360 Final Fantasy XIII flops in Japan
Held up by the snow? Lightning?
I doubt Japan ever expected to play Final Fantasy XIII on Xbox 360, but last week a cut-price, content-boosted version of the game on Microsoft's machine was released.
So, how did it do?
Abysmally.
Final Fantasy XIII showed up 39th in the regional software chart. Sales figures aren't noted for games past position 20, but if the game occupying 20th sold 22,579 units then FFXIII, which is 19 places lower, can be estimated to have a much lower tally.
When Final Fantasy XIII appeared on PS3 in Japan, in December 2009, launch-week sales were 1.5 million.
The only explanation for poor Xbox 360 sales we have is that Japan reads Eurogamer's Digital Foundry blog, which pointed out, emphatically, that the Xbox 360 version of FFXIII was the vastly inferior of the two.
It certainly can't be because no one cares about Final Fantasy XIII. Can it?
In reality, it's probably a combination of factors. The Xbox 360 doesn't quite have an installed base of 1.5 million in Japan, while the PS3 marches close to six million. And not only is the 360 port of FFXIII a poor one, it's also a year late in Japan, where Final Fantasy fans had been lead to believe buying a PS3 was the only way they'd play the 13th instalment.
Final Fantasy XIII was released in March this year. Was it the show-stopping next-generation Final Fantasy debut Square Enix had promised? Wrote Oli Welsh for Eurogamer: "What's left, though, is faultlessly accomplished, gorgeous to behold and, in the long run, thoroughly enjoyable. For better or worse, it's another new beginning, and that's one Final Fantasy tradition that should never be changed."
PS3 versus Xbox 360 - our favourite type of fight.
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Comments (53) Latest comment 1 year ago
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I mean how can it possibly flop in a country where hardly anyone actually has a 360 to begin with?
Sorry EG, but this is easily the most pointlesss article you've posted this year.
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So mathematically, we would have expected all things being equal a SIXTH of FFXIII sold in Japan for X360, but of course they are not, what with being a year late and people may have already played FFXIII on PS3 if multi platform owners.
SO, even including these factors, we would have expected FF starved X360 only owners to be buying FFXIII, so interesting in what this meant, that the tarnished FFXIII reps finally got around enough? Is this more of the factor than the 1 year delay accounting for less than representative sales (based on X360 to PS3 ratio)?
As X360 version of other Japanese games do occassionally sells a bit more.
Of course not in question is the chance of X360 in Japan, which we all know is dead in water, but I have applauded MS for continuing to support the market and fans. Just as we would want to see Sony continue to actively support PSP owners even if PSP is not as vibrant here in Europe as it is in Japan.
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How anyone can enjoy a bloke with an afro who has a chick nesting in it and some annoying aussie girl who umms and oooo's a lot is anyone's guess.
It was the most annoying game i've played all year(better on ps3 though for sure).
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/giggles like a little girl
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If MH Frontier did well in Japan then it's probably down to PC sales and not 360.
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The Xbox 360 version doesn't have Hope?
Obviously it's the superior version then.
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Likewise, I think its highly unlikely the technical achievements of one format over another had much to do with FF XIII sales figures. Its far more likely it was simply down to bad release timing and there being fewer 360 owners.
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Monster Hunter Frontier on 360 sold 92,807 units in its first week. It ranked 14th in the 2nd week and was not in the top 50 in the 3rd week.
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How many Japanese games from major developers have flopped over here and vice versa.
Different taste in games. It's no big deal.
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You can't be serious. Or you're very young.
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Microsoft better pay out some big money to secure a Monster Hunter exclusive for the 360, but wait they already did that. Then they better do it again!
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FFXIII has sold very well worldwide.
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1) Kept the game PS3 exclusive everywhere.
2) Made open-world areas 2-3 times larger + NPCs. L'cie stones are fucking boring.
3) Used another story. The current one is retarded, with Orphan being the most illogical and stupid creature to appear in a videogame.
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This one in particular. Something a lot of JRPGs and even several western ones have been guilty of lately is being far too linear at the start, and then dumping you in at the deep end of full exploration several hours later. I'm playing through Secret of Mana again at the moment, and love how I'm allowed quite a bit of freedom to go where I like right away. Yet not so much that I get lost or feel that deviating to see everything is going to be a massively time consuming chore or an essential task.
Gameplay has to come first, otherwise the sections where the story is given priority for a long period of time isn't going to feel particularly involving.
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1. No, it's obviously not as good as as FFVII (but then has any FF game since released been as good?).
2. It's not a shit game, by any means. The only real fuck up Square made was removing towns. Anyone who genuinely thought the game was "shit" really should get out there and try some games that don't average 8's or 9's for a change. What a blissful gaming existence to have never actually played a proper "shit" game for comparison sake, eh?
