krushing

Take on Mars review

krushing

1 year ago

@FrostedSloth I was disappointed this *didn't* feature in the trailer.
2 1

Watch: Why I'm not sticking with No Man's Sky

krushing

2 years ago

I'd actually be pretty content with just having some kind of a risk-reward mechanic on the planets - for now you pretty much have to go out of your way to get yourself even in the slightest bit of danger. It's basically a survival game with toothless zombies and a fridge full of food in the safety of your home; there's no danger. I think the Boltcaster ability could be removed altogether, and somehow the balance of gathering resources tipped towards not being able to just get everything you need from within 100m of your spaceship. The atmospheric conditions are way too gentle, and even staying underwater with your oxygen supply depleted is pretty easy.
2 2

Broforce has performance issues on PS4

krushing

2 years ago

@jtodroc The only "good" thing about it is that at least it's predictable, as it happens at the same point every time. Would be even more infuriating if it was a random stutter.
0 0

Fallout 4 could do with a proper Hardcore Mode

krushing

2 years ago

"A more productive strategy might have been to imitate Metro 2033 and Last Light's knuckle-whitening approach, whereby shots become more deadly for both you and your opponents on higher difficulties."

I'd really like this. Weapons are supposed to be deadly.
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Destiny: The Taken King director defends 40 expansion price tag

krushing

3 years ago

"Yeah, I can totally empathise with those people." Um, no, no you can't.
2 1

Game Room

krushing

8 years ago

Sounds like a really shit frontend for MAME.
32 3

Rogue Warrior

krushing

8 years ago

Has Rebellion actually made anything worthwhile other than the original AvP? Looking at their games list in Wikipedia makes me think not.
2 0

Call of Duty: World at War

krushing

10 years ago

Haven't played this, but sounds strange that this'd been in dev for 2 years, yet it's a carbon copy of CoD4?

Also re:
I sniped an enemy in the back with a rifle from a distant high window, only for them to turn around and kill me instantly with a few shots from a machine-gun.

This has something to do with how the network code works, but those "few shots" are often actually a long, sustained, spray-and-pray burst. It just doesn't show up in the killcam.
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