Realtime rumoured to want to sell APB
UPDATE: Community man responds.
UPDATE: A community officer called APBMonkey has posted on the European APB forum in response to the current rumour surrounding Realtime Worlds.
"As we've announced we had to restructure the company to make it so that we can focus totally on APB.
"APB is still going strong and we fully intend to support 100 per cent. In fact we have a cool announcement coming this afternoon, so keep your eyes peeled."
ORIGINAL STORY: Speculation is mounting that Scottish developer Realtime Worlds wants to sell on its MMO APB.
According to an unconfirmed report on VG247, Realtime made the entire team behind its recently announced social game Project: MyWorld redundant today.
As many as 60 are said to have been laid off.
Eurogamer has contacted Realtime Worlds for clarification.
In July Realtime announced it would restructure following the release of MMO APB.
Realtime said staff headcount would increase on APB in order to provide "total support", fresh content and aggressive marketing.
Indeed new "post-launch" positions on APB were advertised for.
Last month creative director Dave Jones defended APB following disappointing review scores, blaming them on "misconceptions" and "huge expectations".
Eurogamer gave APB a 6/10 review.
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Comments (61) Latest comment 2 years ago
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GOOD !
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As they say in the movie biz: "you're only as good as your last movie".
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I said it will be going F2P VERY fast and it's on a "good way" to reach that point soon.
Hope the genius that figured out:
- a monthly sub / paying by hour AND
- in-game audio advertising
was a terrific ideas was kicked out first.
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It's the gameplay and the assumption of a much larger gameworld than the game actually provides. It doesn't feel large and it doesn't feel like a GTA MMO, which so many were hoping it to be.
Customisation in APB though, is top notch.
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APB should have been killed a long time a go and they should have gone with making Crackdown 2.
APB had fine ambitions but took way too long and cost too much to get where it is today.
Good luck to all those that got canned, it's a tough market right now.
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I told them, i warned them and did they listen...
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Oh bad business decisions, where would Eurogamers news section be without them?
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Pretty sure that's a record
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Also, sorry Insomaniac but you are a bit of a knob.
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Gamers have finite time, money, patience, etc, and MMOs make HUGE demands on all three.
I guess the message is quit with the "me too" development. It never works. Remember when we had loads of extreme sports games after the inital success of the early Tony Hawk games? Loads of gangsta wannabes after GTA 3? How many music games recently?
There's always room for 2-3 at best, and they have to be good. Too many devs/publishers all doing the same thing, and hamstringing themselves with ideas that end up killing them before they get a chance.
Shame for the guys who've lost their jobs, but it's a sign of the videogame times
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I wonder how much the u-turn on tax benefits has hastened this..
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MMO path is a greedy one, subs over long time, which is fine if game is excellent. If you do a game which is fair to good, sell it on consoles for 20 bucks !
I hope the employees get new jobs, they will be qualified enough to move on easily enough, sounds like the owners of REALTIME worlds are the misguided fools.
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You good people ever wonder why Crackdown 2 is in the same city. Probably because assets were redirected from Crackdown 2 onto APB instead.
Good luck to those now out of work. As for RTWs, they should try selling APB to Valve or Google. They might bite, and with some tweaks and remixing, APB could be just as awesome as other games. Give it a single player story mode, and cut the mmo down to an online multiplayer mode.
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Nope. Crackdown 2 wasn't made by Realtime Worlds for a start, it was made by Ruffian, which was formed by a load of guys who left RTW. While we can't say for certain, I think it's a damn good bet that the reason the city was reused in CD2 was because MS only gave them a 9-month dev cycle.
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Good luck to all involved.
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[edit] poor guys (and gals). i know a few of them
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I still believe there can be a positive future for APB, just not in its existing form as others have suggested. Come on Valve, give APB some TLC.
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Sorry to hear all those artists/devs are going to be out of work. Truly sucks. On a Friday the 13th as well
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Okay, thanks for correcting me.
APB has potential still, but only the money bags few can afford it. It would certainly be a fine feather in the Actiblizzard cap, especially since they are the king of MMOs. However, I'd still prefer the likes of Valve to bag it, as they would allow for awesome users mods and maps to be made, and breathe new life into it like no one else can.
Who knows? On a positive note, we have another diamond in the rough, like Red Dead Revolver. Who would have thought that Capcom selling it on, would have resulted in Rockstar's cool RDR now.