3. The battle system was fantastic.
4. Yes, the characters could be annoying at times.
5. The graphics were way better than a lengthy RPG should ever had been capable of.
6. The game was no more linear than most other JRPGs (the aforementioned removal of towns has helped contribute to this fallacy).
7. The final boss was an utter cunt, and whoever at Square was responsible for it should be sacked immediately and arrested for crimes against video game design.
8. The 360 port was nowhere near as bad as is always made out. Want an example of a genuinely bad port? Look at PS3 Bayonetta for a recent example (loading for menu screens, hmmm...), or any of the games from the eighties or early nineties ported between various consoles.
9. And finally. At least it was better than FFXII, with it's completely shit story, shit characters, and poorly thought out wannabe MMO elements (in a single player RPG!?).
I got the 360 version for the admittedly cheap £14.99. and was expecting a bland RPG with no depth (akin to some of the comments here), but was thoroughly surprised with how good it was. Methinks a lot of the negative views surrounding it are borne from a) non-JRPG fans getting caught up in all the admittedly OTT hype on release and since realising they never actually liked the genre, b) obbessive stuck-in-the-mud JRPG traditionalists who resented some of the changes and blew them up to be bigger flaws than they actually were (shops at save points is BETTER people!), and c) pissy PS3 FF fans who were sulking at losing an exclusive and having to wait for a simultaeneous release of both formats.
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In my opinion, FF12 was a great game and should have been the direction they went with all other FF games it was fresh and challenging, or else Squenix need go back to the really old school stories/designs of possibly the best FF, FF3/6 ( depending on where you lived, it had a female mage held captive in a robot suit at the start).
The rest of your post was pretty much spot on. The removal of towns was a bad thing , left you with little feeling of achievement, and gave you no real spots to refer to as safe, usually much needed after an arduous quest.
I thought graphically the game was fine on 360.
Squenix were bold with the design but ultimately it did flounder somewhat.
Two of the best JRPGs on xbox are, again , in my opinion, Blue Dragon and Lost Odyssey. Shame Square didn't make 'em !
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The two main problems with FFXIII imo were:
1) No choice, not even small branching pathways. Not having to think about the environment makes them trivial backdrops, especially because
2) the ONLY gameplay element turned out to be the battle system. Nothing else. Just fight, fight, non-interactive movie, fight, fight, ad nauseam. Nothing to roleplay, because you didn't get to make real decisions, no interactions with npcs, etc. I wouldn't consider it a JRPG, just a fighting minigame with bonus movies as a reward for winning. Well, that's pretty bleak as a game. There's a reason why FPS games only last 6 hours.
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Ah well, my bad.
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IIRC the ingame visuals are nearly the same, there's the usual 360 advantage on alpha effects and ps3 with lighting.
The main difference is in the pre-rendered videos, which are much, much better on the PS3. The 360 version's were encoded with an ancient codec with a bad quality/bitrate ratio, and frankly I can remember half a dozen occasions which look like I was watching an old youtube vid during intense scenes. To make matters worse, there was a lot of unused space on the disks which could have been used to provide a higher bitrate on the more intense vids. A really lazy effort by S-E. At the time, DF showed how using an open source codec could have provided a much better video, for less disk space.
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FF on Xbox 360, in Japan is always going to be flawed being as it is, PS3 is the favoured console.
FF 13 is a poor game by many peoples standard, on any system!
FF13 released on xbox 360 with extra content, in Japan sells poorly.
Wow! ... just wow!
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Sod stupid PS3 exclusivity, as its still the third place console anyway. I guess the shares that Sony have in Square, might have also led to this decision. The bigger question is what did MS think of this, and afterwards, did MS realise that they don't need an FF to sell Xbox360. There's still a lot of Xbox 360 apathy in japan, some of which I can understand, but MS have done quite well, without a flood of jrpgs on 360.
As for FFXIII, I'll pick it up eventually, for £10. I do feel that eventually, the rise of Mass Effect, Dragon Age etc, offer a more compelling, entertaining game. With Mass Effect soon on PS3, I think a lot of japanese gamers, are going to get a culture shock, to how far western games have come, and realise FF isn't that great after all.
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a)the 360's installed base in Japan
b)the Japanese populations attitude to American products (yes, even the reliable ones)
Ok, sure.
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We're talking about the Japanese market, not the Western market. 360 and Western RPGs fail to sell in significant numbers and JRPGs are king.
@Collymilad:
That would explain why the iPhone is not popular in Japan. Oh wait...
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Yeah the game is massively inferior to the PS3 version, what with it's slightly lower resolution cutscenes and.......... erm........ exactly the same everything else.
/sarcasm