Enslaved fails to meet sales targets

Namco fears Majin, Splatterhouse flops too.

Enslaved: Odyssey to the West has fallen short of Namco Bandai's sales targets.

Andriasang reports that the publisher had hoped Ninja Theory's action epic would have shifted a million units by now, but it has only managed 800,000.

And that's only the start of Namco's woes. Its latest financial report reveals that Dead to Rights Retribution has sold only half of the 700,000 units anticipated, while movie tie-in Clash of the Titans struggled to 250,000 - well shy of the 750,000 hoped for.

The publisher is also bracing itself for lackluster sales of yet-to-be-released titles Splatterhouse and Majin and the Forsaken Kingdom. It had hoped both would top the million mark but now expects to move 350,000 of the former and 300,000 of the latter.

The only rays of sunlight appear to come courtesy of the well-worn Naruto and Ben 10 franchises. Naruto Ultimate Ninja Storm 2 and Ben 10 Ultimate Alien Cosmic Destruction both exceeded expectations.

All things considered, this is sad news – Eurogamer thoroughly enjoyed Enslaved and Majin was shaping up very nicely last time we checked.

Both Majin and the Forsaken Kingdom and Splatterhouse launch on PlayStation 3 and Xbox 360 on 26th November.

Comments (76) Latest comment 2 years ago

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  • telboy007 #1 2 years ago

    Enslaved is excellent, sad news. May not get a sequel now.
  • asphaltcowboy #2 2 years ago

    Was confuddled for a moment there... didn't think Splatterhouse was out yet! Rather tempting fate to already talk about it flopping!
  • Markitron #3 2 years ago

    Loved Enslaved but the lack of Dolby Digital on PS3 is unforgivable, hope it gets a sequel tho
  • alimokrane #4 2 years ago

    not suprised when my comment on the COD news gets marked down for suggesting to people to spend their money on something else much more deserving like for instance Enslaved...

    What a sad world we live in... rehashed formulas sell millions whilst original IPs struggle like this...
  • fragglerocks #5 2 years ago

    I really hope Enslaved does get a sequel but I agree with @telboy007, it seems unlikely now :(
  • ryanbreck #6 2 years ago

    Do we know for certain why it is that a game like Enslaved doesn't sell, when it gets almost universal rave reviews? I see a lot of people saying it's because there's no multiplayer mode but has there been analysis of the data on this? If Enslaved or something like Castlevania did abnormally well on rentals, it would suggest this is the main factor, but I just worry it's because it's a new IP. A situation like that would really not be good for the games industry. Also, the fact that a lot of people, myself included, assume that the game will drop in price quickly surely doesn't help. I remember being very annoyed at Mirror's Edge dropping to less than £20 in a month or so. This time I held off and got Enslaved sealed plus pre-order goodies for £15 on eBay.
  • DefendoCroc #7 2 years ago

    "All things considered, this is sad news" .... no ..

    All things considered they should stop making such wank games.

    Neg me all you like .. the truth is spoken : http://www.escapistmagazine.com/videos/v...
    Edited by DefendoCroc at 08/11/10 @ 17:23
  • Plewt #8 2 years ago

    That's more than I expected.
  • Deckard1 #9 2 years ago

    I think they should make the sequel a multiplayer FPS, it'll sell a bunch.
  • ouchio #10 2 years ago

    Enslaved got great reviews but word of mouth killed it. NT dont do gameplay, they do cut scenes.
  • NimbusTLD #11 2 years ago

    Grrr...I feel bad for not buying it now. I just don't have the time and money for new games at the moment! :(

    @Markitron - what does it have if it doesn't have DD? I thought it was standard for PS3 games, DTS being the exception...
  • Plewt #12 2 years ago

    Except it didn't get universal rave reviews.
  • King_Edward #13 2 years ago

    Still sold more than it deserves.
  • MiniAmin #14 2 years ago

    Enslaved... I loved the style, its mood and atmosphere. But (at least from the demo) I gathered it was too easy and had a simplistic fighting system, with that in mind I decided to save that money towards Halo, Fallout etc

    Improve the fighting system, make the platforming more rewarding, and Enslaved 2 will sell just fine.
  • henro_ben #15 2 years ago

    I was looking forward to Enslaved, but I played the demo at the expo and it just didn't grab me as much as I'd hoped it would.

