Laid-off EA dev: Old Republic "is a joke"
David Jaffe responds: stop whining.
A disgruntled EA employee about to fall victim to lay-offs has published a vicious diatribe against their employer, claiming, among other things, that forthcoming MMO Star Wars: The Old Republic will be a disaster.
In an anonymous blog post, the art worker at EA's BioWare Mythic studio, wrote, "Old Republic will be one of the greatest failures in the history of MMOs from EA. Probably at the level of the Sims Online. We all know it too."
The blogger goes on to claim that BioWare has, "spent more money making the Old Republic than James Cameron spent on Avatar. Shit you not. More than $300 million! Can you believe that?
"And you know what they're most proud of? This is the kicker. They are most proud of the sound. No seriously. Something like a 20Gig installation, and most of it is voiceover work. That's the best they have.
"The rest of the game is a joke. EA knows it and so does George Lucas, they're panicking, and so most of Mythic has already been cannibalised to work in Austin on it because they can't keep pushing back launch."
BioWare Mythic's Warhammer Online: Age of Reckoning MMO also comes under fire. "The project leaders did not know what they were doing. Jeff Hickman was the saddest excuse for a producer I've seen. All he did was drink the Koolaid and suck up to the right people."
The post has clearly got a number of figures in the industry riled up, including Eat Sleep Play's David Jaffe.
The God of War creator posted a response on his own blog: "What the f*ck is it about making games where it brings out the worst, most immature, most obnoxious sides of certain types of people on a team? Everyone thinks they always know better than the people in charge.
"On God of War 1 I still remember a small group of hard core gamers on the team that felt we were making the game 'wrong' because there was not all this deep, deep, Street Fighter 2/Tekken style depth to the combat system. 'Jaffe's out of touch!' 'Jaffe doesn't get it!'... never did it occur to them that we were going for something else... even tho I explained this to them over and over!
"But still, every few weeks I could count on this little contingency being up in the studio head's office pitching 'their' version of the game, with the goal being to have the head step in - which he never did - and shove their ideas into the title. F*ck it annoys me!"
A spokesperson for EA told Eurogamer, "We don't respond to rumors or anonymous blogs."
Star Wars: The Old Republic is due for release on PC in early 2011.
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Comments (64) Latest comment 1 year ago
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I guess you'd know all about that Jaffe... that comment is like an rockslide on a greenhouse.
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The lack of professionalism is astounding.
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With regards to Old Republic, we will only know when its released.
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Good. Dickheads should be named and shamed. How professional is it to sit and get bullied, and keep your mouth shut? Worried it's going to be you named and shamed? Try being a decent human being instead of a money-grubbing cunt.
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I whole heartedly agree with this comment. I enjoyed all three games but there was something missing from the third. Jaffe's original game was sublime and astounding at the time.
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I couldn't give a monkeys about WAR, and when SWOTR is eventually released I will make up my own mind via reviews and hopefully some kind of free trial system.
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I saw the same stuff being printed from guys that had left Rock Star before the release of Red Dead, like the game's really shit and it's going to fall on its arse and fail etc. Load of bollocks and sour grapes of course.
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Still something like this, as we Dutch say is "not done". No matter how right you think you are or how right you really are, you're always and forever part of a team and stuff like this hurts them most; the team that still works there...
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Tell ya what mr EA blogger, I'll buy it and make up my own mind as to wether I think its any good or not. Its a fair cop right?
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Jaffe had nothing to do with GoW 2. Corey Barlog was the lead on that one.
Sucks that guy is gonna be fired but I wouldnt want someone with such a negative attitude working on the game anyway
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Wonder exactly why this individual got the chop in the first place...
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I'm inclined to believe the ex employee though. Sure he's bitter and likely to say anything but those were some strong words and the game doesn't look all that great, gameplay wise.
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He isn't very 'annonymous' is he? It wouldn't take the people who he worked with much to work out who he is and the games industry has always struck me as one where you can get blackballed rather easily.
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@ Shikasama - you are spot on about Red Dead, about 2 months before release a supposed ex-employee was decrying it as a definite flop and a terrible game, it then goes on to score great reviews and sell millions.
Disgruntled ex-employees love making a lot of noise for attention.
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No idea how to gauge authenticity as it's anonymous but it's quite the drama. I don't know what kind of libel laws apply to anonymous blogs.....actually to be honest I don't even know anything about libel laws so I'll shut up
Personally I was very excited about Old Republic but as time as gone on I'm more interested in the potential of MMO innovations in Guild Wars 2.
Time will tell. I hope it turns out well.
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I played the first two titles on the xbox and yet the 360 won't see anything, so instead people moved onto the Mass Effect.
