Yesterday we talked you through our 2009 picks for Indie and Esoterica, which is us at our most self-indulgent, so today we turn to what will be some of the biggest and most profitable games of 2009. Quality, after all, is not anathema to profit.
Turning weaknesses into strengths is an appealingly simple approach to take with sequels. The main reason more developers don't try it is pretty simple as well: it's very hard. Much easier, then, to simply ignore the cracks that are forming, paper over them and let the problem quietly spread around the entire structure until, one day, several years down the line, it undermines the whole enterprise and you're left with a pretty mound of toxic rubble.