FIFA 12 Preview

On top of the game.

Here's a question to ponder: will there ever be a FIFA release that feels absolutely complete? That's not to say that any FIFA game, at least in the recent PES-bashing era, has seemed like it's short-changed its audience. It's just that every single year EA Sports kicks out a new FIFA game and, over the last four years, the engine of every new entry in the series has benefited from a ton of tweaks and tucks which improve the in-game experience to the point that going back to the previous year's model seems almost unthinkable.

This year's iteration is no exception; FIFA 11 may have felt weighty and realistic last year, but compared to this year's model it looks clunky and almost arcade-like. So is FIFA like fashion or Facebook in that it will never actually be finished? It's a question the game's line-producer, David Rutter, answers with a large sigh.

"I've been making football games for 15 years," he says, "FIFA's been going for longer than that, and I've not done that many of them. But there's a near-limitless supply of inspiration for the cool stuff we can do. We do as much as we can do each year, but I suspect that by the time we've caught up on all the stuff we want to do, there'll be other ideas in the pipeline."

"I'm not worried about running out of ideas," he says. "I'm worried about how to fit it all in."

Rutter and his team have managed to fit a lot of new content into to this year's FIFA title. The most obvious is in the gameplay - what the line-producer and his team are calling FIFA 12's 'holy trinity' of precision dribbling, tactical defending and the new player impact engine.

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Jack Wilshere, who'll be sent flying both in FIFA 12 and real-life this coming season.

The first of these allows players more direct and intimate control of the players in their team; beyond finesse dribbling moves, players can shield the ball with their bodies, as they look for an open man to pass it to. The immediate effect of this is to slow down the pace of the matches somewhat, but as a whole, controlling players is more dynamic. The player feels like they're more firmly in control of the ball at all times, and more aware of where their opponents are. It also allows them a few more options than hoofing it out wide to the wing when they're in and around the box and deluged by defenders.

Tactical defending makes tackling a bit more of a nuanced affair than in previous FIFA titles. Rather than simply barging into attackers, defenders can now contain - or jockey - players approaching them, as well as grab their shirts if the attacker shoots by them.

"We've basically stripped out the overwhelming pressure feature," says Rutter, "where we'd launch defenders up the pitch like homing missiles. We've replaced that with a situation where defenders shepherd attackers into an indefensible position, as would happen in a real-life game."

FIFA, like fashion, might never really be finished.

The feature which makes the most notable difference to the on-pitch action is the game's new player impact engine. In the past, when players collided, there was the chance the game's animation would cause them to meld with one another, making them briefly resemble Siamese twins. The impact engine puts paid to that and then some; now when tackled, players tumble over and their momentum and size play huge factors in how they're sent sprawling, and whether or not they wind up injured.

From some hands-on time, however, the jury's still out on whether or not the impact engine could benefit from some fine tuning. If it's an accepted truth that in real-life most football players will tumble to the ground when the player closest to them breathes in their general direction, FIFA 12's impact engine looks like it might act as some sort of long overdue vindication of the spirit of the beautiful game.

Now every second player on the business end of a tackle is sent flying through the air as though they've just trodden on a landmine. A scything sideways slide tackle on an attacker bombing down the left wing in one instance, caused the tackled player to do a 720-degree front flip and land face-first in the turf.

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Topical.

Further exploration of what players could get away with during the hands-on time with the build of the game available illustrated that EA will probably need to tweak the impact engine further before its release. Players were invariably able to hobble members of the opposing team who didn't have the ball with no objections from the the in-game referee, and after a while, body-checking became the new way to tackle. Even if the match regulator is improved enough to compensate for the deviousness of players, there are likely to be some pretty spectacular and hilarious clips of tackles making their way to YouTube in September.

Away from the on-the-pitch action, there's the EA Sports Football Club, a large connected community where players can contribute to the success of the club they support. Players earn XP by competing against other players but their actions also benefit the club they've pledged allegiance to and this is averaged out over all the other players online who support the same team.

"The system means we get an average sense of the skill and dedication of the fans of a particular club," Rutter explains. "That's then compared against all the other clubs and the best teams in the league will be promoted while the bottom teams will be relegated."

"You could end up with a situation where, based on the skill and dedication of the fans of any team, Leicester City fans may get a message saying their club is about to get relegated if they don't get involved. So they then can make the decision to play more FIFA and save Leicester... or not."

Precision dribbling allows players to cut into the box.

