Duke nukes Take-Two share price
Could LA Noire have done better?
Poor scores for Duke Nukem Forever and underperforming L.A. Noire sales have damaged Take-Two stock.
Share prices fell by over 4 per cent to $14.80 earlier this week, Market Watch reported.
Stocks are down more than 15 per cent since mid-May, although up for the year overall.
Duke Nukem Forever scored a "don't buy" 3/10 on Eurogamer. Metacritic's average of industry-wide scores are, at the time of writing, 57 per cent on PC, 56 per cent on PS3 and 48 per cent on Xbox 360.
However, the incredible hype surrounding Duke Nukem Forever's launch has propelled the game to the top of the UK charts, and will presumably have a strong effect on the US sales for June.
The question will be whether, once the curiosity and fan fever dies down, there's enough quality there to sustain best-selling status.
Doug Creutz, analyst for Cowen & Co., doesn't think so. He's told clients that the "extremely poor" reviews mean Take-Two's chances of achieving its annual money target have been "significantly reduced".
He's put a black spot next to the stock, marking it "underperform or sell".
L.A. Noire sold 899,000 copies in the US during May. Investment firm Wedbush Morgan said that was "below our estimate of one million units". The long-term potential of that, more niche game than Grand Theft Auto or Red Dead Redemption is also in question.
Red Dead Redemption had shipped five million copies worldwide by mid-June. Will L.A. Noire manage to become that third blockbuster series Rockstar wants?
The first 15 minutes of Duke Nukem Forever.
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Comments (55) Latest comment 11 months ago
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Perhaps they should have also released on PC and not just target niche console users. *tongue firmly in cheek*
P.
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As for Duke, guess they shouldn't have rushed it out (IRONY!).
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That's somethign I have to agree not just because I would love to play LA noire on PC and red dead redemption for that matter but because LA Noire is a somewhat niche game and those usually fare well on the PC.
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On the whole I enjoyed LA Noire, there were times when I thought 'fuck this game' and others where I thought that it was amazing.
I would welcome a sequel.
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I would obviously appreciate other points of view, of course.
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DNF is but is just plain weird and I'm not quite sure what to make of it - but it smacks of 1990s viewed through a badly optimised Unreal engine.
Having said that the section I'm on (Alien Hive) I'm actually enjoying - and visually it looks a lot better than Vegas. Like I said... WEIRD game.
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Edit: Seriously, I'm still waiting for an explanation rather than just blanket "OOOH, BIG BAD SHAREHOLDER!" negs
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Shame though, wouldn't like to see Take 2 to end up being swallowed up by Activision if their stock is weak etc..
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Apparently, one million units is the break even point for modern large budget games. So any sales figures below that is unfortunately considered bad performance.
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Anyone who looks to sell their shares just because the company has hit a bump in the road is going to regret it big time when GTA5 comes out and the price spikes like some kind of big spiky thing.
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Im afraid in a world of shareholders and high costs of game production, 900k is seen as bad, especially when they compare it to their last blockbuster GTA IV.
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And underperforming? Being on top of the charts for 3 weeks is underperforming, just because Patcher said so? Ok.
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Duke Nukem is still a succesfull franchise even today.
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The biggest problem of L.A. Noire is that it is really hard to see that differences in investigation do make quite a difference. I have been watching a friend of mine play the game and his cases sometimes turned out totally different. It is really impressive but I personally would have never seen how much of an impact the way of questioning witnesses actually has.
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It is not because of the 3/10 for Duke Nukem Forever their share dropped, in the same way it didn't increase because of good reviews for LA Noir.
Their share dropped because they failed to announce GTA5 during e3 week.
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The departure from GTA is not the main reason people don't like it, the poor game mechanics, hand holding and overall lack of any sort of logical thought required from the player are. You aren't special for liking LA Noire because it is different, you just need to play the better games of its genre.
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Its not, but this game had Rockstars name on it. Usually their games sell much better than 900k on launch month.
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That I don't forgive easily.
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edit cant spell
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How can you open and say poor scores have hurt on Duke, and then sight LA Noire, which scored insanely well?
Money.Money.Money
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For me though, i enjoy it but it has some awful writing at times. The Fallen Idol case felt so poorly constructed and written, and when it ended, i felt like there were so many plot threads left hanging that it made me not just disappointed in the game, but actually angry at it.
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It was only after seeing the MP trailer for RDR that we decided to get it at launch, even though the SP was massively supperior to the MP IMO.
It's a shame as I'd hate to see MP showhorned into games even more than it is now, and I suspect that devs are going to either have to drop prices a bit, add some form of replayablity to story driven SP games or just wait out for the long tail (Enslaved and AW both sold well over a longer period)
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although saying that, i do miss the horse riding from RDR, which was enjoyable in itself. maybe they could do an alternative reality where cars weren't invented or just never got popular, and everyone still rides horseback.
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How did R* butcher L.A. Noire exactly, because it game on three disks?
Would you tater it looked and played like arse by cramming a cut down version on to one disk?
Or better still, have to buy a PS3 in order o play it at all?
Please explain your post to me, as I am really struggling to understand it in the slightest.
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The problem with T2/Rockstar is that it takes them waaaaayyyyy too long to develop games. RDR was more or less seven years in the making, LA Noire six years, GTA 4 took four and a half years and cost 100 million. That is excluding marketing costs that can reach almost the same amount of money for AAA titles as the actual development costs. With that in mind it is no wonder that GTA 4 was not exactly a financial success for Take 2 - which is the real reason why they try to get other hit IPs. In fact things were so bad for Take 2 after the release of GTA 4 that they got a $50 million credit from Microsoft (which lead to the timed excusivity of the GTA 4 episodes). GTA 5 will take at least four years to make, probably more like five. The engine is there but content creation is what takes so long.
Agent (PS3 exclusive) is in the making for four years now and we haven't seen a single screenshot. Bioshock 2 will end up taking at least five years to make if they don't delay it. Duke Nukem Forever (but Take 2 didn't fund the game, only paid for being able to publish it) took fifteen years. Prey took eleven years. If you take so much time as Take 2 does, you're always balancing on a cliff. If one game fails you're going down. That is why the share price drops. And I'm pretty sure Activision Blizzard is actively going after them.
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FUCK YEAH!
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There was this huge city and nothing to do, felt boring, i couldn't go off and do my own thing, side missions were just simple shootouts which i managed to finish in a couple of minutes.
I like the idea of playing as a certain character but in this game i couldn't play the character as i wanted, i was told how to play, if i didn't drive nicely i would be punished with a bad ending, driving nicely is boring, i just wanted to get to the next case, by the end of a the first 2 cases i just ended up skipping all the driving.
LA Noir while it was a good game just didn't really "WOW" me it just felt like the most closed open world game i have played in a very long time.
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Don't forget EG's 3/10 isn't the lowest score this game received.
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