Modern Warfare 3 Preview
‘Till I collapse.
So, where were we?
Oh yes. Russia has invaded the continental United States. An armada has arrived on the shores of the eastern seaboard, battles have been fought around strip malls and fast food joints, and gunfights have torn up the White House lawns.
All of which means that Modern Warfare 3 isn't just the first Call of Duty Infinity Ward – now in conjunction with Sledgehammer Games – has made since the legally complex departure of West and Zampella. It's the first Call of Duty Infinity Ward has made that begins at a point that has no connection to any kind of reality. The franchise has kicked itself loose from Planet Earth one plot twist, one nuke launch, and one snow-covered skidoo chase at a time. The series that was once so eager to tell the story of the everyday Joes at the sharp end of each global conflict is now heading towards what entertainment historians might refer to as the Late Brosnan period of its creative development.
That said, it's not looking half bad off the back of it. A recent reveal of the single-player campaign – arguably not that close to being the most important part of a COD release – shows that the franchise's spectacle engines are in robust Late Brosnan health. Watching developers walk through brief – and enormously loud – sections of New York and London levels suggests that the guiding principle for the latest game has been More of the Same, and Bigger Helpings. That means more set-pieces, bigger explosions, and another thick layer of scripting just to make sure that every last element goes according to plan. It's Call of Duty: Shut Up and Hang Onto Something, and if you're weary at the prospect of funfair ride mechanics – enemies that won't die until the script renders them vulnerable, barrels which will explode wedged in with barrels that are just scenery – it's worth remembering that we're promised more Spec Ops and more Multiplayer too. Come release day, there should be lots of twitchy tactical freedom in the box, ready to work alongside the on-rails carnage of story mode.
It should be a game of extremes, then. A trip into the Lower Manhattan level certainly hints that, come November, you'll be moving through a single-player campaign in which almost nothing is left to chance. Every waypoint marker leads you past pretty destruction, each plot beat calls for bespoke - possibly one-off - animations from your team-mates as they nervously lean against walls or tap each other on shoulders to issue frantic signals. As a player, it's weird to have this much care and attention lavished on you: this is a game that never sends you up a ladder and onto a rooftop unless you're going to glimpse a bomber going overhead at just the right second as you emerge, and which will never let a pranged chopper lazily spiral down from the sky unless it will knock against your chopper as it falls, sending you into a world-jumbling spin until your pilot rights everything at the last moment.
The developers have done an excellent job of ensuring that this clockwork world at least looks like chaos. Between the echoing skyscraper battlements of Wall Street, there's a real sense of being in the middle of a massive conflict, even as the game's unshakable pacing mechanisms dole out a mere handful of enemies for you to fight at each turn. New York's occupied by the Russian army at this point in the campaign, leaving you on a mission to trek through Manhattan, gathering delta team stragglers, and fighting into a wind that's already thick with ash and burning wreckage: crazy as it seems, the design renders it fairly convincing.
We've been here before, of course – most recently with Crysis 2 – but COD still manages to make New York feel like an event. On your way to a rendezvous with other resistance fighters, you'll battle the enemy both in the streets themselves, pinned-down by gun trucks and hunkering behind chunks of concrete as the metallic chattering of weaponry fills the air, and inside shattered buildings, working your way through offices, once plush, now carefully trashed, taking it one door, one artfully exposed staircase, and one flashbang at a time.
You may not have a great deal of control over how to approach many of the encounters – at least not in the sections Activision's currently unveiling – but Modern Warfare 3 certainly mixes up its target ranges for you fairly regularly. Enemies pop up first in the foreground and then in the distance, while the campaign sends you through the trading floor of Stock Exchange where you have to inch from one piece of cover to the next (it's a close-up, low visibility battle that brings back plenty of memories of the first Modern Warfare's TV station assault) one minute, and then upwards onto the overhead gantries to whittle down the ranks of enemies spawning below the next.
It mixes up weapons too – Manhattan includes everything from standard assault rifles to the AT4 and that lovely grenade launcher - and keeps the objectives ticking over nicely. Meet the team, flank the Russian forces, head to the rooftops and take out a radar jammer. After that, there's just time for a quick – and tightly choreographed – buzz through the skyscraper canyons of the island while you take down a few rival whirlybirds. Up here you can see that New York's a wreck, but it's nowhere near as artful or meticulous a wreck as Crysis 2's take on the city. Instead, texture and detailing has been sacrificed for a rock solid 60 fps, and it's a trade that makes a lot of sense. This is a busy world that moves past you at great speeds, and it would be a crime to see it halt or stutter.
