Warhammer 40,000: Space Marine Preview
Knife and Ork.
The life of a Space Marine is not an easy one. Setting aside blood-soaked galaxy-spanning conflict and the fact that simply writing down the date in the year 40,000 is a bit of a faff, just look at that one-ton outfit they're clad in.
Doors are going to be a problem with that on. A trip through the living room of the average suburban home is going to turn into baggy-pants pratfall comedy. The prospect of just getting dressed in the morning must be utterly dispiriting. Darling, have you seen my half-ton ceramic breastplate with the flaming angel's skull picked out in Platinum? And my iPhone charger?
At least one thing is pretty straightforward: the day job. As humanity's last hope in a cold, hard universe filled with a half-dozen alien races gunning to put a size-15 boot through the last of the genome, clocking in as a Space Marine guarantees you a streamlined workflow composed of hacking people to pieces and then shooting up their corpses a bit to make sure they're dead. And the odd wash-up PowerPoint session afterwards, obviously. Just to make sure we're all still in the loop.
Relic truly understands the simple pleasures of the Space Marine's lot, by the looks of it, and it's put the alien splatter front and centre in its new third-person actioner. With the Orks moving in on a crucial Titan-producing Forge World – that's a factory planet that makes really big killing machines – you're there to hold them off long enough for an Imperial fleet to turn up and give them an almighty shoeing.
Chainsaws and hulking shoulder pads suggest thefts from Gears of War (and Dallas!), but that's only because Epic got its pillaging in first.
Luckily, a single Space Marine is worth 1000 Orks, according to the fiction (that's in old money, and explains why popping out to the shops for Pocky and a toffee apple is such a bad idea in the year 40,000. So while the whole event is probably a bit of a suicide mission, it's one where you'll get to take quite a lot of the enemy with you on the way out.
If you want to get a good understanding of the kind of game Relic's dreaming up, all you need to do is ponder its approach to two elements: snap-to cover systems and RPG upgrading. Both, while originally part of the plan, have been more or less removed: the cover because it broke up the action too much and didn't make sense in a world where the walls would be significantly flimsier than your own body armour, and the RPG stuff because the carnage-first approach to action didn't really need much in the need of finessing.
Both have left lingering traces, but even that is emblematic of the slaughterous gameplay you can expect: your enemies can still use cover ( you can bust through it with a smart shoulder charge) and your guns gain experience as you use them, leading to persistent unlocks like smarter designs and explosive secondary fire treats. Cowering behind rocks and sifting through tech trees, though? Not these Space Marines.
With such a streamlined approach, it's nice to see that the game is getting the important stuff right. Set in a rusty, dusty factory wasteland, Space Marine is a very hefty game. Your personal super soldier and his occasional squad mates (there to provide narrative chatter and additional firepower but not available for ordering around) move with an earth-shuddering weight, plucking Orks out of the ground with beefy hands and then popping them open as if they were a race of unpleasantly evolved watermelons.
Combat is split between ranged weapons, which pulls the camera in for a familiar over-the-shoulder view, and melee offerings like Chainswords and large, nasty hammers. These push the screen out a bit so you can enjoy the thumping, chewing and goring. Nothing happens in Space Marine if it doesn't end with Orks lying around in chunks and gun barrels sending out snaky wisps of smoke.
The occasional set-piece will break up the action now and then – a turret section as you provide support for a fleet on Valkyries looks better than expected, in part due to the hilarious Orks-on-jetpacks animations – and there will be the odd special weapon for you to run across.
These are generally five minutes of fiercely-overpowered fun with a single clip of ammo, and they give the developer a chance to ramp up the enemy numbers even more than normal. For the most part, however, you'll be fighting through a range of industrial settings one bullet and sword-swipe at a time.
Most weapons have secondary fire options; most secondary fire options are explosive.
Variety could be a problem, but the locations shown so far – sewers and abandoned cities for the most part – manage to make dereliction look pretty, if rather brown. While there's a train section, the train in question is vast and filled with tactical intricacies, and you're on it while trading rockets with an Ork dropship that comes with its very own mohawk.
Equally, while there are only a handful of different enemy types in the current build, taking in small Orks, slightly bigger Orks, and Orks with shields, these are early days, and there are dozens of others coming together in art packages back at Relic HQ, apparently. No word yet on whether it's an Ork-only affair, however.
With co-op and multiplayer offerings still to be revealed Space Marine is looking like a supremely visceral shooter, with chunky weapons, chunky enemies, and chunky sci-fi words littering the predominantly grunty dialogue.
