Sony US has revealed PlayStation Network's best-selling independent games of 2011.
The Q-Games boss on infiltrating Nintendo EAD, jumping ship to Sony and going solo with PixelJunk.
Next time you feel good about the sum achievements of your life to date, you'd do well to peruse the resumé of Q-Games founder Dylan Cuthbert for a quick reality check.
Further sequels to any of Q-Games' acclaimed PixelJunk titles are unlikely, studio founder Dylan Cuthbert has told Eurogamer.
Cuthbert explained that, aside from a social networking Monsters spin-off, Q plans to focus on more original games in the near future.
"We get a lot of calls to do an Eden sequel and people also say they want more Monsters. We're actually doing a social network version of Monsters. Probably Facebook. It's a hell of a lot of fun," he explained.
It's not just Sony and its customers who are currently suffering through the widely-publicised PSN outage – developers are starting to hurt too.
A 1.3GB single-player demo for Call of Duty: Black Ops can be downloaded from the PlayStation Store today. It coincides with arrival of the Black Ops First Strike Map Pack (locked until tomorrow), which costs £11.49 and measures 1.4GB.
PixelJunk Shooter 2 also arrives today (7/10 Eurogamer), as does old PSone game Legacy of Kain: Soul Reaver.
There's a lorry-load of DLC to bolster your games with, as revealed by the EU PlayStation Blog, even some for Dragon Age II, which isn't out until next Friday.
Absolutely nobody will ever believe you have a 3D telly unless you can show them 3D content - they'll call you a liar and push you over.
An update to a PixelJunk game is nothing new, but while all previous titles in the series received free downloadable tweaks Shooter is the first to get a proper sequel that costs actual money. Perhaps that's understandable; the first game's brevity was its only serious problem, while its gentle puzzling and exploration seemingly offered plenty of room for expansion. This follow-up sees former Nintendo alumnus Dylan Cuthbert and his team at Q-Games attempt to address both issues, with mixed results.
The storytelling remains refreshingly economical. At the game's outset your small yellow craft is swallowed by a giant underground worm straight out of horror-comedy classic Tremors. The beast is hardly the fussiest of eaters, chomping through huge chunks of the surrounding mines, and thus trapping those workers in haz-mat suits who again require rescue via your ship's grappling hook.
From the outset, it's clear that you're in more hazardous territory than in the first game, and not just because your ship is inside a monster's stomach. Enemies are more plentiful and seem to require more shots to dispatch, while the environment itself presents unique dangers. Brush against the undulating fleshy walls and you can temporarily stick, poisoned by a purple substance that dissolves your vessel if you don't submerge in water to wash it off in time. Stalling peristalsis with a well-aimed bomb may provide a route to a new area, but the terrible roar that accompanies it often precipitates a race against reflux; poison or lava will rapidly pour in, forcing a swift exit.
Physics-based blaster PixelJunk Shooter 2 launches on PlayStation Network on 2nd March, developer Q Games has announced.
No price has been confirmed yet, though the excellent 2009 original sold for £6.29.
Executive producer Dylan Cuthbert took to the PlayStation Blog to highlight a few of the games new features.
Q-Games shows off title's arsenal.
Classy 2D blaster moves on.
Q-Games boss Dylan Cuthbert has confirmed that a sequel to PSN gem PixelJunk Shooter is in "full production", and that a demo of the first game will be released this month.