; and who needs Blu-ray when you have Netflix's variety?
Just take a look at games on iOS.
You can be in the middle of the action and pushing the HOME button will pause / save where you are for later resumption when you eventually return. It has to be like this to fit in with the scraps of spare time people typically have to consume mobile gaming experiences. Yet, there is no technical reason why the next Xbox couldn't imitate this desirable behaviour. Wouldn't you like to be able to always pause a lengthy cut-scene, or not have to struggle to reach the next checkpoint before you were free for some other activity, or have to manage the manual saving and reloading of unmarked, timecoded, progress files?
Microsoft should not repeat the mistake of the Xbox Arcade. All 1080s should come with 1 TB HDD or greater to ensure that disc-swapping becomes an anachronism. Developers could then rely on the existence of this vast storage medium to create persistent game worlds. However, I feel it would be a mistake to try to make it into a TiVo as it would be better to let Sky+HD, etc. plug into the rear of the console so that you could get an in-game alert that the Superbowl was about to start in 5min and even keep a watch on things with Picture in Picture technology.
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As others have pointed out, the issue is when a retail game is patched or has a mandatory install, then you might as well have bought a download.
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Christ mate, did someone run off with your missus while you were waiting for a game to install on the PS3?
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Are these Sony's words or is it just Wesley being rubbish again? 'not be digital-only' implies that the PS4 will be switching to an analogue storage like LaserDiscs.
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Why can't they just come out and say
"I think this industry is great at the moment. I'm loving making creative games that are appreciated by their audience, garnering rave reviews. We're making more money than ever before as one of the few entertainment industries generating massive revenues. Competition is fierce, hence closing studios etc, but that competition is driving the medium forward creatively and i'm just loving being a part of it."?
Rather than "Whinge whinge broken whinge give me more money whinge whinge piracy whinge hardware limitations whinge pc-vs-console whinge whinge my babies need more gold to sleep on top of whinge?
I'm inclined to also think gaming journalism is going down the pan as that's about 80% of the crap that seems to get reported nowadays.
Please don't ask me to back that number up.
The above in no way represents the opinion of myself or anyone I know or work with. Thankyou.
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nailed it. exactly my thinking.
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Anyone who thinks waiting a few minutes for a game to start up is clearly younger than my generation and therefore have no sympathy.
We always needed to wait up to an hour for a Spectrum game on cassette to load, with the joys of a snazzy loading screen & some screeching.
Oh, and no guarantee whatsoever that it would load properly.
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I would say a disc installing itself fits the idea of plug and play as it requires no action on the part of the user which is more about ease of use and not having to work for something to work rather than temporal constraints.
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You'll find that games that are no longer new at retail or are digital only are much cheaper.
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For instance, I'm playing generic shooter #17 with a friend, when we get bored and decide to play generic racer #18. But we deleted generic racer #18 to make space for some other crap, and now, with the crappy download speeds available with the UKs infrastructure, we have to wait a fair bit of time for the game to redownload. In which time my friend has gotten bored and made friends with somebody with a bigger HD.
As HD space increases it might become a lesser problem, but games will also increase in size I'm sure, the download speeds will become even longer.
Another problem is it makes it impossible to borrow games amongst friends. I'm sure publishers will smile with glee at the prospect of this, but it's still pretty annoying.
And finally, I like owning physical objects. Old fashioned I know, and pretty irrational, but seeing my games (and films, and books) lined up on a shelf does actually make me rather satisfied.
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Some people like that the fact that a physical copy has a resale value.
Some people like to lend each other games.
Some people cannot download a 25GB game.
Some people are traditionalists.
Besides, games that are distributed via the net still have to be installed.
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"@lollage XBLA games download and install as a single operation. On PS3 they are simply 2 distinct operations. Please know what your talking about before posting."
Well ... he is actually right. XBLA games don't need an install, there is no hidden install going on in the background. What happens is the installed game is put into a container which is then distributed over Xbox Live. I am not allowed to talk about the technical details but think about it as an uncompressed Zip file. Everybody who downloads it has the installed version and can play the second it's downloaded. In theory.
Sadly because there is no install you have to wait for your library to build. If you have a couple of XBLA and/or indie games this can take up to a minute. It's because there is no install, the console doesn't know which games are on the HDD and has to search them all over again each time you quit a game or boot the console.
But no, there is no install whatsoever on 360 for XBLA games.
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How many users would be happy to download rage at over 20gb, what if they have 3 consoles and want it on all 3? That's approaching 75gb. Not sure BT and other providers would be happy about that.
The developers and publishers will soon be forced into paying the broadband suppliers a delivery charge otherwise their 'model' will soon fall flat on its ass.
The networks have been grumbling about this for a while and are looking for any excuse to charge for this, they see all of this content flowing through their pipes and they don't get a bean.
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Id prob buy more full price downloads from the xbla GoD service for eg. if I could get them for the same price on day of release. Same for Steam if they reduced their € price by 20% to match retail.
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