WOW "sucked oxygen" from MMO subs
F2P or you'll be "skating up hill" - Cryptic.
World of Warcraft has "sucked the oxygen" from the subscription market: that's why the tide is turning towards free-to-play. And the only game with enough clout to compete is BioWare's Star Wars: The Old Republic.
"You're skating up hill if you don't offer a free-to-play option," Cryptic Studios head Jack Emmert told Eurogamer. "You're skating up against World of Warcraft and theoretically SWTOR. That's your competition. And unless you think your games are as good or better than those - because you also have to overcome their reputation - it's going to be highly unlikely a large number of people, meaning 200,000-plus, are going to be willing to subscribe to your game. And a lot of companies are making $50-60-70 million bets, and I just don't see that there's a market for their products."
He added: "I don't foresee anything toppling those [WOW and SWTOR] at the moment. You either build-big or go home; you have to spend at least $50 million on your product, and even then it's a basic proposition. When you come out, you've got to not only beat World of Warcraft as it was when it launched, you've got to beat all the developments it has had since then. That's really, really hard."
That's why Jack Emmert has followed Turbine's envious lead and decided to make Champions Online a free-to-play experience as of early next year.
"I don't believe that subscriptions are dead," Emmert expanded, "because there are 10 million or so people subscribing to WOW that beg to differ. What I think is there are simply not as many people willing to pay another subscription in addition to WOW, in addition to their Xbox Gold membership.
"As a result, they'll pay, but only for games that are worth it. They reserve judgement. They're not going to go into a store and buy an MMO off the shelf and start committing to a subscription month in month out unless they're 100 per cent sure that game matches their expectations, and so often times they don't even try it.
"What free-to-play does is say, 'Go ahead and try it, there's nothing at risk here.' There isn't this sense that you're adding a charge onto your monthly Visa bill or what have you; you're just sampling it, giving it a shot, seeing if it works. If it doesn't, no harm no foul - you don't play.
"World of Warcraft has pretty much sucked the oxygen out of the subscription market and kind of devoured it itself," he added, "and those games that are currently subscription-based are battling for a very, very small market of people who either don't like WOW or are willing to pay a second subscription."
Go subscription, go up against this.
Emmert launched City of Heroes in April 2007 (US) to a world that hadn't played World of Warcraft. The genre might have been unproven, he said, but it was sky that was the limit.
"I would say that the potential MMO consumer market... You are fighting for a smaller number of people than when I launched City of Heroes," Emmert declared.
"There had been EverQuest, which had gone through more than a million different people, but a lot of people were waiting for the next great thing and were constantly jumping from game to game.
That's how Mythic's Dark Age of Camelot attracted 250,000 subscribers, Emmert explained - a number City of Heroes was "not far behind".
World of Warcraft announced 12 million monthly subscribers recently. A large chunk of those are in China and pay a different amount to Westerners. But still the numbers are massive.
Can, as Emmert suggested, BioWare really be the WOW-toppler we've so desperately wanted to label every MMO since 2006 as? Taking EA's alleged $300m investment as gospel would suggest it has the scope to be.
"If I'm a consumer and I walk into a store and I look at it, I have to be 100 per cent sure that that subscription game is going to deliver an experience equal to or better than World of Warcraft. That's my benchmark. If they can do that..." he pondered.
"Now, here's the thing: BioWare and the team and certainly with the money they've spent on it, there's every reason for the consumer to believe that the quality level will be equal. From their point of view, they can probably attract that attention - they can still get the benefit of the doubt. It's BioWare, right? We all know BioWare makes great games. They'll buy it.
"But then it's will the game be good enough?" Emmert asked. "I'm not here to judge."
"It's BioWare, right? We all know BioWare makes great games."
You may also like...
-
Ghost Recon: Future Soldier Review 80
-
Face-Off: Max Payne 3 115
-
Diablo 3 Review 236
-
Diablo 3 accounts hacked, gold and items stolen 121
-
Dragon's Dogma Review 121
-
Blizzard addresses Diablo 3 account hacks, outlines security measures 101
-
Company of Heroes 2 Preview: Russian Attack 14
-
Bungie's MMO style sci-fi FPS Destiny out 2013 as an Xbox 360, next Xbox timed exclusive 88
-
App of the Day: The Sandbox 7
-
Uncharted 2 DLC free from today for everybody 21
-
Silicon Knights vs Epic lawsuit only worth $1 26
-
Castlevania: Lords of Shadow 2 to launch on Wii U, PS3, Vita and Xbox 360 48
-
Sony announces F2P shooter Bullet Run 13
-
PlayStation All-Stars Battle Royale confirmed for Vita 27
-
XCOM: Enemy Unknown release date 26
Comments (52) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
This is pretty much the crux of the issue. When defending newly launched and buggy MMOs, people always point to the fact that WoW was released in a similar state and while it may have been it was also released into a market with zero competition. Developers aren't competing with WoW as it was at launch, they're competing with it now.
