Xenoblade Chronicles Review
Standing on the shoulders of giants.
Version tested: Wii
It's not clear precisely when the Japanese role-playing game crumbled from one of gaming's core pillars to a battered monument to outmoded design. In the wake of Final Fantasy VII's global popularity, this weave of grandiose storytelling, menu-based battling and lavish production values seemed set to dominate the future of interactive entertainment. But as budgets strained ever harder to fill the widening technological boundaries of each new wave of console hardware, publishers took fewer and fewer risks with their money. Creative repetition led to stagnation led to decline.
Today, the release schedules are peppered with remakes and re-releases of seminal 'JRPGs' from the Super Nintendo's golden era and fans are routinely made to look backwards, rarely forwards. On the few occasions that we are treated to a strong fresh release, such as last year's outstanding Dragon Quest IX, that success leans more heavily on familiarity than novelty.
Xenoblade Chronicles is a rare exception. Here is an endlessly lavish, detailed production based in a newborn universe that is not only filled with unfamiliar faces but also brims with daring ideas and mechanics. Indisputably, this Wii game - released in the twilight months of its host console - is the strongest JRPG to emerge in years. Its vision is so bold and assured that it's difficult to imagine how such a creature could have risen from this brackish swamp of a genre.
It helps, of course, that its breeding is impeccable. Director Tetsuya Takahashi's past credits include formative classics such as Secret of Mana and Chrono Trigger. But Takahashi's work hasn't been without its problems. His most famous self-originated project was Xenogears, a game whose aspiration soundly outstripped its budget, while his similarly ambitious Xenosaga limped to a conclusion just three games into an intended series of six. Both alienated as many players as they made fans with their winding, indulgent cut-scenes and overreaching plots.
A strong translation from Nintendo is brought to life by a mostly British voice cast, with few missteps. The full Japanese dub is also included.
But with Xenoblade Chronicles, Takahashi demonstrates creative humility as he brings ambition in line with achievability and moves away from that reliance on cut-scene storytelling, which he recently described as a "creative dead-end". Make no mistake, Xenoblade Chronicles carries a grand narrative, played out by a cast of scores; but that plot is expressed as much in the game's mechanics and environment as it is cinematically.
Its world is shaped like a giant colossus. Imagine one of Team Ico's giants had been blown up to a hundred times its original size and frozen in time, before reeds, trees and lakes were allowed to settle on its features. The Bionis, as it is known, is the world upon which you adventure, its 10-mile limbs the walkways and bridges you clamber across. Exploration off the beaten track is encouraged with experience point rewards for every landmark charted - but this is a world that invites wide-eyed surveying. The joy of discovery is reward enough.
Shulk's sword, the Monado, is the point on which the story pivots, imparting future visions to its wielder.
You play as Shulk, an orphan boy with a weighty mystical sword, as per the great JRPG tradition, but mercifully without a chip on his shoulder, in contrast to it. Shulk lives in Colony 9, a tranquil town nestled in a valley on the Bionis' leg, with other members of his race, the Homs. His life consists of amateur archaeology, bug collecting and cowering from the irregular attacks made by the other race that live on the Bionis: steampunk robots known as the Mechon.
When the Colony is attacked by a swarm of Mechon at the start of the game - killing some of the friendly faces you have just become acquainted with and burning the shops whose shelves you've emptied - Shulk sets out with some of his friends to find a way to bring peace to the world.
The premise may be worn, but in the telling, this tale towers. More importantly, perhaps for the first time in Takahashi's oeuvre, it's a tale that plays second fiddle to the game systems. In this regard, the team at Monolith Soft carefully combine mechanics plucked from other titles.
The real-time battle system is closest to Final Fantasy XII's cog-like mechanisms, while the shower of delicious side quests is pure World of Warcraft, filling the world with chances to shine, great and small. Meanwhile, the expansive wardrobe and huge array of weapons (many of which can be customised with crafted gems to add buffs and debuffs) are reminiscent of the latest Dagon Quest.
These ideas are combined with a raft of its own, such as the pinpricks of light that litter every environment (collectibles that can fill a scrapbook for rewards, answer fetch quests or simply be sold) or the flash-forwards into the future that interrupt battles to show you a special move your opponent is due to make soon, allowing you to pre-empt it. The result is a game with a flavour quite unlike any other, and whose onion layers of strategy and motivation prove irresistible - and not only to the JRPG faithful.
In battle, you control just one character. As in Final Fantasy XII, they auto-attack the enemy with brutish sword swings so long as you position them close to the target. Your job then is to manage the long game of your characters' special moves. These 'Arts' can be triggered at any time, but each has a cool-down period before it can be reused. The strategy comes in knowing when to attack, when to defend and when to cast spells, especially as using Arts raises monsters' aggro toward your character.
