2m sales of original justify Prototype 2
Plus, first game hits XBL, PSN.
Given the mixed reviews for the original Prototype, a sequel perhaps wasn't a foregone conclusion. However, once it sold two million copies, the recently announced follow-up became inevitable, developer Radical Entertainment has revealed.
"When Prototype surpassed 2MM units we knew gamers would want a sequel to find out what happens next with Alex Mercer," said Radical Entertainment boss Ken Rosman.
"The team here at Radical is sincerely grateful to the fans and we are laser focused on delivering an even bigger and better experience with Prototype 2!"
Radical's sequel, due for release in 2012, follows Sgt. James Heller as he attempts to destroy the original game's anti-hero Alex Mercer. Take a look at the reveal trailer below for a closer look
The developer also announced that the first game in its superhero franchise is now available on Xbox Live's Games on Demand service, priced £19.99. It'll be hitting PlayStation Network tomorrow too, for the same price.
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Comments (26) Latest comment 1 year ago
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hopefully they miss each others releases this time round and can enjoy it
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Infamous was a different game, more shooting / grenading sandbox, prototype was more melee sandbox (OK, you could shoot guns and tanks / helis, but it was focussed on fighting...
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And ffs inFamous was frustrating - what kind of superhero can be shot to death by a punk with an SMG? In Prototype when somebody don't behave you just grab him with 100 meter tentacle and EAT. Now that's a superhero.
Also: Prototype has the most entertaining helicopter hijacking I've ever seen in a videogame.
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It looks very good on PC with max details in 1920*1200, it actually surprised me how good does it look considering 60fps and amazing amount of stuff on the screen.
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Got to love people stating their opinion as fact. Not played Prototype (going to get it soon actually), but i really liked infamous... so stick that up your pipe and smoke it.
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(I did see it on a buddies system and it looked alright for a console)
Did Prototype look like crap on consoles? I have no idea. On my system it looked and played GREAT!
Well, alright, it could have looked better. The buildings were pretty flat and dull texture wise, but the character models/textures were really quite impressive - especially considering how many there were on screen at any given moment.
I usually go for deep, detailed RPG's and other brainy sorts of titles, but Prototype was one of the few action titles that ever really hooked me.
Can't wait for 2!
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While the PC version did look fantastic in some areas and not others it was all about keeping that insane mechanic going and going. Many seem to forget the large pockets of civilians, vehicles, tanks, helis, splodes, blood and chaotic yet fantastically awesome super powers that would all meld seemlessly for any given scene. It would sometimes look like any one street literally had thousands of civilians all trying to just get away as you traversed them.
Just Cause 2 and Prototype before it set a new bar for action inspired games IMO, both kept me entertained hour on hour after hour. Far beyond what I'd ever imagined they would. I still never understood when anyone slags off either for being too repetetive. Besides if that 30 second repeat ad infinitum action window can make Halo as big as it is today then I don't see why the same thing can't exist for the 3rd person variety. Play either Just Cause 2 or Prototype in smallish concentrated sessions and oodles of fun, chaos, arsenal upgrades and gaming splendour are yours for the taking.
If the original Prototype sold 2 million I can now only hope that the sequel does similar if not far better numbers. The first deserved to sell even when everyone else at the time was screaming 'Infamous ftw!' when both fully deserved a look in. Being Alex Mercer was the most awesome action inspired gaming experience I have ever known and it was more than just about throwing cars at tanks and cutting helis in two. It was about being put in a situation completely out of your own control and how you would then deal with it. The sequel is going to follow the same path it seems, and I for one cannot fucking wait to fill those self indulgent boots of anarchy once more.
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[link url=http://www.youtube.com/watch?v=1zwpcFoDEM8
]http://www.youtube.com/watch?v=1zwpcFoDEM8
[/link]
The game was very good, but lost its balancing at the end. More focussed battles like this = win.
Infamous was very good, finished it, also manick fighting for sandbox
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