GoldenEye 007 Review

You know the name. You know the number.

Version tested: Wii

For 13 years it's been the critic's go-to reference point for Bond games and movie tie-ins. Endless review introductions have pondered: 'Will this be the game to match GoldenEye 007's triumphs?' before meandering to their inevitable conclusion that, while a valiant effort has been made, the answer is still no. Double-oh-seven out of ten.

It's understandable. Rare's seminal Nintendo 64 first-person shooter popularised a console genre that has grown to become gaming's most prevalent and profitable. At a time when movie tie-ins were inevitably uninspired cash-ins, rushed through development in order to match their cinematic counterpart's release date, Rare's game arrived in its own time, long after the movie was out, treating the IP with unprecedented care. Those features that weren't raw innovations were at the very least game-changing improvements on what had gone before. Developed by a company at the height of its expertise and creativity, the shockwaves of the original GoldenEye 007's influence forever altered the FPS landscape.

Small wonder no Bond game has managed all that since. So after years of trying different approaches, Activision has asked the question: perhaps the secret of its success lay in the name? And in choosing to revisit one of gaming's best-loved titles, leaves us to tortuously ponder: will GoldenEye 007 be the game to match GoldenEye 007's triumphs?

It opens in Russia, with love. Arkhangelsk is one of those videogame locations whose layout is imprinted in the mind of every player who ever visited it. Best known for the tall dam from which Piers Brosnan swan-dives at the end of GoldenEye 007's opening sequence, it has been reconstructed here in meticulous detail. Those players who tailed the delivery truck into the compound in the N64 game will instinctively know when to crouch, how to approach the sniper guard tower and how to take down its sentry with muscle memory that will only be lost at the grave.

It's an opening sequence lovingly inserted for fans of the original to ease them in, to let them know that, despite the recasting of Brosnan's Bond as Daniel Craig; despite the recasting of Sean Bean's 006 as who-knows-who, the wholesale removal of Robbie Coltrane, the new names of the guns and the achingly stylish menu screens that have preceded, losing all of the dated charm of the original, developer Eurocom isn't going to stray too far from Rare's hymn sheet.

It's a feeling that lasts for exactly three minutes. As veteran GoldenEye 007 players duck behind the truck, ready to creep behind it into the compound, Bond's companion barks an order to climb into the passenger seat. For the next five minutes a Modern Warfare-esque interactive cut-scene plays out, as you roar through the Arkhangelsk base, blowing up petrol tankers before crashing into a barrier and crawling from the wreckage of any illusion this was to be a step-for-step remake.

And who can blame Eurocom? The original GoldenEye's triumphs innovated in significant ways, but we're several steps further on in the evolution of the genre all these years later. You only need elect to play a level on Classic 007 difficulty, where Halo's regenerating health bars are swapped out for the original's when-it's-gone-it's-gone approach, to see exactly how a straight remake would have felt harsh and anachronistic to newcomers and veterans alike. All this beside whatever tortuous narrative and presentational restrictions the developer was subject to in order to avoid stepping on litigious toes.

Through the game's six acts, which break down into 14 stages, there are nods to Rare's classic, but they are as muted as the game's environments. When you first hear Pussycat Doll Nicole Scherzinger replacing Tina Turner for the game's title song, Activision's intent to contemporise GoldenEye 007 is made clear. This is a reimagining. It may use the original film's nouns to decorate its stories and sets, but the verbs are unmistakably borrowed from Call of Duty, while the subdued adjectives are drawn from The Bourne Identity. The result is a contemporary FPS that's both fashionable and derivative.

That's not to say it isn't successful. This is, without doubt, the most impressive Infinity Ward-style shooter on Nintendo's platform. Played with the Wii Classic Controller Pro, you are afforded tight, satisfying control and the huge range of weaponry (all of which is new to the GoldenEye universe) provides a pleasing number of ways to reach into the world with bullets. Levels rely on backtracking a little too often, and are tightly corridored, losing the original's capacity for different approachs, but all benefit from the imagination of the original film's scriptwriters, from the snow-capped clifftops leading to Severnaya bunker, to the Soviet-chic jail in St Petersberg.

