BioWare: why sequels are good
"From a gamer's perspective it's a positive."
Some criticised game show E3 2011 for its focus on sequels, but for one game developer they're a good thing.
That developer is BioWare, creator of Dragon Age 2 and Mass Effect 3, the third game in the science-fiction shooter role-playing series.
"There are a couple of reasons why sequels are actually good in the games business," BioWare boss Greg Zeschuk told Eurogamer.
"Actually making one game is really hard. When you have a chance to leverage your tools and technology for a follow-up, it gets easier.
"We talk about how this is probably one of our best demoes ever here for Mass Effect 3, and the game itself we feel will probably one of our best ever. It wouldn't have been that way if it was just a one off. From a gamer's perspective it's a positive."
E3 showcased the likes of Battlefield 3, Modern Warfare 3, Uncharted 3 and Halo 4. For some, it was evidence of a lack of innovation, but for BioWare, that's not necessarily the case.
"You have to innovate," co-founder Ray Muzyka said. "Innovation means taking some risks creatively. When you're doing a sequel, if you're thoughtful and you understand your audience well and you spend a lot of time listening to what they like and don't like, you take risks – sometimes they pay out, sometimes they don't – but if you listen you can continue to refine and make the games better and better.
"You can adjust the right variables in a sequel. They're good if you do them right."
"When it can be a negative is when people get lazy and rest on their laurels and don't use ambition for the sequel and create something that's predictable and there's nothing unexpected," Zeschuk added.
"We use the phrase, 'surprise and delight' our fans with our games, and if you fail at that..."
Muzyka and Zeschuk's comments echo those of Quake and Doom developer id Software, which told Eurogamer at E3 that it hopes to make sequels to upcoming first-person shooter Rage.
"Games that are sequels are unfairly criticised," CEO Todd Hollenshead said. "One regard is they're not original. You can do a lot of original things in a sequel as long as you're consistent and true to the universe that game comes up in."
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Comments (41) Latest comment 11 months ago
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I'm also sick of seeing Ray say the word 'innovate'. Remove features, increase production values, copy WoW. Seems to be the Bioware mission statement of the last 6 years.
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I was certainly "surprised" by Dragon Age 2...
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You're just hearing what you want to hear, aren't you? Nobody wants Mass Effect 3 to be focused on shooting, so don't take the risk.
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I reckon it comes with abandoning your core customers.
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Do the haters forget Baldur's Gate 2? One of the best sequels ever made. MDK2 anyone? KoTR II was pretty good as well.
Oh and if anybody claims that Mass Effect 1 is better than the sequel then they literally have a screw loose. Scanning planets might not be fun but I'd rather do that then have to sell 100 weapons an hour as to avoid clogging my inventory. Not to mention spending half my gameplay time driving around practically empty planets.
Not dissing Mass Effect as I enjoyed it. The sequel was just so much better though as it took out almost all of the inane things out of the game.
Also I'm annoyed with the sheer amount of sequels as much as anyone. Give credit to the good ones though guys! A sequel free world would be almost bad as a world where there was only sequels. Developers need to strike a balance.
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This is just games press generating copy for the sake of it.
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Once Mass Effect 3 comes out though, i'd like to see BioWare try their hand at a new IP.
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I know it isn't a perfect example, and that some people just do not like the aiming and combat in GTA generally, but with the 3D GTAs, and with RDR, and to a lesser extent with LA:Noire, Rockstar have been 'evolving' their tools without necessarily ensconsing them in a direct sequel.
Presumably some of the tools used in the Mass Effect and Dragon Age series have carried over between projects, so it isn't necessarily a case of New Game = New Tools.
Sequels *can* be good for gamers, though. If you didn't like Mass Effect 1, then you are going to save a load of money not buying Mass Effect 2 and Mass Effect 3. Bioware have made it nice and easy for you to buy other things.
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I wish bioware would stop using the same schema, create something a bit more openworlded like, Baldurs Gate. Create a game for the true rpg fans, more rpg than even origins.
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If he'd posted that on a forum it would be called flamebait.
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Its got to the point where I cringe ever-so-slightly when I read glowing reviews for a brand new IP because (apart from the odd few like Platinum) I know it'll probably be the only game series that developer will make until they fold.
Sure they'll use "creative" arguments such as having plenty of story left to tell, but really, its because of the massive expectations many publishers now have for their investments.
Understandably, only a select few in the industry can come up with fresh AAA concepts every time they decide to make a game (and fewer still probably get the green light), but I suspect many more developers have their ambitions frequently crushed purely by financial obligations. Little wonder the likes of Tim Schaffer have moved into the lower risk download market; where innovation is appreciated and actively encouraged.
Bioware would be wise to remember that it was a fresh new IP in Mass Effect that earned them kudos this generation, not pumping out annual updates of Baldur's Gate.
