Sega sees red as sales fall
"Headwind-like sluggish consumption."
Sega sales are down across the board, leading to an overall loss of 2.224 billion yen (£17.6 million) for the three months April, May and June.
During the same period last year, Sega recorded a profit of 7.036 billion yen (£55.6 million).
Why did this happen? Sales were lower and costs were higher. Sega made 28.5 per cent less this financial Q1 than the same period last year. The take for April to June 2011 was 65,331 yen (£516 million).
Costs rocketed primarily because of the Great East Japan Earthquake, which caused serious ramifications for Sega's operational functionality, as well as its pachislot and pachinko business. Arcade amusements suffered, too.
In Sega's video game business it was the "headwind-like sluggish personal consumption" of the European and US markets that meant "demand was generally weak".
During the April-June period, Sega launched Virtua Tennis 4 and film tie-in Thor in the West. In the East, Sega released Yakuza: Of the End.
Sales by title aren't mentioned, but we know that Sega managed 2.33 million sales worldwide during the three months. That broke down into 1.02 million European sales, 700,000 American sales and 600,000 Japan and other region sales.
That "is below the performance level of the same period in the previous fiscal year", Sega noted - 22.3 per cent below.
Sega did enjoy some success on iPhone, where Kingdom Conquest was downloaded 1.3 million times. Sega also mentioned curious title Samurai Bloodshow in relation to social networking services and smartphone.
"The Group needs to adapt to changing business environment in which the market demand for new content geared to social networking service (SNS) and smartphone is expanding," wrote Sega.
Sega recorded its net assets (its company worth) at ¥285.461 billion (£2.245 billion).
Sega Thor it would do better?
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Comments (42) Latest comment 10 months ago
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Not surprising really.
Give me another Billy Hatcher, Sega. Then we'll talk.
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I do wish they would join the PSP Remaster Series with Valkyria Chronicles 2&3 and release them for the PS3 though. And of course, Shenmue 3 too.
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Yakuza of the End= Small fraction of the world release.....
Seriously where is the math Sega, where is the math. You've some great titles and yet you deny the majority of the world the spoils. I bought Yakuza 4 on launch day, I would do the same. For Of the End.
While you are at. Yakuza Kenzan and Black Panther too please. I will put futher monies down. It's that easy to get monies Sega.
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Sega kind of bring this sort of thing on themselves basically, and that Sonic Generations demo wasn't very good either, dropping the frame rate in a very fast scrolling platform game results in too much blur to see obstacles properly. They should just give the Sonic Fan Remix guys a job.
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I'm beginning to lose sympathy for companies that complain about terrible sales when they either just release shovelware, or nothing at all- I'm looking at you Namco.
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Yup, one of the few games I'd pay full price for.
Also - This is one of the few times I actually want a company to sell out and sell 'hd remastered' versions of all their games. Where's Panzer Dragoon Saga and Panzer Dragoon Zwei?
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I'm happy that they're being hit where it hurts. They deserve nothing less. Talentless fucks.
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Nice one Sega!
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Release PSO2 globally and make the servers international also. No lock-outs that end up dividing the players from each other.
Sonic Generations seems good, but don't bother continuing to make the Modern Sonic levels. They'll only hold the game back. Try and get it all running at 60fps instead.
Acknowledge that you're sitting on an amazing arcade back-catalogue.
What's with the random console exclusivity all over the place? Do you really think 360 and Wii owners wouldn't want games like Valkyria Chronicles?
Let Yu Suzuki do what he wants. The guy basically invents popular genres, over and over and over again.
Use some common sense! Shinobi used to be a bigger name than Ninja Gaiden, but you wouldn't think so to look at the 3DS game. You've done several full body motion games before, so why put Sonic Riders on Kinect?
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SEGA must DIE.
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"Let Yu Suzuki do what he wants. "
Suzuki is not at Sega anymore:
http://www.gamasutra.com/view/feature/64...
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Shenmue 1 + 2 on XBLA/PSN is a license to print money, but the real gem would be a full Panzer Dragoon HD Anthology. No remakes, just spruce up some of the textures, up the framerate and remaster the FMV sequence in HD, and I'll pay anything you ask of me. Panzer Dragoon Saga is still the masterpiece.
The original NiGHTS, would also make a great download game.
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Sure, John Carmack is a great coder and has lots of things to say about FPS games. But it was Yu Suzuki's Virtua Fighter that managed to get 3D people moving on screen, at 60fps with collision detection, and showed how 3D could offer more than 2D could even if the gameplay remained mostly 2D. And he nailed it first time; the arcade machine was number one until its sequel. Every other developer was just floundering by comparison, and nobody has pushed things forward so much since.
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It's an absolute tragedy and while I'd love to see a resurgent Sega, they need some people to push them in the right direction otherwise they really do deserve all of the crap they've brought upon themselves by lacking vision and originality. It's a real shame. Come on Sega, get a grip, I loved you, but you left me!
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*sigh*
It's a shame. These is much talent and commitment to games in Japan. I feel we're missing out because they've stopped evolving.
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However, they also make and publish a lot of shit games.
Stop doing the 2nd bit and I'm sure everything will turn out ok.
Also, Shenmue I/II on XBLA/PSN, do it. It puzzles me how out of all the good DC games, they've released the four they have.
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Because they're creatively bankrupt and always after the quick buck.
There's a reason why they're so intrinsically associated with movie tie-ins. Low cost and no expectations other than meeting the movie-release based deadline.
Yes, they have a wonderful back catalogue of games to pick and choose from but the best you'll ever see is again quick, low-cost retro re-releases without any, and I mean any[/i] additional effort put in.
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It's true. Reading, writing and adults didn't exist in the '90s, and all the front covers of Sega's games were consistently exemplary.
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Either hire someone with some vision to start working with world-class developer talent around the world like, I dunno, the remains of Bizarre and BlackRock for starters. Or hire someone with some business sense that can use that huge portfolio of IP for good not evil.
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Nintendo sell far too many bad games for this to be true.
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