All the best and likely as others say, nothing that substantial in the rumour!
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In NG you can (and you must) avoid getting hit and the point is to get the right timing and flow of attacking and blocking. In God Of War you can't avoid getting hit, and you also don't really have to. Enemies usually give health back, to balance the damage from all the cheap hits. It feels like diablo, you click/mash the attack button, use a potion / grab the health orbs, and it all boils down to how strong your weapons / stats / unlocked combos etc are.
It's not that important, but jaffe's stance is "it doesn't f*cking matter", while GoW would be vastly improved if they would spent some time making the combat system less random
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I call bullshit troll, tbh.
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I can imagine at some games company somewhere [scene - game company doing an interview] - hmm so you were an artist for EA making Old Republic.... hmm... interesting, i read something about that the other day.....
Theres a book i am reading recently about games and it has a comment in it something like "The games industry is pretty small, dont p*ss anyone off, because its likely people will find out about it".
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People who are made redundant are bitter no matter where they're laid off from. The games industry is, on my experience of both, no different to mainline Software development in that regard, nor any other profession I've known people who ended up out of work from.
The main difference is that the machinery of the Internet, and the nature of modern games journalism gives these people more of the oxygen of publicity than most other employees.
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Jaffegaffe
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At best he'd know HIS dept's budget, even that I doubt since he appears to be a rank and file employee.
In any case talking alot of Yang about a company in an industry where everyone knows someone somewhere seems unwise, Especially when his post(s) are just a bunch of rants about petty office politics that go on at every office.
It reads like a drunk guy at the pub bitching about his job.
Grow up.
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Oh, and David Jaffe is an obnoxious, juvenile little twerp. Pot kettle black much?
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Oh.
Dear.
Someone pass this giy a mirror.
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is it just me or did david jaffe focus attacked on a very small part of that rant?
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or maybe 250,000 subs for 12 months
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Much of what he said regarding Warhammer Online felt true. I always believed that Paul Barnett, Jeff Hicks and Mark Jacobs were incompetent cunts, more interested in making career boosting videos than running an MMO. Their ignorance of the Warhammer world was shocking, and the ignorance of gaming mechanics was just as bad.
Now, at the time, i came on this site, ranting and raving like a maniac, against anyone that criticised Warhammer Online. It took 9 months for the horrible truth to come out, that the game was, and is, terrible. It has reduced the Warhammer world to a series of wack a mole like mini games.
However, i'm disinclined to believe that this guy knows as much about TOR. But, i'll keep an open mind on it.
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Now, at the time, i came on this site, ranting and raving like a maniac, against anyone that criticised Warhammer Online. It took 9 months for the horrible truth to come out, that the game was, and is, terrible. It has reduced the Warhammer world to a series of wack a mole like mini games.
Yep, I have to agree, I enjoyed it for a while and defended it too before it became obvious to even me that the game was just honestly unworkable (in my experience people seem to spend more time avoiding fights than fighting in the RvR areas and I can't see them being able to "fix" that at this stage).
However, i'm disinclined to believe that this guy knows as much about TOR. But, i'll keep an open mind on it.
Yeah, that part sounds like a lot of assumption on his part, let's wait and see, I'll be a whole lot more cautious about that one. The fact that their European support team is literally next-door to me could be fun (I'm sure they'll move buildings before launch though).
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Hundreds of artists work on an MMO of this scale he won't be found out unless he admits it which he won't.
"I don't know why more people aren't sceptical about this game. Bioware are famous for their crappy overlong tedious dialogue, and it was always obvious when they absorbed mythic that anyone doing the MMO side of this was coming from a developer that utterly failed at making their last MMO"
They also hired a whole chunk of people who worked on SWG which is pure lunacy on their part.
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http://ww w.rockpapershotgun.com/2010/10/...
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"Well there's this artist, does nothing but piss and moan about management and how he knows better than.." "DONE!"
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thats how careers are made, boys & girls
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Plenty of people in the games business, especially relatively junior ones (and this guy does sound relatively junior) have little understanding of what is involved in jobs outside their own discipline.
When a guy that appears to be a relatively junior artist has a rant about how the guys running the project "don't know what they are doing" and "don't talk back to the IP holders", I'm afraid I say my gut says that this guy doesn't know what he is on about.
Just for example, imagine this guy was let loose in a meeting with GW, and gave them a piece of his mind over the creative control they were exerting over the project based on one of their largest IPs? That IP would be going elsewhere and everyone would be out of a job.
I'm not saying he is wrong, or right, I'm just saying that I doubt his ability to comment on the effectiveness of much more senior people doing jobs that he has no experience doing. That is all.