The game slips comfortably between stealth shooter and balls-out skirmishing. Most of the levels can be played with a silenced P99, taking guards down with quiet headshots or physical takedowns triggered when in range. Fail to achieve a one-shot kill on an enemy and you'll have a few seconds' grace in which to finish them before they raise the alarm. If you're detected, three special-ops enemies will arrive on the scene. Dispatch of these and Bond will slip back into stealth mode. In general, the system works well, although there are times when an enemy will become alerted to your presence even when you were crouching behind cover and there was no line of sight.

Variety is introduced via a three-inch smart phone that can be used to photograph evidence, hack into sentry guns to turn them on enemies and disrupt security. This single, catch-all device replaces the variety of gadgets from the original game, and its uninspired application adds nothing. A single vehicle-based level late in the game offers a brief change of pace, but otherwise the sneaking and shooting bears the main weight of the experience.

One idea that has been lifted from the original is the use of scaling objectives as you increase the difficulty level. On default, you take the straightest path through a stage, with one or two simple objectives. Move up to the next difficulty and you'll need to visit areas slightly off the beaten track to fulfill additional requirements while, at '007' level, your aims cover the entire map, taking you to areas you would not have otherwise investigated. One of Rare's best ideas (which has inexplicably failed to catch on), it imbues the game with more replay value than its rivals. It's a smart, design-heavy solution that provides value to the player, and while the additional objectives lack some of the imagination of those in its forebear, they still elevate the package.

Mostly, however, mechanics are imported wholesale from Modern Warfare. For example, there's an automatic slow-motion effect when breaching and entering a room that contains hostages held at gunpoint, while prompts have you tapping the shoulder buttons in order to pry open lift doors, or move pieces of masonry. Likewise the way in which the game slips seamlessly in and out of cut-scenes apes Infinity Ward's work to strong effect, while the game's set-pieces are comfortably the most impressive in the style on the Wii.

The multiplayer too, borrows its metagame from Call of Duty, offering experience points for each basic kill, with bonuses for headshots, uninterrupted killstreaks and other predefined milestones. As you level your character so you unlock access to new weapons and configurations, while end-of-match accolades act as badges of honour. While we encountered significant lag this week (probably due to the fact we could only play with Americans ahead of European release) the multiplayer structure is wholly robust and engaging. While none of the original's maps are included, the new ones are well-thought out and the reappearance of classic game types such as Golden Gun will appease fans of the original.

Throughout, Eurocom's ambition rarely outstrips its ability, although, with a dropped frame-rate in the game's busier moments, the same can't be said of the Wii hardware itself, which at times struggles to keep up with the developer's vision. Nevertheless, this is a robust FPS, comfortably the strongest on its platform and, while derivative of its strongest rivals, it's still able to compete in key areas. As to whether it's a worthy reimagining of the original? Certainly the game successfully repaints Rare's game in the current trends. But as its forebear was known for transcending fashion to redefine its genre, it would seem that all that glitters is not gold.

7 / 10

Read the Eurogamer.net scoring policy

Comments (87) Latest comment 1 year ago

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  • tossetaz #1 2 years ago

    What a fitting score :-)
  • Widge #2 2 years ago

    Can it appear on other consoles? Thought there is a Nintendo license in force.
  • Master09 #3 2 years ago

    Not bad.Definitely getting this.

    Beats anything Kinect has.
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #4 2 years ago

    That surely makes this the best (or at a stretch equal best) Bond game since the original Goldeneye, how sad a track record is that?
  • wizlon #5 2 years ago

    Sounds good, love shooters on the Wii due to the pointer controls so this is a must.
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #6 2 years ago

    Beats anything Kinect has.

    Well, while I'm being score archivist, I can't help but point out that it clearly doesn't beat Dance Central on Eurogamer's terms, and is equal to the fluffy tiger game and their Wii sports clone.
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #7 2 years ago

    I'm not saying it's equal to Goldeneye, just equal to the best of the post-Goldeneye games, which in my opinion is Everything Or Nothing, which Eurogamer gave 6/10, so I'm wrong anyway.
  • t8yman #8 2 years ago

    I played this with the wii zapper and it was awful but the lad wouldnt let me wrestle it out of his grip to explore alternative control methods. Must try it with the classic controller when we get home, because it did feel, look and sound very nice (especially for the wii).
  • madgerald Verified Studio Head of PR & Marketing, Colossal Games LTD #9 2 years ago

    If you want to re-live your youth, build a time machine :)
  • Lovemoose #10 2 years ago

    Trufax: I once played the n64 version with ub40. They were rubbish.