London, meanwhile, offers a change of scenery, but refuses to release the firm grip on pacing. Dropped into the shoes of a gruff Statham type named Burns, you're on a night mission in dreary British rain, sent in with your team to take a peak at a supply depot where the Russians are moving something unpleasant around in a convoy of vans.
The level kicks off in a semi-Dickensian warren of alleyways and dead ends as your squad moves into the facility, clearing out buildings before heading to the target. There are plenty of people for you to shoot with your silenced P90 – "silenced" is a relative term in the COD fun park, mind – but the real pleasure lies in seeing your partners neatly taking out their targets around you, too: sniping through windows from a distance, or killing up-close. It's a beautiful piece of atmospheric theatre, and the kind of thing that COD games excel at.
New York makes for a looming presence, even after it's been kicked around a bit.
Once the mission turns hot (I felt a little like Statham myself just using that term) it's back to painstakingly-crafted panic, as you race through an industrial estate ducking bouncing concrete pipes that have come loose before leaping into a pick-up – manning the turret, obviously – to chase after a runaway tube train. The game's budget is being spent everywhere you look – before a truly mesmerising crash, you zip through stations where individually animated commuters wait on the platforms, and out into a huge rain swept skybox, dominated by Canary Wharf - but while it's a classic Modern Warfare moment, it can feel, just a little, like something Nathan Drake should be doing rather than the hardened realists of the SAS.
COD just can't resist the lure of cinema, then, even when subsequent playthroughs will potentially mean that the cinema you're getting is the bank truck robbery scene from Groundhog Day. One, two, three, dog bark. Five, six, seven, air strike. It's elegantly done though, and the best scripted sequences out there, like the building collapse from Uncharted 2, and the plane hijacking that caps the first Modern Warfare, proves that there's a real Time Crisis thrill to memorising spawn patterns and tightening your racing line through a level. What's more, it's hardly easy to pull off, either, as Homefront, with its cut-price theatrics, has already made clear.
Talking of rivals, is Battlefield 3, Modern Warfare 3's big competitor this Christmas, likely to make the same choices? Will it match this campaign, or counter it, exchanging scripted thrills for something a little less linear? Can't wait to find out: November is going to be pretty interesting.
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Comments (124) Latest comment 1 year ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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"Every waypoint marker leads you past pretty destruction, each plot beat calls for bespoke - possibly one-off - animations from your team-mates as they nervously lean against walls or tap each other on shoulders to issue frantic signals. As a player, it's weird to have this much care and attention lavished on you: this is a game that never sends you up a ladder and onto a rooftop unless you're going to glimpse a bomber going overhead at just the right second as you emerge, and which will never let a pranged chopper lazily spiral down from the sky unless it will knock against your chopper as it falls, sending you into a world-jumbling spin until your pilot rights everything at the last moment."
= no replay value for campaign. And I am pretty fucking bored of CoD multiplayer these days.
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Is it just a single level or a significant portion of the campaign?
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COD has pacing?
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Wow, revolutionary stuff here Activision, good to see you putting those billions of dollars to good use.
Fucking hell.
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Well that fad fizzled out fast didn't it?
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not because it's offensive, but for the good of the industry as a whole.
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I prefer Battlefield simply because is actually tactical and challenging. My job as an Engineer will be handy in BF3.
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There are small changes with every release CoD (this one will add some scenery destruction), but no, generally speaking the engine is unchanged.
Makes sense really as this has been a rock-solid engine that has produced 4-5 of the best-selling games this generation. Makes a lot more sense to update the engine when the new consoles come along in a year or two.
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COD Sucks
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And the game is overall entertaining. So let's give it a rest alright?
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In fact i might start a pool in work for accurately guessing how many times a key character gets killed off.
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hahahahahaaaaaa
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For what its worth though, this MW3 effort looks a lot better than BO and Treyarch's efforts in WAW and Black ops.
I enjoyed COD1,2,4 and 6 over any of Treyarch's "me too" additions to the series.
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Edit after reading coolbrittania's post: I don't even have a mic. Stop making baseless accusations.
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“That said, it's not looking half bad off the back of it”.
