Ratchet & Clank developer Insomniac revealed today at a PAX Prime panel that the fourth game in the series Gladiator - or Deadlocked as it's subtitled outside of Europe - is coming to PSN in an HD version later this year.
Released in 2005, Gladiator was the only PS2 game in the series not included in the recent Ratchet & Clank Trilogy.
The game featured the dynamic duo trapped in a fatal gameshow called Dreadzone where contestants must kill each other ala The Running Man.
Ratchet & Clank looks set to be the latest PlayStation exclusive series re-jigged in ultra-modern eye-popping high definition.
A message appearing at the end of the latest Ratchet & Clank game indicates it won't be the last instalment in the series.
Four games in three years? Insomniac really must live up to its name, working slavishly to bring up more combat-laced platform goodness that tickles our funny bone without fail. How else do you explain its unbroken string of top-notch releases? Yet, despite each one being better than the last in some small way, this annual approach to the series fires up our cynicism glands like nothing else. What more can they do? Add more weapons? Hmm, no they've done that already. Make the visuals better? Not likely. Take the sandbox approach? Oh please. Focus on the combat side of it a bit more? Ladies and Gentlemen, we have a winner.
Perhaps realising that making another platforming adventure would test the patience of even the greatest R&C stalwart, Insomniac has taken the superb combat of its recent efforts and broken it down into a more tightly focused encounters. The premise? Ratchet's been abducted by "deranged media mogul" Gleeman Vox, and forced to fight for his life by becoming a contestant on an intergalactic reality show called 'Dreadzone' - a bit like The Running Man with furry ears and acerbic wit.
At this point you're more or less expecting a sort of deathmatch-heavy Ratchet, facing wave upon wave of respawning drones and levelling-up your arsenal in typical action RPG-lite fashion. To begin with, that's certainly the case, with much of the platform adventuring relegated to extremely minor sections of the proceedings. At the start it feels slightly... soulless, as you face off against done-to-death enemies in faceless intergalactic environments. It's as if what made the game such a charm in the first place has merely been boiled down to facing off against a posse of giant grunts and little ankle biters.