How Sonic the Hedgehog was conceived to help Sega compete against Nintendo in the early 90s was discussed during a postmortem for the original game at this year's Game Developer Conference.
Sega has released five of its classic games as free mobile ports on iOS and Android. These include: Sonic The Hedgehog, Phantasy Star 2, Comix Zone, Kid Chameleon, and Altered Beast.
As far as video game inspired fan films go, it's not the best, but this live action Sonic short has at least pleased the developer whose creation takes centre stage.
Hirokazu Yasuhara, the former Sega employee who directed the first four Sonic the Hedgehog games, has taken a job at one-time arch-rival Nintendo.
The six vintage Mega Drive games heading to PlayStation Network over the next couple of months will feature online leaderboards and trophies, SEGA has revealed.
SEGA exec Alan Pritchard has revealed more about the company's plans to delist less-than-stellar Sonic games - suggesting the publisher may take a leaf out of an old rival's book.
Sonic & Mario at the Olympic Games was released a year after Sonic creator Yuji Naka left SEGA, but he claims the idea was all his.
Happy birthday, Sonic the Hedgehog! It's hard to believe that it's been 19 years since you arrived on the scene, and almost as many years since you appeared in a game that was any good.
SEGA has signed a three-year deal with Alton Towers, the UK's most popular theme park.
SEGA's Sean Ratcliffe has said that Sonic's "quality is something that will be fixed over time" after a string of unsuccessful attempts to restore the hedgehog to his 16-bit glory.
Sonic the mutant hedgehog heads the Virtual Console billing today, with the Master System port now available. If only he had stayed on that side of the road.
Follow us into the magical land of the PlayStation Store and you should see a whole bag full of new treats, including new maps for Resistance, new cars for MotorStorm, new content for Sonic and even a couple of PSone games to play on your PS3 or PSP.
SEGA on Xbox Live Arcade? About bloody time. Having lovelessly thrown anything and everything onto the Megadrive channel of the Wii's Virtual Console - complete with those wonderful 50Hz borders we know you all love - we knew it was only a matter of time before it started repeating the trick on the Xbox 360. And with typical determination to eke every last cent out of its biggest franchise, it has rolled out one of the big guns first. Yes, the inspirational Yuji Naka Mega Drive masterpiece, which catapulted the firm to worldwide success way back in 1991, Sonic The Hedgehog. Truly, if there were a proper gaming Hall of Fame to speak of, Sonic would be one of the first entrants.
As such, the game's ubiquity and endless re-issues ensures that this 16-bit platformer needs absolutely no introduction. By now, the blistering side-scrolling, ring-collecting gameplay and distinct, detailed visuals will be etched in your minds to such an extent that you'll already be humming the various theme tunes as if they'd just been on the radio. We've all been exposed to the game that many times over the years, you could practically relive the entire experience in your head by just sitting back, closing your eyes and sinking into a Sonic-themed trance for a few minutes. There. I've just saved you some money. Donations via PayPal, please.
When Mario was The Enemy
Once again Eurogamer bravely ventures into the no-man's-land of cross-platform games development with the latest in our ongoing PlayStation 3 vs Xbox 360 features.
The objectives here are very straightforward. Due to the way that code is distributed by the publishers, Eurogamer tends to review the Xbox 360 games first, so the main aim is to play 'catch-up' and provide additional platform-specific commentary where appropriate. We're interested in any gameplay differences, along with peripheral or feature support exclusive to a particular console. But additionally, we're also keen on charting the progress of cross-format development more generally, so we also provide technical observations and comparison shots that highlight the similarities and differences between the various versions.
As always we do our best to ensure that the screenshots we take are of the utmost quality. Thanks to the arrival of a plush, new, slightly quieter Xbox 360 Elite (reviewed previously) and its all-important direct digital output, we're able to provide all screenshots on both formats via lossless 24-bit HDMI, hooked up to a HD capture unit, captured at both 720p and 1080p where appropriate.