Fortunately, the EA Sports Club is all about the club fans support in real life, rather than the team they prefer to play with in FIFA 12. Leicester City fans, for example are able to play with any club in order to help their beloved Foxes in the league table. The Sports Club is also bolstered with scenarios and live challenges, similar to the Scenario Mode in FIFA World Cup 2010 in that they follow real-world storylines. However, these will be season-long features and will be available to players at no additional cost.

Then there's Career Mode which follows the rubric laid out in FIFA 11, in which players can choose between being a player, a manager or a player/manager. Scouting has received a bit of a tweak; players can dispatch scouts to regions around the world to look at potential stars - as in previous FIFA titles - and receive reports that certain potential stars are worth a second look. If, however, they act on this information, other clubs will be alerted to their interest and may start targeting players they've scouted.

Career Mode has also gone to some lengths to reflect the absolutely insane amounts of furore that accompany the closure of transfer windows.

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It's a coincidence that the word cot is contained within Walcott's name.

"Transfer deadline day is now a very big deal," says Rutter. "We've increased the fidelity and kind of timing involved in that, so now you have eight advances in there rather than just the one. You can have multiple backwards and forwards between the clubs and players. We're tracking all the information about who's being sold and to whom, so the player has a dynamic report telling them who's in and who's out."

Another new financial feature in Career Mode is the ability to blur the lines between the wage and transfer budgets. In previous years, the two were completely separate. This year, however, players will be able to behave exactly as a real football club would by using part of their wage budget to pay a transfer fee for incoming players.

Between the new on-pitch action and the tweaks and tucks to the online and Career modes, FIFA 12 is looking very respectable. To call it a complete overhaul at this stage would be stretching it, and it's clear that it'll probably need some fine tuning before its release date. But like fashion and like Facebook, it continues to be refined and improved and, while it doesn't diminish what has gone before it, it feels impossible to go back to the earlier iterations. Just watch out for those flying players this autumn...

PES? Who said anything about PES?

Comments (38) Latest comment 10 months ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • yodakins #1 11 months ago

    Remove the option to play as 'any' on pro clubs! A team that has 3 or 4 human controlled players vs a team that has all their players human controlled cant be fair.
  • HyperTails #2 11 months ago

    What i'm actually most excited for is the fact the defense will apparantely be doing its job this time round. Lost count the amount of times I was playing my mate on any FIFA, only to concede a goal due to my defense suddenly parting like the red sea.
  • kestral #3 11 months ago

    I got fed up very quickly of last year's effort even though I played Fifa 10 for ages.
  • HL706 #4 11 months ago

    "Now every second player on the business end of a tackles is sent flying through the air as though they've just trodden on a landmine."

    I'm so glad they're not doing what they always do, you know - ramming new features down your throat so the novelty wears off in the first few hours. Oh wait...

    Also, why in these previews/hands-on and reviews do we never get the real questions answered (or asked for that matter!)?

    Is it possible to have fast agile players that aren't 3 foot tall? Is it possible to play a game in clubs without a crystal ball due to 10 second button lag? Have they fixed micro-pausing? Are they going to support the game post launch (lol)? Are the going to give us the option to punch people with blue afros? Are accomplishments fixed? Will it be possible to score more than 1 diving header per calender year? Will they put the I in AI? Remove custom formations from online games? Punish quitters?

    Any one of the above will be a start EG!
  • emhaslam92 #5 11 months ago

    I don't know how common it is, but for me FIFA 10 and FIFA 11 keep on freezing (just for the odd second) and it gets really annoying. Its not the disc, and no other game does this on my PS3. Would love a version that doesn't do this...
  • PaulieWaulie #6 11 months ago

    Post deleted at 14:23:40 06-01-2012
  • Flipper79 #7 11 months ago

    Really don't care about any of this. All I want to hear is a definitive statement that the micro-freezing has been fixed, online freezing fixed and player growth is amped up enough to make it a bit more fun. I'm not buying it otherwise...I'm fed up of them releasing broken games and not even having the decency to patch them properly. It's also about time reviewers started to really pull them up on this aswell rather than just completely ignoring it. Not one reviewer mentioned that player ratings weren't displaying properly in career mode despite it being blatantly obvious after just a minute playing.
  • bumyoghurt #8 11 months ago

    The only feature Fifa needs to have added to it is the 'no cheating c*nts' online mode.

