Dragon Age: Origins - DLC Roundup Review

99 problems but a witch ain't one.

Version tested: Xbox 360

It's unfortunate that Witch Hunt, the latest in BioWare's long but less than illustrious DLC campaign for the original Dragon Age, arrives at the same time as Mass Effect 2's wonderful Lair of the Shadow Broker.

Witch Hunt is above average when placed alongside painfully thin predecessors like Return to Ostagar and Darkspawn Chronicles, but when compared to the masterful way that Liara has been folded back into the Mass Effect story, it ultimately serves only to highlight the unfortunate difference in approach that BioWare has taken with DLC for its two blockbusting RPGs.

For one thing, Dragon Age is now actively penalising players for having multiple playthroughs – a staggeringly horrible decision for an RPG. If you've got characters saved for every origin story, plus one for each downloadable chapter, then the game will have started prompting you to delete a character before you can play any new DLC. To clarify – it's not just asking you to clear out some old save files, but to erase every trace of an entire character.

Adding insult to injury, you need to do this even if you plan on playing the DLC with an imported character. So even if you're planning on using an existing character rather than starting another new one, you'll still need to pick one of your current characters to sacrifice. You could, theoretically, work around it by putting your characters on a USB stick, like some digital Noah's Ark, and keep them that way, but why should we have to? It's a terrible idea for a game built around the idea of creating multiple variations of character and class, and along with the way each new downloadable chapter is selected from the menu rather than incorporated into the existing game world, it suggests Dragon Age was poorly designed from the start where DLC is concerned.

'Dragon Age: Origins - DLC Roundup' Screenshot 3

Still would.

That annoyance out of the way, the Witch Hunt tale kicks off with you and your Mabari war hound arriving at Flemeth's hut on the trail of Morrigan. There you meet a Dalish elf called Ariane, who is also seeking the pagan floozy. She believes Morrigan has stolen an ancient book from her tribe, and naturally they want it back.

From there it's off to the Mage's Circle to discover what the book was, and why Morrigan might want it. BioWare deserves some perverse praise, at least, for opting to open an action-RPG chapter by making you look things up in a library. There you learn that Morrigan appears to be interested in the Eluvian mirror from one of the Dalish quests in the main game, an interesting connection but one that soon feels more like an excuse to reuse existing assets than any attempt to sketch a larger story.

Meeting up with Finn, another in Dragon Age's apparently inexhaustible supply of mewling ineffectual males who look exactly like Alistair, you venture into the cellars of the Mage Circle just as you did at the start of the full game. This time you're repairing tears in the Veil rather than clearing out low-level rat enemies, but déjà vu proves impossible to avoid.

And from there it's off to more repeated locations with brief jaunts to Cadash Thaig in the Deep Roads to collect some vaguely explained magic Elven lights, and the Dalish ruins in the forest to grab a shard of the shattered Eluvian mirror. Finally, the obligatory pieces assembled, you arrive at a new map in the Dragonbone Wastes where there's a giant monster crudely inserted into the story because tradition dictates we have a boss battle, whether it makes sense or not.

And then you get to meet Morrigan again. Is the reunion worth the middling effort to get there? Not really. There are numerous possible outcomes, depending on what you did at the end of the full game and what you choose to do now, but answers aren't on the agenda. It's just another arched-eyebrow conversation filled with vague prophecy and evasive foreshadowing, perhaps for Dragon Age 2, perhaps not.

Witch Hunt mimics the structure of a decent Dragon Age quest, and is at least fully voiced, but it fails to make the emotional connections that would make it work. Once again, you're stuck with a party of anonymous new characters rather than the colourful companions you grew to love over 30-plus hours of gaming, and Witch Hunt doesn't even have the good grace to offer a compelling reason why you're suddenly on Morrigan's trail. You just are, because that's what the DLC is about.

As an excuse to spend another mildly diverting evening in Ferelden, Witch Hunt does its job, but it's a functional offering rather than an inspiring one. Hamstrung by the piecemeal nature of Dragon Age DLC, and squandering a lot of the brilliantly constructed narrative from the full game, it's for completists only.