Comment below viewing threshold Show
Crap unfinished games are what are sucking the market place dry and Cryptic are prime suspects here.
I have bought most of the MMO releases since WoW launched. And I stopped playing most of them because they launched in a pitiable state. F2P will not fix this.
The big test of an MMO is simple. Is it fun. And to be fun you need to look at the most basic variables like
how often do you want the player to trigger special abilities? How many choices per minute of combat do you want the player to undertake? Does the animation provide smooth feedback of the toons state? WoW for all its many many faults has this down to a tee. It is relaxing to play for extended periods of time if you want to grind, and has plenty of quests if you want to go down that route.
Star Wars from the gameplay videos I have seen is going to be the next epic fail since its combat looks bland and uninteresting.
I really realy want to play another MMO then WoW. MMo's are great value for money even with a sub when you look at the price you play per hour of gameplay. So far the industry had not even tried to compete with it.
And screw you Cryptic for having to waste money on your dog Champions Online
Comment below viewing threshold Show
Comment below viewing threshold Show
Interesting though that STO is to remain a sub-based game.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm going to light a candle for Neverwinter Nights I think.
Comment below viewing threshold Show
SOE blew it imo, it was going pretty well and then their NGE buggered it all up. SWG was my first move into MMO and was great at first. I even tried a 'let's see if anything has improved' return last year, got bored after 1/2hr. This is where Blizzard have the advantage; they have the product, but refuse to get careless so people still pay (and so will I when Cata is out). WoW won't go F2P for years yet, if ever.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
And I've played WoW, LOTRO, City of Heroes/Villains, Champions Online, Age of Conan and Final Fantasy XI. And those are some of the most popular ones, but the only one I wanted to play beyond its free month was LOTRO and that's because it is the most like WoW. Go figure.
I have high hopes for the Old Republic though, but not so high that I'll be shocked and appalled if it isn't everything they said it'd be (it probably won't)
Comment below viewing threshold Show
From Cryptic? Especially no.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Didn't WoW launch just after Everquest 2? - The sequal to the (then) big daddy of MMO's?
Comment below viewing threshold Show
I remember looking forward to Friday nights, because I knew I would be hanging outside Mos Eisley's Cantina, many times early into Saturday morning. Just chatting to people, hanging about and taking in all that is great about SW. The combat was good and simple, even better when joining up with people to go bash anything that dared to move. The music was great especially when combat kicked in. SWG was just pure fun, and then SOE changed it and refused to listen to their customers who knew best. *Sigh*
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Imo, its the fans that will make the game. As for Bioware, as long as they get most things in-game right from the off, the game should succeed. Anything that needs polish can be sorted down the line, that's what patches are for.
Comment below viewing threshold Show
Spot on there. This is what I hope SW:TOR will do - capture the fun and spirit of the original trilogy. Fans may watch SW less these days (thanks to AOTC), but I doubt they will turn their back on a quality MMO
Comment below viewing threshold Show
I do not particulary like WoW as such but you can't refuse its popularity - even if it's just because of the grind-addiction. It's the same reason why people get addicted to Minecraft although in a diffrent manner.
Comment below viewing threshold Show
Other than that I'm starting to get really bored with WoW (and their latency for me recently has been really f^cked up beyond all belief)...willing to take two weeks and devote it to some Eve online to see if it'll grab my attention once I've managed to muster all the learning that's required.
Patience is a virtue
Virtue is a grace
Grace is a little girl
Who didn't wash her face!
Comment below viewing threshold Show
I had already invested a lot of time in WoW, and I have loads of friends on it already, so it would be very difficult for another game requiring hundreds of hours of play time to attract my attention.
I might try Star Wars, but that is a special case.