    They just never learned about proximity mines on door frames or weapon pickups. Suckers!
  • the_dudefather #11 2 years ago

    I AM INVINSEVENBLE!
  • AcidSnake #12 2 years ago

    @Zedfragg:

    Never say never...again...

    /coat
  • TopKatt #13 2 years ago

    Hmmmmm, okay so it's not bad. There's not exactly a huge choice of FPS's on the Wii so I'll probbaly be picking this one up at some point.
  • TurboBailey #14 2 years ago

    Yep. 7 is a fair score. I would give it an 8.Im up to the Servernaya levels. Its a good game, not amazing, but certainly one of the best wii games out there.
    Framerate can be a little choppy now and then, but this issue rarely gets in the way of a good game.

    Multiplayer is also a lot of fun.

    Ps - Wii mote can be a bit clumsy. Make sure you use fresh batteries


    Edited by TurboBailey at 05/11/10 @ 09:20
  • tgigreeny #15 2 years ago

    Having read through the review I was expecting an eight. It seemed more positive than 7 would suggest. Will still probably check this out though.
  • coolbritannia #16 2 years ago

    Do we need this on 360? There must be 2 dozen better shooters than this already, most at budget price now.....
  • Canyarion #17 2 years ago

    Nice Lord of the Rings reference in the conclusion.
  • Optimaximal #18 2 years ago

    Surely the choppy framerate is a further homage to the original?
  • AcidSnake #19 2 years ago

    Can you still trip the alarms yourself and generate mutant faceless russian soldiers?
    And seeing how Bond has a smartphone, do the bad guys still have to run to the alarm button for backup or can they use their smartphones instead?
    Part of the fun for me in the original was destroying the alarm buttons in the area first...
  • SG #20 2 years ago

    *sigh*

    Guessed as much.
  • Alf-Life #21 2 years ago

    I'm trevelyan to the shops at lunchtime to pick this up.
  • Der_tolle_Emil #22 2 years ago

    You had me at 'you only need elect to play a level on Classic 007 difficulty, where Halo's regenerating health bars are swapped out for the original's when-it's-gone-it's-gone approach'. Not a big fan of recharging health in general and this game sounds quite good as well.
  • GamesConnoisseur #23 2 years ago

    I m enjoying hid both on multiplayer and SP and using GameCube Controller, as I m not putting up with slow 180 turn when enemies directly behind, with auto snap shot, it's work most of time.

    Visually nice and gritty look suits the game and yes being GameCube oriented hardware (what is Wii hardware? How it's different to the GameCube?!) and do have some struggles with the frame rates but didn't bother me for most of time.

    I would say 8/10 may be kinder but comparing to the best of FPS out there today, GoldenEye 2010 fails to take any crown other than potentially the most fun online game so far on Wii and the best FPS on the platform..
  • Jenuall #24 2 years ago

    "Best known for the tall dam from which Piers Brosnan swan-dives at the end of GoldenEye 007's opening sequence"

    Uh, that was at the beginning of the opening sequence - the end is him flying off in the little plane he captures.
  • RodHull #25 2 years ago

    For a Eurocom game, that's surprisingly high.
  • Pwnsweet #26 2 years ago

    I've got the game and it's actually fairly decent. I would implore the skeptics to at least try it out before writing this one off. Anyway, that's all from me. Back to eating mangos.
  • Shinetop #27 2 years ago

    Arkhangelsk, Severnaya, St. Petersburg? Don't get me wrong, I'm glad these are in, but didn't they announce earlier that they would remove the whole Soviet angle because it was 'outdated'?
  • CaptainQuint #28 2 years ago

  • funkstar #29 2 years ago

    #27 he's talking about the sequence in the original game, not the movie

    quite interested in this one... might pick it up at some point
  • Jenuall #30 2 years ago

    #32 I'd agree with you if he'd said "at the end of Goldeneye 007's opening level"

    Not that it really matters!

    Still, good to hear there's a semi-decent Bond game out there again.
  • mkreku #31 2 years ago

    Pierce Brosnan is gonna go 007 on your asses if he sees how you spell his name.
  • Der_tolle_Emil #32 2 years ago

    For a Eurocom game, that's surprisingly high.