6/10

The Golems of Amgarrak, released to almost zero fanfare in August, is even more perfunctory. You're summoned to Orzammar by dwarven warrior Jerrick Dace. His brother has gone missing in the Deep Roads (yep, them again) and he wants the help of the Warden Commander in bringing him back.

It's not entirely clear why you're responding to this request – surely it would have had more narrative urgency if they'd used one of the many dwarf characters already established – but it's little more than a MacGuffin to get you underground for a linear procession of battles.

'Dragon Age: Origins - DLC Roundup' Screenshot 4

A golem story with no Shale? SACRILEGE.

Where Golems of Amgarrak distinguishes itself is in its ferocity. This is a ludicrously tough quest, though its challenge comes from spamming you with cheap enemies, boosted with artificial resilience. In doing so, it reveals another of Dragon Age's weaknesses, namely the lumpy difficulty settings where Normal is pathetically easy while Hard is a frustrating grind.

Still, you head into the caverns where you suffer through an irritating puzzle section, throwing switches to change the colour of Ilium vapours to allow access to different rooms with more switches, before stumbling into an abrupt and incredibly frustrating boss fight against a refugee from Quake.

It's narratively inert, once again teaming you up with bland new characters you don't care about and then assuming you'll be plodding onwards because that's what you do in games, not because the story has given you any real reason to find out how it ends.

Those in search of a tough brawl might find nourishment in Golems of Amgarrak's slim pickings, but it's ultimately another quest-by-numbers effort that makes it very clear that the Dragon Age team's attention has now fully shifted to the sequel.

4/10

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Comments (46) Latest comment 1 year ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • matrim83 #1 1 year ago

    What a waste. I was really looking forward to this.
  • Xabarin #2 1 year ago

    I don't understand how they can get it so right in mass effect 2 and so wrong in dragon's age. I loved both games, but when it comes to dlc...
  • menage #3 1 year ago

    The console versions were poorly designed as a whole imo. I imagine pc fairs a little better.
  • anomagnus #4 1 year ago

    I lvoe DA:o, and relaly enjoyed Returnto Ostagar within the context of the main game, but i'll be the first to admit, that Bioware seem to struggle a little with the DLC for DA:0.

    I suspect it has to do with the tight focus that ME2 has. Its a personnal story, with limited scope. Take command of shepard, destroy alien base. DA:0 was a sweeping story of the near collapse of nation, filled with politics and bickering.

    DA:o offers no easy approach to DLC, but i think they should step back, examine what they're doing, how they're doing it and what they should be doing. One superb piece of DLC would be better than several lacklustre attempts.
  • Old_Books #5 1 year ago

    ME has recently had some good DLCs but they are hardly brilliant either. Compare it to something like Borderlands and it's clear it's Bioware in general that need to improve where DLC is concerned.
  • GiarcYekrub #6 1 year ago

    Witch Hunt was fun, but the Havester in golem is a bitch
  • Lord_Gremlin #7 1 year ago

    "You could, theoretically, work around it by putting your characters on a USB stick"
    No, you can't. Saves on PS3 are copy-protected. We complained to bioware since release about this but they fucking ignore us.
    10 character limit and no backup for saves. Bastards.
  • ZizouFC #8 1 year ago

    Edited cause im an idiot.
    Edited by 1 at 09/09/10 @ 12:44
  • Miths #9 1 year ago

    Despite being a huge fan of all the original Infinity Engine games a decade ago, DA:o "retro" style gameplay (I played the PC version and used the isometric camera most of the time) unfortunately never managed to get me properly hooked - neither with story nor gameplay - and I gave up out of sheer boredom after around 15 hours or so.
    The only truly redeeming qualities were Claudia Black as Morrigan and however voiced Leliana.

