Tony Hawk's Motion / Hue Pixel Painter

Tony Hawk's Motion

Tony Hawk's Motion

He likes to move it move it.

Motion! It's the buzzword of this gaming generation, bringing with it the unspoken assumption that any game can be made better by incorporating a cheeky bit of waggle. Utter nonsense, of course, but with the Wii still hurtling off the shelves it's easy to see why a publisher might jump on the motion-sensing bandwagon.

Tony Hawk's Motion, as the name suggests, attempts to apply the brave new world of tilt and twist to the evergreen extreme sports genre, and on the DS no less. It does this by virtue of a little plastic dongle that fits snugly into the GBA port, which then allows the DS to tell if it's being wobbled around. At least until the DSi comes out.

So how does this affect the world of Tony Hawk? Badly, is the unsurprising answer. Unlike Shaun White Snowboarding on the Wii balance board, there's no tactile connection between tilting a DS and riding a skateboard, so you're simply tipping the console to turn left or right, while still using every other face button to pull off tricks. It doesn't feel any more like skateboarding (or snowboarding, the other sport in the game) than pressing a d-pad, and it brings with it some rather obvious drawbacks.

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