Money from MMO subs begins to decline
For the first time in recent memory.
Money made by subscriptions to European and American MMOs has, for the very first time, fallen.
In 2010, MMO subscriptions amassed $1.58 billion. Very good. But not as good as the year before - five per cent less.
Compare that to growth of 10 per cent in 2009, and growth of 21.6 per cent in 2008, and you can appreciate why Screen Digest believes 2010 to be a pivotal year.
From here, Screen Digest predicts, the hill will slope downwards. By 2015, we're told that the annual MMO subscription haul will diminish to $1.33 billion.
The report found that money made by micro-transaction games had, on the other hand, increased sharply. In 2010, micro-transaction MMOs made $1.13 billion - 24 per cent more than in 2009.
Money made by all MMOs, therefore, rose only 5 per cent to $2.7 billion in 2010.
None of which is surprising, considering the fleet of MMOs turning free-to-play and opting to recoup their money via micro-transactions.
Turbine proved the model with Dungeons and Dragons Online and then Lord of the Rings Online, before Champions Online and Age of Conan followed suit. And now there's talk of Star Trek Online doing the same.
What the Screen Digest report doesn't mean, however, is that individual subscription MMOs like World of Warcraft are losing money. World of Warcraft may actually go on to make even more money as lucrative new regions welcome the game.
The report does sensibly suggest, though, that subscription MMOS will slowly become the exception rather than the norm.
"The 2010 decline in subscription revenue - the first annual contraction experienced by the market since our coverage of this segment started in 2002 - represents an inflection point for the industry," commented Screen Digest analyst Piers Harding-Rolls.
"The focus of many PC game operators has clearly shifted to micro-transaction‐based models - in part due to competition in the subscription market especially in the high‐end MMOG segment, but also because of the flexibility micro-transactions offer operators in monetising gamers."
Rift is still a subscription-based MMO.
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Comments (23) Latest comment 8 months ago
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People losing their jobs or prioritising how they spend their money?
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I now have absolutely zero interest in MMOs and don't think I'll ever bother with another one again and going by anicdotal evidence of those I know, I'm not alone. I had to even suggest it, but could the MMO 'fad' be in decline? We may never see another game hit the number of subsribers that WoW did.
Or SWTOR could just as likely blow the whole thing right back up.
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Once you go free to play it's very rare to go back I would think. Guild Wars 2 looks more like it will do the business than SWOTR to me but I'm usually wrong.
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No thanks.
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We have SWTOR, TSW, TERA, ArcheAge, Blade & Soul and more all due out in 2012 or 2013. All these titles are subscription based and will cause a big spike in subscription revenue compared to 2010 & 2011 (where there was nothing of note released beyond Rift).
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Agree that TOR will have to follow suite but not for at least a year, the appeal of star wars should make for a very profitable 6 months then a sharp decline.
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of warcraft.
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I honestly can't understand why anyone would be willing to pay monthly when we have much higher quality games offering more for less.
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@dagas: only the West pays the sub-model and amounts you mention for WoW and the West is a tiny part of the overall 10 - 11 million WoW "subscribers". Probably in the region of 2million for USA & Europe (guessing) with the much bigger player base in Asia paying a different way.