Soulcalibur

Key events

4th July 2008

Soulcalibur

14th January 2002

Soul Calibur

Digital FoundryDF Retro: Soul Calibur on Dreamcast - beyond 'arcade perfect'

Revisiting one of the best console launch titles ever made.

Arcade perfect - there was a time when this was the most sought after aspect of console gaming. Many titles got close, but few provided that absolutely authentic experience that perfectionists craved. Outside of ultra-deluxe consoles built for that purpose - like the Neo-Geo - most gamers could only dream about pixel-perfect home conversions of their favourite arcade titles. However, with the arrival of Soul Calibur on Sega Dreamcast in 1999, Namco delivered what some might consider the ultimate home port. This conversion didn't just match the arcade experience, it radically improved on it.

Soulcalibur iPhone, iPad release date

Soulcalibur iPhone, iPad release date

The Voldo and the beautiful.

The original Soulcalibur will be released on iPhone and iPad this Thursday, 19th January, publisher Namco Bandai has revealed.

You'll need an iPhone 4/4S , iPod Touch 4 or iPad 2 to play it.

The arcade and Dreamcast classic arrives with an impressive roster of modes plus all 19 original fighters, Andriasang reports.

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Soulcalibur

Soulcalibur

The soul still earns.

When I saw that Soulcalibur was due to appear on Live Arcade, I thought a terrible thing. It was one of those instinctive ejaculations from the id, a thought of unvarnished honesty that had already bubbled up and gone by the time my waking, professional games-writing brain had noticed how wrong it was.

"Finally, another proper game on Live Arcade!"

Isn't that awful? Deep down, where the gnarled prehistoric chromosomes still snap and rage at each other, I apparently still harboured an assumption that while these downloadable games are sometimes fun or clever, they're not the same as proper games. The weird and frankly terrifying thing is, I fundamentally disagree with myself on this issue (that's because you're an arse) (shut up you). I honestly believe great gameplay is where you find it, and the cost, file-size and method of delivery are marginal concerns when judging how well a game works as a piece of entertainment. Or at least I think I do. Or did. Or...bloody hell.

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Soul Calibur

Soul Calibur

Round One... Review!

The fighting game formula really hasn't changed much over the last

few years. Two fighters square up in a basic arena and once

encouraged to do so, pummel the hell out of each other until a

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