While character detail is low polygon, the sprawling environments offer dizzying depth and draw distance.
As you fight, a party gauge fills. This is broken into three segments. If a comrade falls in battle, you can raise them as a cost of one segment of the gauge. When all three segments are filled you are free to issue a chain link attack, in which each of your characters can issue any attack in quick succession. Chain links can be key to taking down some of the larger enemies in the game, but as doing so empties your party gauge, you temporarily lose the chance to revive one another.
The Bionis has a pleasing sense of ecosystem. Creatures great and small roam its hills, valleys and fields. Some of these are of a friendly disposition and will leave you well alone unless you attack first. Others are aggressive and will hunt you down. Some respond to sound, others to sight and you'll regularly pass giant beasts 50 or 60 levels your senior. Hack away at one of these monsters and you'll be felled in a single hit.
Further responsibility for your own wellbeing comes because this is a world without borders. No invisible wall will protect you from a cliff edge, and while sheer drops are occasionally used to provide some Zelda-style secret areas, a tumble from the wrong ledge will prove fatal.
Characters form friendship links as they battle together, opening up link skills that can benefit the entire team.
Xenoblade Chronicles may lack the universal appeal of Miyamoto's adventure series; its tendency toward team management makes this a game for those who prize complexity and numbers over economy and colours. But it shares Hyrule's all-important sense of place and delivers that same heady shot of wonder to the spirit as you explore.
No Japanese RPG has more successfully married its various components this hardware generation. It's a game that invites us to reassess an entire genre, pointing to a bold future while nodding its respect towards the past. It's a towering triumph.
9 / 10
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Comments (100) Latest comment 8 months ago
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And it's released on my birthday. ^-^
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Ok, so Nintendo is making some weird choices lately and not everyone agrees with them..but lets make sure this game hits top 5 in the all-formats chart! If you have a Wii BUY IT!!!
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Just angry at myself for not finding/buying the Collector Edition. :@ , but the game "normal version" is pre-ordered.
Hopefully many people will buy this (including those unfamiliar with Operation Rainfall)
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I didn't know that the game comes with Japanese voices as well - a big plus in my book, I did not expect Nintendo to keep it on the disc. The environments really look fantastic and I cannot wait to drown in them.
Now all that needs to be done is for this game to sell well. Nintendo are so very reluctant to publish a game if they think it will just barely break even and just this once they decided to publish a game anyway.
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snigger
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With Zelda: Skyward Sword before Christmas and hopefully The Last Story early next year the Wii looks to continue going out with a bang.
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No mention of the vocals? Inclusion of the JP track makes it a definite purchase for me but I'm curious about the British voice-over too.
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I owned a Dreamcast on initial release and picked up nearly every great game which released alongside it, the Wii (I believe) has had a very similar story...unappreciated in its time (numbers talk) but remembered oh so fondly by those who actually bothered supporting it.
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edit: Wow this is the most negged I've ever been. You guys have to admit that Wii is pretty ugly these days. Maybe I'm just shallow but graphics do go some way to immersing me in an RPG. I just wish this was out on PS3 or something, but I'll still end up buying it...
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They talk constantly during battles, encouraging each other and yelling awesomely British battle calls ("Get stuck in!" "Nice one mate!" "Come off it!"
That's rather cool
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Here's hoping for a budget XBLA/PSN release in 6-12 months ( highly doubt it though
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Who's negging the guy hoping for a release on other consoles? Die in a fucking fire fanboy tossers.
edit: wow epic negging for anyone who has the slightlest negative thing to say about the Wii. Fanboy tossers indeed.
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Wii does have 10/10 and 9/10 games sure, but comes out not very often enough and on the averages (Metacritic top 100) ranks bottom of the current consoles platforms. Which is why get lot of sticks from the gamers.
It's not all bad, as taking only the best games, Wii can hold it's head high but recently a few got ported across, mainly to PS3, but doubtful this one as published by Nintendo. An instabuy, no an insta-preorder kind of game!
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I was about to buy a bigger TV but the low resolution on the wii is perfect for my little'un, so I'm saving money to boot!
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O yeah, might get the vacuum cleaner out to. That Wii is dusty!
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Just did an image search for the cover art and it looks like there is a bundle with a classic controller, so seems like it. Hope that means you can use a GameCube controller too...
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My copy's on the way. I haven't been this excited about a new release in ages.
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Here's hoping for a budget XBLA/PSN release in 6-12 months ( highly doubt it though
You're right to highly doubt it. Nintendo own the IP, and the developer. It will never see the light of day on a non-Nintendo platform.
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When to defend -> Whenever the countdown to the bosses main attack hits 1
When to cast spells -> All the time in boss fights.