    I don't think DA:o was necessarily a bland game, perhaps I've just gotten used to a slightly faster pace in RPGs these days - and additionally prefer sci-fi to fantasy. Or in other words, ME2 is in my top 5 games of all times (ME1 was great when I first played it, but feels rather clunky after playing ME2), while DA:o probably doesn't even make it into the top 200.

    I know many will probably strongly disagree, but I'm actually hoping Dragon Age 2 plays a lot like ME2.
  • Paperghost #10 1 year ago

    haven't enjoyed witch hunt at all so far, as the review says just a couple of short trawls through recycled locations coupled with "find 4 of this object". barely a mention of morrigan, and now i'm at what i assume is the final bit - about an hour and a half into it.

    absolutely shocking treatment, considering how important morrigan is to the end of the first game, how much oomph her ending can have depending on what you do and the fact she won the "most popular character" on the bioware site by a country mile. at worst, i'd have expected this to be tied up in an Awakenings style campaign - at best, it could have easily been the main quest for DA2. but as i've mentioned elsewhere, we're now getting major plot points tied up in optional DLC (see: return of a major character in FEAR 3, the shadow broker DLC for mass effect) and now this.

    really dreading the finale of witch hunt now.

    / various edits due to keyboard acting up
    Edited by 3 at 09/09/10 @ 12:12
  • Apaar #11 1 year ago

    I hope they learned a lot from this uneven - to put it nicely - run of DLC for Origins. They should either forget DLC and just do a couple of full expansion packs for DA2, or really, really improve the quality of these smaller bits if this is the way they insist on wanting to go.

    For example, you can't create great extra content by just recycling the backdrops and evironments from the main game. But that's mostly what they've been doing with the Origins DLC.
    Edited by 3 at 09/09/10 @ 12:15
  • AdamAsunder #12 1 year ago

    I really wanted to like Dragon Age but I just couldn't get on with the combat system.

    I was greatly offended by their approach to DLC. I got the game at launch and I seriously object to NPCs trying to sell me quests. Not cool EA, not cool at all.

    I'm going to keep an eye on the next game though as it had potential.
  • ryanbreck #13 1 year ago

    @Anomagnus: To be fair to them, they did release one superb piece of DLC, in the form of Awakening. I'm not defending the other DLC, as some of them have been almost insultingly thin (though I do have a soft spot for Darkspawn Chronicles) One wonders how the response to DA:o DLC would have been had they only released Awakening.

    Just to make clear, I think you're basically right with what you said, but they have released one excellent piece of DLC. I only hope that they take on board lessons from releasing such a disparate bunch of DLC, and the DLC for DA2 is more satisfactory. They certainly seem to have done so with ME2.
  • theholyghost #14 1 year ago

    ZizouFC you ask for no spoilers, out of concern for other people, then proceed to give away a spoiler.

    Edited for logic
    Edited by 1 at 09/09/10 @ 12:40
  • Seoh #15 1 year ago

    Completed this last night and was really miffed at the reuse of old location felt quite cheap, but overall it was a nice ending for my epic warden.

    I have no idea what the bloke is going on about with the deleting characters as i have loads at varying levels of completion, in the end i used an elf who had played through both origins and awakening and suffered no problems. The game correctly refered to me as the warden commander and morrigan reacted as expected.

    Overall thought it was a nice epilogue to the story and does conclude the morrigan romance, however if you never liked morrigan or don't really care where she went then this DLC isn't really for you!
  • midnight_walker #16 1 year ago

    For fuck's sake EG, how many times will you just forego writing a review of a game in favour of just typing up a plot synopsis?
  • Paperghost #17 1 year ago

    just finished it - i assume there are different endings, but good lord - that was absolutely shockingly awful, both as a "resolution" to the morrigan storyline and as the final piece of content for this game in general.

    / edit - the ending was bugged too, because morrigan swore blind that something didn't happen in DA (even though it did), meaning i probably got the crap ending incorrectly.

    ffs.