“it's worth remembering that we're promised more Spec Ops and more Multiplayer too”
“Come release day, there should be lots of twitchy tactical freedom in the box, ready to work alongside the on-rails carnage of story mode”.
“We've been here before, of course – most recently with Crysis 2 – but COD still manages to make New York feel like an event”.
“You may not have a great deal of control over how to approach many of the encounters – at least not in the sections Activision's currently unveiling – but Modern Warfare 3 certainly mixes up its target ranges for you fairly regularly”.
“Instead, texture and detailing has been sacrificed for a rock solid 60 fps, and it's a trade that makes a lot of sense”.
“This is a busy world that moves past you at great speeds, and it would be a crime to see it halt or stutter”.
“London, meanwhile, offers a change of scenery, but refuses to release the firm grip on pacing”.
“It's a beautiful piece of atmospheric theatre, and the kind of thing that COD games excel at”.
“the best scripted sequences out there”
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Yeah, you're the perfect representation of the kind of mouth breathers you find on live playing CoD.
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Because the russians surprise attacked the US by disabling a spy satellite...which disabled all of the spy satellites? They also conscripted their entire population, sold half their landmass to China, and returned to evil communism. All because a US agent was involved in a massacre.
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I can handle 'on rails' but the single player storytelling was poor in MW2.
That said, CoD multi has always been good for a casual hour's blast when you don't want to have to think about teamwork too much. There will at least be new toys to play with this year - as long as it doesn't feel too much like a mod of previous games.
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Just hope they keep the balance of blops multi and dont go down the comando knife lunge, and noob tube grenade spam that was MW2.
I liked how they balanced snipers in BLOPS, lets hope it transfers to MW3.
Just my opinion, but I think BLOPS is one of the best balanced multiplayer ever - noob tubes = flack jacket, Ghost = noob tubes, FAMAS = strafe with MP5K (win every time LOL)...
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In the morning conference between IW project manager and Activision suits right after West and Zampella debacle, it went like this
IW rep: Boss, we have exhausted the idea for COD now. And the best guys on the project all left!!!
AC suit A: What? Since when do you need ideas for COD.... get back to work kid, I don't have time for this.
AC suit B: I'll take haddock, crispy pretty please...
AC suit A: Don't interrupt Mr. B, so what's your plan then mr. manager?
IW rep: I think the fan are pretty tired from out repeatedly use graphic and game engine, unlimited respawning enemies and all that scripty events. I think it's time to invest in some new game engine. We look so 2006! We need lvling system, inventories and open world maps, that's gonna make it best FPS of the year!
AC suit A: Blah blah blah That is going to cost £££££
AC suit B: And that's what we DON'T do.
IW rep: .......
AC suit A: Look, you don't need new idea kiddo. Listen, your last game sold billion copies. That's a business winning formula right? You did right stuff so people bought it. So why not do more of the same, add some more hollywood splosion and shit k?. Who cares right? Kids can't see graphics anyway. That's all we need of you kay? You got everything right so don't mess it up by making new stuff.
IW rep: But boss..... Crysis 2 is so prettyyyy.
AC suit B: Cry what?
AC suit A: WHATEVER. Our meeting is over, if you want some buzz make it look like internal leaks 6 months before release. Show the friggin trailers for god sake. Kids will be all over it (as usual). Do it right and get your fat pay check in Nov. Then do another one next year. Kthxbye.
IW rep: Fucking prick. (in silence)
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Are you blind? Honestly, are you actually blind? Let's run through some of the comments made on this article:
"looks fan- well, no, it looks like more of the same, really. Quelle Surprise."
"Wow, revolutionary stuff here Activision, good to see you putting those billions of dollars to good use. Fucking hell."
"Shame its so rubbish as a game then really."
"COD games have been shit since cod 2 at launch. imo"
"I Prefer BF Series COD Sucks"
"Looks craptastic"
"looks shite"
I'm getting really sick of all these BF fanboys trolling every single CoD article. At least the CoD fanboys don't troll all the BF articles. Seriously getting sick of this now. Hopefully there's a decent MW3 group made after release on the forum so I can avoid all of the hate and talk with people who actually enjoy the game. Although, knowing BF fanboys, they'll probably join the group just to talk shit about it anyway.
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I like Die Hard, I like Terminator. I like Mission Impossible.
Balls out "I don't care what you think about me" fun.
Granted it's not for everyone. I will enjoy it and I will also be enjoying Battlefield too... Go figure eh!
