Splatterhouse, Nail'd, Blood Stone, TRON: Evolution and The Force Unleashed II.
Woah. It's hard to believe that it's been almost five months since we posted Face-Off Round 27, the most recent of our multi-game comparison features. Here, in an effort to make up for the deficit, is a compilation of the most interesting games to come our way, with the promise of further roundup coverage next month.
While none of the releases covered in this feature are absolute must-buys, it's equally fair to say that each and every one of them has its own unique charms, and in a market where games just a couple of months old are savagely discounted, even a Eurogamer 6/10 rated title can provide plenty of value when the price is right.
Here's a quick rundown of the titles we're covering this time:
What do the programs on your computer get up to in their idle moments? Parkour, apparently, at least according to this prequel to the sequel to the 1982 movie about what happens when Jeff Bridges has a fight with Atari.
While the image of Microsoft Word scurrying about atop digital skyscrapers is rather ludicrous, it's part and parcel of a slightly muddled reimagining of the stark pixel realm from the original movie; where once there were minimalistic worlds drawn only from glowing neon lines, there's now a sprawling city riddled with curious anomalies.
Programs mill about aimlessly in its streets, illuminated by street lamps (computer programs have poor night vision, it seems). There's a computer nightclub, with a bartender serving digital booze, which at least explains why Firefox keeps crashing. There are even vents in the pavement, spewing steam. Steam? In a computer? But, hey, it's difficult to take the physics too seriously when there's a rainstorm later on. By the end of the game I was left feeling a lot like Futurama's bewildered Hermes, faced with Bender's undersea cigar. "This just raises further questions!"
Movie games, you used to be so dependably awful. GoldenEye aside, when it came to wonky storytelling, witless level design and insipid mechanics, you always came through for me. It was perversely comforting really – like being mugged by a duvet. So what happened?