FIFA 12 Preview
On top of the game.
Here's a question to ponder: will there ever be a FIFA release that feels absolutely complete? That's not to say that any FIFA game, at least in the recent PES-bashing era, has seemed like it's short-changed its audience. It's just that every single year EA Sports kicks out a new FIFA game and, over the last four years, the engine of every new entry in the series has benefited from a ton of tweaks and tucks which improve the in-game experience to the point that going back to the previous year's model seems almost unthinkable.
This year's iteration is no exception; FIFA 11 may have felt weighty and realistic last year, but compared to this year's model it looks clunky and almost arcade-like. So is FIFA like fashion or Facebook in that it will never actually be finished? It's a question the game's line-producer, David Rutter, answers with a large sigh.
"I've been making football games for 15 years," he says, "FIFA's been going for longer than that, and I've not done that many of them. But there's a near-limitless supply of inspiration for the cool stuff we can do. We do as much as we can do each year, but I suspect that by the time we've caught up on all the stuff we want to do, there'll be other ideas in the pipeline."
"I'm not worried about running out of ideas," he says. "I'm worried about how to fit it all in."
Rutter and his team have managed to fit a lot of new content into to this year's FIFA title. The most obvious is in the gameplay - what the line-producer and his team are calling FIFA 12's 'holy trinity' of precision dribbling, tactical defending and the new player impact engine.

Jack Wilshere, who'll be sent flying both in FIFA 12 and real-life this coming season.
The first of these allows players more direct and intimate control of the players in their team; beyond finesse dribbling moves, players can shield the ball with their bodies, as they look for an open man to pass it to. The immediate effect of this is to slow down the pace of the matches somewhat, but as a whole, controlling players is more dynamic. The player feels like they're more firmly in control of the ball at all times, and more aware of where their opponents are. It also allows them a few more options than hoofing it out wide to the wing when they're in and around the box and deluged by defenders.
Tactical defending makes tackling a bit more of a nuanced affair than in previous FIFA titles. Rather than simply barging into attackers, defenders can now contain - or jockey - players approaching them, as well as grab their shirts if the attacker shoots by them.
"We've basically stripped out the overwhelming pressure feature," says Rutter, "where we'd launch defenders up the pitch like homing missiles. We've replaced that with a situation where defenders shepherd attackers into an indefensible position, as would happen in a real-life game."
FIFA, like fashion, might never really be finished.
The feature which makes the most notable difference to the on-pitch action is the game's new player impact engine. In the past, when players collided, there was the chance the game's animation would cause them to meld with one another, making them briefly resemble Siamese twins. The impact engine puts paid to that and then some; now when tackled, players tumble over and their momentum and size play huge factors in how they're sent sprawling, and whether or not they wind up injured.
From some hands-on time, however, the jury's still out on whether or not the impact engine could benefit from some fine tuning. If it's an accepted truth that in real-life most football players will tumble to the ground when the player closest to them breathes in their general direction, FIFA 12's impact engine looks like it might act as some sort of long overdue vindication of the spirit of the beautiful game.
Now every second player on the business end of a tackle is sent flying through the air as though they've just trodden on a landmine. A scything sideways slide tackle on an attacker bombing down the left wing in one instance, caused the tackled player to do a 720-degree front flip and land face-first in the turf.

Topical.
Further exploration of what players could get away with during the hands-on time with the build of the game available illustrated that EA will probably need to tweak the impact engine further before its release. Players were invariably able to hobble members of the opposing team who didn't have the ball with no objections from the the in-game referee, and after a while, body-checking became the new way to tackle. Even if the match regulator is improved enough to compensate for the deviousness of players, there are likely to be some pretty spectacular and hilarious clips of tackles making their way to YouTube in September.
Away from the on-the-pitch action, there's the EA Sports Football Club, a large connected community where players can contribute to the success of the club they support. Players earn XP by competing against other players but their actions also benefit the club they've pledged allegiance to and this is averaged out over all the other players online who support the same team.
"The system means we get an average sense of the skill and dedication of the fans of a particular club," Rutter explains. "That's then compared against all the other clubs and the best teams in the league will be promoted while the bottom teams will be relegated."
"You could end up with a situation where, based on the skill and dedication of the fans of any team, Leicester City fans may get a message saying their club is about to get relegated if they don't get involved. So they then can make the decision to play more FIFA and save Leicester... or not."
Precision dribbling allows players to cut into the box.
Fortunately, the EA Sports Club is all about the club fans support in real life, rather than the team they prefer to play with in FIFA 12. Leicester City fans, for example are able to play with any club in order to help their beloved Foxes in the league table. The Sports Club is also bolstered with scenarios and live challenges, similar to the Scenario Mode in FIFA World Cup 2010 in that they follow real-world storylines. However, these will be season-long features and will be available to players at no additional cost.