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People coming on here dissing COD, grow up, its a game some of us like.
Get foul mousthed kids on every game in multiplayer, thats what mute is for,
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Also reading the rest of the review in "The Stath"'s voice made it very entertaining!
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Are you blind? Honestly, are you actually blind? Let's run through some of the comments made on this article:
"looks fan- well, no, it looks like more of the same, really. Quelle Surprise."
"Wow, revolutionary stuff here Activision, good to see you putting those billions of dollars to good use. Fucking hell."
"Shame its so rubbish as a game then really."
"COD games have been shit since cod 2 at launch. imo"
"I Prefer BF Series COD Sucks"
"Looks craptastic"
"looks shite"
I see you quoting people's critique's of a game, they are not telling you as a fan of the game to go fuck yourself. YOU'RE the one getting personal. People on the internet have an opinion different from your own, so what?
I'm more than happy for you to post "I love call of duty" without being offended, you should extend others the same courtesy. It's not like Eurogamer comments are going to dent the superiority of CoD is it?
It'll be Battlefield 3 that does that....
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Yes, it will be linear. Yes, the replay value might not be that high (that said, I've played through MW2s campaign several times). But sometimes I just want some well choreographed set pieces set to a ludicrious storyline, which it seems like MW3 will provide in bucketloads. Maybe not a purchase, but certainly a rental.
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Yeah, you know why I'm taking it personally? Because I'm sick of reading the same shit ove r and over again. The BF fanboys are ruining this website for me. It's like I've just bought a nice big cake that I want to share with all my friends who love cake, and then loads of people have just spat all over it because they don't like cake and they must show everybody who does like cake how much they don't like cake.. I get that people don't like it. I get it. But why do the same people have to consistently tell us this in every CoD article. It's teh ultimate form of annoying trolling. It's like you've all got something to prove. You need to prove to yourselves that BF is the better game so you ram it down everybody's throats. Basically - I'll try and put this nicely - if you're not going to buy this game fuck off out of these CoD articles.
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Homefront and Operation Flashpoint would beg to differ..
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If you're going to go to that much effort, at least make it worth reading
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I only bought Black Ops (pre-owned) because my brother kept pestering me to get it.
Not giving Activision any more money.
About the trolling. The fact is that CoD fans take a comment like "I feel BF2 is the better game" as trolling. But then you guys all act like children anyway, so there's really no reasons to expect that you would take a negative comment about a game you like in any other way but the way a child would.
Haha, negged within 1 minute. See above.
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My issue is that it’s overwhelming popularity gives Activision the muscle to write the future agenda of gaming as they see fit (£10 map pack, £5 on the RRP etc). I see it as exactly the same as me liking Premiership football but hating Sky TV.
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Here's my fav from another MW3 story: 'I guess that whilst DICE came equipped with sword and shield for the war Infinity Ward (or what''s left of it) came equiped with words, and these are words without meaning.'
C'mon guys! Can someone segue something about the graphics engine into a prayer to the mighty EA soon, please? The thread feels bare without such madcap fun.
Edit: On topic - sounds like more of the same, but I've yet to see a game do this sort of scripted FPS as well as COD. Will be getting both this and BF3 (another series I love).
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well spoken mate. I was actually one of the people who said COD sucked. I just wanted to see if i typed that how many people would give me thumbs up. I did this cause I wrote a previous comment when the first video was released about how anxious i was for the game and 18 people down ranked the comment. I don't understand peoples hate for COD. Some of the comments really are mind boggling.
Does this happen in the BF comments? Do the COD players go in there and say "BF LOL". I've never seen this hate between 2 games before on this site....
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*shrug*
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/will play both
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Forza v Gran Turismo
Killzone v Halo
edit: Rock Band v Guitar Hero
It's nothing new. Honestly, if you're a CoD fan and a PS3 fan right now, you must think the internet is gunning for you the way both groups are acting. Grow a pair, let people neg you, so fucking what?
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Oh lord look who's the subversive now...what's the next step, planting bombs in buildings and claiming it was the BF crowd?
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COD games are good value if you like on-line shooters. The graphics are nice on 360 I only wish the excellent sound from BF could be incorporated, as the sound effects are far better in Battlefield games.
If you are a PC gamer moaning on COD then you have a point as PC games are being held back by PS3, 360 but on Console these are fine games.