    I didn't hate it or anything, it's just that my gaming time is limited and there's other stuff I'd much rather play (and indeed pay for) first...
  • kangarootoo #16 2 years ago

    That still seems quite healthy to me. Its not been out that long really.



    @DefendoCroc

    You really don't "get" Zero Punctuation, do you.
  • Fightclubber #17 2 years ago

    That what you get Namco when you barley promote a fucking game
  • Machetazo #18 2 years ago

    On Enslaved, they did run a TV/print campaign, and had general visibility and a reasonable online presence. I'd very much like to see some analysis of what's primarily contributed to this situation.

    For Splatterhouse, their biggest chance is to get some current video circulated - trailer and some gameplay.
    They've not had much to show, beyond the screens. Usually, the game differs, from each last batch. However, they've not released anything to tie it together, it's just random images, for the most part.

    Majin; if there's one Q4 crush casualty I can pick, it'd definitely be that, sadly. It got the demo release, but to me, that didn't really help trigger word of mouth/buzz about the game. It wasn't pushed, in any way. I think it's currently being undersold by the pub, and barring some kind of tie-in to Family/Christmas spirit (unlikely, as thematically it's an awkward fit with aspects of the demo's world), I don't know how it can gain lift. I believe it has some crossover appeal, but it's not even present atm, in the general perception.
  • RandomTerrain #19 2 years ago

    Well it was this or Castlevania for me, and as Castlevania's fighting system was meant to be a thousand times better I went for that instead. Didn't regret it for a second. This still looks enjoyable mind you, just not tough enough for the competition.
  • drumbaby #20 2 years ago

    Oo arr, buy Enslaved? :)
  • Freek #21 2 years ago

    I was planning to get it but the reviews kinda putt me off. I played Heavenly Sword and I don't want another "gamplay falls a little short...but the story is really good!" game.
  • AidyD #22 2 years ago

    Pff Enslaved was hardly a top quality title worth £40, generic robot badguys, typical main character underneath the animal look, gruff, angry and strong and on ps3 - severe lack of AA very noticable.

    Ugly game. Def not one of the games you self proclaimed purists should use as an example of a good game being shoved out of the way for COD.

    Just because its an original IP doesnt instantly make it good? Dead Space is a great original IP - Enslaved is meh...
  • tomjoadsghost #23 2 years ago

    Well, you can rest assured that you guys have done all you could for the game - you've been stoically pushing the thing for what feels like forever, i guess its a case of horses and water and stuff.

    I almost fell for the thing at the point in the demo when the plane crumbles and you're confronted by so much of the bluest sky ever but i just couldn't get past how much i *hated* the characters and the fact that the controls fell really sluggish didn't help either.

    Any ideas who they've got lined up for the reboot?
  • Malek86 #24 2 years ago

    @NimbusLTD: it actually has Dolby Digital, it was a bug. I hear it's been fixed with a patch. Before the patch was made available, you could only play in LPCM (if your amp had HDMI), or in standard stereo if you used optical.
  • afghan_jones #25 2 years ago

    Enslaved is ok but is really just an interactive movie. The platforming is pointless, just hold down forward and hammer A. Basically ass creed but without the multiple routes and with no danger of missing a jump.

    Plus the fighting is a bit guff.

    Cutscenes and acting are ace though to be fair.
  • Deckard1 #26 2 years ago

    So the people who are saying its crap didn't play it. Well done.
  • Machetazo #27 2 years ago

    ouchio speaks a harsh, but accurate reflection, on this. Having flashing holds on platforms and a general restriction on the player's ability to connect and play within the environment especially when the art assets/not brown has consistently been talked up as part of the game's key strength was a catastrophically bad decision. It might be argued that they've stifled and suppressed, in so doing, part of the enthusiasm, and reason for players picking the game up, in the first place!

