Dragon Age: Origins - DLC Roundup Review
99 problems but a witch ain't one.
Version tested: Xbox 360
It's unfortunate that Witch Hunt, the latest in BioWare's long but less than illustrious DLC campaign for the original Dragon Age, arrives at the same time as Mass Effect 2's wonderful Lair of the Shadow Broker.
Witch Hunt is above average when placed alongside painfully thin predecessors like Return to Ostagar and Darkspawn Chronicles, but when compared to the masterful way that Liara has been folded back into the Mass Effect story, it ultimately serves only to highlight the unfortunate difference in approach that BioWare has taken with DLC for its two blockbusting RPGs.
For one thing, Dragon Age is now actively penalising players for having multiple playthroughs – a staggeringly horrible decision for an RPG. If you've got characters saved for every origin story, plus one for each downloadable chapter, then the game will have started prompting you to delete a character before you can play any new DLC. To clarify – it's not just asking you to clear out some old save files, but to erase every trace of an entire character.
Adding insult to injury, you need to do this even if you plan on playing the DLC with an imported character. So even if you're planning on using an existing character rather than starting another new one, you'll still need to pick one of your current characters to sacrifice. You could, theoretically, work around it by putting your characters on a USB stick, like some digital Noah's Ark, and keep them that way, but why should we have to? It's a terrible idea for a game built around the idea of creating multiple variations of character and class, and along with the way each new downloadable chapter is selected from the menu rather than incorporated into the existing game world, it suggests Dragon Age was poorly designed from the start where DLC is concerned.

Still would.
That annoyance out of the way, the Witch Hunt tale kicks off with you and your Mabari war hound arriving at Flemeth's hut on the trail of Morrigan. There you meet a Dalish elf called Ariane, who is also seeking the pagan floozy. She believes Morrigan has stolen an ancient book from her tribe, and naturally they want it back.
From there it's off to the Mage's Circle to discover what the book was, and why Morrigan might want it. BioWare deserves some perverse praise, at least, for opting to open an action-RPG chapter by making you look things up in a library. There you learn that Morrigan appears to be interested in the Eluvian mirror from one of the Dalish quests in the main game, an interesting connection but one that soon feels more like an excuse to reuse existing assets than any attempt to sketch a larger story.
Meeting up with Finn, another in Dragon Age's apparently inexhaustible supply of mewling ineffectual males who look exactly like Alistair, you venture into the cellars of the Mage Circle just as you did at the start of the full game. This time you're repairing tears in the Veil rather than clearing out low-level rat enemies, but déjà vu proves impossible to avoid.
And from there it's off to more repeated locations with brief jaunts to Cadash Thaig in the Deep Roads to collect some vaguely explained magic Elven lights, and the Dalish ruins in the forest to grab a shard of the shattered Eluvian mirror. Finally, the obligatory pieces assembled, you arrive at a new map in the Dragonbone Wastes where there's a giant monster crudely inserted into the story because tradition dictates we have a boss battle, whether it makes sense or not.
And then you get to meet Morrigan again. Is the reunion worth the middling effort to get there? Not really. There are numerous possible outcomes, depending on what you did at the end of the full game and what you choose to do now, but answers aren't on the agenda. It's just another arched-eyebrow conversation filled with vague prophecy and evasive foreshadowing, perhaps for Dragon Age 2, perhaps not.
Witch Hunt mimics the structure of a decent Dragon Age quest, and is at least fully voiced, but it fails to make the emotional connections that would make it work. Once again, you're stuck with a party of anonymous new characters rather than the colourful companions you grew to love over 30-plus hours of gaming, and Witch Hunt doesn't even have the good grace to offer a compelling reason why you're suddenly on Morrigan's trail. You just are, because that's what the DLC is about.
As an excuse to spend another mildly diverting evening in Ferelden, Witch Hunt does its job, but it's a functional offering rather than an inspiring one. Hamstrung by the piecemeal nature of Dragon Age DLC, and squandering a lot of the brilliantly constructed narrative from the full game, it's for completists only.
6/10
The Golems of Amgarrak, released to almost zero fanfare in August, is even more perfunctory. You're summoned to Orzammar by dwarven warrior Jerrick Dace. His brother has gone missing in the Deep Roads (yep, them again) and he wants the help of the Warden Commander in bringing him back.
It's not entirely clear why you're responding to this request – surely it would have had more narrative urgency if they'd used one of the many dwarf characters already established – but it's little more than a MacGuffin to get you underground for a linear procession of battles.

A golem story with no Shale? SACRILEGE.
