Frostbite 2-based Mirror's Edge coming?
"You'll see that combination, I'm sure."
Electronic Arts executive Frank Gibeau has hinted that we could see a new Mirror's Edge game built with the Frostbite 2 engine in the future.
"We haven't killed Mirror's Edge," he told GameTrailers host Geoff Keighley.
"We're actively looking at how to bring it back in the right way. We love that franchise, the DICE guys really created something special the first time around. You've got to have a big idea to be able to do the next one, and that's what we're working on."
Perhaps that new idea might involve Frostbite 2, the spanky new engine DICE is using for Battlefield 3? Perhaps indeed.
"Mirror's Edge, Frostbite 2 - I'm there," said Keighley.
"You'll see that combination, I'm sure," Gibeau replied.
So much for that report back in February that a Mirror's Edge 2 pitch had been rejected. Even then, EA told us the franchise is "still important" as far as they're concerned.
The original Mirror's Edge was released back in 2008, when parkour was still cool. Why not reminisce about the good old times with our recent retrospective?
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Comments (35) Latest comment 12 months ago
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I'm pretty sure it will have nothing to do with the original mirrors edge. Probably an action fps with better jumping will be the
"bring it back the right way".
Who knows maybe they don't butcher it completely but I can already see it's not going to be as awsome as shall we say Portal2 in terms of sequels that is.
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Now please go and make it happen!
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anyway this is awesome news as the "killing off" of mirrors edge was the worst news of the year for me, truly loved the first game. one of the few ive ever played 3 times, along with MOH:Allied Assault and Mafia.
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For enemies i'd really rather be running away from security guards and dogs than armed guys and if they felt like it they could explain the increasing efficiency of the guards as being the security firm from the first game gaining more clients and power as a response to the threat caused by the evil runners.
edit: actually i think asphalt cowboy said it far more succinctly than i did, and proved how slow i am at typing to boot!
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make it XBLA/PSN ditch all the boring stuff from before and your on to a serious winner.
also waaay less risk than a full game release
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*Runs that through the EA to English translator*
"We're actively looking to crowbar in multiplayer. If we can't, it won't happen..."
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Less guns, maybe better hand-to-hand, and retaining the art style, music style and artists, control scheme and balance of puzzles to speedruns would make this phenomenal. Frostbite 2 wouldn't hurt, either (not much room for large-scale terrain deformation, but maybe bullets chipping 10cm bits off plaster as you run past?) - and its lighting engine is superb.
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missions or objectives could open up as you bump into different scenerios. lots of stuff to collect or do, like wrecking anttena's of bad corporations, just loads of things to accomplish that makes an open world satisfying and different people to bump into throughout. could add a stealth element for when you break into office etc for missions...
frostbite 2 would be great for this. the execution is important though, and there are many ways it could go...
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Also a sandbox element could definitely work... I'm picturing the kind of open world racing you get in Burnout Paradise but on foot. Extra timed courier missions could be good too. The time trials etc never really grabbed me in the original.
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No shooting. It cannot have shooting. Some of the hand-to-hand moves are OK as long as they don't break the flow. And no stealth. Running, not sneaking. There's cameras everywhere so it wouldn't work.
There's a lot of love for this game that was not reflected in it's financial success. EA would be missing out if they failed to make a sequel - that's where the real money is.
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Can't say I agree with some and the idea of it being sandbox to be honest but being a little more open in the style of crysis so getting from point A to point B has many options would be good. Definitely needs more street level areas and more pedestrians to knock over!
Combat was fun enough in the first game for me so really don't want that to be ditched, just needs a little refinement such as having iron sight aiming. Leaping, turning and falling backwards in slow motion blazing a Steyr TMP was so much fun, Crysis really needed to have taken note
Disarming was an awesome thing too but you never go to disarm someone unsuspecting from behind much as they always seemed to be looking for you, a stealth element would be perfect for the next!
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I'd be perfectly happy with absolutely zero combat and more open levels that can be properly explored, in fact that'd be pretty much a perfect game as far as I'm concerned.
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My problem with the combat in the first game wasn't that there was combat, but that the combat was really badly implemented.
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Just finished it on PC.
It was already Goergeous on PC can't wait to see it on Frostbite 2 which was designed from the ground up for PC unlike Unreal 3 engine which was used last time and which was created for consoles.
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