Street Fighter Alpha 3 Max

FeatureDaigo Umehara: The King of Fighters

The Street Fighter world champion speaks.

"Right now, there's nobody younger than me that I feel threatened by. I haven't met anyone that I felt possesses the skill to surpass me in the future. I'm not over-evaluating myself. I can analytically see their weakness, their ineptitudes."

FeatureRetrospective: Street Fighter

20 years of beat-'em-ups picked thoroughly apart.

Holy #*%$! I've just seen the Japanese intro for Street Fighter IV and it looks absolutely killer. Screw objectivity, I'm going to say right now that from my impressions of the Street Fighter IV arcade game and from what I've played so far of the console release, Street IV could very well be the greatest fighting game ever made. With Eurogamer's review going live tomorrow (Monday 16th February), I'm taking a look back at the different Street Fighter games in their many different arcade transitions. Hold onto your sticks people.

Street Fighter Alpha 3 MAX

Street Fighter Alpha 3 MAX

Port in a storm.

Street Fighter II was the game that shifted most fighters from arcades to home consoles. Since those days though, we've seen some truly abysmal offerings. Who can forget the nightmare that was Capcom vs. SNK EO's appearance on the GameCube? Or the abominable Capcom Fighting Jam?

Street Fighter Alpha 3 MAX falls into line with the majority of Street Fighter games after II. Silly name? Check. Hordes of characters from aborted fighters? Check. Mismatched quality artwork from character sprites to backgrounds? Check.

But what's it like? That's the question. Is it like Danny LaRusso returning to Mister Miyagi years afterwards and ambling up to his paper house to the sound of chopsticks snapping expertly around mosquitoes? Or is it more like LaRusso wading through the undergrowth towards a bitter old drunkard lying in a pool of his own vomit?

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