    / more edits - so it seems depending on where your character comes from (post coronation, post game, awakenings etc etc) morrigan might not recognise your ingame choices, which prevents you from getting various endings. bioware are now "looking for volunteers to test the witch hunt patch".

    double ffs.
    Edited by 2 at 09/09/10 @ 13:13
  • gott_sei_dank #18 1 year ago

    @midnight_walker Um how do you review something that has already been reviewed (main game) and consists of plot that people won't want spoiled (dlc)
    Edited by 1 at 09/09/10 @ 13:05
  • BurningR #19 1 year ago

    "57 channels and nothin' on" by Bruce Springsteen → 99 problems but a witch ain't one?
  • gott_sei_dank #20 1 year ago

    99 problems but a witch ain't one

    That explains Beyoncé then
  • uknortherner2000 #21 1 year ago

    @AdamAsunder

    "I was greatly offended by their approach to DLC. I got the game at launch and I seriously object to NPCs trying to sell me quests. Not cool EA, not cool at all."

    This is precisely why I will not be buying DA2. That NPC trying to flog me overpriced DLC in DA basically ruined the immersion for me. When you have quality games like Oblivion that can provide over 80 hours of gameplay with no hard sell whatsoever as a stand-alone product, and then you have games like DA that immediately remind you that you've forked out over £40 for a deliberately butchered game, I can do without this sort of crap. It's probably why I keep returning to Oblivion time and time again (on PC, that is), and DA (PS3) continues to collect dust on my shelf.

    Not to mention the lack of 16:9 support for SDTVs. Cheaparse wankers.
    Edited by 1 at 09/09/10 @ 13:21
  • midnight_walker #22 1 year ago

    midnight_walker Um how do you review something that has already been reviewed (main game) and consists of plot that people won't want spoiled (dlc)

    Talk about graphics, character development, your party, any new locations, new enemies, weapons, powers, quality of the story? Things like that. I know this might come as a staggering surprise, but some people, like me, will actually want to play the DLC, and therefore might want a bit of surprise, rather than being walked through everything that's going to happen by someone who thinks that consitutes a review. Imagine if a review of 6th Sense had talked about how much they loved that Bruce Willis was actually a ghost. It's fucking retarded, and it's absolutely not difficult to just leave spoilers out of reviews. I reviewed games on dooyoo for a while before they changed the goalposts, and although I certainly wasn't particularly great at it, I never ruined the plot.
    Edited by 2 at 09/09/10 @ 13:19
  • actionfitz #23 1 year ago

    "99 problems but a witch ain't one"

    +1
    i lol'd.
  • ryanbreck #24 1 year ago

    @BurningR: nothing to do with the Boss. 99 Problems is a song by Jay-Z. To be fair, I'm guessing people that play fantasy RPGs aren't necessarily big hip-hop heads :-)
  • Dexter2015 #25 1 year ago

    So in short a other cash in of Bioware this does not look good for Dragon Age 2...
  • SAMagic #26 1 year ago

    One thought I've had about Bioware's DLC is that some of it is based on appealing empathetically to players - the Normandy Crash Site and Return to Ostagar are both for people who want to know the aftermath of each battle, rather than some sort of tactical-oriented DLC. I don't know about the Ostagar DLC, but there was no major plot or bonus weapons with the Normany Crash Site that I can recall, just a sentimental moment for your character. That was neat and it was free with the game so I can't personally complain about its price, but some people must have paid for it just to experience that.

    Meanwhile, in DA I had my character romance Morrigan even though I knew it was leading to something dubious (which was a very interesting choice to say the least) and I was keen to see how it played out. After all, my character helped conceive a child that has the powers of an Old God. Does Witch Hunt resolve anything or, as the review suggests, just mumble along and foreshadow events in DA2? It seems pointless as a product if it's the latter and, honestly, gamers deserve better - not just being drawn in to buy something for emotional closure.

