Shaun White Snowboarding: Road Trip

Shaun White Snowboarding: Road Trip

Sorry about this, but if you've been hoping the Balance Board will bring a touch of realism to Road Trip, offering the genuine thrill of the slopes without the ensuing Swiss casualty department, or, even worse, paying the best part of a tenner for a glass of citron pressť, then I've got bad news. It's a novel and largely successful way to control the game, but standing on a plastic plank makes you feel like a snowboarder only as much as standing in a garage makes you feel like a car.

It's only a bit disappointing, however, because while the game falls slightly flat on its most obvious promise, it delivers in a handful of other ways. This is speedy, knockabout fun, with some pacy level design, and a very generous nature. Wii versions of multiformat games often conjure masochistic disenchantment, but this is easily the best Shaun White console experience of the bunch.

And - make sure you're sitting down - Road Trip is also the best-looking version. While the Wii can't hope to compete in terms of particle effects and textures, this is a game crafted for the platform, and it shows: the slopes are bold and cartoony and, along with the characters, give it a solidity far more enjoyable than the often glitchy, pop-in ridden efforts on the other consoles. The frame-rate's decent too.

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Shaun White Snowboarding

Chancing on ice.

We're not sure what Ubisoft is feeding its developers over in Montreal, but these days its largest studio appears intent on supersizing every title it turns its hand to. Given the investment, and subsequent return - notwithstanding the game's polarised reception - on the tech driving Assassin's Creed, you can hardly blame the publisher for feeding the code into the Exploit-O-Matic 3000 to see what might wriggle out the other end.