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Again, as we look forward, the big learning is there is no one-size-fits-all approach when it comes event-driven live services
So, playing Manic Miner outside the context of the miners' strike in the UK in the 1980s gives the game different resonance.
it will apparently "explore areas of the universe that fans haven't gotten to experience".
I read through most of it but at some point got tired of the 'heroes' massacring the common folk during pretty much every battle they got involved in.
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