Damn, 100 million! No wonder some lost their jobs.
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I wish all the best of luck to those who are effected by this, hope they get jobs soon.
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I've been through the situation too (I didn't lose my job, but a number of good friends did) and yeah, although you can understand the reasons it happens and lay the blame at something not doing as well as it was intended, gloating on gaming forums (which, hey, we do look at) isn't really on.
Oh, and I don't work at RTW just in case the above gave the impression I did.
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Sometimes the industry gets it right, sometimes it doesn't. Sometimes it looks like we're getting close to being recognised and accepted as a grown-up, mature industry. Then a few gamers get behind a keyboard and I wonder why the fuck I bother slogging guts out, working overtime, getting ill when there's retards like these in the audience.
FYI I don't & never have worked for RTW but have been through similar situation with another large MMO company.
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It's a harsh situation. Really, really unpleasant.
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These are people's jobs and livelihoods we're talking about here! Best of luck to them and I hope, one way or another, things work out for anyone who finds themselves in financial trouble because of this.
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Also, the report says up to 60. Now, while i'm not suggesting that 3 people are being let go, we dont seem to know the full figure.
I don't understand the self satisfied rage when an MMO goes under. People act like it was a pension fund, and in its collapse, thousands were left destitute. They tried to build an MMO that was different. They charged the market price. It may, or it may not work, no one knows yet, but that is hardly grounds for the absolute bile on this forum. I wonder how many of you would have the stones to walk up to the management of RTW and talk your talk? You might also want to remember that management don't wake up looking for people to fire. From what i have seen, firing en mass is soul destroying. If you somehow think that managers are sitting around smoking a fat cigar after doing this, you're actually delusional. No one will have wanted to do this.
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to answer your question its because most people are dicks. Give people anonymity and they abuse it. Christ i swear on most of these kinds of comments and forums people get really bitchy and whiny.
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Maybe EG should introduce RealID? Oh wait... One job I could never do is community management.
Best of luck of course to those affected by whatever happens at RTW
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Just think of it this way: if you lose your job next week, there are now 60 more people ahead of you in the job queue. These guys are probably more creative, intelligent, talented and hard-working than you could ever dream to be.
Good luck with that.
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Why on earth would I make that up? Anyway it was called D-World at the time.
Hope RTW recover, I have nothing but the greatest respect for them and if my circumstances had been a bit different would have loved working there.
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I can feel those 60, been laid off of jobs before and its sucks. I have a close friend in that same boat now. Question is, how many people here actually said something negatively insensitive about these lay offs?
Can we count such posters? Surely there aren't that many to ignore.
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If you think the "creative, intelligent, talented and hard-working" developers (as one poster called them, apparently having been intimate with several of them) who have just lost their jobs require unanimous support from the EG comments section to get through their day, then at the very least you shouldn't neg other posters here, who obviously are more invested in this forum than any random developer; You should just ignore the poster instead of clicking that minus-button and passive-aggressively letting your contempt for them spill into their lives.
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Yes, this game has it's flaws, but the interesting post in the afternoon was regarding a massive patch. There have been many useful patches come out fixing most of the game's flaws, and the developers are communicating well what they are working on fixing next.
Despite the terrible reviews, some of which came out on the same day the game did, I am having loads of fun with this unique game. I hope RTW continue to support it into the future. I hope that Eurogamer do a re review for this game in a few months time.
I feel for the people being made redundant, although being a game developer seems like the dream job to many teenagers these days, but it's a harsh world out there. The industry could have done with those tax breaks, altough I doubt they would have fixed the problem at hand.
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Its sad for the people who lost their jobs but the publisher wasted a fortune makeing a sub-par game and its hard to have sympathy for a publisher that did this to them selves.
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If they ditched APB then the management would get shit-canned, so to save themselves for another few months they pretend that APB is their focus and it can all be turned around... which we know it can't, but by axing front line staff the management buy themselves time. It's fairly standard practice in lots of industries.
Oh i forgot, this is the board where everyone pretends they are in the industry and everything is really heart felt and touching when one of their kin goes down.
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[link url=http://www.rockpapershotgun.com/2010/08/16/redundancies-at-real-time-worlds/#more-36054
]http://www.rockpapershotgun.com/2010/08/...[/link]
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wow. you must be really shit at your job, not to mention "complacent and foolish"