Valve: DOTA 2 coming "soon" to Steam
Gamescom reveal launch tie-in?
Valve's latest update for digital distribution service Steam notes that "soon, DOTA 2 will be delivered using it".
How soon? Gamescom, which runs next month, soon?
Is Valve preparing to unveil the game and launch it at the same time?
Earlier this month evidence surfaced that suggested Portal 2 maker Valve will unveil DOTA 2, the sequel to the Warcraft III mod Defense of the Ancients, at Gamescom.
On the official gamescom website Valve is listed as an exhibitor set to show a product under the "strategy" category of video games, suggesting DOTA 2, a real-time strategy game due out this year, will turn up.
Last year DOTA creator Abdul Ismail (better known as IceFrog) assured the Defence of the Ancients community that Valve's new sequel won't override and replace the original - at least not straight away.
DOTA was the basis for Gas Powered Games' flawed-but-enjoyable Demigod and Riot Games' free and accomplished online game League of Legends.
Even Blizzard trumpeted a free DOTA mod for StarCraft II at BlizzCon 2010, although it is yet to release.
Will DOTA 2 be free-to-play, as Valve's online shooter Team Fortress 2 now is?
Gamescom runs from 17th to 21st August.
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Comments (17) Latest comment 11 months ago
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If DOTA2 is a bit more new user friendly I'll probably go with that (damn I feel old not wanting to invest the time reading websites, guides etc. anymore)
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Websites and online guides should only be user experiences.
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I was looking forward to DOTA2, then I played HoN, and found out HoN is closer to DOTA than LoL is. And HoN is shiiiiiiiitttttt.
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You just need to play it to learn it well. Same as any other competitive multiplayer game.
Of course, there are guides. There are guides for every single game out there. No need to read them. It's up to you, if you want to figure the right builds and stuff yourself (you can, all the needed info is provided in game) or passively use builds and other strategies of someone else.
There is a basic tutorial mission in LoL, then there is Battle Training tutorial which explains a LOT for new players and there are custom games, where you can just train with (and against) A.I. dummies. That, together with a detailed mouse-over description of every button/skill/function, gives you all you need.
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As for HL3, I'll be happy for it to be a next gen launch title. We have waited this long, what's a few more years? HL 2 was a generational jump in technology, so I'm expecting HL3 to be too.
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Also, as it is very similar (almost identical in many ways) to DOTA, how exactly is it shite compared to it?
Were you offended, that you didn't have instant access to all the 80 heroes, or how many are there?
There are many flaws in LoL, just not those you mentioned.
edit: typo
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LoL Has a lot of elements that ruins it for the "non-paying" players
How can that be even remotely true? All the game changing items cannot be bought with real money, they can only be bought with IP, which you earn by playing. It has a soft monetization model.
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