BioWare: "It was sad to read EA Louse"
Star Wars MMO "a big bet, but the right bet".
BioWare co-founders Ray Muzyka and Greg Zeschuk have told of how they were "disappointed" and "sad" after reading the recent scathing anonymous blog post from EA Louse.
Last month a disgruntled EA employee about to fall victim to lay-offs published a vicious diatribe against Warhammer Online creator BioWare Mythic, its staff, and claimed that forthcoming MMO Star Wars: The Old Republic will be a disaster.
The blogger claimed that BioWare had, "spent more money making the Old Republic than James Cameron spent on Avatar. Sh*t you not. More than $300 million! Can you believe that?"
In a new interview with Eurogamer Muzyka and Zeschuk pointed towards the anonymous nature of the post and stressed its commitment to The Old Republic.
"We're disappointed in the sense of someone having that unfortunate perspective," said Zeschuk.
"It was sad to read that kind of stuff," added Muzyka. "We just won a top 100 employers award for BioWare. We invest a lot in quality of the workplace. It's really important to us. We take it seriously.
"The BioWare Mythic team is part of the BioWare group. I know the people that work there. They care. They feel the same way that the other leaders across BioWare and EA feel.
"That kind of stuff... We don't respond to rumours and speculation by people that are ill-informed. We're committed to quality in the workplace."
"The reality of it is when you take an anonymous space you don't know where it's from," said Zeschuk. "Regardless, we're always focused on making the best possible workplace.
"We try to focus on making a great place to work, making great products. But you never know. If it's anonymous, there's no proof of anything. You can claim anything, right?"
Both Muzyka and Zeschuk described The Old Republic, a game due out some time next year, as a "tremendous opportunity".
"It's a big bet, but it's the right kind of bet to make for EA," Muzyka said.
"It's the right kind of bet for BioWare to make. It's taking everything we know from the last 15 to 20 years of development experience and placing some amazing people onto the team, with MMO experience as well as RPG experience.
"The team is a group I'm really proud of. They're working hard to deliver this great game. It's got a lot of content. It's taking the best of features from other products like MMOs and putting them together with something BioWare's known for: the story, choice and consequence, but not losing anything in the translation - exploration, combat, customisation, progression.
"So in that sense it's really a smart decision. It's a pretty good bet for a studio group like BioWare to be building right now. We see it as more opportunity than anything else.
"It's a great BioWare type experience in a massively multiplayer space in a Star Wars setting. Those seem to be some pretty good factors that have set us up for massive success. Beyond that, we just build the best game we can."
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Comments (27) Latest comment 2 years ago
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Sign me the fuck up.
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Then I guess EALouse is pretty well-informed for you do ramble on quite a bit.
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I dig the art style from the screen shots but the animation and combat looks very KotoR and that game is ancient.
They better have some improved combat and animation etc up their sleeves come release day.
So many studios releasing embarrassingly bad MMO's lately: Age of Conan, Aion, Vangaurd, APB, Tabula Rasa, WAR etc...
so many millions of dollars pissed away by Ass-Hat studio heads who couldn't organise a piss-up in a brewery...
one can hope this game will buck the trend.
Fingers Crossed etc.
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I hate to say it but it is only a matter of time before EA dismantles Bioware. At least the doctors got their payday when they sold out.
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And Shikasama - very few MMOs these days are group-reliant. Yes, many have large-scale encounters that may require a group but it's perfectly possible in, for example, LOTRO, to solo right to the level cap.
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Yeah. Despite what people might think, something like being an Investor in People doesn't mean you actually look-out for the individuals in your company. It means you invest in them as resources and encourage their work-related development (ignoring the impact having to handle additional responsibilitis, work extra hours etc, may have on their personal life.)
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Thats all good, but its an MMO! not a single player RPG, if they dont have End-game content this game will fall flat on its face, no mention of PvE or PvP. The majority of MMO-gamers will want to get to max level for world firsts, they wont care for story and progression, Mythic needs to be telling Bioware these things..
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But I do agree that Bioware and EA have been very quiet on the ''proper'' MMO content front.
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Too bad, tough shit. Game development is bloody hard work, and if you don't keep your nose to the grindstone, then you get all you deserve.
EDIT: Seriously can't believe I've been negged for this - I'll put dollars to doughnuts that those responsible have NEVER worked in development before. It's called a fucking work ethic, people...but no, it's much easier to just hit that minus button, isn't it?
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Only when it's badly-managed, which is how it sounds here.
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Bioware MYTHIC is making Star Wars The Old Republic??
The same guys that made Warhammer Online?
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I wish I had waited to try SW:G, STO, AoC...
It seems the best approach to any MMO is to wait until a year after launch, when the ground-into-dust devs return from their recuperation and start fixing bugs.
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Animations in SW: TOR are so bafflingly bad that it ruins the whole game, not to mention complete lack of physics, ragdolls and various visual effects.
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If it was untrue you could just release a very short response; "it is nonsense.". Here, we see a waffling response.
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But Bioware work for EA, not Activision? I'm confused...
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