Games can rival Hollywood
So says Conan film producer.
Games can be art, Conan the Barbarian movie producer Fredrik Malmberg has told Eurogamer - and Hollywood is "seriously" looking at them as rival entertainment.
"Hell, yeah!! Games are definitely an art form," Malmberg enthused, "So much passion goes into games, both from players and from people who make them."
"Hollywood is seriously looking at games but has a hard time understanding the business," he added. "I don't think games threaten Hollywood; in my experience gamers are usually uber-consumers when it comes to movies, too. Gamers are totally engulfed in whatever they like; they spot a turkey movie like they spot a turkey game. They're picky customers."
"Having worked in both mediums, they are very different but both satisfying in different ways. Why pick one over the other?" he asked.
"We may spend hours gaming and be almost physically exhausted, but a great film is an inspiration both visually and emotionally that can carry long beyond the experience."
Conan the Barbarian airs in UK cinemas on 26th August. The movie makers have worked with Funcom to carry the experience across to Age of Conan. Eurogamer interviewed Craig Morrison - executive producer of the MMO - this morning about the Conan the Barbarian cross-over content.
"I personally worked with the Age of Conan team from the start as well as with the whole creative team of the feature film," explained Malmberg. "It was natural for me to introduce Age of Conan to the film design team, play the game with the writer and guide the director through some playfields.
"When I saw [Momoa's] audition tape, doing his Haka or whatever it's called, I was scared. Very scared lol [sic]."
Fredrik Malmberg
"At one point I was discussing the game with Weta Workshop's Richard Taylor, and he said that Didrik's [Tollefesen- art director] team had produced designs on par with his own studio, so I felt pretty happy with that."
Three years on, Age of Conan has ironed out many of the kinks criticised at launch. There's more content now than ever, and the Conan movie-inspired Savage Coast of Turan add-on brings yet more options for characters level 50 and above. By Morrison's own admission, Age of Conan is perfectly poised to benefit from Conan the Barbarian's huge advertising campaign and its effect on cinema-goers world over.
The Conan film will also benefit from Age of Conan, Malmberg insisted.
"I think so," he said. "For example, to rate a movie R is not the easiest [decision] in today's marketplace, but with over a million sold Age of Conan boxes sold in retail it helped to convince us. The gamer audience is an important component of our own, and the action in the film needed that amped up visceral feel you get in the game."
Conan the Barbarian stars Jason Momoa as Conan. Craig Morrison, who's seen the film, wouldn't say whether he preferred Momoa's performance to Arnold Schwarzenegger's as Conan.
"You'll be the judge," answered Malmberg. "But when I saw [Momoa's] audition tape, doing his Haka or whatever it's called, I was scared. Very scared lol [sic]."
"Err, critics?" riposted Malmberg when asked whether his Conan the Barbarian film will win critical adoration. "Not too sure they like what the audience likes when it comes to action films!
"I love this film. It has a great story, fantastic production values and our cast is just doing a great job. You feel like you're on the battlefield. The audience will like the film."
Malmberg confirmed he is "already planning the next film" in the Conan series. "We are pretty confident this will take off," he said.
Game-related films are usually the domain of notorious German film director Uwe Boll (BloodRayne, Far Cry, Alone in the Dark, Postal, House of the Dead, In the Name of the King: A Dungeon Siege Tale). Malmberg reckons Boll has the best intentions at heart when he starts a project.
"I never met Uwe but all I can say is he surely doesn't start out telling his people 'let's make a bad movie'. He probably really likes the games he wants to make a movie about," Malmberg said. "It's just so many people and so many considerations to make a movie; things can go wrong in so many spots."
Uwe Boll hasn't single-handedly ruined the reputation of films adapted from games, however. There's clearly a bigger issue at work.
"Games usually create believable worlds - a canvas to let your characters explore. Successful movies must lock in emotions and stories that people can relate to quickly. Games can have 20-30 hours of story for the audience, when a movie only gets 100 minutes," offered Malmberg. "They're just different mediums.
"The best movie-based games are the ones that don't base them strictly on the movie but roam freely and carefully coincide with plots from the film."
L.A. Noire recently attempted to carry the Heavy Rain torch towards a film-style experience in a game. Malmberg hasn't played L.A. Noire but said someone in his office "felt it was a bit slow at times". Malmberg puts this down to the Film Noir genre being "hard boiled, stylised, slow".
"I love L.A. Noire but it's a tough genre to sell," he said.
Films inspired by the medium of games have been around for years. In the olden days there was The Wizard, and more recent times there's been Scott Pilgrim. There's even a film about Facebook. Does Malmberg think a gigantic event like the PSN hack could ever birth a feature film?
"You mean like WarGames? Well we've had hacking in movies ever since. And this [PSN hack] was on a scale of, what, 60 million accounts or something like it?
"I guess its only a matter of time until Facebook is hacked. I am so inept with tech I have to ask my assistant if an email is safe to open or it its a virus mail. I am just so bad with technical stuff.