Growing up on the outskirts of a small rural town, hedgehogs were just part of the tapestry of nature for me as a child. Small, shy creatures, they scurried about at night munching on the garden's insects and shuffled through the undergrowth occasionally when their daytime sleep was disturbed by boisterous play. Saucers of milk could sometimes entice them into the pool of light by the back door, as long as the cats didn't get there first. Along with badgers, they were nature's treats for eagle-eyed children who kept an eye out after dark.
The problem with hedgehogs, however, was that you didn't tend to see them most commonly at night, when they went about their business. No, you were more likely to see them the next morning, on the way to school. A sad-looking, pancaked hedgehog carcass was almost certain to be laid out on the busy road outside our house at least once every few weeks; its spines were no defence against the wheels of a late-night truck rushing to make it to the ferry port in time, and crossing the road - god knows why they even tried, really, or what enticed them to the other side - was highly likely to end in disaster, a pathetic little spiny corpse, and upset children the following morning.
Which leads us on, somewhat morbidly, to the case of Sonic the Hedgehog.
Friday's special "sympathy news post" goes to SEGA this week for its announcement that Lacey Chabert is set to play the role of Princess Elise in Sonic the Hedgehog on PS3 and Xbox 360.
Although presumably we'll have to wait a little while for the full impact of X06's Live Marketplace offerings to be made apparent, one particular bit-crater over which the dust has settled contains a demo of SEGA's new Sonic the Hedgehog title.
Sonic, in case you missed it, celebrated his 15th birthday earlier this year. Which is more than can be said for some of the costume-clad girls tottering around the TGS showfloor by the looks of it. But SEGA's defiantly evergreen mascot is currently undergoing yet another rejuvenating makeover as the core 3D action-platform element of the franchise evolves onto next-gen.
Sonic the Hedgehog and Full Auto 2: Battlelines will be PlayStation 3 launch titles, according to SEGA of America's Scott Steinberg.
Steinberg, SoA's veepee of marketing, also revealed that Virtua Fighter 5 would ship in March 2007.
Speaking in an interview with US website GameDaily, he said SEGA's Wii titles would adopt a similar strategy. Super Monkey Ball: Banana Blitz will be there at launch, while Sonic Wild Fire (working title) is due next March.
By now I expect my stance on Sonic's adventuring is firmly established. If not, it's with one foot firmly planted on Tails' throat and the other kicking him repeatedly in the head. While, er, complaining loudly about Sonic's propensity to launch himself into an abyss - thanks to a homing attack that seems to view infinity as a more appropriate destination than the next sequence of platforms and blocks.
SEGA Europe CEO Mike Hayes has confirmed that our old friend Sonic the Hedgehog will get his first outing on next-gen consoles next year.
Sonic the Hedgehog is on its way to next-generation formats as predicted, SEGA announced in Japan today, and should appear on PlayStation 3 and Xbox 360 next year as part of a wider celebration of Sonic's 15th anniversary.
In what makes a refreshing change from the usual hair-pulling and bitch-slapping we've seen from the likes of Sony, Microsoft and Nintendo lately, Yuji Naka has gone on record to say they're all super.
If we've learned one thing from this year's E3, apart from the fact that 2006 is going to be very exciting, it's that there's no such thing as a retirement age for game characters. Mario, Donkey Kong and Link are all still going strong, not to mention Pac-Man - who's been popping pills for more than 25 years now.
SEGA today unveiled a quartet of exciting next-generation technical demonstrations in its Next Level cinema on the E3 show floor, giving us a glimpse of how Virtua Fighter, Sonic the Hedgehog, what we think was Afterburner and what plainly was House of the Dead will look like on future console systems.
SEGA of America has refused to confirm that it has a Sonic title in development for PlayStation Portable, but in doing so has also revealed that it plans "to support its iconic brand with a complimentary line-up of new Sonic products which will be introduced at E3".