Where Golems of Amgarrak distinguishes itself is in its ferocity. This is a ludicrously tough quest, though its challenge comes from spamming you with cheap enemies, boosted with artificial resilience. In doing so, it reveals another of Dragon Age's weaknesses, namely the lumpy difficulty settings where Normal is pathetically easy while Hard is a frustrating grind.
Still, you head into the caverns where you suffer through an irritating puzzle section, throwing switches to change the colour of Ilium vapours to allow access to different rooms with more switches, before stumbling into an abrupt and incredibly frustrating boss fight against a refugee from Quake.
It's narratively inert, once again teaming you up with bland new characters you don't care about and then assuming you'll be plodding onwards because that's what you do in games, not because the story has given you any real reason to find out how it ends.
Those in search of a tough brawl might find nourishment in Golems of Amgarrak's slim pickings, but it's ultimately another quest-by-numbers effort that makes it very clear that the Dragon Age team's attention has now fully shifted to the sequel.
4/10
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Comments (46) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I suspect it has to do with the tight focus that ME2 has. Its a personnal story, with limited scope. Take command of shepard, destroy alien base. DA:0 was a sweeping story of the near collapse of nation, filled with politics and bickering.
DA
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No, you can't. Saves on PS3 are copy-protected. We complained to bioware since release about this but they fucking ignore us.
10 character limit and no backup for saves. Bastards.
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The only truly redeeming qualities were Claudia Black as Morrigan and however voiced Leliana.
I don't think DA
I know many will probably strongly disagree, but I'm actually hoping Dragon Age 2 plays a lot like ME2.
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absolutely shocking treatment, considering how important morrigan is to the end of the first game, how much oomph her ending can have depending on what you do and the fact she won the "most popular character" on the bioware site by a country mile. at worst, i'd have expected this to be tied up in an Awakenings style campaign - at best, it could have easily been the main quest for DA2. but as i've mentioned elsewhere, we're now getting major plot points tied up in optional DLC (see: return of a major character in FEAR 3, the shadow broker DLC for mass effect) and now this.
really dreading the finale of witch hunt now.
/ various edits due to keyboard acting up
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For example, you can't create great extra content by just recycling the backdrops and evironments from the main game. But that's mostly what they've been doing with the Origins DLC.
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I was greatly offended by their approach to DLC. I got the game at launch and I seriously object to NPCs trying to sell me quests. Not cool EA, not cool at all.
I'm going to keep an eye on the next game though as it had potential.
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Just to make clear, I think you're basically right with what you said, but they have released one excellent piece of DLC. I only hope that they take on board lessons from releasing such a disparate bunch of DLC, and the DLC for DA2 is more satisfactory. They certainly seem to have done so with ME2.
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Edited for logic
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I have no idea what the bloke is going on about with the deleting characters as i have loads at varying levels of completion, in the end i used an elf who had played through both origins and awakening and suffered no problems. The game correctly refered to me as the warden commander and morrigan reacted as expected.
Overall thought it was a nice epilogue to the story and does conclude the morrigan romance, however if you never liked morrigan or don't really care where she went then this DLC isn't really for you!
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/ edit - the ending was bugged too, because morrigan swore blind that something didn't happen in DA (even though it did), meaning i probably got the crap ending incorrectly.
ffs.
/ more edits - so it seems depending on where your character comes from (post coronation, post game, awakenings etc etc) morrigan might not recognise your ingame choices, which prevents you from getting various endings. bioware are now "looking for volunteers to test the witch hunt patch".
double ffs.
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That explains Beyoncé then
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"I was greatly offended by their approach to DLC. I got the game at launch and I seriously object to NPCs trying to sell me quests. Not cool EA, not cool at all."
This is precisely why I will not be buying DA2. That NPC trying to flog me overpriced DLC in DA basically ruined the immersion for me. When you have quality games like Oblivion that can provide over 80 hours of gameplay with no hard sell whatsoever as a stand-alone product, and then you have games like DA that immediately remind you that you've forked out over £40 for a deliberately butchered game, I can do without this sort of crap. It's probably why I keep returning to Oblivion time and time again (on PC, that is), and DA (PS3) continues to collect dust on my shelf.
Not to mention the lack of 16:9 support for SDTVs. Cheaparse wankers.
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Talk about graphics, character development, your party, any new locations, new enemies, weapons, powers, quality of the story? Things like that. I know this might come as a staggering surprise, but some people, like me, will actually want to play the DLC, and therefore might want a bit of surprise, rather than being walked through everything that's going to happen by someone who thinks that consitutes a review. Imagine if a review of 6th Sense had talked about how much they loved that Bruce Willis was actually a ghost. It's fucking retarded, and it's absolutely not difficult to just leave spoilers out of reviews. I reviewed games on dooyoo for a while before they changed the goalposts, and although I certainly wasn't particularly great at it, I never ruined the plot.
