iPhone Gears of War possible "in 2 years"
Epic taking Apple's device very seriously.
Epic believes that it could be possible to put a game the size of Gears of War on the iPhone in as little as two years time.
Donald Mustard, creative director at Epic subsidiary Chair Entertainment, is currently developing the just-announced Infinity Blade for the iPhone – the first mobile game to run off the Unreal Engine. Like many gamers, he was reluctant to see Apple's smartphone as a proper gaming machine. Not any more.
"I didn't take it that seriously until we started making this game," he explained. "Now I'm like, 'Oh my goodness, this is literally going to be the best looking handheld game ever made'. It's way beyond what a DS or PSP could do.
"I think it's going to be an interesting future, especially if in two years we can really run Gears of War on an iPhone."
He's not far wrong. Have a look at the gallery below – Infinity Blade looks incredible.
Technical director Geremy Mustard then chimed in, "If not two years, then certainly five years. Well, it could be as soon as two years but within five years that will certainly be the case. It will at least be powerful enough to do that.
"Whether it'll be viable from a gaming standpoint that's a different question. Can I look at a little screen for two hours at a time and play a game steadily?"
Donald continued, "We've just been blown away by the amount of graphical power that we can be pushing through these tiny little devices that are in all our pockets.
"That's one of the reasons why Epic are so interested in getting their engine onto these devices. Projecting out three or four years into the future, if the current trends stay true, these devices are going to be just as powerful as the Xbox 360. We'll have a truly powerful console just sitting in all of our pockets.
"If that's the case, there's going be a lot more high-end games on the iPhone. We're just on the cusp of that. It's exciting.
Donald went on to reveal that Epic has had huge interest from other developers over licensing the Unreal Engine for iPhone development since the reveal of the Epic Citadel tech demo last month, both for original IPs and for porting existing titles.
NOA's Reggie Fils-Aime's recent remark that he sees Apple as Nintendo's main rival suddenly seems rather prescient, especially taking into account Epic VP Mark Rein's claim that the 3DS is not powerful enough to handle the Unreal Engine.
"What is that going to mean for gaming?" Donald adds regarding the increasing power of the iPhone. "Am I going to be able to be able to play Red Dead Redemption on it then press pause, put it down in front of my TV and plug in an HDMI cable and keep going?
"There's such a cool future there. It's an interesting time to be a consumer right now and to be a developer."
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Comments (26) Latest comment 2 years ago
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I wouldn't want to be the buyer whose model doesn't make the cut :/
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iPhone gaming is fine and I'm all for pushing the boundries, but there's optimism and there's bullshit. If it works, I will be surprised and delighted for them, but right now... can't see this happening. Not without compromises and shortcuts... and that isn't always a good thing.
iPhone gaming should be taken seriously. But maybe now people are taking it a bit too seriously...
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You must have missed Carmack's Rage demo on an iPhone: http://www.youtube.com/watch?v=_t5nIA5zfhg
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Hopefully in a couple of years time, they may all be running the same version of the OS as well
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Why?
The SHIT controls.
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Until then, the PSPhone is more interesting.
And why does everyone love Angry Birds? It's so tedious.
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But in any case, that is stating the obvious. I think, as others have said, the real problem is the iPhone just doesn't feel right with this sort of thing. It is a great machine being asked to run games that its interface isn't really honed for. As I said, there'll be two big powerhouses in the 3DS and PSP2 - who will have the space on their media, who will have proper control nubs and won't really need to compromise on things like sound, textures etc...
I don't doubt the iPhone and iPad are good for gaming. But remember at its heart it is still a phone. I'm not sure Apple will really do a redesign for "gamers" (NGage says hi, btw). It will be limited in what it can do, how it can control things.
As I said, iPhone gaming is serious business - it now appears people are taking it too seriously and not thinking of the problems behind it - Size, quality... and price, because a Rage game looking even halfway like the tech demo is going to cost the same as the boxed PC version...
And I know which one I'd prefer to buy.
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As far as Mark Rein's comments about the 3DS goes, the cutoff for the Unreal engine seems to be programmable pixel and vertex shaders, so all post-3GS, post-Nexus One, post N8 and all Palm Pre and Pixis are in.
The problem is ensuring that one is able to make enough money out of each OS's app store. If the android community is lucky, then Google, or Amazon, or Sony or some combination of them will sort that out in time for these games to start hitting.
Ironically, gamers need to hope for better DRM!
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Shit, hippy touch controls = No buy for FPS/TPS.
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I bet Apple are crying into the huge piles of millions and millions of dollars they're making from the App Store that a bunch of self-styled "hardcore" fanboy nerds don't take them "seriously".
If you can't play games like Zombie Infection and Modern Combat with the touch-screen controls it's YOU that's the cack-handed spacker. Some of us can manage it just fine, even with our arthritic old thumbs.
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So it isnt a case of people not managing it - i have had a few demos of FPS (refusing to buy one as they are mostly pants) and it simply comes down to no matter what tech there is, FPS just doesnt work well enough on touch screen phones to justify the money, effort and resources to make something like gears on the platform.
iPhones have some excellent games, i've downloaded around 500 so far, free and paid for however only around 40-50 ever remain on my phone and all those are ones which are made specifically for the phone. Simply becasue that is what works. FPS games which are adapted for the phone are just that, adaptations hence why they dont work without the relevant control methods.
So sure, there are some of us who like you - can control FPS games on phones. But that still doesnt alther the fact that they are usually pants and disjointed, thus better off sticking to games made specifically for the relevant platforms, and not poor console or PC ports wth unsuitable control mechanics.
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