Then there's Career Mode which follows the rubric laid out in FIFA 11, in which players can choose between being a player, a manager or a player/manager. Scouting has received a bit of a tweak; players can dispatch scouts to regions around the world to look at potential stars - as in previous FIFA titles - and receive reports that certain potential stars are worth a second look. If, however, they act on this information, other clubs will be alerted to their interest and may start targeting players they've scouted.
Career Mode has also gone to some lengths to reflect the absolutely insane amounts of furore that accompany the closure of transfer windows.

It's a coincidence that the word cot is contained within Walcott's name.
"Transfer deadline day is now a very big deal," says Rutter. "We've increased the fidelity and kind of timing involved in that, so now you have eight advances in there rather than just the one. You can have multiple backwards and forwards between the clubs and players. We're tracking all the information about who's being sold and to whom, so the player has a dynamic report telling them who's in and who's out."
Another new financial feature in Career Mode is the ability to blur the lines between the wage and transfer budgets. In previous years, the two were completely separate. This year, however, players will be able to behave exactly as a real football club would by using part of their wage budget to pay a transfer fee for incoming players.
Between the new on-pitch action and the tweaks and tucks to the online and Career modes, FIFA 12 is looking very respectable. To call it a complete overhaul at this stage would be stretching it, and it's clear that it'll probably need some fine tuning before its release date. But like fashion and like Facebook, it continues to be refined and improved and, while it doesn't diminish what has gone before it, it feels impossible to go back to the earlier iterations. Just watch out for those flying players this autumn...
PES? Who said anything about PES?
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Comments (38) Latest comment 10 months ago
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I'm so glad they're not doing what they always do, you know - ramming new features down your throat so the novelty wears off in the first few hours. Oh wait...
Also, why in these previews/hands-on and reviews do we never get the real questions answered (or asked for that matter!)?
Is it possible to have fast agile players that aren't 3 foot tall? Is it possible to play a game in clubs without a crystal ball due to 10 second button lag? Have they fixed micro-pausing? Are they going to support the game post launch (lol)? Are the going to give us the option to punch people with blue afros? Are accomplishments fixed? Will it be possible to score more than 1 diving header per calender year? Will they put the I in AI? Remove custom formations from online games? Punish quitters?
Any one of the above will be a start EG!
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This utopian mode would mean that 5* and 4* teams are banned, so you don't have to keep quitting out until you find someone who doesn't pick fucking Barcelona/Real/Chelsea/Man City. Every. Single. Time.
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I hope they make the pitch bigger, it seems far, far too small. The games are too high pressure. Every match is like playing against Barcelona a goal down in the CL final. The time you get on the ball is infinitesimal.
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AND U CAN SAY WHAT YOU WANT BUT THAT IS A FACT
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Pro Evo 2008 was Pro Evo 5 - it was the same engine, even down to the bastard-hard refs
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Also, i really really hope that the opposition AI is capable of something, anything resembling aggression this year. The amount of times i got through offline games with the opposition not having committed a single foul is ridiculous, and having the odd penalty/red card in your favour more than once a season would be incredibly welcome.
All things said though, FIFA has come a long way since Rutter took over, so keep it up guys!
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1) Noticeable lag between inputting commands and the corresponding onscreen action. I am not sure what's the cause of this (perhaps it has something to do with having to wait till a particular motion capture routine is done) but it's unrealistic and very annoying.
2) Not being able to move the receiver of a pass so that they can get to it quicker especially if they come under pressure from the opposition.
3) Lousy and unrealistic goal keepers have been a perennial problem with FIFA titles. Sometimes they make super human saves. Other times they fluff the simplest attempts. Sure keepers make mistakes in real life (as fans of the English national team well know), but in FIFA it borders on ridiculous.
4) Team AI in FIFA still sucks. You'll see computer controlled members of your squad do some bizarre things (especially when on attack), and before you accuse me of sucking I have seen it happen to the opposition AI as well - passing the ball back when open on goal, intercepting their own passes, running into each other etc! In addition to AI "quirks" FIFA still doesn't feel like football (to me at least). There's simply too little space on the field with players running around tirelessly throughout the match as if they are all jacked up on speed. It's unrealistic and does the beautiful game a disservice!
5) A lot of this preview has been spent talking up the new defense system, but from what I've read I am even more concerned about the defense in FIFA 12. One of the biggest issues I have with FIFA 11 is tackling. It is VERY common to see a player being pressured off the ball so that they fly unto the ground without any input from the ref. If someone gets barged off the ball by a couple of meters either they have been fouled or they have taken a dive; both are cardable offenses. Refs don't see every foul on the pitch, sure, but as with the goalies this is taken to a ludicrous extreme in FIFA 11.