    Who wants to visit the exhibition when all lights are off, and displays are inactive...
    Edited by Machetazo at 08/11/10 @ 17:59
  • flipperpod #28 2 years ago

    I fear for Majin too, it's got almost no publicity or buzz. I absolutely loved the demo and would love to see it do well by word of mouth. And with virtually no advertising that's the way people will hear about it. Namco can't just expect things to fly off the shelves without a little push.
  • Ninja_Tino #29 2 years ago

    Enslaved is one of those game that I'll forever have memories of, as it's the story, the characters, and the general look that'll stay with me. Castlevania, on the other hand, I really enjoyed, but it'll become but a blur in a couple of years. It made me think what's more important in a game, and while Enslaved was gameplay-wise simplistic, it had heart, which, for me, is the most important thing.
  • Smoped #30 2 years ago

    I quite liked the Majin demo as well, though it felt like it needed a bit more polish. But Enslaved was on my B-list, that of games I'm waiting for the price to go down before purchasing. So if enough people thought the same it might yet sell in respectable numbers. With lower profits, obviously, but still.
  • pinchofsalt #31 2 years ago

    If people are unaware of a game they won't buy it.
  • MaxiSleep #32 2 years ago

    Demo was terrible so did not buy game.
  • lucky_jim #33 2 years ago

    I saw loads of TV ads for Enslaved, as well as print ads- not just in the games media. I fully intend to buy it, but I got Fallout NV and Fable 3 on the same day, a few weeks after I got Halo Reach. There's the problem. In the year-end games rush, people are gonna pick up the must-have sequels first.

    I've got the same problem with Vanquish: I'll definitely buy it, just not yet. Spring/ Summer is a much better time to release new IP, both Vanquish and Enslaved have summer blockbuster written all over them.
  • dingo75 #34 2 years ago

    Also, the fact that a lot of people, myself included, assume that the game will drop in price quickly surely doesn't help. I remember being very annoyed at Mirror's Edge dropping to less than £20 in a month or so. This time I held off and got Enslaved sealed plus pre-order goodies for £15 on eBay.

    This the main issue in my opinion.
    More and more people realize the insane price dropping and as gaming people get older quite some (like myself) get more patient. We don't need to play the "it" game these days just to be able to keep up with the mates as stuff like job / family etc. take it toll anyways preventing us from burning through the games any longer.
    If you still buy day one you often pay a hefty extra for the "exclusivity" to play the newest shit.

    Also the "pact" between developers / publishers and gamers is broken. Back then you bought stuff to support a developer and reward them for their work. Today it's a question of whom fucks whom better. Publishers using DRM, online passes etc. and gamers waiting for price drops / Steam sales etc.
    No idea how that can be resolved in the long run.
  • Lee_Morris #35 2 years ago

    Why on earth did they expect Majin and Enslaved to sell the same amounts? Mental
  • Vyggo #36 2 years ago

    I have to admit I rented it. It's just not economically smart to buy a game you can play through in 8-10 hours with limited (no) replayability. I am not much of a multiplayer kind of guy, but I do buy my RPG's that have real meat on the single player. I will buy a short game like costume quest or limbo on XBLA, but definately not at full retail.
  • DefendoCroc #37 2 years ago

    @kangarootoo

    I get it just fine thanks, it just so happens that he didnt have to try very hard to be sarcastic this time did he ...
  • gjgjg #38 2 years ago

    hmm, those sales seem reasonable to me. Expectations maybe a bit high?
  • FogHeart #39 2 years ago

    It was released one week before Medal of Honor, one week after Fifa 11, and at the same time as Castlevania. Given the competition for gamers' money and attention at that time, it did really well. Hopefully its proven quality will ensure that potential buyers are just deferring their purchase.
  • BillyBrush #40 2 years ago

    Shame - i think i will get Enslaved at some point...too much out atm

    Have Majin on order - looks like a lovely game and i liked the demo. I'm not sure how they think Splatterhouse will outsell Majin as the gameplay videos show Splatterhouse is clearly absolute arse...i guess blood and guts can sell and nice Majins don't :o(

    To be honest it's not great news, Namco have supported some new IP's and it's not really working out.
  • makeamazing #41 2 years ago

    Too many games to buy, too many platforms to buy games on, too many games on my shelf waiting to play, to busy at work to have the time to get around all the games, this is one of the reasons why new IP suffers, but also because people dont necessarily want to take risks on a new IP. If enslaved has done 800k sold, then i think it has a bright future, thats a good start for a new ip, and there is still time for it to reach over a million units.

