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gamers are more willing to hold off at launch because they've been burned by countless broken games
2 years ago
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"We want to keep it very streamlined, so the player doesn't have their mind on solving puzzles."
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It's important that the game is constantly drenching the player in storytelling
5 years ago
This is still a game that understands that real horror comes from disempowerment, and from the unseen, unknown and unexplained. A game that manages to breed powerful terror from winding corridors and empty rooms, never once relying on monster closets and only rarely on jump scares. And on the handful of occasions that A Machine for Pigs does try something a bit different, it's as amazing as anything in the first game.
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