    They seem to know how to handle the Wii. See Dead Space Extraction.
  • StolenGlory #33 2 years ago

    LOL@Raining_Upwards

    Yeah, look at the facts bud - licensing issues are prevented the original Rare title coming out on the service in the first place.

    And on a related note, I couldn't help but notice you have 11 negs; that's 10 more non-casual Wii owners than I thought had previously existed.

  • xandaca #34 2 years ago

    "This is, without doubt, the most impressive Infinity Ward-style shooter on Nintendo's platform."

    Apart from Modern Warfare Reflex presumably, which is a full and accomplished port of Infinity Ward's COD4?

    Anyhow, this looks pretty good. I've seen videos and read reviews and whilst it doesn't sound anywhere near as subtle as the original (but then how many games are these days?), it should provide a diverting few hours and the stealth will hopefully mix up the always tiring constant waves of enemies that COD-esque games tend to send after the player in lieu of any more imaginative ideas. The online will also be a welcome change of pace from the aforementioned MW:R, which I've been playing for almost a year to the day now.
    Edited by xandaca at 05/11/10 @ 09:27
  • Sabreman64 #35 2 years ago

    So not as good as the N64 original then. No surprise there. I wasn't really expecting it to be.

    And a Goldeneye game without Brosnan, Sean Bean and Robbie Coltrane should get marked down instantly, as far as I'm concerned.
    Edited by Sabreman64 at 05/11/10 @ 09:29
  • arcam #36 2 years ago

    How can you make Goldeneye and not include classics like Facility and Temple in the multiplayer?

    Unless they are coming in a 'classic' DLC map pack.
  • Machetazo #37 2 years ago

    @arcam: There's DLC, now, on the Wii? That's new.
  • Sausagechaos #38 2 years ago

    Good for Eurocom!
    It'll feel wierd buying 3 games for the Wii in one year though.
  • arcam #39 2 years ago

    @Machetazo

    From your sarcastic reply, I guess not. I was just wondering.
  • Segnit #40 2 years ago

    I'm a big fan of GE64 and am on the fence with this one. The review changes nothing as I'm still stuck with my purchasing decision.
  • Zerobob #41 2 years ago

    Ahh, shame they haven't kept the old menu screens where 007 bring up his watch...that was simply awesome. Just awesome. And that was only one many great touches in the original.

    I've played the orginal Goldeneye recently, and while I understand the graphics are truly dated the content still shines through. Thinking back some of the levels were completely epic; The Dam, The Facility, The Array, Jungle, The Train, Egyptian, the one with the missile, Siberia...I'd forgotten about all these levels until this recent jump-starting of Goldeneye and they all came flooding back. Every level completely memorable, which is so important.

    Also, every level you truly felt like you were breaking into somewhere, or sneaking around. Exactly what Bond is all about.

    Duel weilding was brilliant too!

    So many great new things introduced into one game and created with sheer quality. This is why Goldeneye did so well. This is why COD did so well. The next game that comes along claiming to be 'The next Goldeneye' also needs to do this, and not just rip off every other FPS in the genre.
    Edited by Zerobob at 05/11/10 @ 09:53
  • dingo75 #42 2 years ago

    As someone else said he will use the Gamecube controller:
    Can I simply plug one into my Wii or do I need some adapter or something?
  • tomjoadsghost #43 2 years ago

    @dingo75: theres four gamecube controller ports and two memory card slots under the mystery flap at the top of the console.
  • DaDon123456 #44 2 years ago

    @Dingo75

    Im guessing you dont play much Wii games. You just plug the cube controller into the side of the console sans adapter
  • Dogzilla #45 2 years ago

    I'm confused. If you're going to cash in on a namesake that you expect 80s and 90s children to buy because of their fond memories, why rip out it's heart and replace with the attributes of the modern day generic shooter? Don't give me all that bullshit about Goldeneye's multiplayer being outdated, look at the love for the Timesplitters series last gen, and the very good Perfect Dark Zero this gen. Just because Call Of Duty has decided that this style of multiplayer is 'Old School', does not mean it's dead and buried, and surely I'm not the only one that still yearns for it. I enjoyed the Modern Warfare games as much as the next guy, but now I flat out resent them and nearly every other fucking FPS nowadays for taking the 'hoot' out of 'shooter'. Kudos to the Halo games, they're probably the only multiplayer FPS games that are fun in their own right, in a sea of cunting shitfests.
  • dingo75 #46 2 years ago

