EA announces new Theme Park for iOS
Bullfrog classic goes free-to-play.
A new version of Peter Molyneux's vintage resource management sim Theme Park is in the works for iOS devices, EA has announced.
According to DigitalSpy, it's a completely new version of the 1994 Bullfrog original built in a 3D engine.
It'll be a free app but you'll be able to buy additional in-game currency to give you faster access to new items, attractions and land plots.
Apparently you can expect to see touch-based mini-games amidst all the menu surfing, rides based on other EA franchises such as Dead Space and Mass Effect, and a cloud storage save option through EA's Origin set-up.
The universal app is due out before the end of the year.
The last we saw of the series was a solid DS port of the original back in 2007.
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Comments (26) Latest comment 9 months ago
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Would prefer a full fat version on 3DS or Vita.
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That's drug dealer tactics. It's free...until you're hooked...
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Microsoft can feck off with Age of Empires Online too...
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If you're worried about Theme Hospital, search CorsixTH. Use your Theme Hospital game to utilise a new open source engine so you can play on modern systems! It is in beta or something atm but you can play the game as-is. It is beta in the sense that it will build on the great game!
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THOUGHTS:
It looks like you'll have to tap rides to collect money. TOO MUCH INTERACTION. I like to build and admire.
It looks too zoomed in.
Looks like they've removed a lot of charm.
Why can't we just pay for the game, and then play the game?
Free to play usually ends up in repetitive, slow gameplay designed to bleed you of cash
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I love management games and I love gaming on my iPad, but the 'unbelievably slow till you give us some money' concept is killing lots of otherwise solid games. At least give us the option to pay a fiver initially so the game runs at normal speed.
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ooh!
Bullfrog classic goes free-to-play
uurgh...
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Be careful what you wish for. I think EA may be in possession of a monkey's paw.
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It could be good, you know?
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It's built upon a business model that is predicated upon making the game frustrating to play without spending extra money. If it isn't, and we get a great game for free (like Team Fortress 2, say) then great. But chances are if that happens, it'll make no money for EA, so they'll either proceed to break it, or just kill the franchise again.
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They could have a regular, full-blown experience for PC / consoles, and another one based on handhelds with minor tweaks per platform.
Same applies for Theme Park and the lot, but I remember Theme Hospital very fondly, when I first played it back in the '90s. And it's a shame that, say, kids born in the 90's must have never, ever heard of it...
I'm certain that it would sell very well if they could find some creative diseases and challenges, not to mention crisis management could be a lot more animated and beautiful when it happened (Remember "Epidemics"?
All they bother to do, is a freemium Theme Park iOS port... Meh. Rather, meh².
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