Comment below viewing threshold Show
Eve is my first MMO, and it took a lot of patience (and some help!) to get my head round it. It's the only subscription I'll pay for gaming beyond Live (any more is too much, and I'm not interested in WOW etc at all), but it's well worth it. Never had a gaming experience quite like it, once it gets going!
As for F2P, I've got a lot of mates on LOTRO, but it doesn't appeal to me that much as a world. Probably a valid point about new MMOs taking on WOW, tho I'm not sure F2P is the way to overcome it.
Comment below viewing threshold Show
Comment below viewing threshold Show
I also find the swtor's gameplay videos to be extremely bland
Comment below viewing threshold Show
Completely agree. Cryptic peaked my interest when Champions Online came out... But it was half finished. And then again with Star Trek Online... I met it with immense disappointment.
Cryptic need to go free to play, because none of their games are worth paying for.
Comment below viewing threshold Show
Comment below viewing threshold Show
But WoW came out end of 2004 in US.
Comment below viewing threshold Show
The difference with Blizzard is that they don't make any rash decisions and instead drip-feed their new features, together with extensive communication with the community. It's not always a discussion we like but it's the community that does it. No other game has it.
Comment below viewing threshold Show
I can see his point but I'm not sure he's entirely right. LotRo was surviving fine, AoC is struggling along and I reckon Champions would have done okay if they hadn't throttled it by developing STO and NWN instead of giving it proper support. WoW has six years of polish, but it also has 6 year old content and design decisions.
Comment below viewing threshold Show
If I am honest I do think people are tiring of games like WoW, I know a lot of players, and while they still play (sorry- pay), the attitude almost feels like reluctance, and acceptance of nothing else. I personally think that the whole genre needs a kick in the arse!
Comment below viewing threshold Show
And again, I said it in another topic, you have a choice with subs - you can pay from release, supporting the devs and the game, or you can wait and see if it goes F2P in a year or so. Complaining about subs is a fruitless exercise.
WoW isn't sucking the oxygen from the market - rather, most MMO devs are full of hot air... and a single spark makes the area spontaneously combust, ruining it all. I like Champions Online. I don't regret subbing to it - but, on the other hand, Cryptic do talk a lot of shit sometimes and that really annoys me...
Comment below viewing threshold Show
Comment below viewing threshold Show
I guess that's why EVE Online has thousands playing in a vacuum
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Fantasic, that was like a clip from The Apprentice!
Animation and acting, clearly weren't at the top of the priority list... very poor.
(talking about the star wars video. I was falling asleep reading the article - Cryptic just come across as sore).
Comment below viewing threshold Show
You have to also convince MMO players that grinding is bad. They all complain about it, yet too many of them love it. Take it away, and you find the shallow game underneath; one that won't keep anyone playing for months or years.
Comment below viewing threshold Show
Just thought it was the obvious joke to make.
That said, I'm a bit more sceptical that a full 1/2 of EVE's playerbase has two accounts (which would bring it down to 200,000 users).
And if the playerbase is actually only 100,000 as you say, that would be literally three active accounts for every user.
Comment below viewing threshold Show
Comment below viewing threshold Show
Sometimes you have to get out of the box in order to see it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
swtor is going to be an EPIC FAIL I sure it will start well but as soon as people find out just how bad it is they player base will vanish. Why does anyone need to beat wow anyway? I'd rather all the delusional wow fanbois stayed in thier crappy game and did'nt come to others and moan about how good wow used to be and how what ever game they happen to be in sucks in comparsion.
Comment below viewing threshold Show
Comment below viewing threshold Show
WoW isnt for everyone but millions like it who are you to tell them they are wrong?
If a new MMO fails its because it was poorly made and poorly advertised to potential customers, APB was mis managed and failed badly because of it as they had to release an incomplete game, Aion didnt steal alot of WoW's subscribers because it was a grind fest that westeners soon got bored of.
WaR failed because it was a WoW clone that was buggy as hell with boring PvE content, very few dungeons and for a game that was reliant on PvP leveling no balance at all, 90% of people were disorder because rolling a chaos warrior meant you won.
WoW didnt suck out the oxygen, it just set the bar higher than its competitors can reach.
Comment below viewing threshold Show
has it really taken until November 2010 for developers to realise that?
fuck me...
Comment below viewing threshold Show
It has all the right ingredients... but so far the most impressive thing i've seen are the spectacular CGI sequences by Blur studios...