"But to answer your question: this incident may not warrant a movie about it, while the behaviour certainly is worthy of reflection. There's a certain feeling of 'I win' that drives hackers and that's a drive as powerful as any other."
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Comments (28) Latest comment 11 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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So says Conan film producer"
Erm....is he raising the bar for games, or lowering expectations for the film.....? :S
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That's the dude with the heavy eyeliner and the rather tasty new wife from Game of Thrones!
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The film will be shit. Acknowledge that, recline in your seat, eat your M&Ms (or whatever) and just enjoy a large man hitting things for an hour and a half. That was, basically, Arnie's whole career - and we all love Arnie, right? There's nothing wrong with dumb fun now and then.
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..in creating tired rehashes of old products that sold well.
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This will be interesting.
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games are already winning!
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This is Eurogamer, everything is shit and every guy's a jerk by default. It's the embodiment of Europe. You want fanboy gushing, go to an American site like IGN.
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Because it's commercial. Perhaps it could be considered "commercial art", but games at best are products with artistic merit.
Or, maybe performance art, in the sense that once in the hands of the player, it is their experience and output afterwards that qualify as art. It's a bit convoluted logic, but my feeling is that if the player reinterprets it in a way that conveys their feelings towards the game, it is art. Hence, reimaginings, paintings, rearranged game compositions all qualify as art -- because it is being done out of love, free for the world to experience.
I strongly believe that true art only results from the 'amateurs' in a sense that it is their communication conduit with which they wish to convey their emotions.
Take it from a pro game designer (me) -- games are not produced as art whatsoever in my experience. It is a systematic, interactive program, designed to offer a particular and intended experience. The spots where the player achieves 'pleasure' -- or if artistically intended, 'emotions' -- are completely calculated.
The freedom you experience in open-world games? That is simply ALL the creators allow you to do. There's just a lot of it, so to speak.
(Sorry for the long comment!)
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Black Ops made more than any Hollywood movie could hope to, and in my opinion Mass Effect 2 was a far more cinematic experience than most cinema I've seen.
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Jeesh, a bit eager to bite off my face there.
It's not about 'not having soul'. Games are products -- no one I've met in the industry has ever referred to games as art. Those who do are often visionaries who are fortunate enough to wander their psyche. But the core point (even applies to those guys), What the player decides to do with it is up to them. THAT is the artistic part of the game.
I mean, have you heard Symphonic Fantasies? The orchestrated arrangements of classic SQEX songs. Those were conducted as fan service -- offered on the radio to the world for free. That's certainly art. Not Uematsu who made them -- he HAD to do it, because it was his work. That's not creating for the sake of creating -- it's doing a job, one that he happens to immensely enjoy.
Games are made because they're fun, entertaining! Games are perhaps the differentiating element between humans and other species. They're incredibly important, and certainly challenging to make. But games don't have any reason to be art.
If you've heard Miyamoto talk about Mario, he said his favorite is Super Mario World on the SNES -- BECAUSE! he says, it generated the most producers from the team than any others he'd worked with.
I throw myself into the game so to speak. The challenge is to provide the player with the most engaging experience I can offer them. In the process, I draw, create slideshows, work with digital artists, animators, and it's acknowledged as an 'artistic process'. Some visual designers say they can't wait to get home to draw -- which, is what they do at work
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http://thebusystreet.com/2011/05/21/game...
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Pretentious much?
No I haven't read Death of the Author, but your tone is a bit too combative for my liking. If you're going the whole "admit this, that" route, then admit that you're not "sorry" in the least about my interpretation your asinine post. Prick.
Answer me this, oh wise one: if "art is not a system of production nor a philosophy behind a system of production." Then what do you propose it to be?
Oh, wait. Just as I ignored that apparently super important point of yours, you seem to "skip over something as if it's irrelevant when it clearly isn't." Like explaining your artistic vision? Or are all 'pretty things' like the new Rayman 'art' now?
Furthermore, is it not okay for me to write what I want? How about, it was late and I thought you copied and pasted my text. Oh goodness, I'm so ignorant, aren't I? And if my interpretation of biting my face off doesn't appear to follow your train of logic, I think the admission of "soul was a jab at you" well constitutes a contradiction, no?
I mean, seriously, what are you proposing? Your post is all air -- some indie devs think they're creating art. Of course they think it. And alot of them are in fact doing it because they don't care if they make money -- they just need to express it. If 'artists' have any financial motive behind their creations, it's not art, get it?
"Professional artist" is an oxymoron. Art is a mode of PERSONAL communication. If people are compelled to express themselves in a way that conveys their feelings -- unable to NOT produce art -- then it qualifies as the big 'A'.
Whether I've got a 'wrong' view on art that damns my soul, at least I'm saying something concrete. Fuck ever having this kind of discussion on EG again, that's for sure.
--Edited for clarification--
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He hasn't played it and yet he loves it? Riiiiiiight.
Misquoted ("I love Film Noir"
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