    Concerning my gamepad question:

    Thanks for the quick and helpful replies! :)
    My Wii is pretty new and all I played on it was Mario Galaxy until my tv died a few weeks afterwards.
    So no more Wii for me for now as long as I'm not missing my tv enough to bother buying a new one (probably once it starts snowing here).
  • MiniAmin #47 2 years ago

    I think there's a small mistake: his name is Pierce Brosnan not "Piers".
  • kinky_mong #48 2 years ago

    Well at least it sounds like this doesn't completely foul on the legacy the name has like EA's Goldeneye: Double Agent did. However I really can't see myself buying this version with all the CoD comparisons the review makes.
  • cloudskipa #49 2 years ago

    7/10? As I suspected, it feels like 007 meets COD with the Classic Controller Pro, now go back and learn how to play it with the much more immersive wiimote/nunchuck, and give it the score it deserves ; 9/10
  • Stuz359 #50 2 years ago

    It's reviewed pretty well all over so it sounds as if it's worth it.
  • geeza2020 #51 2 years ago

    I am actually tempted by this. Loved Goldeneye back in the day, but I've still managed to not buy an Activision game since MW2, and I plan on keeping that going. I'll wait till I can pick it up second hand. I would rather my money went to retailers than Activision, especially when they have basically nicked the whole concept of the game anyway.
  • tossum #52 2 years ago

    If they were doing a classic mode they should have ported the original (with the improved textures / higher fps) as well as the revamped modern version. Best of both worlds then.
  • Harmonica #53 2 years ago

    "You know the name. You know the number."

    *skips to end*

    Ah, yes. Very good.

    ---

    "Don't give me all that bullshit about Goldeneye's multiplayer being outdated, look at the love for the Timesplitters series last gen, and the very good Perfect Dark Zero this gen."

    Timesplitters was and is incredibly outdated and PDZ was the same. Timesplitters (2) managed to just about scrape by because of just how much they packed into it and just how much fun it was to play in multiplayer even though everything about it was backwards (playmobile level design, crap controls, no jump, etc).

    PDZ was a right stinker of a game and a kick in the teeth at launch. You're in the vast minority.
    Edited by Harmonica at 05/11/10 @ 11:45
  • TonyHarrison #54 2 years ago

    It generally seems to be reviewing a couple of points higher than Bloodstone, so this is definitely the James Bond game to pick up this week...
  • NotoriousRidah #55 2 years ago

    Just played the first three levels and I am finding it fantastic. It's the second best Bond game ever made. I've waited for this for
    over ten years. I would have given this an 8 or 9. Come on people share the love, go out and buy it, you won't regret it!
  • swissorc #56 2 years ago

    Reviewed using the Classic Pro? You sir are an ass .
  • Rack #57 2 years ago

    Given how much hype there was about the Wiimote being perfect for fps it's strange to see the CCPro being dropped so casually into the review.
  • coyote37 #58 2 years ago

    @Rack- it's a shame too, as it's not just hype. The wiimote, nunchuck combo is genuinely brilliant for FPS's, and makes Metroid 3 and COD4 wonderfully immersive and intuitive. The problem is the shocking lack of good games to take advantage of it.
  • goz #59 2 years ago

    In fairness, the game does come BUNDLED with a gold Classic Controller Pro. If it's not been primarily designed for use with that controller, it's certainly being sold that way...
  • Nifta #60 2 years ago

    Not had an overwhelming cause to nitpick reviews on here before...but...it would have been really useful to know the following:

    * What the gameplay was like using the motion controllers - you know....the whole selling point of the wii
    * Whether motion plus is a requirement if played in that fashion (controller doesn't fit in my zapper with my old-school add-on)

    As a new Goldeneye is must purchase for me anyway - I guess I'll be finding out.
  • iago71 #61 2 years ago

    'in a sea of cunting shitfests. '

    Laughed out very loud! Nice one :)
  • darc #62 2 years ago

    One more reader here who would like to hear what it's like to play this Wii release with, you know, Wii Controls? If I'm going to use a traditional controller, I'll just as soon play an XBox or PS3 shooter. But at least one FPS (which was panned by Eurogamer IIRC) featured brilliant lightgun wiimote shooting with nunchuck movement and cool accelerometer leaning. Was it Call of Duty, Medal of Honor... Something Macho of Something Macho or something.