    This utopian mode would mean that 5* and 4* teams are banned, so you don't have to keep quitting out until you find someone who doesn't pick fucking Barcelona/Real/Chelsea/Man City. Every. Single. Time.
  • RodHull #9 11 months ago

    Where's the Kinect enabled envelope of cash bunging feature that Peter Moore promised would be in there? Next thing you know Sepp Blatter and Jack Warner won't be playable characters. I'm telling the News of the World!
  • BeachGaara #10 11 months ago

    Don't like shirt tugging, it's cheating. Randomness should play no part in FIFA, not like that. If I blow past a defender then I won. That's that.

    I hope they make the pitch bigger, it seems far, far too small. The games are too high pressure. Every match is like playing against Barcelona a goal down in the CL final. The time you get on the ball is infinitesimal.
  • layleeloo #11 11 months ago

    No idea what all this micro freezing is people are going on about? Is it only on PS3? I have been. FIFA man for the last 5 years but got bored so actually switched to pes last year and my mate did the same. However even on 360 the lag and freezing made it unplayable. Even though we preferred the gameplay of pes we ended up getting FIFA 11 just to eradicate the online issues and just like the previous years of FIFA on 360, we have never had an online game "micro freeze". Not a single time - it's been flawless so I have no idea what people are on about. This year, I am still in hope that pes may erradicTe their lag issues but of not it seems we will be forced into FIFA 12 just for a smooth online experience,
  • steagz #12 11 months ago

    if konami made pro evo 12 exactly the same as pro evo 5 but with this generation standards nobody would care about fifa.
    AND U CAN SAY WHAT YOU WANT BUT THAT IS A FACT
  • vmanb #13 11 months ago

    For all the people negging poster 1, im sorry but he's right. EA should release a finished game first with a decent Manager mode before anything else
  • ERG1008 #14 11 months ago

    Anyone else think that the new impact engine will make it a bit like the drunken sections in GTA IV?
  • jablonski #15 11 months ago

    @steagz

    Pro Evo 2008 was Pro Evo 5 - it was the same engine, even down to the bastard-hard refs
  • respectyourelder #16 11 months ago

    i really hope this year's career mode isn't as utterly stale as last years. I've never had a problem with the online experience but the offline one could really do with a bit more personality to keep me interested for the long haul.

    Also, i really really hope that the opposition AI is capable of something, anything resembling aggression this year. The amount of times i got through offline games with the opposition not having committed a single foul is ridiculous, and having the odd penalty/red card in your favour more than once a season would be incredibly welcome.

    All things said though, FIFA has come a long way since Rutter took over, so keep it up guys!
  • frazzl #17 11 months ago

    I agree with the first poster. There were plenty of problems with FIFA '11 that based on this preview I don't think they've fixed. These include:
    1) Noticeable lag between inputting commands and the corresponding onscreen action. I am not sure what's the cause of this (perhaps it has something to do with having to wait till a particular motion capture routine is done) but it's unrealistic and very annoying.
    2) Not being able to move the receiver of a pass so that they can get to it quicker especially if they come under pressure from the opposition.
    3) Lousy and unrealistic goal keepers have been a perennial problem with FIFA titles. Sometimes they make super human saves. Other times they fluff the simplest attempts. Sure keepers make mistakes in real life (as fans of the English national team well know), but in FIFA it borders on ridiculous.
    4) Team AI in FIFA still sucks. You'll see computer controlled members of your squad do some bizarre things (especially when on attack), and before you accuse me of sucking I have seen it happen to the opposition AI as well - passing the ball back when open on goal, intercepting their own passes, running into each other etc! In addition to AI "quirks" FIFA still doesn't feel like football (to me at least). There's simply too little space on the field with players running around tirelessly throughout the match as if they are all jacked up on speed. It's unrealistic and does the beautiful game a disservice!
    5) A lot of this preview has been spent talking up the new defense system, but from what I've read I am even more concerned about the defense in FIFA 12. One of the biggest issues I have with FIFA 11 is tackling. It is VERY common to see a player being pressured off the ball so that they fly unto the ground without any input from the ref. If someone gets barged off the ball by a couple of meters either they have been fouled or they have taken a dive; both are cardable offenses. Refs don't see every foul on the pitch, sure, but as with the goalies this is taken to a ludicrous extreme in FIFA 11.
    6) Last year one of the biggest selling features of FIFA 11 was having unique players on a team. Messi was supposed to play like Messi, Rooney like Rooney and so on. Quite frankly this was a load of fucking rubbish. Players in FIFA 11 were as homogeneous as ever!
    7) I think someone mentioned this earlier but rage quitters need to be punished, and punished harshly! I also found FIFA 11 online to be pretty unstable. I am not sure why given that I have not had any problems online with older iterations of FIFA, but I do hope FIFA 12 offers a more stable online experience.
    8) Please, please, please fix the fucking penalties. They're AWFUL!

