Kinect Sports dev hit by redundancies
What next for Rare?
Staff at Kinect Sports developer Rare are under threat of redundancy, Microsoft has confirmed.
A "small number of employees" at the legendary UK studio have been notified that their jobs are at risk, Microsoft said.
"While redundancies are never easy, these organizational changes are part of Rare's ongoing strategy and operational planning which typically coincides with the shipment of a title," Microsoft said in a statement issued to Edge.
"We are working closely with the affected employees to support them through this transition and help them apply for other roles within Microsoft.
Speaking to Edge, sources said the entire 42 person art department at Rare were told their jobs were at risk of redundancy and all affected staff had to apply for 23 managerial jobs at Rare's new Birmingham office.
If true, 19 staff will be let go – as Edge points out, the maximum number of redundancies allowed under EU employment law without the need for a full consultation process.
Microsoft, however, countered this claim. "Whilst we're not discussing the exact numbers involved, I can assure you that it's far fewer than you've indicated and represents a small percentage of the total Rare team," the Xbox 360 manufacturer said.
Reports suggest Rare intends to become a studio primarily staffed by contractors. Edge's source said development of the Kinect Sports franchise may be shared between Rare and Kinect Joy Ride maker Big Park.
In October last year Microsoft veteran Scott Henson took over Rare as studio manager. Following his appointment he told Eurogamer Kinect development is the "centrepiece" of Rare's strategy.
"Kinect will be a key part of the studio's future," he said. "I'm not suggesting it's going to be exclusive, but it will be the centrepiece of our strategy for sure, because there is a lot of opportunity there."
Rare's impressive back catalogue of franchises includes Kameo: Elements of Power, Killer Instinct, Banjo-Kazooie, Perfect Dark and Viva Piñata – all Microsoft-owned intellectual properties.
In March 2010 Microsoft released a Perfect Dark remake on Xbox Live Arcade with updated graphics.
Kinect launch title Kinect Sports was a commercial success, and is the best-selling Kinect game by far, according to figures from UKIE/GfK Chart Track.
Eurogamer has contacted Microsoft for comment.
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Comments (34) Latest comment 1 year ago
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This isnt good news considering all this stuff just launched, i thought they told us how awesome Kinect was doing. Or is it suffering the same problem as the Wii, hardware sales but no software to go with it?
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Seriously, some of these developers must be thinking: "What the fuck do I have to do to keep a job around here?"
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Arseholes.
At risk of redundancy = redundancy.
Been there myself last year
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Seeing that shiny Rare logo when booting up one of their games used to just get me ready for awesomeness.
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The software charts would seem to indicate that this title has sold/is selling well.
This does sound to be (and forgive the corproate talk) 'stategic reallocation of resources' by the sounds of things, rather than any reaction to sales (as PixelPirate is querying).
It has been commented that Rare is changing fundamentally as a company, so seems fair to assume that this is just part of those changes. Not that this helps those under threat of redundancy, of course.....
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Closure?
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Rare normally has some great art direction, good character design and pretty nice UI design too. Why you'd want to make the art guys become managers, is beyond me, unless they're each becoming a head of a small art team and re-hiring more staff?
/confused
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Seeing that shiny Rare logo when booting up one of their games used to just get me ready for awesomeness."
Are you saying this is the death or Rare? Perhaps the death of Rare as we've known it, but I feel that it hasn't been the same for some years now.
To reiterate: people losing jobs is never good. But Rare had released a number of titles that hadn't sold as well as expected (Kameo, Grabbed By The Ghoulies, even Viva Pinata to a degree....). It sounds to me like they're being given a chance to survive through change, rather than trying to do the same stuff and being killed off (as our friends at Activision did with Bizare), which surely has to be the better option.
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Well at least they're being honest about it I guess. If you letting people go for cynical reasons you may as tell them that's the case. Game's out, we don't need you guys around anymore so let's the wage bill down. The real crime here is that they're suggesting that people who are clearly unqualified apply for management positions to avoid redundancy, like any of them will actually score that job.
"Reports suggest Rare intends to become a studio primarily staffed by contractors"
It always has been. The entire QA department are supplied by contract agency Volt, who are quite frankly shocking. The horror stories I heard from ex-Rare staff employed through Volt are unbelievable, compulsory 13 hour shifts 6 days out of 7, the absolute maximum that an employer can demand without fallout foul of the law. Or are the reports suggesting that actual development roles are going to filled in on a fixed term contract basis? If so then the Rare that many here know and love is as good as dead as the studio will simply open and close based on development cycles and the talent will up and leave.
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So many times people have said this, but the answer never changes: Nintendo owned the Goldeye rights, not rare. Never going to get released on the 360, though it's why the Wii got a remake.
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Who cares if they can make an unofficial sequel called "Conker's Goldmember"?
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At risk of redundancy = redundancy.
Not necessarily - my other half has been "at risk of redundancy" for over a year now, with no likelihood of actual redundancy on the horizon.
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You mean they routinely plan to sack people after a games release!?
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Perfect Dark only sold 279,000 - not enough to keep the wolves from the door with a studio of Rare's size (43 people in an art department is pushing it for an HD port of a 10 year old shooter). While Kinect Sports did better - over a million sold I believe - it's the type of game that can be knocked out cheaply with little effort, and an arts department are surplus to requirements for it.
Redundancies are never pleasant (just been through it at work, and it's a still-present risk). There's part of me hopes that it will shake Rare out of their complacency, and into doing decent games. It's not going to happen though, they're too far gone and have lost the spark that made them great in the past. I just wish they would change their name to something less historic - Overdone? Unambitious Port of Games?
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Which always comes down to: are you willing to relocate to the other side of the country for a lesser job? No? Sorry then.
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I wish all the staff who will suffer hardship because of this decision the best in their future endeavors.
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I've been thinking that as well! After Gears of War 3...what the hell have Microsoft got as an exclusive for us xbox owners to look forward to!
Some people will say the Halo:CE remake and Halo 4, but apparently the former has been farmed out to Saber Interactive, who haven't exactly got a stellar reputation for FPSes and the latter is being handled by 343 Industries who are entirely unproven, as Halo 4 will be their first game!
(I know 343 has some ex-bungie staff in there, but what percentage of the overall team do they constitute?)