    Anyway, does the new Golden Eye do any of that?
  • knightmt #63 2 years ago

    Ordered this as soon as I saw the 4way splitscreen.
  • Dogzilla #64 2 years ago

    "You're in the vast minority"

    I guess so. Glad to be here.
  • Z101 #65 2 years ago

    You played this game with a classic controller? On the Wii? Really? It this some kind of joke?

    The classic controller controls in Goldeneye are a gimmick for nostalgic gamers, and not meant to be taken seriously. The Wii controls are perfect for shooters, responsive and precise.
    Edited by Z101 at 05/11/10 @ 15:45
  • Paulie_P #66 2 years ago

    geeza2020 - I doing the exact same thing!
  • IamTheElderScrolls #67 2 years ago

    totally gave away the score in the article title..
  • db3 #68 2 years ago

    There's one big positive about this game, the pointer won't drift like the Move one ;)
  • rumblesushi #69 2 years ago

    7 is too low. The game isn't original, but it's slick, polished, highly accomplished visually for a Wii game, and a LOT of fun to play. I actually find this more fun than MW on the 360 for example. More engrossing and more varied.

    As a huge fan of the N64 original, it's not easy to warm to a remake or "re imagining" but this game is excellent. Different to the original by far, but the most fun FPS I've played in years.

    Judging it purely on the single player campaign, this is closer to a 9 than a 7. Halo Reach gets 9 and this gets 7? Really?

    Anyway, get it, it's kind of like a cross between the original Goldeneye and MW, but more fun than MW ;)

    Incidentally I'm playing with the remote/nunchuk combo and it plays great. And I have to say, not mentioning how it controls using native Wii controls is rather absurd, I'm sure that's one of the most attractive parts of Wii FPS games to many people and the desired control scheme.
    Edited by rumblesushi at 05/11/10 @ 19:14
  • justsomeone #70 2 years ago

    it's "glisters", not glitters...
  • NotoriousRidah #71 2 years ago

    Why would you not play this fantastic game with the best control method for a FPS on a console?

    I own all 3 current consoles and other than Halo Reach on the 360 and Battlefield 2 on the PS3 all my other FPS are on the Wii.(COD:WAW,COD:MW and The Conduit).I had COD:MW on the 360 but traded it in for the Wii version and never looked back because the controls make it a lot more fun.As a result I've ordered Black Ops for the Wii.In the future given the choice I would always get the Wii version due to the controls.

  • darth_paul #72 2 years ago

    i find it very hard to play with the wiimote :p gave up, and now im playing it with the classic controler + :(
  • rumblesushi #73 2 years ago

    Paul, that's surprising. This is actually the first Wii FPS I've played, and the Wiimote control scheme seems surprisingly natural. More fun and more accurate than the standard dual stick controller setup. Have you tried tinkering with the settings etc?
  • darth_paul #74 2 years ago

    @rumblesushi
    i did. i turned down the sensitivity, but was still too responsive (had a really hard time to aim) :p
    funny, everything worked ok in Metroid Prime 3 :\
    Edited by darth_paul at 06/11/10 @ 01:51
  • Z101 #75 2 years ago

    You played this game with a classic controller? On the Wii? Really? It this some kind of joke?

    The classic controller controls in Goldeneye are a gimmick for nostalgic gamers, and not meant to be taken seriously. The Wii controls are perfect for shooters, responsive and precise.

    Why is someone like this delegated to test a Wii game? It's like when you delegate someone to test PS360 games who only like blocky retro graphics. :)
    Edited by Z101 at 06/11/10 @ 14:07
  • Zeburdee #76 2 years ago

    Can't agree more with the flabbergast over not reviewing this properly with the motion controls (which are great by default incidentally, plus lots of custom options).

