Bodycount demo on XBL today

Sample Codemasters' OTT shooter.

A Bodycount demo has just arrived on Xbox Live, Microsoft has announced.

The taster for Codemasters' forthcoming FPS sees you attempting to track down a warlord in one of the game's Africa missions.

A PlayStation 3 demo is also incoming according to the publisher, though there's no confirmed date yet.

For more on the game, which launches on 2nd September, refer back to our recent Bodycount preview.

Comments (31) Latest comment 9 months ago

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  • Tryhard #1 9 months ago

    Yeah was trying it out till BF3 got my attention at Gamescom.Feels kinda weird and the enemy AI is pretty retarded.
    After watching the Caspian Border BF3 trailer this will be like going back to a megadrive game.
  • metallicorphan #2 9 months ago

    played it earlier,while its decent enough,the 'down the sights' look is a bit crap,and the many multicoloured pickups all over the place looks a bit odd...however gameplay certainly wasn't bad though when i got used to it
  • Spong #3 9 months ago

    I bet this isn't available to Silver members.

    *checks*

    Cunts.
  • hypoBla5t #4 9 months ago

  • hoster #5 9 months ago

    "Get Gold then."

    no.
  • Spong #6 9 months ago

    What hoster said.
  • hypoBla5t #7 9 months ago

    Then no demo. No money = no product on a paid service. Who has a 360 without live anyway?
  • Pehmu #8 9 months ago

    What's the rush to get everything right away? Just wait a couple of days and the demo will be available to Silver members as well.
    Edited by Pehmu at 16/08/11 @ 17:29
  • FreakyZoid #9 9 months ago

    Wait, so you think they should get gold so they can download a demo - which is basically an advert for a game. Who pays to have more adverts?

    Just played it and it's rubbish anyway, definitely don't get gold just for this.
  • PenguinJim #10 9 months ago

    "Wait, so you think they should get gold so they can download a demo - which is basically an advert for a game. Who pays to have more adverts?"

    A demo is free gameplay. Fun for free!

    Well... not so much, in this case.
  • NeverWinter78 #11 9 months ago

    Just finished playing the demo. Your not missing anything. Like most games they have tried to make a control layout to help set it apart from the rest of the FPS out there and it just doesn't work. Worst part is when using aim you become rooted to the floor. Wouldn't even bother with this when it's in a bargain bin
  • Tryhard #12 9 months ago

    Yeah went back to finish it off.Bargain bin material if that.Are these devs just thick?Can they not see these gameplay failures when they test it?
  • captainrentboy #13 9 months ago

    Pretty shit innit?
    Who's facking bright idea was it to have you rooted to the spot when using iron sights?
  • CaptainQuint #14 9 months ago

    I really feel for the developers who read the comments on articles like this. Must be terribly disheartening to see so much off-the-cuff throwaway negativity aimed at a project they've no doubt put a lot of hard work and effort into and often for months and years.

    Just another ugly side of the internet I guess, but still... there's no need to be so cunty over a bleedin' demo.
  • NOSAVIOUR #15 9 months ago

    In fairness the demo did bore me and being rooted to the spot when standing out in the open so you can lean out to check the battlefield is utter stupidity. I'm prepared to wait for final reviews but as a demo I'd give it a 3. Of a demo doesn't do a game justice don't realise it.
  • Quixz #16 9 months ago

    Downloading.. these comments are making feel like I'm wasting my time =/
  • dupplawt #17 9 months ago

    the controls are awful, you can't move when you look down iron sights but you can't even properly look down them anyway, it's just zoomed to the right of the screen wtf!? feels so heavy to move and look around too... on the bright side lots of explosions.
  • LazyNinjaUk #18 9 months ago

    Initially I didn't like it, the aiming just felt weird and completely different to what I'm used to, but that's because I'm used to every game going down the COD controls route. But after giving it a proper chance, I quite enjoyed it. Nice to see them using a more diverse colour palette than just brown and grey, though looking at it too long could lead to a headache.

    I'd pick it up for the co-op
  • WinterMute78 #19 9 months ago

    CaptainQuint "I really feel for the developers who read the comments on articles like this. Must be terribly disheartening to see so much off-the-cuff throwaway negativity aimed at a project they've no doubt put a lot of hard work and effort into and often for months and years"

    i agree but with out active criticism devs would just keep making the same mistakes. Being rooted to the spot with the iron aim to me(and it seems many others) to be a game breaker. now they know people dont like it there is the chance for change and it might help their sales in the end.
    Negativity can be a good thing if used correctly
    Edited by WinterMute78 at 16/08/11 @ 18:47
  • asphaltcowboy #20 9 months ago

    Link pls?

    EDIT: Fine, I'll do it myself. LINK
    Edited by asphaltcowboy at 16/08/11 @ 18:48
  • abot #21 9 months ago

    Why isn't this an MP demo. The only way this game is going to make any sales is because of its MP not the campaign.

  • Bealsy #22 9 months ago

    Crap. Turns like youre in a ww1 tank and as previously stated, the controls are a shambles. Graphics are ugly and the special weapons... Well they ain't special.
  • metalangel #23 9 months ago

    Played. Had to, really, it's got a G36 on the cover.

    Oh dear.

