What comes to mind when you think about the DS? Endless Brain Training knock-offs? Patrick Stewart with his funny beard in the TV advert? Various disturbing budget games in which little girls look after genital-free babies? The DS has become so successful, so ubiquitous, in recent years that it's easy to forget that when it started out, pre-Lite, it was something of a kooky oddity. We wrote an entire love letter about how delightfully strange it was just two years ago. Now the DS' image has suffered; we've forgotten that it's the console that inspired weirdness and creativity like no other, because all we see is endless, imagination-devoid shovelware aimed at either your mum or your daughter.
It's hard to think back to a time when the all-consuming success of Nintendo's DS was in any doubt. But, as with so many new and different things, videogame consumers at first struggled to put their faith in what appeared to be an unfocused hotchpotch of whimsical design ideas.