Sony Online: NGP "perfect" for MMOs
Plus, predicts consoles will embrace F2P.
Sony's forthcoming NGP handheld will be a perfect fit for MMOs, so says Sony Online Entertainment boss John Smedley.
Answering a question from GamesIndustry.biz regarding whether free-to-play MMOs could ever work on a console, Smedley insisted that he saw a bright future for the format not just on the PlayStation 3 but also on Sony's forthcoming portable.
"There are a lot of people out there that have, in the past, associated free-to-play with lower quality - and simply put, that's just not true any more. There are a lot of free-to-play games that are great, and I think that's going to come over to console just as well.
"With the console, we're selling to an audience that already has the PS3 obviously - and by the way not the just the PS3, but in the future I can see other devices. Sony's announced the NGP, and if that isn't a perfect machine for doing MMOs on, then I don't know what is."
He went on to argue that it was probably only a matter of time before console developers saw the benefits of offering their core game for free and then charging for add-ons.
"So it's too soon to tell for sure but I think you're going to start seeing free-to-play gaming on console as well. People will realise that getting a lot more folk to try their games using that kind of business model will help; it'll just be in addition to the Blu-ray business model."
Sony Online has just released the family-friendly FreeRealms MMO on the PlayStation 3, with new PlanetSide and EverQuest titles also in the works.
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Comments (29) Latest comment 1 year ago
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A calculator?
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/sigh
He's the head man in SOE, why do Sony always come up with these seemingly great ideas and then say "we have this great idea, but we'll let someone else do it and take early hold of the market" why not be the innovators and get in there first? It just doesn't make any sense.
Also, if the NGP is going to be such a great device for MMOs, and MMOs such a great business opportunity all round, why was The Agency cancelled and why have SOE closed two studios? Mixed messages much there Smedley?
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I'm sure I don't speak alone when I say that any MMO gameplay experience that has artificially inserted limitations simply do nothing except grate and if EQ2s F2P format is anything to go by, then Smedley can fuck RIGHT off as that's borderline clownshoes.
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How about a PC?
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Fixed.
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Nintendo and Microsoft too restrictive for their platform, a pity as MS did try to get it going on xbox with as I recall, Fantasy Online but cancelled and there was Marvel Online cancelled for X360.
Some may argue that MS made right decisions, but I dont believe it, even though that the audience is much smaller. As there are billions of PC out there but only small proportion commits to MMO subscriptions, still onky takes a right WoW combinations to turn out a success.
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Nintendo and Microsoft too restrictive for their platform, a pity as MS did try to get it going on xbox with as I recall, Fantasy Online but cancelled and there was Marvel Online cancelled for X360.
Some may argue that MS made right decisions, but I dont believe it, even though that the audience is much smaller. As there are billions of PC out there but only small proportion commits to MMO subscriptions, still onky takes a right WoW combinations to turn out a success.
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This simply isn't true. A successful mmo can create a community that will collectively spend far more in a year than if they just bought individual titles.
And free to play doesn't mean the game makes no money. Farmville is free to play, and that is making more money than God.
As for whether an mmo suits a portable. Put a client on both NGP and PS3, both of which can access the same world, so a player can play at home in the evening AND play on their commute... nobody sees the potential of that?
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I was just thinking that it would be quite good to be able to play an online game both at home and on my way to work. They'd presumably need to work around reception issues, but I'm sure they'll think of something.
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Dizzy, he hasn't let us down.
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Is it not perhaps the case that the free to play mmos you've played were the rubbish ones? If you end your post with "To enjoy them, you either have to be a teenager with oodles of free time, or immensely wealthy" then surely the only issue is the game balancing?
The decision to make your game free-to-play is only a tiny tiny aspect of its design. What then has to follow is mechanics that make it fun to play for free, whilst adding extra game aspects that people WANT to pay for.
The basis of the model working is that people WANT to play for free, and WANT to spend a bit of extra cash here and there, because in both instances they feel they are getting value for their time or money. If the game doesn't do that, its not the fault of "free-to-play", its just that the game isn't very well designed.
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Then again honestly speaking I only want rpgs and wipeout plus some small funny titles from it
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