I'm looking forward to this game, as I would an action film like a Bond or Bourne. I'm also looking forward to BF3 as I would a war film, & I have high hopes that will deliver too.
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COD is for those who prefer a mindless run and gun romp and tends to be skewed towards the individual
BF is favoured by those who want to play a game with a bit more strategy and tact-- team work is essential.
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Playing Crysis 2 recently - it's got a fabulous engine and the suit gimmick, but beyond that it's a fairly average shooter. It tries hard at set pieces, but they just don't seem to come off in the way CoD manages to nail them (almost) every time. I think the biggest signpost is the "press F to look" message - if you can't design your levels in such a way as to make the player naturally look at whatever it is you want them to see, something's wrong.
So I will be getting BF3 on release because I'm pretty sure the multiplayer will be far and away better than MW3's (personal choice - I preferred Bad Company 2 MP to any CoD game MP ever), but I'm still interested in this as well.
Surely any shooter fan - even Battlefield die hards - should at least be following its progress?
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Someone touched a nerve son. Its only an opinion, get over it.
By the way ive bought all COD games and ive never played a BF game before so your argument is flawed.
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A bit like CoD, I suppose.
I'd hate to be an NPC living in the US in a game. You've got the Koreans in the West and a radioactive Mississippi if you try to go through the Midwest (Homefront), Russians in the eastern seaboard (MW2 and 3) and arguing with the Chinese over who gets Alaska (Fallout and Bad Company 2) while the Mexicans are getting shirt south of the border (GRAW2). All that remains is north, and, well, we're too polite to get involved in crap like this so we've closed the border (Homefront again).
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Sorry, did you just say that about a CoD game!?
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i just hope there more mission like "all ghilied up" in CoD4....
hmm about the game between bf and cod....
i play BF series and CoD series (since edition 1)
for SP experience, i prefer CoD. (the momen on "pegasus bridge" in CoD1 and CoD4's "all ghilied up" is unforgetable..)
for MP experience, i was prefer CoD but after come BFBC2 i prefer BF.
playing MP in BFBC2 is awesome, its big but still can be as "intense" as CoD. Also not limited in infantry, i can fly, i can drive, i also can blow down a building
and this is just my personal opinion...
but why i felt that i will get negatives.....
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This sounds OK, just the usual escalation of what has gone before. Something tells me there won't be a Wii version of this one...
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FPS bore the shit out of me.
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Great definition, that's why I don't like it... maybe with a light gun would improve...
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They've obviously tapped into something that the majority of gamers (not necessarily the sort that visit games sites) really really enjoy, namely, being part of an action movie. Unfortunately whilst that is the holy grail of gaming, currently it's just a facade.
Even though I know all this, I still get pumped looking at that trailer.
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Cod is just a victimof it's own success. Not a shit game but needs a change in formula.
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Fucking yawn.
How about letting people who enjoy and are interested in COD comment on the game instead of just posting the same tired, old shite every time.
If not, the comments are always so high on these articles that there is going to be a deluge from now until release so enjoy!
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I think the 'COD is played by complete assholes' is another issue that is completely overstated. There is certainly the odd idiot, but you mute him and move on.
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Have you just become aware that games rely on scripted events to play through their respective stories? Come on, it's not amateur hour, every gamer on the planet knows games are scripted. Equally poor, and naive, are the comments on the story. From my recollection games such as this have always taken liberties with the action a soldier would see and the battles they encounter. The alternative would have guaranteed a much stronger negative reaction I'm sure.
I'm seriously disappointed with this effort. It seems to have been written specifically with the type of gamer in mind that's quick to post about how bored they are with the series, how rubbish the games are now and how multiplayer is full of kids/chavs/Americans, or whatever other type of gamer they choose to dislike.
Anyway, I'm looking forward to the single player game. Not interested in multiplayer. And certainly won't be buying the game as there's no co-op campaign and for me that means no replayability. But I'll happily rent this, or better yet, hopefully get to borrow it.
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Agree, it's not everyone and it's not a cod only problem.
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Ummm just about every country attempts to re-write history to make themselves look good. The UK are no angels in this respect.
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Unfortunately Treyarch has seen fit to go back to the wretched MW design with BLOPs and I am honestly not going to touch MW3 until it is confirmed that shit decisions like infinite spawns are not included. What really surprises me though is that I have yet to see a review that has commented strongly on this issue. Either reviewers are masochists or played the game on casual :S.
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