6) Last year one of the biggest selling features of FIFA 11 was having unique players on a team. Messi was supposed to play like Messi, Rooney like Rooney and so on. Quite frankly this was a load of fucking rubbish. Players in FIFA 11 were as homogeneous as ever!
7) I think someone mentioned this earlier but rage quitters need to be punished, and punished harshly! I also found FIFA 11 online to be pretty unstable. I am not sure why given that I have not had any problems online with older iterations of FIFA, but I do hope FIFA 12 offers a more stable online experience.
8) Please, please, please fix the fucking penalties. They're AWFUL!
Okay that's my rant over, FIFA fanboys you can neg away
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Or Pes 6
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Fifa is basically built on top of the 'next gen' engine they made 4 or so years back, so until they rewrite it again the underlying problems and inevitable bugs are just getting harder to squash.
What a brave (and you would say suicidal) publisher would do would be to switch these games to a 2 yearly release cycle, allowing the team to build a great genuinely different game, and then release download content inbetween that for the season. It will never happen but perhaps ProEvo could try that.
Anyways tldr= not different enough, too risky an investment of £40 that becomes obsolete if you wait for it to become cheap.
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The penalties need to be fixed, I completely agree. I don't know how they were even agreed upon, and it says a lot when I hoof the ball over the bar with Messi!
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The actual sentiment of the post seemed fairly worthy to me.
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You can move players early like PES' super-cancel by holding bother triggers (LT+RT / L2+R2). You'll now be able to run to the ball and move away from the standard running lines.
I want FIFA to address cunts who play Be A Pro online and then just score own goals on purpose and get players sent off deliberately.
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For me, the best ever PES was PES6. The amount of features they crammed into the game for online play was outstanding. 2v2, spectating games, groups etc. Not a single footy game since has captured its gameplay. I recon if Konami just reskinned the game with this engine, it would bring back the hoards of Pes fans that have moved over to Fifa.
Unfortunately, I can't see any way back for Konami now. EA has their claws into former Pes fans now. I for one won't be buying Pes this year (a first ever for me), because I'm sick of Konami's broken promises.
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]http://www.sweetpatch.tv/index.cfm?artic...[/link]
Having just come from playing FIFA 12 I think the above link is particularly relevant. EG and other mainstream games sites don't know where all these yearly additions come from because they know sod all about the subject matter (football and football games) to begin with.
I for one will be absolutely gutted if EA don't remove the flair passing in the game at the moment. Hold L2 and you're in FIFA Street mode, even with Tim Howard and Phil Neville.
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People who have played PES2012 have said the actual gameplay is back to its best. still some better animations needed. But I still play the Masters League online in PES2011 everyday even with the frustrating dodgy A.I.
pes2011 has some really shocking A.I problems but when it plays right it is still better than FIFA11.
Pes 2012 only problem from the playtests is the shooting is more like FIFA and floaty which PES has never been in that department.
In FIFA11 I play proClubs but that lag fest again is good every other game it takes about 3 attempts to play a good game.
I appreciate what EA are trying to do as its trying to make every item on the pitch is an individual piece of the game with a brain as such. But Konami have always been good at the individual side of players and have slipped as we know this gen with pretty much everything else compared to EA.
My worry for FIFA is that they are slipping into the 90's versions of FIFA where gimmicks and stupid tag lines were there only hope of sales. They have a good game engine but have hit a bit of a cul de sac at the moment. FIFA09 was the best version of FIFA by far the last 2 ave been poor. The shooting still needs looking at and the same slide rule goals are a joke . But animations they have down to a tee over PES.
I just hope we see an improvement on both games before release but dont hold out much breath.
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The subject of Pes and FIFA is a fucking minefield. Fifa12 is 8 weeks to gold and has minimal A.I. plus borked collision physics and a dodgy offline transfer engine. If this game is good to go day one it will be a miracle. Pes at a similar time frame has supposed outstanding A.I. , animation transition has been sped up improving control input so more dodgy rag doll, plus the game looses it's looks again in wide cam. Fuck knows.
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We need a European / British development team to work on a proper football game.
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If I remember correctly you used to post a fair bit on the official Fifa forums? That article mentions people who get early plays of the game - the guys on the Fifa forum who got early plays (for 10 anyway, I haven't bothered with it last year) were proper yes-men. They wouldn't dare say anything negative pre-release for fear of not being invited back next year, and once the dire state of Fifa 10 (in terms of bugs) became apparent they hardly posted at all.
08 was the pinnacle to me, since then they've just faffed about with gimmicky features.
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New features are needed to spice it up. Maybe indoor 5 a side, training exercises, skills exercises.
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