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"We'll show them! We'll replace it with mineral scanning, the Mako will seem like a titjob from Gianna Michaels in comparison!"
@edhe: Once you get to be a good enough chef (or dev), you can make new stuff correctly first time quite reliably.
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Bioware made it clear from the start that ME was going to be a three-title franchise, and many of us are counting on that. When Mass Effect was released, I loved the fact that a new SF 'universe' was being created, and that the first game was just the beginning. When ME2 came out, I was really pleased that it was, in my opinion, even better than the first one. I'm not mad on the planet scanning as it was a bit laborious, but some people thought it was great.
Whether or not you enjoyed them, ME and ME2 were hugely successful, and have a big fanbase. It would be corporate suicide for Bioware to renege on the promise to produce the third title, and as I said, making games is a risky business. If you produce a successful franchise and you think there's more money to be made, you keep going until your fans lose interest. Remember: one flop can sink a developer, and ME3 will almost certainly not flop. Of course, if a particular game is not appealing to you, don't buy it.
By the way, judging by the angry and aggressive comments on this site, you'd think none of us actually like playing games. For every fan of each game that we discuss, there seem to be 50 more from people who think it's 'shit' or 'retarded'.
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I have nothing against sequels per se, but that is an interesting comment coming from the people who made Dragon Age 2 - a game that, regardless of your opinion of it, categorically reuses the same locations and art assets over and over. Rushed out the door (Bioware themselves said that they 'didn't have enough time' to make new environments, as if that somehow makes it alright), lacking ambition or indeed any real creativity.
I suspect it wasn't intended as a comment about themselves, but it ended up being extremely insightful.
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...and taking some risks creatively means just copy whatever other AAA titles do,just to have more fans... and more money, but this is what everyone lies for, so this is excusable
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I don't mind developers specialising in particular types of games. In other entertainment media, authors, directors, and musicians tend to specialise in particular types of books, movies, and music. I don't even mind pseudo-sequels like Grand Theft Auto IV, Bioshock Infinite, or Far Cry 3, i.e. "sequels" which share little with their predecessors beyond familiar game mechanics and narrative themes. What bothers me most is getting stuck in the same fictional universe, with the same tired characters, saving the same universe from dire peril again and again.
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Also, isn't it possible 'to leverage your tools and technology' in order to make another game with a different story and some new concepts, rather than a sequel? I'm not sure if reusing and tweaking an existing game engine forces you to make sequels. Obviously ME3 is necessary because it's the final part of a trilogy, but Dr Ray is wrong to imply that's there's this correlation between sequels and refinement.
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There was a time I believed that EA forces them to make such dickhead moves but now not any more.
Every time Ray opens his mouth it's always about mass appeal effect, innovations which equal mass appeal effect and of course "push a button and something awsome happens".
Not to mention that most of these interviews come over as if cliff belinszki was talking.
Mr Muzyka usually tries to preach to me about what's good for me as the first poster mentioned and also insults my intelligence in the process of his reasonings.
I know what's innovation is but Mr Muzyka is mixing it up with degradation.
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Couldn't agree more.
Just sad that most people fail to see it as clearly as you.
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Thanks, that's very kind of you to say, though others have said good things too. ^^
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It's ridiculous really, RPG's are niche as hell. You can just about get away with watering down first person shooters ala COD because they are pretty basic to begin with and have a large fanbase. As Deus ex: IW and now Dragon Age 2 have proven however is that the RPG fanbase is pretty tight and specific about what it will tolerate. So going looking for a mythical new RPG audience doesn't work because they're isn't one. I find it mildly ironic that some action adventures like Assassins Creed 2 and Red Dead Redemption actually have atleast as much depth if not more than alleged modern RPG's like FF13, Dragon Age 2 and Fable 3.
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True!
Too bad you didn't learn that before DA2
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2007 - EA acquired BioWare.
ME1 had just come out. ME2 is planned.
DAO was already in development.
JE2 was rumored to be in the works.
Things had been great. EA comes along.... Things are shit.
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The first ME was a rough diamond - there was plenty of areas that really needed to be smoothed out and the pacing with sitting on the citadel for a week at the start was pretty bad, but it was a great game despite that.
ME2 was just really underwhelming. I honestly cant think of any specific criticisms other than it seeming a bit soulless.
It got far less playtime than the first from me.
DA2 was mediocre at best. Every report of new and changed features leading up to its release was full of comments of people criticising their decisions - he should take his own advice and 'understand your audience well and spend a lot of time listening to what they like and don't like'.
I have no objection to sequels in general but Biowares track record with them is poor.
Didn't play BG2 so no comment on that but that was a decade (?) ago so its not really relevant, KotOR was made by Obsidian. They really need to rethink how they develop sequels.
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