    I think Penny Arcade had it right when they compared the in-game prompt to buy the Soldier's Peak DLC to a sex line operator taking your credit card!
  • djjeny #27 1 year ago

    I saw the title of this article which made me chuckle but then I saw that BurningR said:
    "57 channels and nothin' on" by Bruce Springsteen → 99 problems but a witch ain't one?

    and ryanbrecj said:
    @BurningR: nothing to do with the Boss. 99 Problems is a song by Jay-Z. To be fair, I'm guessing people that play fantasy RPGs aren't necessarily big hip-hop heads :-)

    I lol'd. Hard.
  • Seehuusen #28 1 year ago

    i got more questions than answers out of this DLC wtf...i thought we were meant to get some closure....
  • SAMagic #29 1 year ago

    @Raining_Upwards : Shale is a good addition to your party, a solid tank with an interesting personality and backstory, but I imagine Alistair or a warrior-class Warden could take easily on the role instead. I got it free so I don't know how much it costs - not essential but fun.
  • Lunatic4ever #30 1 year ago

    the witch is still effin adorable ::p
  • TheJuriel #31 1 year ago

    Well, Dragon Age IS designed poorly all-around.

    Rather save my MSP for more Mass Effect!
  • darc #32 1 year ago

    What the hell are they doing mucking around with this IP, besides blatantly kicking a cash-cow? The one thing Bioware has in spades here is backstory, but repeatedly they fail to make any use of it. Results: absolute boredom.

    When I played Awakenings and there was no mention of Morrigan's mysterious disappearance, I assumed that was a topic that was too difficult to tackle (given the multiple potential outcomes of Dragon Age proper) and they would hold that for DA2. But now they've released DLC specifically focusing on that character without making much of a point, or at least it sounds that way.

    It all just starts to sound like a big time sink. The confusion re: save games just brings it into harsh light. I can't be bothered to reinstall DA and hope the DLC plays nice w/ my old files as it is. If Bioware has gone out of their way to confuse matters any further, that seals the no-deal for me. I'll wait until DA2 comes out, and unless someone can convince me that playing these chapters will make that game better... well actually, that'd probably piss me off, too. :)
    Edited by 4 at 09/09/10 @ 17:57
  • darc #33 1 year ago

    "One superb piece of DLC would be better than several lacklustre attempts."

    Agreed, and I'd go a step further and say zero DLC would be better than several lacklustre attempts. Let the main campaign be the classic that it was and get on with DA2.

    Maybe part of my attitude comes from being so let down by Awakenings. I'll concede it wasn't awful, but in light of its sitting in glossy boxes on store shelves at $40-ish, it wasn't half of what it should have been.
    Edited by 1 at 09/09/10 @ 15:25
  • SheffieldSteel #34 1 year ago

    One day a steel door slammed shut behind my party, cutting them off in the Deep Roads - and cutting me off from my love affair with Dragon Age.

    You see, the designer wanted a certain character to be in the party, and - for some insane reason - they thought that the best way to achieve this was to prevent me leaving the area, force me into the party select screen, add this character to my party, and prevent me continuing the game until I'd selected which two of my three trusted companions I wanted to accompany him. Considering all the ways that they could have achieved this in-universe, this completely destroyed my sense of involvement in the world.

    I still can't see any reason to go back to this game. Hell, forget reasons - give me a decent excuse. This DLC just makes it worse :-(
  • Rajin #35 1 year ago

    @Miths

    I must say i indeed strongly disagree regarding ME2. I understand the love regarding the presentation, but the combat was really really shallow and empty. I got so sick and tired of corridor/hide behind box/shoot ''different'' enemy's'' and that times 300 with a clunky mix of 3rd person shooter and rpg(i for one find the level/research system horrendous)

    Dragon age on the other hand offers really great tactical combat(granted not every battle is as exiciting as some but at least it doesn't fall into repetition as quickly as ME)

    As for ME2, i really miss some kind of big city/main hub outside your ship(The Citadel is a joke, and some of the others only offer aritificial sense of space)

    In other words, i really really hope ME3 improves on the gameplay and main story, the presentation was near flawless(combined with ME1 savegame data compatibility which i really enjoyed)



    Edited by 1 at 09/09/10 @ 15:55
  • WladTapas #36 1 year ago

    Jay-Z, bah! It's an Ice-T song from the early 1990s, he's just reworking it.

