Bodycount demo on XBL today
Sample Codemasters' OTT shooter.
A Bodycount demo has just arrived on Xbox Live, Microsoft has announced.
The taster for Codemasters' forthcoming FPS sees you attempting to track down a warlord in one of the game's Africa missions.
A PlayStation 3 demo is also incoming according to the publisher, though there's no confirmed date yet.
For more on the game, which launches on 2nd September, refer back to our recent Bodycount preview.
You may also like...
-
Dirt Showdown Review 83
-
Activision vs. Vince Zampella and Jason West: Inside the game industry trial of the decade 47
-
The Cave Preview: Double Fine's New Game for Sega 17
-
Going Hardcore in Diablo 3 91
-
Ghost Recon: Future Soldier Review 131
-
Judge recommends US Xbox 360 ban 169
-
First Castlevania: Lords of Shadow 2 image spotted 19
-
Diablo 3 real money auction house delayed again, client side patch out next week 17
-
App of the Day: Hiragana Pixel Party 14
-
New Minecraft XBLA content incoming 23
-
David Cameron spends "a crazy, scary amount of time playing Fruit Ninja" 41
-
Diablo 3 Review 244
-
Gearbox: Aliens: Colonial Marines a "massive" project, hundreds working on it 14
-
Mass Effect 3 Rebellion DLC release date announced 8
-
Double Fine reveals Ron Gilbert project The Cave 9
Comments (31) Latest comment 9 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
After watching the Caspian Border BF3 trailer this will be like going back to a megadrive game.
Comment below viewing threshold Show
Comment below viewing threshold Show
*checks*
Cunts.
Comment below viewing threshold Show
Comment below viewing threshold Show
no.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Just played it and it's rubbish anyway, definitely don't get gold just for this.
Comment below viewing threshold Show
A demo is free gameplay. Fun for free!
Well... not so much, in this case.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Who's facking bright idea was it to have you rooted to the spot when using iron sights?
Comment below viewing threshold Show
Just another ugly side of the internet I guess, but still... there's no need to be so cunty over a bleedin' demo.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'd pick it up for the co-op
Comment below viewing threshold Show
i agree but with out active criticism devs would just keep making the same mistakes. Being rooted to the spot with the iron aim to me(and it seems many others) to be a game breaker. now they know people dont like it there is the chance for change and it might help their sales in the end.
Negativity can be a good thing if used correctly
Comment below viewing threshold Show
EDIT: Fine, I'll do it myself. LINK
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh dear.
The biggest problem is, of course, the fact that you become rooted to the spot when you aim down the sight. They want you to unlearn the last six or seven years of FPS shootery (on a joypad, that is) and that's not going to happen. Not when the reward is so very very poor. Being able to lean is cool, but entirely unnecessary in an action shooter like this. Milsims have lean to ensure that you don't catch the single bullet that will kill you. Here, you gasp your way back to health like a good action hero. It also means that crouching down to take cover is a lot harder to do, and I'm sure in a crucial situation you WILL end up fumbling the controls and not getting your head down in time. This whole thing isn't aided by the fact that a) you don't actually aim down the sights any more than you are when firing from the hip, and b) soldiers are able to and indeed do, walk around (albeit slowly, as seen in countless other games) with their weapons raised and ready to fire.
So what are we left with? How about some INCREDIBLY sluggish controls? You'll be killed in seconds if you don't turn up the look sensitivity as soon as you start, and even with it on 100% it still wasn't quite quick enough for my liking (my liking is usually around 75% or 'fast' in games). Plus, there is almost a full second's pause between pushing the stick and your guy even starting to turn. The result of all this was I was struggling in the fights at first, as the little sidesteps I would take while aiming down the sights weren't possible, it took me forever to turn to face a new threat and I couldn't draw a bead fast enough to shoot them and then quickly let go to properly move back into cover - in case I hadn't taken the time to properly position myself behind something so I could then lean out as the game wants me to do.
Shooting this off doesn't bode well for a shooter. The G36 itself (wonderful weapon IRL) felt weedy both in its report and in the impact... I just kinda sprayed towards an enemy and they kinda fell over, no sense of power. The shotgun was a lot better but inappropriate for much of the mission, filled as it was with snipers. The actual snipers, with actual sniper rifles, were killed so easily thanks to their guard towers exploding regardless of where I shot (a concession to the shoddy shooting?) that I couldn't believe it was that easy. Not as easy, though, as the dreaded militia leader, who after a huge buildup, a worrying entrance (he crashes through a wall) and alarming appearance (huge guy carrying a huge gun) fell after just half a clip from my gun, fired in one burst.
All that remained was to carry out the one objective, though it took spraying bullets everywhere to realize that some of the walls were impenetrable metal and others were almost indistinguishable but destructible wood.
This isn't OTT at all... a few bright pickups strewn around (not explained in the demo), the world's least exciting jump (he doesn't even grunt like a convincing FPS hero) and some weird multipliers totting up (also not explained) struck me not as being OTT and wacky so much as slightly retro. No bad thing, but not endearing me either.
So:
-interesting attempt to change the tried and tested ADS that fails
-boring enemies
-colourful scenery, for a change!
-weedy guns
-seriously uninspired structure (wow, a woman in my ear is setting waypoints for me)
-stiff controls
-old school pickups and scoring that might be cool if they'd bothered explaining how they work
Oh, and here's a little tip, guys: don't fucking kick me back to the Dashboard when I finish the demo. I might want another go (I did) but I don't see why I should sit through your corporate logos and licensing screens again.
'Not representative of quality of final product'? Don't send it out to try and convince people to buy your game, then. Sorry, but this will be best enjoyed two weeks after release for £20. You should have released it a month ago during the summer games drought, instead of pitching it against Deus Ex, Red Orchestra 2 and Gears of War 3.
EDIT: Oh, forgot one thing: I had no idea what was happening... whether the government soldiers were on my side or not. It turns out no, they're not, it's me vs the world.
EDIT EDIT: As per LazyNinja's comment below, I went back and tried again. Yes, pulling the trigger only halfway in puts you into more traditional ADS mode where you can still walk freely around. However, in the heat of battle, trying to maintain the correct pressure while making violent controller adjustments otherwise often meant I was unconsciously pulling the trigger too far and going into lean mode. It's not unlike the notoriously small Yamaha biting point on my bike's clutch lever
Comment below viewing threshold Show
Not really conveyed that obviously unless you venture into the options or the control layout image happens to appear during loading.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Consider Battlefield 3 or MW3 (and suspend your inner fanboy). Huge amounts of content, loads of game modes, so so much to see and do.
Now consider Bodycount's content... There's no way it'll match either of those two heavy hitters.
Why on earth would you pay full price for Bodycount (£34 on Amazon) when you get so much more at full price for Battlefield 3 (£38)? To put it another way: I'd be much, much more inclined to pay £20 or even £25 for a little game like Bodycount to have a few days of fun with because I know that's about how long it'll last. Or in another other way (the beloved car analogy) they're charging Mercedes money for a Vauxhall.
Comment below viewing threshold Show