    Simon Parkin - you sir are a great big Octopussy.
  • Pantburster #77 2 years ago

    Can't help but think this review is a bit unfair! Iv'e just played the game for the last 4 hrs straight and i can't fault it. I own a gaming PC and have played thru a number of HD console games so i'm not just a Wii gamer griping about the Wii's finest FPS getting a poor score. I believe it deserves a 9/10. I played with Wiimote/nunchuck just to highlight.
    Edited by Pantburster at 06/11/10 @ 17:44
  • RevanNL #78 2 years ago

    What's wrong with the reviewer playing the game the way he's most comfortable with? I hate controlling FPS games with the remote/nunchuk. I'm really enjoying playing this game with a GameCube controller
  • Pantburster #79 2 years ago

    So the thing is the control method does make a difference. This played on a standard controller lessens the Wii-effect and thus fails to distance itself from the vast melting pot of FPS out there BUT do learn to control the Wiimote properly within a game like this and you have a real winner! tilting the nunchuck to lean out of a wall whilst using the pointing device of the wiimote adds so so much to what is a stealthy spy behind enemy lines game. It feels different to anything else played with the Wiimote and this counts! Why was there not a golden Wiimote edition? I do want to also say that this game is classy and oozes quality, again Eurogamer you have sold this title short. Do another review and play using the Wiimote because it'll give you a different experience. Afterall Metroid prime and Resi 4 were amazing games made better with the Wii's unique controls so why play using an inferior set up? then review it like this??? GGGRRRR
  • Zeburdee #80 2 years ago

    @RevanNL / KILLA & similar...

    Great - let's all look forward to 360/PS3 reviews of Black Ops using the Street Fighter IV pad then.

    Yes, that's supposed to be a stoopid example...

    ...directly in-line, in fact, with the stupidity of not understanding that a review of this *without ANY* relevance to the Wii's main control scheme (pretty lovingly integrated by the game's creators by the way) is closer to 'Browneye' than Goldeneye.

    [/rant]
  • Zeburdee #81 2 years ago

    @KILLA

    Beautifully prosaic. Wonderfully colourful. You're clearly amazing with the 4-letter word. Truly amazing.

    Please feel free to pop back when your balls drop and your voice stops squeaking.

    Until then reread the parts where we question why - as a *reviewer* - you'd ONLY use/refer to that control method (but don't do so at the expense of your year-7 homework).

  • prettyvacant #82 2 years ago

    For the wii controller try turning the cursor sensitivity pretty high and dropping the dead zone quite a bit , the turning rate needs to go up a little but the max turn rate box isn't too bad where it is I found . You can steady the view in the camera options by turning look off but I prefer it on .
    Nearly forgot , I got stuck on the loading screen at a save prompt , seems having a gc controller plugged in disables the remotes buttons .
    Edited by prettyvacant at 08/11/10 @ 02:39
  • elvenearth #83 2 years ago

    Seems to be worth taking for a whirl.
  • WillTheSecond #84 2 years ago

    Playing this game dual-analogue might be 7/10, but Wii Remote brings it up to more like a strong 8/10. Am having great fun with the campaign. (Nice graphics, too!)

    I think Activision/Eurocom should've played down to nostalgia factor and played up with Wiimote aiming features, then maybe reviewers will have played this game the way it should be, at least in my opinion, especially with the wealth of calibration options for aimer control, which are most laudable.
    Edited by WillTheSecond at 12/11/10 @ 14:07
  • zeldasdad #85 1 year ago

    i think this deserves easily an 8 or 9, it still has the retro feel of the N64 version but it updates it in all the right places, its great fun to play and works well on the wii remote and the classic controller , although i found the latter a bit more precise, and its the first great online shooter for the wii, so its a must buy for me , speaking of online though , im having trouble connecting to the game server and its not my connection as mario kart still works fine , anybody know why this might be ?
  • RedSparrows #86 1 year ago

    I'd rather play the original, and then play some new shooters that don't use CoD's fucking tired and far too popular template - even if it does have the Wiimote, it doesn't change the content.

    But still, kudos for making a good show of it Eurocom, I've always liked your work.
    Edited by RedSparrows at 01/01/11 @ 22:46
  • wattoo #87 1 year ago

    6/10 for me.

    Much of the enjoyment in the original was playing in the film locations. In this, you don't, so really it may as well not be called Goldeneye for me but, yet another genero Bond game. I really don't get the impression this was made by anyone with a love for the Bond franchise, it's just a by the numbers fps.

    They deserve an extra point or two over Rogue Agent for not being a 100% cynical exploitation of the name Goldeneye, but this is at least a partial cyical exploitation. Please let somebody else have a go. The Bond universe is so rich, it shouldn't be beyond companies to make an excellent game rather than a mediocre one.