    ...yes, I'm old.
  • darc #37 1 year ago

    "Jay-Z, bah! It's an Ice-T song from the early 1990s, he's just reworking it."

    I think it was used goods even when Ice-T made that recording. Rappers have been reappropriating and riffing on that line since the stone age.
  • guernican #38 1 year ago

    "Witch Hunt was fun, but the Havester in golem is a bitch"

    Well, if you've never been to a Harvester before...

  • Spiral #39 1 year ago

    They keep messing up the Dragon Age DLC. The Bioware forum is filled with people having trouble with this, and if they've not wrapped up the plotline as well then it's an incredible failure. Especially since that's what it says it'll do on the front of marketing gumpf. If you want to keep selling DLC, it might be an idea not to lie about what's in it.
  • Grayvern #40 1 year ago

    Bioware tend not to play to the strengths of their own games. Anyone who played NWN knows this. Its why mods like the wanderer were far superior to the official content.

    It's no surprise that the DLC is too much hack and slash given that Dragon Age had aroung 50% too much combat in some areas. Especially the clearing of the circle which was about 6 hours of combat with no chance of returning to town.
    Edited by 1 at 09/09/10 @ 18:36
  • Ren_senshi #41 1 year ago

    Once again, you're stuck with a party of anonymous new characters rather than the colourful companions you grew to love over 30-plus hours of gaming, and Witch Hunt doesn't even have the good grace to offer a compelling reason why you're suddenly on Morrigan's trail. You just are, because that's what the DLC is about.

    I found the companions in WH quite amusing, they had great banter lines and actually possessed a personality, go figure, and Barkspawn makes his triumphant return ;)

    As for the reason, well my Main Warden that romanced Morrigan, swore on multiple occasions that he would find Morrigan, so that's a compelling reason right thur, though I guess for those that didn't give a flying **** for Morrigan it might seem a lot far-fetched.

    I agree with GoA though, nothing but a grind fest full of artificial difficulty, why don't we give you piss poor companions and then shove you into a room filled with 4 Boss level Steel Golems and 2 Elite level stone ones ? Oh, I know, let's give the final boss the ability to summon ridiculously strong minions as well as ridiculous durability... **** you Bioware, no seriously, **** you >:|
  • morriss #42 1 year ago

    "Still would"

    innit.
  • hobojebus #43 1 year ago

    To be honest i've done dragon age as far as i'm concerned i dont need to go back and none of the DLC has tempted me to, the mass effect DLC on the other hand i am really looking forward to.
  • Machetazo #44 1 year ago

    Now, I'm REALLY concerned about Dragon Age 2.
    DLC, and Bioware. not great matches. I ask myself whether interest in DA2 would be met with a similar misunderstanding, on the part of the developer.
    Edited by 1 at 10/09/10 @ 00:09
  • Ryuken #45 1 year ago

    Nothing compares to Thone of Bhaal then, again. Hell, all this doesn't even sound as good as BG's addon, Tales of the Sword Coast. Sounds to me like Bioware has to go back to fully decked out addons which are worthy of that name. Sure, they cost more and take more time to create but at least you get something new and properly tested.

    Poor show and a disgrace for DA:o, an otherwise excellent game.
  • Sevens #46 1 year ago

    "Nothing compares to Thone of Bhaal then, again. Hell, all this doesn't even sound as good as BG's addon, Tales of the Sword Coast. Sounds to me like Bioware has to go back to fully decked out addons which are worthy of that name. Sure, they cost more and take more time to create but at least you get something new and properly tested"

    Yeah, release full games and when/where reasonable one or two expansion packs. Oh and please invest in quality assurance. 2D games and those of smaller developers may be an exception, but if somehow economically viable, I would still prefer these on disc, too.