This is why I tend to steer clear of JRPGs in general, they're substantially more shallow than Tic-Tac-Toe. It would be great if this title bucks the trend but the review didn't seem to stop the gushing praise to answer this. I think this will have to be "try before you buy" for me. Fingers crossed though. Would be nice to see a WiiHD/360/PS3 port as well, Wii games don't look great on my TV and I'm a shallow shallow fool.
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Thanks EG I would have looked over this if it weren't for this glowing review!
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This whole game sounds like a genuinely grand journey. One which I may have been waiting for this whole time. This is a Day 1 for me.
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Otherwise, great review mr. Parkin! I'm now even more giddy about the game's release. Major props to NoE for stepping up and localising the game!
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I'm especially chuffed this game has been localised specifically for the UK, unlike most games where we just lumbered with the US localisation, despite having to wait x months after the US release. More devs/publishers should do this (depending on what's appropriate for the game, of course).
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Pre-ordered the bundle with the red joypad so I am all set for the coming weeks ^^
(ps. I don't endorse modding your game system, but if the publishers don't bring out games in all continents it seems like the only way to play some games. So no problems with doing it for the right reasons. Really glad Sony is doing it right this generation, just hoping following generation all game systems are region free or the games are published in all regions as it supposed to be!)
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Instead, we get half-baked JRPGs for PS3/360, with the odd standout exception (Lost Odyssee, Tales of Vesperia, Blue Dragon, FF13 kinda). The 2D NIS games (cross edge, Neptunia, Trinity Universe, Ar Tonelico) would probably be a better fit on Wii too. It seems like the move to high-def, and increased dev costs have resulted in many devs just not bothering.
Sad really, but *so* glad Xenoblade has made it, and looking forward to Last Story too!
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I fear you have your priorities utterly backwards my confused friend.
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However I also have FF XII and The Last Remnant but being honest its a slog to play through them and there has been no RPG that has blown me away like Skies of Arcadia, FFVII, Grandia II etc
So now to see this review I can honestly say I'm jealous, would kill to play this game and in fact if I see a second hand Wii going cheap I will be sorely tempted.
But for all the Wii fans, hope you enjoy it, hardcore game fans on the console have been treated shabbily to be honest so it's nice to see your loyalty rewarded, to think, you could end up playing the best JRPG of this generation, not a bad position to be in, enjoy!
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Any ideas?? Ta very kindly.
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Presumably the game will be a better experience with a classic controller since they are releasing the game with a bundle which includes the classic controller in red. So if you can find the bundle, I'd recommend picking that option. It is about €15 more expensive here in the Netherlands so it's really an easy decision to be made. Also I think it is just easier to play rpgs with a classic controller period. Don't know if the bundle is available in the UK though.
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Even if you don't like the color red - go for it. It will be worth it.
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And my Classic Controller bundle has been posted today
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Agreed. 360 has great exclusives, PS3 has great exclusives, so why are people refusing to accept that the Wii has great exclusives too? I remember seeing this comment once for the Monster Hunter Tri review (courtesy of forum poster FogHeart), that points out the sort of comments that might be made following the review of a Wii game.
"Looks like the comments for Wii games often go like this:-
1-5 : Wiilol etc
6-7 : Third parties shouldn't bother with the Wii OR Nintendo have lost it haven't they
8-10 : I wish this was on a 'proper' platform OR Nintendo only make cartoon games for children"
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(see what i did there fanboys?)
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Well written Mr. Parkin, well written indeed!
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The article is full of praise and has not a single bad word to say
why then is this not a 10/10?
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At least, that's my assessment.
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/rant on
I really can't stand people who take any kind of slight against "their" platform of choice (because you know, they generally only own one for some reason) as if it was a personal insult.
/rant off
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(see what i did there fanboys?)
@smelly
Sorry I don't get it!!!!!
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Edit/: and its awesome!
Jap voice ON
Subtitles ON
Manual text advance ON
Only way to play!
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Still don't have a Wii though, so now I'm trying to decide if I should buy a Wii now or continue to wait a while longer until the Wii U is released (which will be backwards compatible).
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WHOS THE SUCKER NOW??
On topic i find it ironic that an RPG such as this has found its way on the Wii. It is even more ironic that in adition to Last Story and Labyrinth the Wii will be the console of choice for the J-RPG starved gamer. Now if only Namco could find her balls and release Tales of Graces in europe...
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Generally the wii has been disappointing I think and its nice to see a game that actually maxes out the hardware and shows the real power of the wii when pushed. Its a shame developers didn't do this earlier in the wii's life. The game seems a real labour of love for the developers and I hope they are rewarded for it.
This seems to me to be an ideal game to make high definition for the wii u.
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This Generation has been pretty poor for JRPGs in general. You need a 360 for Lost Odessey & Blue Dragon, a PS3 for Demons Souls & Disgaea and now a WII for XBC. Excdellent reviewalthough i feel this does deserve the 10/10 mark as it really is a genre defining title