    I point to Dead Space 2 as a case in point, EA were smart enough to keep faith in a product that sold pretty badly, and DS2 is looking like it could sell a good amount.
  • BigJonno #42 2 years ago

    I like the bit where they're releasing two of their games on the same day and then predicting that sales won't be as high as they wanted.
  • SteveHolt #43 2 years ago

    Agreed with dingo75: games' prices are all over the place these days. I got fooled twice this year: bought bioshock 2 and bayonetta on launch day at 70€. 1 month later both could be found at roughly half that price. And all the Namco fall lineup has "imminent price drop" written all over it.

    I'm all for supporting games like Majin or Enslaved (with all their flaws), but, just like every product in every business in the world, they need to be sold at the right price and that price has to remain stable for a while.
  • Naptime #44 2 years ago

    Namco needs too fire whoever does there sales projections! 700k+ for dead to rights and clash of the titans??? Really?
  • Slipstream #45 2 years ago

    Pretty sad. I love Enslaved, so much that I don't mind replaying sections to get the achievements as I'm going 1000 Gamerscore. I love being able to replay the game and appreciate the time and effort that went into the characters and enviroments, this one really hit home with me, and this news is just sad.

    Castlevania, lovely game, but didn't quite have the same impact with me as Enslaved, I reached disc 2 and truth be told, haven't picked it up since.
  • Velios #46 2 years ago

    Will look forward to picking up a bargain bin enslaved then :)
  • InvisibleCrane #47 2 years ago

    "What a sad world we live in... rehashed formulas sell millions whilst original IPs struggle like this... "

    Oh boo hoo, look I'm a bit dissapointed that Enslaved didn't do well either, but am I surprised?...no. Mainly because the main problem is that there is a recession going on and people want to be more careful with their money which means they won't want to buy games that even though they might be good, don't have replay value to them and Enslaved just does not have the replay value that say CoD (well in the multiplayer sense) has, I mean why do you think Vanquish flopped? (btw I chose Fallout New Vegas over Vanquish because of the whole fact that the SP in is so short)

    Look I'm all for new IP's as much as the next gamer, but you have to face facts, and whining and crying about it (much like what 95% of the EG community does) is not going to help, rehashing is the only way for companies to keep operating in the bad economy right now and we just have to accept it. I have so why can't other people do so as well?
  • man.the.king #48 2 years ago

    Pity.

    Enslaved had some downsides, mainly visuals that left something to be desired, a main character that sometimes seemed to have too much inertia (e.g. my controller actions while platforming/climbing/running didn't always immediately transform to onscreen responses), and a somewhat predictable ending.

    That said, the game's upsides far outweigh it's cons. It was quite enjoyable, great art style (I'm a sucker for lush green environments, post-apocalyptic or otherwise), nice atmosphere and I too was hoping that this would be well-received, if only so that a sequel would have been guaranteed.

    As telboy007 said, may not get a sequel, and if so, that is definitely a pity.
  • IronCladChicken #49 2 years ago

    I really liked the demo for Enslaved - but I kept wishing it was based on the old 'Monkey' tv series rather than it's own take on Journey to the West - pretty weak I know, but it would have been cool.
  • Lord_Gremlin #50 2 years ago

    Heh, you wanna me buy your games - you make PS3 exclusives. Well, a bit of exaggerating here - I have Splatterhouse preordered and paid for, I fucking love gore. Give me something to bite down on - GoW3 is getting old.
  • Bartacus #51 2 years ago

    Games are too expensive.
  • digoutyoursoul #52 2 years ago

    a shame but thats the way it is. i do hope that developers keep trying to produce and improve these type of games (i really enjoyed enslaved but things can always get better). i'll personally give up gaming if we end up with just first person shooters and sports games, more variety is required.
    Edited by digoutyoursoul at 08/11/10 @ 19:50
  • SmoothieMonster #53 2 years ago

    Hang on, it was your review that basically put me off Enslaved.

    To take one sentence from the review that sums it up:

    "the gameplay mechanics aren't as impressive as the rest of the package."