    Okay that's my rant over, FIFA fanboys you can neg away :).
    Edited by frazzl at 11/07/11 @ 13:45
  • chiz #18 11 months ago

    steagz:

    Or Pes 6
  • sonicyoda #19 11 months ago

    This is gonna be like well good innit.
  • respectyourelder #20 11 months ago

    on a further note if Ryan Giggs is still turning out for United well into his 40's in CM, in spite of how full of life he clearly still is, i'm gonna tear my hair out!
  • Turrican #21 11 months ago

    I've really stopped going near these yearly franchises recently as while EA are certainly happy with the approach it leaves me unsatisfied. I'm sure the producers feel the same, you can sense it in these interviews - they just want to put out a finished quality product but are buffetted in the yearly cycle of iterate/test/patch once/abandon/publicise/

    Fifa is basically built on top of the 'next gen' engine they made 4 or so years back, so until they rewrite it again the underlying problems and inevitable bugs are just getting harder to squash.

    What a brave (and you would say suicidal) publisher would do would be to switch these games to a 2 yearly release cycle, allowing the team to build a great genuinely different game, and then release download content inbetween that for the season. It will never happen but perhaps ProEvo could try that.

    Anyways tldr= not different enough, too risky an investment of £40 that becomes obsolete if you wait for it to become cheap.
  • HyperTails #22 11 months ago

    @frazzl

    The penalties need to be fixed, I completely agree. I don't know how they were even agreed upon, and it says a lot when I hoof the ball over the bar with Messi!
  • nobloodyname #23 11 months ago

    To those commenting re @LetsGoFlames being 'negged', it's probably more because he used the rather obnoxious 'first' tag and, ironically, his second post was a duplicate.

    The actual sentiment of the post seemed fairly worthy to me.
    Edited by nobloodyname at 11/07/11 @ 14:55
  • sir_tripod #24 11 months ago

    @frazzl

    You can move players early like PES' super-cancel by holding bother triggers (LT+RT / L2+R2). You'll now be able to run to the ball and move away from the standard running lines.

    I want FIFA to address cunts who play Be A Pro online and then just score own goals on purpose and get players sent off deliberately.
    Edited by sir_tripod at 11/07/11 @ 15:56
  • chiz #25 11 months ago

    steagz

    For me, the best ever PES was PES6. The amount of features they crammed into the game for online play was outstanding. 2v2, spectating games, groups etc. Not a single footy game since has captured its gameplay. I recon if Konami just reskinned the game with this engine, it would bring back the hoards of Pes fans that have moved over to Fifa.

    Unfortunately, I can't see any way back for Konami now. EA has their claws into former Pes fans now. I for one won't be buying Pes this year (a first ever for me), because I'm sick of Konami's broken promises.
  • higgins78 #26 11 months ago

    Personally I cant wait. I know there will be bugs and annoyances as were in previous efforts but having spent more time (this gen) with Fifa 10 & 11 than with any other game I look forward to seeing what Fifa 12 will offer. My complaints previous have been little more than when playing online rarely do people get punished severely enough for quitting mid-game, I hope this gets fixed finally. Other than that I treasure EA's efforts with Fifa particularly considering I used to be a PES man back in the PS/PS2 era...PES (this gen) has been little more than an embarrassment.
  • yeahetc #27 11 months ago

    I never update my football games. I don't feel like I'm missing out. Still playing FIFA10. Before that I was playing PES5 (the best football game ever, imo).
  • HandOfBeadle #28 11 months ago

    [link url=http://www.sweetpatch.tv/index.cfm?articleid=7162
    ]http://www.sweetpatch.tv/index.cfm?artic...[/link]

    Having just come from playing FIFA 12 I think the above link is particularly relevant. EG and other mainstream games sites don't know where all these yearly additions come from because they know sod all about the subject matter (football and football games) to begin with.

    I for one will be absolutely gutted if EA don't remove the flair passing in the game at the moment. Hold L2 and you're in FIFA Street mode, even with Tim Howard and Phil Neville.
  • hulkamania78 #29 11 months ago

    This version might be a step to far and that is what I have been reading and following all day the WENB and FSB crew. There not sold on it at all. the PC version is the one to buy at the moment. There is plenty of time to tweak but it seems the impact engine in every playable code is not implemented properly. We have just over 3 months before release and I cant see a massive overhaul of the said problems.

