Cryptic: we must improve for Neverwinter
Boss admits STO, Champions lacked polish.
Cryptic Studios boss Jack Emmert has admitted the company needs to "dramatically" improve the quality of its output for its new multiplayer RPG, Neverwinter, announced yesterday.
In a frank interview with Massively (via VG247), Emmert admitted that "nothing was polished" in the developer's last two MMOs - Champions Online and Star Trek Online - and that they contained "hundreds of hours of mediocre content".
"From our point of view, we just had to take a look at ourselves and kind of change the way we were doing things... we knew that Neverwinter had to be the highest possible quality, and we had to improve, dramatically, everything that we did," Emmert said.
"The best way to do that was to sort of change the style of gameplay so that the focus wasn't on hundreds of hours of mediocre (some would say even worse than mediocre) content, but instead create a rich story-driven multiplayer game."
Unlike Cryptic's last two games, Neverwinter won't aim for the scope of a full-blown MMO, but instead be a more "focused" multiplayer game for small groups, similar perhaps to Phantasy Star Online or Guild Wars.
"Coming into the launch of STO and Champions, I made sure we had something for everyone. Here was the problem. By following that philosophy, nothing was polished. We ended up having lots of half-done features in some quarters," Emmert said.
Emmert admitted that Cryptic had become known for its efficiency and speed rather than the quality of its games, and said he wanted to change that with Neverwinter.
"Super-fast doesn't mean super-good. And that's what the reviews said, that's what the players said. The type of game that we made before World of Warcraft... City of Heroes was great for its day, but we can't just keep repeating the same methodology over and over - we've got to make stuff that's great."
Champions Online and Star Trek Online both scored 6/10 on Eurogamer.
Cryptic's chief creative officer Bill Roper, formerly of Flagship and Blizzard North, left the studio earlier this month. His departure followed that of Star Trek Online executive producer Craig Zinkievich in July.
Neverwinter will be released in late 2011 for PC, and is based on a new book trilogy by fantasy author R. A. Salvatore, as well as the original Neverwinter Nights games by BioWare and Obsidian and, of course, the Dungeons & Dragons table-top role-playing games.
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Comments (36) Latest comment 1 year ago
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Although I don't rate Cryptic as a studio, everything I've tried that they've made has been very very 'meh' and imo, not a good game (for me at least).
But they're not a shit dev and wishing them to go into administration? Just a tad harsh... if you don't like them, simply vote with your wallet ... do ... not ... buy ... their ... products.
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Jordan curing cancer is more likely.
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"Our last product was shit, but this new one changes all that."
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Also: put your hard work into your existing games instead of cramming out an MMO per year. STO in particular is a virtual goldmine if handled well, so go and fix that.
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The way this guy talks about them is not a good thing. It sounds very much like he wants to draw a line under those mistakes and move on to the next big thing. Which inspires little confidence.
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telling the truth is the worst thing you can do when promoting...that's how i've ended up with 6 faulty XBOXs
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They say they want to change that, and announce Neverwinter.
And then Neverwinter will be released in late 2011
Oh dear, they've sort of missed their own point, haven't they?
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It's not like it'll make us trust them any more next time, they just look stupid.
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And I've heard all of this before in the Champions Online beta. Sorry jack but you need to earn trust before you get it.
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Don't fuck with Blizzard: start playing around with ARPGs with MMO elements (GWs, and perhaps most notably HG:L, Mr Roper...)
Focus on quality over quantity
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Almost like Apple adverts:
"Our last product was shit, but this new one changes all that."
fixed
I kid, i kid! I like Apple.... especially apple crumble with custard, nom nom
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Fool me once, shame on you. Fool some of the more optimistic MMO players twice? Actually, kudos to them for not being a bitter old cynic like I am.
Bring out a third "MMO" that's more than likely a thin skin of procedurally generated "content" with a half-decent character creator, and little if any incentive to group up and form guilds, skimping on the test and balancing time and leaving out half the stuff that should be in there for launch?
Get fucked, Cryptic.
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How about getting it right with the games that are already out there?
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Every MMO has to be unique!
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OK so far so good..
"Unlike Cryptic's last two games, Neverwinter won't aim for the scope of a full-blown MMO, but instead be a more 'focused' multiplayer game for small groups, similar perhaps to Phantasy Star Online or Guild Wars."
Hmm... perhaps not the best examples, and ironically, wouldn't either of the preceding NWN's provide better examples? Are we maybe over-thinking this?
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And they both had fantastic character creator/editors which is something I very much enjoy messing around with. Unfortunately I don't think they're going to have quite as much scope in their new game considering how dull most of D&Ds playable races are.
What they really need to work on is the actual quests and stories. The same randomly generated crap is not really going to work in NWN...
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NWN will not be polished, nor will it be good. NWN players have been spoilt and that was due to some decent modding tools (restricted but still better than most) and an amazing community. Bioware built that community though 1st rate communication and diligent support for their games.
Cryptic on the other hand...well all I will say is this. They have consistantly misled or lied to the playerbase. What makes you think this is going to change now? They are the Stock-Aiken & Waterman of the mmo biz and the only target they are interested in is the release date and payment. This will not equate to a good game folks. Sorry but it's the truth and it has to be said.
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I should point out that I bought STO and CO,neither of which I played for more than the initial 30 days, i don't really need a third bite.
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This certainly shows they perhaps don't think much of STO, but I think everyone who was going to buy that game already has, it has quite limited appeal. I also think they've come out and said this because almost everything said about this new NWN game has been overwhelmingly negative, due to Cryptic being attached as the developer.
I admit to being among those people. I was a big fan of the first two NWN games, despite their flaws and I do not see Cryptic doing the series any justice. Especially as they have already slapped an MMO tag onto it, most likely to charge a subscription despite the other NWN games being very multiplayer based anyway.
I'll give the game a chance when it's out, but this press release does nothing to reassure me. Champions and STO lacked far more than just 'polish'.
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