    I've got time for games where the gameplay is the most impressive thing about the game and other bits let it down but not the other way round. (Look at the slightly buggy but very popular Fallout: New Vegas for example!)
  • Gearskin #54 2 years ago

    I've ordered Splatterhouse
  • JonFE #55 2 years ago

    Got Enslaved full price, on launch and haven't regret it for a moment (currently on chapter 10).
    It would be a crying shame if it doesn't get a sequel.
  • evild_edd #56 2 years ago

    Amused by all the posts declaring that it's a shame that original IPs don't sell well, then demanding a sequel.... ;0)

    Anyway, I'm in the group of those who've held out for a price drop. Enslaved suffered from coming ina year (and period) when sequels to my 2 favourite series came out (Halo and Fable), and I knew u wouldn't get a chance to play it till the Net Year. Christ, I still haven't even taken Bayonetta out of the shrink-wrap and have an unstaffed Limbo on my HDD....
  • CloisterBlack #57 2 years ago

    eh, these sales numbers are not THAT bad.
    I mean 800000/1000000 sales are not 'Clash Of the Titans'-bad
  • telboy007 #58 2 years ago

    For me Enslaved is this gens Beyond Good & Evil, a brilliant game rough around the edges that everyone who plays falls in love with but doesnt sell anything.

    So that means, in about 10 years... we'll get a sequel made by a small dedicated team. Huzzah!
  • ryanbreck #59 2 years ago

    @Chaney: Did I not spell out the meaning of my post clearly enough for you? I say, " the fact that a lot of people, myself included, assume that the game will drop in price quickly surely doesn't help." I then provide an example of this happening to me in the past, with me buying the game Mirror's Edge for release price and being annoyed when it soon dropped, and then actually waiting this time for the cheaper Enslaved price. I do actually feel, in some ways, guilty for this, but it's well within my rights as a consumer etc.

    Perhaps instead of telling me to take a moment and think about it, you should maybe take a moment and read what I've written before you speak to me so condescendingly.
    Edited by ryanbreck at 08/11/10 @ 20:45
  • JonFE #60 2 years ago

    @evild_edd:

    Since your comment is directly below mine and I'm certainly guilty of asking for a sequel on an original IP (surely a contradiction of terms), let me explain why I've asked for a sequel.

    Firstly, because, as far as I'm aware, Enslaved story ends on a cliff-hanger and I would like a proper closure.

    Secondly, because the above mentioned story, while not particularly original itself, is acted in a very life-like and convincing way through the cut-scenes.

    Finally, because delivering one or even two competent sequels is not taking things too far, as I'm concerned. The problem begins with uninspired annual or bi-annual sequels that offer nothing new. Enslaved is a showcase of developers' enthusiasm (at least in my eyes) and I would like to see the characters develop further.

    EDIT: @ telboy007:

    I've caught myself thinking the same thing earlier. It certainly feels like a nod to BG&E while playing.
    Edited by JonFE at 08/11/10 @ 20:49
  • PixelPirate #61 2 years ago

    Enslaved isnt great, it plays itself practically, would rather a challenge myself.
  • dudeluvspussy #62 2 years ago

    Maybe Namco should've tried a bit harder with the Enslaved demo, I thought it was pish tbh. It didn't leave a good impression.
  • evild_edd #63 2 years ago

    @JonFE: fair comments, my post wasn't just to you, or even Enslaved as a title, but it is a consistent reaction to any good IP in gaming to immediately demand a sequel. I'm happy to play and enjoy a great game, if they have something worthy of a sequel then great, but not just more of the same, I'd rather they started on the next new IP. (the cliffhanger ending does rather affect this though - just ask us Shenmue fans who would take any scrap of a game if it provided some f*cking closure!!!)

    Good example is Alan Wake. I really enjoyed it (despite flaws), but would need convincing that a sequel offered a different enough experience to make me fork out for another £40.

    I'm a huge advocate of original IP, and will buy this new (not 2nd hand), but only once i have some spare gaming time, which unfortunately for publishers will likely be when the game is at a reduce price.

    Perhaps a March release would have made me (an others?) buy at full price on day of release...
  • Farzlepot #64 2 years ago

    I'm on the 'it's a shame' side. Enslaved is this generation's Startopia. It's one of those games where you feel it wasn't designed by committee, but by enthusiastic and passionate gamers. It has heart. The CODs and MOHs of this world could learn a lot from this involving and emotional game. I wish it had sold a heck of a lot more not only to reward the developers, but also so that more people could have experienced it.

    But as much as I loved the characters, their scripts, and the world they live in, I don't want a sequel.

    Why? Why not? Why is it that every game, every movie, every book, needs to be milked? Why can't we just file it away in the annals of history as an enjoyable experience, one to be remembered, and move on? I remember the days (is that phrase a sign that I'm getting old?) when we were regularly treated to new IPs, new experiences, and new characters in games. Not all of them were great, but all of them were refreshing, and their attempts to evolve brought the medium to where it is today. If everybody had stuck to the same old formulaic games twenty or thirty years ago, we'd still be playing Lemmings spin-offs today.