    People who have played PES2012 have said the actual gameplay is back to its best. still some better animations needed. But I still play the Masters League online in PES2011 everyday even with the frustrating dodgy A.I.
    pes2011 has some really shocking A.I problems but when it plays right it is still better than FIFA11.

    Pes 2012 only problem from the playtests is the shooting is more like FIFA and floaty which PES has never been in that department.

    In FIFA11 I play proClubs but that lag fest again is good every other game it takes about 3 attempts to play a good game.

    I appreciate what EA are trying to do as its trying to make every item on the pitch is an individual piece of the game with a brain as such. But Konami have always been good at the individual side of players and have slipped as we know this gen with pretty much everything else compared to EA.

    My worry for FIFA is that they are slipping into the 90's versions of FIFA where gimmicks and stupid tag lines were there only hope of sales. They have a good game engine but have hit a bit of a cul de sac at the moment. FIFA09 was the best version of FIFA by far the last 2 ave been poor. The shooting still needs looking at and the same slide rule goals are a joke . But animations they have down to a tee over PES.

    I just hope we see an improvement on both games before release but dont hold out much breath.


    Edited by hulkamania78 at 11/07/11 @ 19:57
  • DarthKebab #30 11 months ago

    Nice preview but can we have Eurogamer's impressions next time and not a press release, every thing I have read today after I guess an embargo was lifted? reads the same across every site, would love to know if AI is still disjointed defensively, use of correct foot is redundant, speed and strength are not the only attributes that matter which from the game changers impressions so far they are not, they peaked with 09 for me, very much enjoyed Euro 2008 too.
  • blackbriar101 #31 11 months ago

    @handofbeadle Nice

    The subject of Pes and FIFA is a fucking minefield. Fifa12 is 8 weeks to gold and has minimal A.I. plus borked collision physics and a dodgy offline transfer engine. If this game is good to go day one it will be a miracle. Pes at a similar time frame has supposed outstanding A.I. , animation transition has been sped up improving control input so more dodgy rag doll, plus the game looses it's looks again in wide cam. Fuck knows.
  • loadstone007 #32 11 months ago

    Will we see FIFA 12 on the PS Vita? Find out, Eurogamer!
  • SlumpJunk #33 11 months ago

    I can't take the Canadian bloke seriously when he's talking about football. I know it shouldn't make any difference, but a North American accent doesn't work for me when talking about the beautiful game!

    We need a European / British development team to work on a proper football game.
  • curtlikesmeat #34 11 months ago

    @HandOfBeadle - great link there, most of it is spot on. If you want a decent Fifa / PES review these days you need to read fan sites. The trouble is the genre has become difficult to review, much like MMOs; you're not going to come across all its features in a few days of play. It takes months of play to really see how these games work. I think people who have played the previous iterations to death will be able to recognise consistant flaws more quickly than a one off reviewer.

    If I remember correctly you used to post a fair bit on the official Fifa forums? That article mentions people who get early plays of the game - the guys on the Fifa forum who got early plays (for 10 anyway, I haven't bothered with it last year) were proper yes-men. They wouldn't dare say anything negative pre-release for fear of not being invited back next year, and once the dire state of Fifa 10 (in terms of bugs) became apparent they hardly posted at all.

    08 was the pinnacle to me, since then they've just faffed about with gimmicky features.
    Edited by curtlikesmeat at 13/07/11 @ 22:29
  • gnrlstuart #35 11 months ago

    and im sure fifa 13 will be 'revolutionary' also.
  • Gromit #36 11 months ago

    Considering he is bursting with ideas, FIFA just seems to add incremental changes to gameplay every year. The perspective is the same, the graphics etc.

    New features are needed to spice it up. Maybe indoor 5 a side, training exercises, skills exercises.
  • Isonic #37 11 months ago

    Who else only plays fifa to take control of a shit team on manager mode, over time sell your deadwood and buy young players with potential which they fulfill because you play every single match to oneday be champions of the league and knock it about with the likes of Barcelona and Inter Milan in the Champions Cup... Who else but me does this?
  • curtlikesmeat #38 10 months ago

    Isonic, yes I do that and nothing else. I don't play online, exhibition, be a pro or any of that. Same with PES. Day one, start manager mode with one of my local teams and play through four or five seasons over a few months till I win the Champions League.