    The biggest problem is, of course, the fact that you become rooted to the spot when you aim down the sight. They want you to unlearn the last six or seven years of FPS shootery (on a joypad, that is) and that's not going to happen. Not when the reward is so very very poor. Being able to lean is cool, but entirely unnecessary in an action shooter like this. Milsims have lean to ensure that you don't catch the single bullet that will kill you. Here, you gasp your way back to health like a good action hero. It also means that crouching down to take cover is a lot harder to do, and I'm sure in a crucial situation you WILL end up fumbling the controls and not getting your head down in time. This whole thing isn't aided by the fact that a) you don't actually aim down the sights any more than you are when firing from the hip, and b) soldiers are able to and indeed do, walk around (albeit slowly, as seen in countless other games) with their weapons raised and ready to fire.

    So what are we left with? How about some INCREDIBLY sluggish controls? You'll be killed in seconds if you don't turn up the look sensitivity as soon as you start, and even with it on 100% it still wasn't quite quick enough for my liking (my liking is usually around 75% or 'fast' in games). Plus, there is almost a full second's pause between pushing the stick and your guy even starting to turn. The result of all this was I was struggling in the fights at first, as the little sidesteps I would take while aiming down the sights weren't possible, it took me forever to turn to face a new threat and I couldn't draw a bead fast enough to shoot them and then quickly let go to properly move back into cover - in case I hadn't taken the time to properly position myself behind something so I could then lean out as the game wants me to do.

    Shooting this off doesn't bode well for a shooter. The G36 itself (wonderful weapon IRL) felt weedy both in its report and in the impact... I just kinda sprayed towards an enemy and they kinda fell over, no sense of power. The shotgun was a lot better but inappropriate for much of the mission, filled as it was with snipers. The actual snipers, with actual sniper rifles, were killed so easily thanks to their guard towers exploding regardless of where I shot (a concession to the shoddy shooting?) that I couldn't believe it was that easy. Not as easy, though, as the dreaded militia leader, who after a huge buildup, a worrying entrance (he crashes through a wall) and alarming appearance (huge guy carrying a huge gun) fell after just half a clip from my gun, fired in one burst.

    All that remained was to carry out the one objective, though it took spraying bullets everywhere to realize that some of the walls were impenetrable metal and others were almost indistinguishable but destructible wood.

    This isn't OTT at all... a few bright pickups strewn around (not explained in the demo), the world's least exciting jump (he doesn't even grunt like a convincing FPS hero) and some weird multipliers totting up (also not explained) struck me not as being OTT and wacky so much as slightly retro. No bad thing, but not endearing me either.

    So:
    -interesting attempt to change the tried and tested ADS that fails
    -boring enemies
    -colourful scenery, for a change!
    -weedy guns
    -seriously uninspired structure (wow, a woman in my ear is setting waypoints for me)
    -stiff controls
    -old school pickups and scoring that might be cool if they'd bothered explaining how they work

    Oh, and here's a little tip, guys: don't fucking kick me back to the Dashboard when I finish the demo. I might want another go (I did) but I don't see why I should sit through your corporate logos and licensing screens again.

    'Not representative of quality of final product'? Don't send it out to try and convince people to buy your game, then. Sorry, but this will be best enjoyed two weeks after release for £20. You should have released it a month ago during the summer games drought, instead of pitching it against Deus Ex, Red Orchestra 2 and Gears of War 3.

    EDIT: Oh, forgot one thing: I had no idea what was happening... whether the government soldiers were on my side or not. It turns out no, they're not, it's me vs the world.

    EDIT EDIT: As per LazyNinja's comment below, I went back and tried again. Yes, pulling the trigger only halfway in puts you into more traditional ADS mode where you can still walk freely around. However, in the heat of battle, trying to maintain the correct pressure while making violent controller adjustments otherwise often meant I was unconsciously pulling the trigger too far and going into lean mode. It's not unlike the notoriously small Yamaha biting point on my bike's clutch lever :p
    Edited by metalangel at 17/08/11 @ 14:56
  • LazyNinjaUk #24 9 months ago

    Doesn't seem like many people noticed (I know I didn't), but if you hold the aim trigger halfway you can precision aim and move.

    Not really conveyed that obviously unless you venture into the options or the control layout image happens to appear during loading.
  • metalangel #25 9 months ago

    Thanks for that Lazy Ninja, I hadn't noticed that. I'm going to bed now but if I remember I'll have another run through the demo tomorrow.
  • Hindle #26 9 months ago

    Post deleted at 23:04:43 04-04-2012
  • Cadence #27 9 months ago

    Holy mother of god the controls are bad. What's with the massive delay between movement input and it actually registering? They better sort that out before release as it makes the game virtually unplayable.
  • tinners #28 9 months ago

    This is no Black :(
  • Quixz #29 9 months ago

    Yep, it was a waste of time!
  • metalangel #30 9 months ago

    As I was getting into bed last night, a thought struck me about the whole "wait for the bargain bin" thing.

    Consider Battlefield 3 or MW3 (and suspend your inner fanboy). Huge amounts of content, loads of game modes, so so much to see and do.

    Now consider Bodycount's content... There's no way it'll match either of those two heavy hitters.

    Why on earth would you pay full price for Bodycount (£34 on Amazon) when you get so much more at full price for Battlefield 3 (£38)? To put it another way: I'd be much, much more inclined to pay £20 or even £25 for a little game like Bodycount to have a few days of fun with because I know that's about how long it'll last. Or in another other way (the beloved car analogy) they're charging Mercedes money for a Vauxhall.
    Edited by metalangel at 17/08/11 @ 07:42
  • dragerboy #31 9 months ago

    This is truly awful. Looks like a bad C64 game. Shocking when they produce all the videos and sales pitch making it out to be like no other 1st person shooter. Horrible feel to it when you move too, AI is rubbish, frame rate is bad. Have these guys not played Battlefield and COD??