Ever since Danny Bilson took over core games at HQ, his mantra has apparently been, "release it only when it's ready." That worked well enough with his daughter, who was apparently in the womb for 13 years (this is not true so don't put it on Wikipedia), and things look to be turning out okay here, too. With a little luck, then, this is the game to prove that although a Space Marine's job may be simple, it's rarely boring.
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Comments (28) Latest comment 2 years ago
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I think what we really need is Mass Effect + 40K = Inquisitor. Do we a) Burn the witch? or b) Burn the witch, the planet it's on, and every planet within a thousand light years?
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/colonel
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But still : SOLD.
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Anyone know if they make an appearance?
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All you need to do is ponder its approach to two elements: snap-to cover systems and RPG upgrading.
When read correctly, the article points out how these elements have been removed from the game. So both Kotaku and EG have got it right...
The more forums and comments i read, the more i realise most readers haven't got a clue.
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Now they've stripped out the RPG mechanics, stripped out the cover system, and removed any semblance of tactics or strategy from game (and since when the f*ck do Space Marines operate alone on missions? They always work in squads!), and everything I've read has suggested that Orks are the sole enemy and the entire game is set in run-down industrial complexes.
I've lost any interest in this I once had. Without the W40k license, it's just another generic 3PS.
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That is by no means a stab at Relic as I believe they a great Dev and have done well with the GW ip. And furthermore, if these computer games were around when I was 13-14 and when I was actually sat in a GW store most days, painting and (tabletop) warmongering, I would have been in greasy acne heaven! So it must be great for the young kids who are GW hardcore at the minute.
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Space marines dont need cover? So all that military training just got forgotten? They have good armour but it ain't invincible. They should use cover for flamers missiles etc.
RPG elements gone....shame. Think Bioshock, for librarians etc. Also DoW2 had a resonable system for drop loot and perks.
I still am looking forward to it but the game seems to have the same problem some books have, it's selling space marines with no soul. turning them into meat tanks of death.
As for solo marines, well sorry but that just don't jive. This game could be the L4D killer but missing the point.
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And cmon, be serious, of course its not just going to be orks. This is relics modus operandi: oh no an ork invasion! Oh wait no actually eldar! Oh wait no actually chaos!
Rinse. Repeat.
And I think another preview says that there are squad bits, but in the areas shown you are the sole survivor of a valkyrie crash. And surely other contrived ways to seperate you from your buddies.
Still. looks like a buy. Looks awesome.
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I just feel there is no need for a strong RPG aspect in such a setting, it would surely unbalance and the game, and somewhat ruin the experience. This thingy about weapons getting XP is like GOW, and GOW is the benchmark in this sector, albeit it doesn't deliver the same level of challenge as bayonetta.
At the moment I feel the game is looking great, but please Relic, give us a challenging game, and a tricky gameplay!
I'm 100% with them on the cover sector though, SMs don't really get in cover when they aren't in defensive station, SMs are frontline fighter who earned their reputation in the thick of the fight. And in this game, seems like they are on the assault, so no points in getting supressed behind walls. Also check 40k artwork, you won't see much fighting involving space marines ducking behind walls!
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Or is the labeling just a mistake?
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Or is the labeling just a mistake?
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Or is the labeling just a mistake?
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(P.S. Maybe some more intesting chapters, with a more unique flavouring, ie: Blood Angels, Space Wolves etc... , as DLC perhaps?)
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etc.
Seriously though, I'm bored of Space Marines. The Inquisition is where it's at. Give me a good game about the inquisition, with conspiracy and detective work, and a branching mission structure depending on what clues I uncover along the way. Give me the ability to approach each mission differently depending on which of my team I take with me. Give me the ability to succumb to chaos or skirt the edges like Eisenhorn. Hell, give me a game where I can decide that it isn't worth continuing trying to save a world and just order Exterminatus.
Either that, or give me a game where I can be an agent of the Ordos Assassinorum. Hitman in space!
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Although clearly for humorous effects, do not be fooled: space marines aint got wives (unless i guess you count the emperor)! Nor iphones or a cozy home! They live on the code of the marines, and they eat grit and s**t out bullets. Never my favourite troops but you gotta admit terminators are ultimate machismo.
And what, did he loos his helmet? I apreciate that special chars alwaya have their helmets off to show their er...pretty faces, but surely that is an instant head shot waiting to happen! And what about toxic gases? Shame on you!
Although if you use the actual space marines genetic abilities (dolphin style separate sleeping brain lobes etc) then all is forgotten.
Or being able to use harlequins in multiplayer, dont ask for much.