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+1
i lol'd.
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Meanwhile, in DA I had my character romance Morrigan even though I knew it was leading to something dubious (which was a very interesting choice to say the least) and I was keen to see how it played out. After all, my character helped conceive a child that has the powers of an Old God. Does Witch Hunt resolve anything or, as the review suggests, just mumble along and foreshadow events in DA2? It seems pointless as a product if it's the latter and, honestly, gamers deserve better - not just being drawn in to buy something for emotional closure.
I think Penny Arcade had it right when they compared the in-game prompt to buy the Soldier's Peak DLC to a sex line operator taking your credit card!
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"57 channels and nothin' on" by Bruce Springsteen → 99 problems but a witch ain't one?
and ryanbrecj said:
@BurningR: nothing to do with the Boss. 99 Problems is a song by Jay-Z. To be fair, I'm guessing people that play fantasy RPGs aren't necessarily big hip-hop heads
I lol'd. Hard.
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Rather save my MSP for more Mass Effect!
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When I played Awakenings and there was no mention of Morrigan's mysterious disappearance, I assumed that was a topic that was too difficult to tackle (given the multiple potential outcomes of Dragon Age proper) and they would hold that for DA2. But now they've released DLC specifically focusing on that character without making much of a point, or at least it sounds that way.
It all just starts to sound like a big time sink. The confusion re: save games just brings it into harsh light. I can't be bothered to reinstall DA and hope the DLC plays nice w/ my old files as it is. If Bioware has gone out of their way to confuse matters any further, that seals the no-deal for me. I'll wait until DA2 comes out, and unless someone can convince me that playing these chapters will make that game better... well actually, that'd probably piss me off, too.
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Agreed, and I'd go a step further and say zero DLC would be better than several lacklustre attempts. Let the main campaign be the classic that it was and get on with DA2.
Maybe part of my attitude comes from being so let down by Awakenings. I'll concede it wasn't awful, but in light of its sitting in glossy boxes on store shelves at $40-ish, it wasn't half of what it should have been.
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You see, the designer wanted a certain character to be in the party, and - for some insane reason - they thought that the best way to achieve this was to prevent me leaving the area, force me into the party select screen, add this character to my party, and prevent me continuing the game until I'd selected which two of my three trusted companions I wanted to accompany him. Considering all the ways that they could have achieved this in-universe, this completely destroyed my sense of involvement in the world.
I still can't see any reason to go back to this game. Hell, forget reasons - give me a decent excuse. This DLC just makes it worse
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I must say i indeed strongly disagree regarding ME2. I understand the love regarding the presentation, but the combat was really really shallow and empty. I got so sick and tired of corridor/hide behind box/shoot ''different'' enemy's'' and that times 300 with a clunky mix of 3rd person shooter and rpg(i for one find the level/research system horrendous)
Dragon age on the other hand offers really great tactical combat(granted not every battle is as exiciting as some but at least it doesn't fall into repetition as quickly as ME)
As for ME2, i really miss some kind of big city/main hub outside your ship(The Citadel is a joke, and some of the others only offer aritificial sense of space)
In other words, i really really hope ME3 improves on the gameplay and main story, the presentation was near flawless(combined with ME1 savegame data compatibility which i really enjoyed)
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...yes, I'm old.
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I think it was used goods even when Ice-T made that recording. Rappers have been reappropriating and riffing on that line since the stone age.
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Well, if you've never been to a Harvester before...
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It's no surprise that the DLC is too much hack and slash given that Dragon Age had aroung 50% too much combat in some areas. Especially the clearing of the circle which was about 6 hours of combat with no chance of returning to town.
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I found the companions in WH quite amusing, they had great banter lines and actually possessed a personality, go figure, and Barkspawn makes his triumphant return
As for the reason, well my Main Warden that romanced Morrigan, swore on multiple occasions that he would find Morrigan, so that's a compelling reason right thur, though I guess for those that didn't give a flying **** for Morrigan it might seem a lot far-fetched.
I agree with GoA though, nothing but a grind fest full of artificial difficulty, why don't we give you piss poor companions and then shove you into a room filled with 4 Boss level Steel Golems and 2 Elite level stone ones ? Oh, I know, let's give the final boss the ability to summon ridiculously strong minions as well as ridiculous durability... **** you Bioware, no seriously, **** you >
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innit.
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DLC, and Bioware. not great matches. I ask myself whether interest in DA2 would be met with a similar misunderstanding, on the part of the developer.
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Poor show and a disgrace for DA
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Yeah, release full games and when/where reasonable one or two expansion packs. Oh and please invest in quality assurance. 2D games and those of smaller developers may be an exception, but if somehow economically viable, I would still prefer these on disc, too.