    I hope that Ninja Theory takes the lessons learned from Enslaved, and makes something even more original and passionate in the future, rather than tying themselves to a specific franchise like so many other developers have done. Whatever you think of the game, you can't deny that they have spirit.
  • davisorle #65 2 years ago

    Post deleted at 20:44:35 16-04-2012
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #66 2 years ago

    I tell you what this is. It's Christmas 2003, when Ubisoft released two well-received but not rave-reviewed games into the marketplace dominated by big franchses and they both sank.

    Prince of Persia: The Sands of Time, managed to survive because of its franchise strength, although the cost was its more violent, 'dark' angsty tone in its sequels. People forget how badly it fared at first, especially since it's been rereleased and used as the base of the plot for the film.

    Beyond Good And Evil fared less well, although if we're lucky Michel Ancel will get his apparent side project sequel off the ground eventually.

    This generation hasn't had many BG&Es, Psychonauts, Icos and Stranger's Wraths so far, looks like it's starting to get them now.
    Edited by MENTAL1ST at 08/11/10 @ 22:44
  • FightingMongoose #67 2 years ago

    I'm gonna buy Enslaved soon, hold on Namco Bandai!
  • Pinky_Floyd #68 2 years ago

    Loved enslaved. Also loved singularity. Enjoyed both more than halo reach, go figure.
  • eddiep #69 2 years ago

    Enslaved is a wonderful world inhabited by a piss-poor game.
  • FourS33N #70 2 years ago

    Wow i loved enslaved and i tried recommending it to people who loved the prince of persia series but wasnt sure of this thy tried it and loved it too. :( big shame such and awesome loooking game, the sotry and tbh monkey is the man!
  • JonFE #71 2 years ago

    @evild_edd:

    Your comments are reasonable and I wholeheartedly agree with the motion of getting sequels when the developers have something meaningful to add.

    In the case of Alan Wake, though, all Remedy has to add is a couple of new enemies and some light/dark puzzles (sadly missing from the original) and they can count me in!

    @ Mentalist(air):

    I hear what you're saying and I agree. I do have to point out, though, that, IMHO, both PoP and BG&E suffered, also, from the timed exclusive deal they got with Sony only in Europe, while everybody knew they were released on all three formats in the US. By the time the deal was over, Ubisoft had to release them in EU as well, but at a lower price.
    Edited by JonFE at 09/11/10 @ 09:20
  • kangarootoo #72 2 years ago

    @DefendoCroc

    My point is that linking to ZP as a "bad review source" is like linking to a PETA review of a bull fighting game. ZP never likes stuff, that is the point. And he doesn't strike me as ever having to try to be sarcastic, it just comes naturally (a man after my own heart) :)
  • urbannomad123 #73 2 years ago

    Just finished my first playthrough of Enslaved on normal difficulty and have now started again on hard. Enslaved is a beautiful game and reminded me of Ico in terms of the emotional impact it had on me. As the game developed I started to notice some rich tactical possibilities in the combat parts, and hence my replay, to investigate these further. I am one of those that waited for the price cut till I bought a copy. Hope others do the same: would love to see a sequel.

    I am another who thought of BGE while playing (particularly when piggy joined the game). Looking forward to the HD remake on that one.
    Edited by urbannomad123 at 09/11/10 @ 10:37
  • Snidesworth #74 2 years ago

    I want to buy Enslaved. I'm not going to pay £40 for it, however. If they'd released it at £30 then I'd probably have purchased on release. As it is I'm waiting until it drops in price. I suspect that many others think the same way.
    Edited by Snidesworth at 09/11/10 @ 11:05
  • actionfitz #75 2 years ago

    "movie tie-in Clash of the Titans struggled"...
    that's your problem right there.
    Movie tie-in for a shit movie...
  • actionfitz #76 2 years ago

    Reasons I dont own this game:
    Halo Reach, Dead Rising 2, Fable 3.

    I still can't afford Fallout new Vegas or this game. Just blew £25 on Black Ops for zombie mode.
    My job is insecure right now and xmass is near.
    maybe I'll get it as a present?
    /sigh